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How Warcraft Doesn't Have To Wreck Lives

robustyoungsoul writes "From the same guild leadership as the fellow who started an internet storm with his post about his experience in WoW comes a different point of view: it doesn't have to consume your life." From the article: "I got a Masters degree in policy from one of the most difficult schools in the country while at the same time playing WoW and working a part time job. I would come home from a busy day and think about how to use what I learned to make the guild work better. It was a way for me to practice what I was learning and to discover what was involved with leading people (mostly getting all the blame and no thanks, it seems :P). I've learned the lessons of clear communication, sacrifice, compassion, tough love ... and balance. I plan to use these skills in my professional life. So in short, I play the game because I get something tangible out of it."

9 of 274 comments (clear)

  1. Check slashdot tomorrow by Anonymous Coward · · Score: 5, Funny

    For a new article, titled World of Warcraft May Consume Your Life, or It Also May Not, You Never Know!

    1. Re:Check slashdot tomorrow by VitrosChemistryAnaly · · Score: 5, Funny
      For a new article, titled World of Warcraft May Consume Your Life, or It Also May Not, You Never Know!
      How very neutral of you!

      Zapp Brannigan: "What makes a man turn neutral ... Lust for gold? Power? Or were you just born with a heart full of neutrality?"

      or

      Zapp Brannigan: "I hate these filthy neutrals Kif! With enemies you know where they stand but with neutrals? Who knows! It sickens me."
      --
      "It's a tarp!" -- Dyslexic Admiral Ackbar
  2. Balance by scoser · · Score: 5, Insightful

    +1, Obvious.

    It's all about balance, people. I love my gaming time, but I don't give up food, sleep, work, etc. just to play my two MMORPGs (SWG and Eve Online). Maybe it's just that my games don't require 4 hour instances at the end game or maybe I just know when I'm tired, hungry, or have other commitments.

    Sometimes you just have to say "Hey guys, I'm starving/tired/going to do something else for a while, see you later."

    1. Re:Balance by Anonymous Coward · · Score: 5, Insightful

      I hate to say it, but we live in a society of grown up children that believe that being Mature is about the rating that is printed on the box of the videogame you play. The fact is that the problem people have with WoW is no different than the obesity epidemic (or the credit/debt problems) in North America in that most people have no ability to self regulate their input of something they desire. Personally, I believe that WoW addiction is just another sign that our society has something wrong with it that no one is paying attention to.

  3. Lives? by Anonymous Coward · · Score: 5, Funny

    Lives need to be nerfed they are overpowered

  4. Uh huh... by __aaclcg7560 · · Score: 5, Informative

    So in short, I play the game because I get something tangible out of it.

    That's what I thought when I was at the university playing Magic: The Gathering until the wee hours of the morning. I got something tangible out of it when I was kicked out of the university: a full-time resturant job. Nothing like learning about the real world between a hot cooking area and a cold walk-in cooler.

  5. Re:All it takes is by Fozzyuw · · Score: 5, Interesting

    Indeed. The original article is "popular" or "important" because it's to introduce people to the knowledge that there is a phenominon in the game culture that can extend outside the actual game (talk about virtual reality, hehe). Not that, "gaming in moderation" can be good for you.

    What is interesting, however, is the fact that these online games (having a virtual social and economic society) can actually be used to find the effects of 'real' world social and economic theories theories. I be interested in reading an article written about using WoW to try and munipulate market prices through supply and demand in an online economy (one which has limitless but rare materials) or other economic and social theories to see how they hold true in todays popular virtual worlds.

    How about running guilds in a communist, democratic, and socialist way and compare the differences in impact? Do online gamers have inherent social beliefs based on their real world counterpart (depending where you live), or would a person living in a real-world democracy actually favor an opposing view point?

    Cheers,
    Fozzy

    --
    "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
  6. Re:Simple by NoTheory · · Score: 5, Insightful

    Well, yes short of that, things become more complicated. The problem with this rebuttal is that it's only anecdotal. If you're a high function person who can prioritize well, and can pull themselves away from distractions to get work done, then yeah, you can dump your spare time into WoW and not be worse off for it. I'm betting that doesn't describe too many of MMO players. That's why the analogy to addiction has been made to video game usage. Not all people are the same, and some are going to be have their functionality as a person effected disproportionately from other people. And again, i'd bet that there are more people pissing away their lives on WoW than their are people who can just hop on and off (alternatively, who cares about the people who are perfectly functional on and off WoW, shouldn't we be worrying about the people pissing their lives away, since they're the ones in trouble?).

    --
    There are lives at stake here!
  7. This isn't as simple as "self control" by 26reverse · · Score: 5, Insightful

    WoW presents a very specific problem, beyond the typical problems of "self control" and "moderation". If it were that simple, then yes, turn off the computer and do something else. However, the ability to level quickly is both blessing and curse - and that's (what I see as) the core issue.

    First, WoW is beautiful. Yes, it's cartoonish, but it's got character and depth. I, for one, just like seeing new things, exploring new places. There comes a point within WoW that you can't do anything new unless you get to the end game content. All of which requires heavy guild involvement... to the point mentioned in the first article. Strat can be beautiful, and I regret never seeing Naxx (and only once getting into AQ). But unless I was willing to devote myself heart and soul to a guild - I was relegated to pick-up groups for the "lesser" instances... and forget ever seeing AQ40 or Molten Core. Once you reach these points, starting over isn't an option. You've seen it, you've done it. And no matter how you've convinced yourself that you're not grinding levels in Loch Modan, starting over only offers an extreme amount of drudgery. (Switching from Alliance to Horde only delays the inevitable)

    Second, WoW is just to easy to level up. Too many times you hear about people getting to 60 without a clue of what to do next. You get this consistent endorphin rush every time you "ding". And that's great. It helps keep you moving forward through some of the dull spots (think levels 37-40). But once you've hit 60 you've invested a huge amount of time in a character... whether that's hours upon hours a day for a couple months, or a relaxed pace over a year. It feels like you're abandoning your alter ego to just quit playing. You want to push forward, but you can't. Hence, you've got to run after epic loot and instances.

    And Third... friends. I've made a lot of friends in-game. We've been through a lot together (all of us utterly refusing to ever step foot in Gnomeregan again). And many of them (especially the married couples that both play) want to continue forward. Once again, you're relegated to the outside... shoved off unless you want to grind for Cenarion rep in Silithus.

    All three of these led to my WoW burnout. I was bumped from my "elite" guild because I didn't want to spend 20 hours a week on top of job and social life. Getting put back in the "feeder" guild, while it sounds fine, just felt awful. My friends had all moved on, and I was shoved aside and forgotten (much like the original article). Eventually, I've found another server (too many familiar faces on the old one) and a nice, casual guild. But then again... the first guild started out nice and casual as well... /sigh