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How Warcraft Doesn't Have To Wreck Lives

robustyoungsoul writes "From the same guild leadership as the fellow who started an internet storm with his post about his experience in WoW comes a different point of view: it doesn't have to consume your life." From the article: "I got a Masters degree in policy from one of the most difficult schools in the country while at the same time playing WoW and working a part time job. I would come home from a busy day and think about how to use what I learned to make the guild work better. It was a way for me to practice what I was learning and to discover what was involved with leading people (mostly getting all the blame and no thanks, it seems :P). I've learned the lessons of clear communication, sacrifice, compassion, tough love ... and balance. I plan to use these skills in my professional life. So in short, I play the game because I get something tangible out of it."

54 of 274 comments (clear)

  1. Check slashdot tomorrow by Anonymous Coward · · Score: 5, Funny

    For a new article, titled World of Warcraft May Consume Your Life, or It Also May Not, You Never Know!

    1. Re:Check slashdot tomorrow by VitrosChemistryAnaly · · Score: 5, Funny
      For a new article, titled World of Warcraft May Consume Your Life, or It Also May Not, You Never Know!
      How very neutral of you!

      Zapp Brannigan: "What makes a man turn neutral ... Lust for gold? Power? Or were you just born with a heart full of neutrality?"

      or

      Zapp Brannigan: "I hate these filthy neutrals Kif! With enemies you know where they stand but with neutrals? Who knows! It sickens me."
      --
      "It's a tarp!" -- Dyslexic Admiral Ackbar
  2. Simple by Anonymous Coward · · Score: 2, Funny

    If you don't play Warcraft, it is unlikely to wreck your life.

    1. Re:Simple by NoTheory · · Score: 5, Insightful

      Well, yes short of that, things become more complicated. The problem with this rebuttal is that it's only anecdotal. If you're a high function person who can prioritize well, and can pull themselves away from distractions to get work done, then yeah, you can dump your spare time into WoW and not be worse off for it. I'm betting that doesn't describe too many of MMO players. That's why the analogy to addiction has been made to video game usage. Not all people are the same, and some are going to be have their functionality as a person effected disproportionately from other people. And again, i'd bet that there are more people pissing away their lives on WoW than their are people who can just hop on and off (alternatively, who cares about the people who are perfectly functional on and off WoW, shouldn't we be worrying about the people pissing their lives away, since they're the ones in trouble?).

      --
      There are lives at stake here!
    2. Re:Simple by GodaiYuhsaku · · Score: 2, Insightful

      Wasn't the original article about WoW wrecking a persons life is only anecdotal? I can offer my own anecdotal evidence about my personal life. But both sides of these articles are a moot point unless you attempt to do an professional objective psychological study. Give some poor Psych grad student his thesis on WOW addiction.

    3. Re:Simple by Brushfireb · · Score: 3, Informative

      And again, i'd bet that there are more people pissing away their lives on WoW than their are people who can just hop on and off

      Correct. And the blizzard guys have made this so. I was one of those people who wanted to hop on or hop off. Play solo, or do small quests with small groups of friends that would only take 30 minutes, 1 hour, or max 2 hours at a time.

      But blizzard doesnt produce content like that, so a lot of the people like me, including me, stopped playing. The game is remarkably good at this type of content from levels 1-40. However, the developers seem to focus more on 20, 40, 60 man raid dungeons, and not single player quests. You cant really be functional and play WOW at high levels, unfortunately. High level WOW play requires 8 hour raids. It requires constantly running dungeons and PVP for items. And that sucks for me, but some people love it (the so called 'addicts'), and thats what they pay for.

    4. Re:Simple by Blackknight · · Score: 2, Insightful

      shouldn't we be worrying about the people pissing their lives away, since they're the ones in trouble?

      Nope, not my problem.

      Also, who are you to tell somebody what to do with their life? I know people that play WoW all day and some that just play an hour a night.

    5. Re:Simple by NoTheory · · Score: 2, Insightful

      Honestly no, it wasn't as badly anecdotal. You're right that it certainly wasn't an objective account, but at least the first essay did make reference to other people, as well as being a personal account. The references to the effects of WoW on other people were obviously shaded through the author's point of view, but at least he gave some account.

      --
      There are lives at stake here!
    6. Re:Simple by C0rinthian · · Score: 2, Insightful

      The upcoming expansion has 5, 10, and 25 man content. They stopped developing 40's, and there has never been 60-man content.

      BTW, I play in a high-end raiding guild, and we are quite functional with 3-hour raids, 4 times a week. Still a lot, but nothing like these mythical '8-hour 60-man' endeavors you're pulling out of your ass.

    7. Re:Simple by GodaiYuhsaku · · Score: 2, Informative

      The LFG tool doesn't work like that. You can "queue" yourself up for 3 different dungeons or quests (types of parties) but everyone in the proper lvl range and maybe zone will be visable. I'm in the beta btw. :) I've done one LFG so far and it was a rather well working group and managed to go through the newest/lowest dungeon with no problems at all.

    8. Re:Simple by NoTheory · · Score: 2, Insightful

      I'm sorry, but that seems like a really warped perspective on reality. Companies should recall their products if there is the real possibility that people are going to die (that is what a voluntary product recall is). I would hazard a guess that a lot of families regardless of whether they are the potential recipients of settlements would probably want a company to recall a product which caused the death of their loved one, so that nobody else might die because of the product.

      And if you really want to call a product recall as a punishment, it's punishment for a critically and fatally flawed product design or implimentation. I don't think people should be concerned about the damage to a company responsible for messing up that badly. Again, lets think about the responsibility that companies have.

      --
      There are lives at stake here!
    9. Re:Simple by NaugaHunter · · Score: 2, Interesting
      Correct. And the blizzard guys have made this so. I was one of those people who wanted to hop on or hop off. Play solo, or do small quests with small groups of friends that would only take 30 minutes, 1 hour, or max 2 hours at a time.

      But blizzard doesnt produce content like that, so a lot of the people like me, including me, stopped playing. The game is remarkably good at this type of content from levels 1-40. However, the developers seem to focus more on 20, 40, 60 man raid dungeons, and not single player quests. You cant really be functional and play WOW at high levels, unfortunately. High level WOW play requires 8 hour raids. It requires constantly running dungeons and PVP for items. And that sucks for me, but some people love it (the so called 'addicts'), and thats what they pay for.
      And you're full of crap. It would be much better for Blizzard to have people who only played 10 hours a month and paid $15 than having everyone play a lot increase their server loads, bandwidth, and lag complaints. In fact they are specifically designing the new dungeons in The Burning Crusade to be smaller and easier to complete, as well as making other grinds (reputation and pvp honor) easier.

      You're right, people have been leaving over this. But all indications are that they have listened and learned.
      --
      R: That voice. Where have I heard that voice before? B: In about 365 other episodes. But I don't know who it is either.
  3. Quoi? by BecomingLumberg · · Score: 2, Funny

    When did life experience become tangible?

    --
    If a nation expects to be ignorant and free, in a state of civilization, it expects what never was and never will be.-TJ
  4. All it takes is by Broken+scope · · Score: 4, Insightful

    self control and the ability to tell a guild to go to hell. I have work to do.

    --
    You mad
    1. Re:All it takes is by Fozzyuw · · Score: 5, Interesting

      Indeed. The original article is "popular" or "important" because it's to introduce people to the knowledge that there is a phenominon in the game culture that can extend outside the actual game (talk about virtual reality, hehe). Not that, "gaming in moderation" can be good for you.

      What is interesting, however, is the fact that these online games (having a virtual social and economic society) can actually be used to find the effects of 'real' world social and economic theories theories. I be interested in reading an article written about using WoW to try and munipulate market prices through supply and demand in an online economy (one which has limitless but rare materials) or other economic and social theories to see how they hold true in todays popular virtual worlds.

      How about running guilds in a communist, democratic, and socialist way and compare the differences in impact? Do online gamers have inherent social beliefs based on their real world counterpart (depending where you live), or would a person living in a real-world democracy actually favor an opposing view point?

      Cheers,
      Fozzy

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    2. Re:All it takes is by glyneth · · Score: 2, Informative
  5. Balance by scoser · · Score: 5, Insightful

    +1, Obvious.

    It's all about balance, people. I love my gaming time, but I don't give up food, sleep, work, etc. just to play my two MMORPGs (SWG and Eve Online). Maybe it's just that my games don't require 4 hour instances at the end game or maybe I just know when I'm tired, hungry, or have other commitments.

    Sometimes you just have to say "Hey guys, I'm starving/tired/going to do something else for a while, see you later."

    1. Re:Balance by Anonymous Coward · · Score: 5, Insightful

      I hate to say it, but we live in a society of grown up children that believe that being Mature is about the rating that is printed on the box of the videogame you play. The fact is that the problem people have with WoW is no different than the obesity epidemic (or the credit/debt problems) in North America in that most people have no ability to self regulate their input of something they desire. Personally, I believe that WoW addiction is just another sign that our society has something wrong with it that no one is paying attention to.

    2. Re:Balance by Vraylle · · Score: 2, Insightful

      I just started playing WoW, pretty much in "single player mode". I enjoy games in general, and WoW is a fun escape in reasonable doses. Last night I spent an hour or so fishing and chatting with another fisherman and joking about our excessively pointy ears. It was fun, but it wasn't hard to say "It's time for bed, catch you next time."

      Fun, but I just can't see myself getting addicted to it. People on there 10 hours a day clearly aren't working full time, then coming home to cook dinner and chop firewood like I am. Priorities, anyone?

      --
      Mutant Freaks of Nature: "Frighteningly Addictive"
    3. Re:Balance by Anonymous Coward · · Score: 3, Funny

      SWG? It must be nice to have a whole MMORPG to yourself....

    4. Re:Balance by sheetsda · · Score: 4, Informative

      Personally, I believe that WoW addiction is just another sign that our society has something wrong with it that no one is paying attention to.

      I am someone who has recently given up WoW after being an officer one of the top raiding guilds on a maximum population server for the last year and a half (over 110 days /played and enough epic items to gear my characters 3 times over). What kept me coming back was partly the friends I made online, and partly the obligation I felt not to "let them down" by not being there when the guild needed me. I also felt like I would fall behind every time a missed a raid, as someone might pass me in DKP and then I'd have to play even more to get the loot I was after. The scarcity of loot in WoW puts players in competition with one another and drives them to play more than the other to get what they want. And if I wanted to see that brand-spanking new instance the day it came out (and what gamer doesn't love seeing cool new stuff the day it comes out?), I had to be there get geared up to take it on beforehand. The only things I see that could be seen as "faults in our society" in my case are the pressure to excel, being a team player, or hard-worker; all of which prove very much to one's advantage in other situations. WoW seems just to have taken those things and put them in a context where they drive people to self-destruction.

      All things considered, for me, WoW was one viscious self-perpetuating positive feedback loop. I'm glad I'm done "doing time".

    5. Re:Balance by drsquare · · Score: 2, Insightful
      Some people consider developing a character to be a creative process.


      How is it creative when all the characters are the same and and are all chasing the same equipment?
    6. Re:Balance by Frankinmerth · · Score: 2, Insightful

      These issues are by-design unfortunately. I'm not sure if its the only way for these games to make profit, but rather than make them fun and short lived PvE-wise Normal Games Do a dungeon, get the loot WoW do the dungeon, and 0.003% of the time, you get the loot This is also seen in the levelling and challenge-completion aspects of the game Normal games: defeat X and advance to the next level! WoW defeat 4000 X's and advance your faction to the next level! defeat 4000 more X's and advance to the next level! buy a bot and have it do this for you while you do something else... seriously It is, in my mind, a horribly broken gaming methodology. Money per addict-wise its great, but in an ADD-ridden society that is looking for entertainment value I think that these gaming giants are going to die out soon and be regarded as a blunder and definitely a black mark on the gaming market in the near future. I'm surprised they've lasted this long without any effort towards reducing the repetition and monotony their games provide, are people honestly that bored/addicted? A giant portion (in the 90% range, 99% maybe??) of these games misses the point that utilization of the other human controlled players provides a dynamic experience. Instead they group a bunch of these players together so they can chat mindlessly while encountering 1000's of instances of the same static challenge. I suppose cigarettes and cola outsell caviar too, lowest common demoninators - the essence of America.

    7. Re:Balance by ipxodi · · Score: 2, Insightful

      I'm glad to see that I'm not the only one. Actually, I know there are many of us "super-casuals", but you rarely hear anyone admit it.
      I've been playing WoW for a year and my "main" is still only a level 37. I have four "alts" all scattered between level 12 and 25.
      I play almost exclusively solo. My two highest level characters are in a guild, but only because it's run by my best RL friend and he doesn't expect me to raid or contribute to the guild, it's simply a way for me to avoid "sign my charter" requests.

      Although I understand why Blizzard doesn't cater to us solo/casual players "un-addictable" types, I still really wish they would add more content for us.

      --
      load "windows7" ,8,1
    8. Re:Balance by egarland · · Score: 3, Insightful

      then I'd have to play even more to get the loot I was after.

      So. Don't go after that loot.

      That brand new 30" LCD is too expensive. The BMW is too expensive. Being well equpped in WoW is too expensive. People make their choices. Some people (like me) chose to play WoW a lot but not THAT much. I've been playing since soon after it came out and I'm just starting into ZG and MC. Tradeoffs will always exist. Make the choices you want to make.

      --
      set softtabstop=4 shiftwidth=4 expandtab nocp worlddomination
    9. Re:Balance by PlayGames · · Score: 2, Insightful

      I go through periods where I read 12 hours a day. Periods where I play soccer 4 times a week for hours on end. Periods where I write more. These fluxes in interest are not a sickness. Recognise who you are, and then learn to make that work for you. Your interest should drive you towords success. Boring people find things boring.

  6. I got a masters in Aerospace by everphilski · · Score: 3, Insightful

    from a respected school in Aerospace while holding down a full time job (often with overtime), a wife and kids and playing Everquest (occasionally WoW. My friends play, but I prefer EQ). It all comes down to self-control. The game is not the problem. It is individual people's lack of self-control and lack of priorities that cause problems.

    1. Re:I got a masters in Aerospace by fbjon · · Score: 4, Insightful

      It could partially be a problem with the game, if it requires excessive amounts of time to be amusing enough for the majority of players.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
  7. Lives? by Anonymous Coward · · Score: 5, Funny

    Lives need to be nerfed they are overpowered

  8. Uh huh... by __aaclcg7560 · · Score: 5, Informative

    So in short, I play the game because I get something tangible out of it.

    That's what I thought when I was at the university playing Magic: The Gathering until the wee hours of the morning. I got something tangible out of it when I was kicked out of the university: a full-time resturant job. Nothing like learning about the real world between a hot cooking area and a cold walk-in cooler.

    1. Re:Uh huh... by vjmurphy · · Score: 4, Funny

      "Nothing like learning about the real world between a hot cooking area and a cold walk-in cooler."

      Hmm, seems like you could have tapped a couple of plains and given yourself Glacial Plating when walking by the cooking area.

      See, Magic CAN help you in real life.

      --
      Vincent J. Murphy
      Spandex Justice
    2. Re:Uh huh... by Cahrin · · Score: 2, Insightful

      Whether you were playing MTG or out partying until dawn, the result would have been the same. Blaming the medium upon which you devote a lot of your time for failing out of university is a scape goat. As stated many times, the medium is irrelivant; you're either the kind of person who can balance both, or you end up working at a resturant.

  9. Excatly how *I* use COD2 by csoto · · Score: 4, Funny

    After working in IT management, I like to come home and blast several hundred rounds into people. It helps me because I can use what I learn there IRL...

    --
    There exists no way of exchanging information without making judgments. --Bene Gesserit Axiom
  10. It's been said before... by shirizaki · · Score: 4, Insightful

    WoW doesn't wreck lives, people wreck their own lives. If you have an addictive personality and can't set prorities, then you shouldn't play WoW. I know people who play MMO's all the time who lead productive lives. If you aren't one of those people, take responsibility for your own actions instead of blaming them on what you're using.

    --
    In Soviet Russia, dots slash you!
  11. Agreement by mseeger · · Score: 3, Interesting
    Hi,

    i can much agree with the positive impression, but for different reasons. I have 50+ hour work life and i'm happily married. My goal in WoW is not to complete the T2 set ASAP (it is bound to happen anyway some day) or to learn management (better: herding of cats), but to recreate. It's a great tool (and just a tool) for that. No more, but no less...

    Regards, Martin

  12. Motto... by CaseM · · Score: 3, Funny

    Our unofficial guild motto has always been RL > WOW, friends come first.

    Sure, but their motto on "raid day" was "WTF N00B GET UR ASS ON UR MAIN WERE RAIDING!!!11"

  13. The easiest way. . . by AcidLacedPenguiN · · Score: 3, Funny

    . . . is to play warcraft 3 instead of world of warcraft. Or to buy a stairmaster and see/feel a difference when you level up. Not to mention when you live in a society where grinding on the stairmaster is guaranteed to increase your charisma dramatically.

    --
    disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    1. Re:The easiest way. . . by SatanicPuppy · · Score: 3, Interesting

      Meh. If you become fitness obsessed, your charisma drops again because you become an annoying bastard. I get tired of the fitness nazi's looking down on me because I don't obsess over every little aspect of my appearance/weight.

      Everything is about priorities. If WoW is enjoyable, do it! But even enjoyable things should be done in moderation. It's possible to find a quality raiding guild that doesn't require you to run three nights a week...May take a little while, but that's the way it goes. Takes just as long to get in a hardcore raiding guild, with the whole interview/trial period bs.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    2. Re:The easiest way. . . by rehtonAesoohC · · Score: 3, Funny

      That's not true... Muscle size does not increase one's charisma. Your statement should have been something along the lines of:

      "...where grinding on the stairmaster is guaranteed to dramatically increase your potential for having women approach you if you keep your mouth shut."

  14. naysayer by Anonymous Coward · · Score: 4, Interesting

    I see this as more of a "I'm not a loser!"/"I didn't waste my time!" reaction, and a defense written only for himself. It's obvious he's just offended by the public opinion which was stirred and strengthened that WoW players lack a strong social/outside life.

    And it's true. You cannot have as strong of a social/outside life when you play a video game for 8 hours a day, unless you live on a planet that has 32 hour days.

    If I didn't see it ruin so many people personally, I wouldn't feel so strongly about it. No one said it wuld automatically make you do bad in school. If you have little to no social life, you have plenty of room for your schoolwork and WoW.
    He's simply in denial.

  15. MMOs lead to grinding, grinding leads to suffering by CharAznable · · Score: 3, Interesting

    I hear WoW is a lot better than Evercrack in this respect, but a problem I find is that the things that are considered top achievements in WoW are not doable without insane amounts of mindless, repetitive activites. For instance, you want High Warlord or Grand Marshall, you have to PVP 14 hours a day for 6 months. The expansion is supposed to alleviate some of these issues, but I'd still say that you'll enjoy WoW a lot more if you don't feel the urge to top everybody else's achievements. There's a lot of people with no life out there, and if you want to top them, you'll have to give up your life too.

    --
    The perfect sig is a lot like silence, only louder
  16. Re:How Warcraft Doesn't Have to Wreck Lives... by static0verdrive · · Score: 4, Insightful

    I disagree. I play warcraft, and I know about addiction. It's not like you think to yourself every 10 minutes "Hey... I'm still playing but should stop!" You look up after 3 hours and go "WTF? I thought it had only been an hour!" Part of that is due to the fact that it takes a long time (sometimes) to get even simple things done, thanks to having to run around and fly here/there, etc. Addiction to other substances like alcohol is no different. Based on what you've said, you could say "Why not just avoid pouring another drink?" Being an addict IS being unable to limit yourself. It's mostly about having a problem with reality/sobriety in the first place. It doesn't matter what you are addicted to - be it sex, drugs, or rock'n'roll, baby.

    --
    ========
    77 77 77 2e 6d 65 6c 76 69 6e 73 2e 63 6f 6d
  17. Read the in-game tips! by rehtonAesoohC · · Score: 2, Informative

    There is an option to turn on tips for loading screens, and one of those tips says:

    "Remember to do all things in moderation. (Including World of Warcraft!)"

  18. This isn't as simple as "self control" by 26reverse · · Score: 5, Insightful

    WoW presents a very specific problem, beyond the typical problems of "self control" and "moderation". If it were that simple, then yes, turn off the computer and do something else. However, the ability to level quickly is both blessing and curse - and that's (what I see as) the core issue.

    First, WoW is beautiful. Yes, it's cartoonish, but it's got character and depth. I, for one, just like seeing new things, exploring new places. There comes a point within WoW that you can't do anything new unless you get to the end game content. All of which requires heavy guild involvement... to the point mentioned in the first article. Strat can be beautiful, and I regret never seeing Naxx (and only once getting into AQ). But unless I was willing to devote myself heart and soul to a guild - I was relegated to pick-up groups for the "lesser" instances... and forget ever seeing AQ40 or Molten Core. Once you reach these points, starting over isn't an option. You've seen it, you've done it. And no matter how you've convinced yourself that you're not grinding levels in Loch Modan, starting over only offers an extreme amount of drudgery. (Switching from Alliance to Horde only delays the inevitable)

    Second, WoW is just to easy to level up. Too many times you hear about people getting to 60 without a clue of what to do next. You get this consistent endorphin rush every time you "ding". And that's great. It helps keep you moving forward through some of the dull spots (think levels 37-40). But once you've hit 60 you've invested a huge amount of time in a character... whether that's hours upon hours a day for a couple months, or a relaxed pace over a year. It feels like you're abandoning your alter ego to just quit playing. You want to push forward, but you can't. Hence, you've got to run after epic loot and instances.

    And Third... friends. I've made a lot of friends in-game. We've been through a lot together (all of us utterly refusing to ever step foot in Gnomeregan again). And many of them (especially the married couples that both play) want to continue forward. Once again, you're relegated to the outside... shoved off unless you want to grind for Cenarion rep in Silithus.

    All three of these led to my WoW burnout. I was bumped from my "elite" guild because I didn't want to spend 20 hours a week on top of job and social life. Getting put back in the "feeder" guild, while it sounds fine, just felt awful. My friends had all moved on, and I was shoved aside and forgotten (much like the original article). Eventually, I've found another server (too many familiar faces on the old one) and a nice, casual guild. But then again... the first guild started out nice and casual as well... /sigh

  19. It's the gamers fault. by MaWeiTao · · Score: 3, Insightful

    Absolutely MMOs are designed to be addictive. That's the whole point of subscription based games, to draw in players and keep them interested in the game. What MMO player doesn't look forward to hitting that next level, acquiring new gear, or exploring some new region? Character building certainly is an alluring gameplay element. I feel the lure whenever I try a MMO.

    That said, however, I certainly don't think Blizzard or any other developer is responsible for anyone who gets addictive. These companies want players subscribed for a couple of years, but I doubt it's anyone's intention that they have players addicted to these games like they were drugs.

    It's easy for someone to say they can stop playing whenever they want. There are also people who think playing games 40 hours a week is casual gaming. The point is that for someone who has become truly addicted they've lost all self-control. They can't stop. They feel agitated when they're not playing; the game is constantly on their mind. What they need is help, in one form or another.

    Regardless of the nature of the addiction, it ultimately is that player's fault. They made the decision to install the game and start playing. The fact that they lost themselves to the game is ultimately their own fault.

    My concern is that there are lawyers out there already licking their chops. It's only a matter of time before we start seeing lawsuits against these developers.

    Much like the lawsuits against the tobacco companies. In at least the past 20 years we've known smoking is bad. Even if these people didn't know when they started, they must have learned since then. Why didn't they find a way to stop? The company may have been questionable to selling such a product, but ultimately it's the consumer's fault. I mean, using the rationale for suing those companies we might as well sue all automakers for enabling us to put ourselves in harm's way.

    The question here isn't whether games like WoW are addictive, because they clearly are. It's whether people are going to be mature and responsible enough to acknowledge their own fault in all this. Unfortunately, as history has shown in this culture of the victim, too many people are going blame everyone but themselves.

    And just wait until gaming reaches a point where it's photo-realistic, approaching something like the realism of the holodeck. We haven't seen anything yet.

    1. Re:It's the gamers fault. by An+Onerous+Coward · · Score: 2, Insightful

      Whenever I hear a call for 'personal responsibility,' it always sounds to me like a call to abandon social responsibility. Unless you're proposing a sweeping eugenics program to remove anyone lacking ironclad self-control from the gene pool, we're always going to have a certain fraction of the population which will be unable to regulate their use of habit-forming things. People are not all going to be mature and responsible, whether we're talking about regulating their own behavior or accepting responsibility for their own inability to regulate it.

      There is a strong genetic component to many aspects of human behavior, and addictive personalities is very likely one of them. Arguing that all responsibility for regulating behavior rests on the individual is tantamount to saying that it is right and just to doom people with a certain genetic profile to a far worse life than they could have if society provided some support for them.

      In closing, I believe that cheap holodeck technology will be the downfall of humankind.

      --

      You want the truthiness? You can't handle the truthiness!

  20. You do not know about addiction by Anonymous Coward · · Score: 3, Insightful

    being an addict IS being unable to limit yourself.

    No, it really isn't, not at all. the inability to limit yourself is a lack of moderation, not addiction.

    Playing WoW for 3 hours does not qualify you to speak about addiction, it simply points to the fact you have a very poor sense of time.

    I spent every day of my form the age of 21 to the age of 29 shooting Heroin. That is addiction. I stole form friends family and strangers to get more drugs. I lied to everybody in my life to try and hide my problem. I got divorced because of it, I got fired because of it and I lost numerous friends to suicide, overdose, and murder because of it.

    By the way, very often I was able to limit myself; I was able to put enough away for morning so I could start the cycle all over again.

    Before you claim to know about addiction ask yourself, have you ever mugged somebody to get money to play WoW? Have you ever done a B&E to get money to play WoW. Have you ever seen your life go down the drain because of WoW and say "fuck it, I would rather play WoW then be married anyway"

    Calling the kid who plays to much WoW an addict is an insult to addicts all over the world. I personally have never gotten a chick to suck me off by telling her is she sucks my cock I will give her some WoW.

    Addiction is about a singular obsession and compulsion, not a poor sense of time.

    (I've been clean for 3 years now)

  21. Re:Why I won't play WoW by indifferent+children · · Score: 2, Funny
    I played entirely too much Diablo 2 back in the day (Ok, I'm not that old...).

    I played entirely too much Wolfenstein 3D back in the day. That doesn't make me too old, but this does: the only reason that I tried Wolfenstein 3D was because of all of time that I spent playing the original Castle Wolfenstein on an Apple ][+.

    --
    Censorship is telling a man he can't have a steak just because a baby can't chew it. --Mark Twain
  22. it seems MMO's are only a problem by dieth · · Score: 2, Insightful

    When the general population has greater access to high end 3d cards.
    All of this has already happened w/ EverCrack, more than 4 years ago
    We knew of all the problems back then, no one cared

    EverCrack Addiction: http://www.cbsnews.com/stories/2002/05/28/earlysho w/living/caught/main510302.shtml

    http://pc.ign.com/articles/356/356673p1.html

  23. Re:MMOs lead to grinding, grinding leads to suffer by nege · · Score: 2, Interesting

    How do you kill that which has no life?

    Sorry, I had to!!

    But seriously, its true. They show this in the southpark episode. The only way to compete with the uber-griefer was to become even bigger losers than he was! It is completely possible to just not care about being the most-uber and just play the game to have fun. I play about 5 hours a week. I am not level 60, and wont be for a while, but it doesnt matter because I get to enjoy some wow with my life, not have it BE my life.

    That is what I like about wow. With rest, and shorter 5 man instances you can still get to 60 with 2-5 hour sessions of your chosing.

  24. A visit to the dump - a reality check by greyfeld · · Score: 3, Insightful
    I was the first of my friends to start playing EQ. I got them all hooked. So 6 years later where are we. I still play, although I quit for a year, but now occaisionally game with my 13 year old (who is not allowed on without me btw). Most of the others still play occaisionally and others have left entirely, come back and left again. Of the seven friends I started playing EQ, one is still serously hooked.

    I went over to visit him the other day. I must say that I was totally grossed out. He owns his own house, but could no longer open the front door. I had to come in the back through the kitchen. There were dirty dishes piled all over and he didn't even have a clean glass to offer me a drink. There was trash piled everywhere and a little path through the rest of his house. He had two office rolling chairs to sit in. Everything else was covered with trash. He was sleeping on the floor and there were dirty clothes strewn everywhere.

    When I went to use the bathroom, there were dozens of empty toilet paper rolls strewn around the floor. When I lifted the lid on the toilet to take a leak, there was a huge turd plugging the drain. I tried to lift the plunger next to the toilet out of it's bucket, but it was stuck to the bucket. I was just thoroughly disgusted. I stayed for a little while longer. On my way out, I told him that he needed to unplug, go buy some trash bags and throw this crap away. He blushed and said he knew. I said yeah, but obviously he wasn't doing anything about it and somebody needed to say something. I doubt I got through to him, but don't know if I can go back.

    For every 6 out of 7 MMORPG players that are leading productive, healthly lives, there are those ones that have lost total control of their lives. They have forgotten about the real world and let everything go. They need serious help! I just don't know who is going to give it to them. I don't know if I can help or would just be wasting my time going back to him. I've tried to help others before and get them cleaned up and the next time you go back they're just as bad or worse. How do you help a friend in dire need of a reality check?

  25. what is with these guys? by sgant · · Score: 2, Interesting

    The first guy made the weird statement that he was in one of the oldest guilds in the games...but since the game is only 2 years old there are literally hundreds if not thousands of guilds that are just as old as many were started on day one. Since that article didn't elaborate on if he meant the guild was playing on other games, one can only assume.

    Now this guy is claiming to have a "Masters degree in policy from one of the most difficult schools in the country".

    Is there a hyperbole filter here on Slashdot or what?

    --

    "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
  26. South Park had a nice episode about WoW by thue · · Score: 2, Interesting

    I don't play WoW myself, but I liked the South Park episode:

    http://www.youtube.com/watch?v=TBBbM2iFQ1g

  27. Go meta! by Sage+Gaspar · · Score: 2, Funny

    Commenting on addiction in World of Warcraft is not necessarily addictive, World of Warcraft commentors say.