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Consoles M.I.A.

1up is running a piece looking at four game consoles missing in America. These pieces of consumer technology historia just never made it to the states, for one reason or another. Usually, good reasons. From the article: "The Xbox was not Microsoft's first console venture. Nor was Dreamcast's WinCe operating system. No, Mr. Gates' first foray into the console arena happened more than 20 years ago, hand-in-hand with current nemesis Sony. Sounds like madness? It's not. The MSX wasn't precisely a console, either...it was more like a computer that could play cartridge-based games ... So why didn't MSX make it to the U.S.? Though the standard was conceived by a Microsoft executive, it was a Japanese initiative. In America, the company supported the IBM PC standard." Reminds me of our TI computer. Hunt the Wumpus indeed; the MSX got Castlevania (Vampire Killer).

62 comments

  1. Link by Gogo0 · · Score: 3, Funny

    Good thing there isn't a link, I almost read the article!
    A slashdot first, I'm sure.

    1. Re:Link by Gogo0 · · Score: 2, Funny

      Ah, NOW there is a link.
      Good thing my work's proxy blocked it, I almost read the article!

  2. Castlevania? pfft! by PygmySurfer · · Score: 2, Informative

    Reminds me of our TI computer

    Yeah, but we (I had a TI 99/4A) got great games like Parsec, Munch Man, and Tombstone City!

    1. Re:Castlevania? pfft! by jbdigriz · · Score: 1

      Yeah, and thenwe got the Myarc Geneve, too, which used the V9938 MSX2 video chip. Ironic you can run Tomy Tutor games on the Geneve, since it has the same CPU, using the 9918A modes of the V9938. Now if I can find the time for a Z80 emulator for the 9995...

  3. Say what about the Dreamcast?! by __aaclcg7560 · · Score: 1

    Nor was Dreamcast's WinCe operating system.

    So if Microsoft was behind the Dreamcast's OS, was that why the Dreamcast ran so hot?

    1. Re:Say what about the Dreamcast?! by juuri · · Score: 3, Informative

      The Dreamcast had a port of CE specialized to allow PC game makers to easily host and throw up content on Sega's box.

      The bulk of Dreamcast games did not run the CE varient.

      --
      --- I do not moderate.
    2. Re:Say what about the Dreamcast?! by MBCook · · Score: 1

      I only ever remember hearing about a single game that actually used WinCE (other than the networking stack, which I think most games used if they used the modem/ethernet). Sega Rally was supposed to use it when it was released in Japan. The game had framerate issues and didn't look very good at all. By the time the game got to the US it had been rewritten to be completely native fixing the issues.

      I don't think the DC was fast enough for a large layer of middleware under a game like WinCE.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    3. Re:Say what about the Dreamcast?! by IntergalacticWalrus · · Score: 2, Informative

      Windows CE was not used much on the Dreamcast. Basically, game developers could choose between the official Sega stack or Windows CE. Only a handful of them picked Windows CE.

    4. Re:Say what about the Dreamcast?! by wandazulu · · Score: 1

      No, Sega Rally 2 was a WinCE game in the US; that was the only game I had for the Dreamcast that actually crashed on me, causing the console to reboot. I broke a controller because I had been struggling with an ice track for sooo long, and when I thought I had beaten it, suddenly I was looking at the DC spiral screen.

      I bought a *lot* of DC games and I think that, and maybe Crazy Taxi, were the only games that used WinCE. I remember also MSDN had, for awhile, a lot of info on using DirectX with WinCE specifically for the Dreamcast...they even had, in the docs, a pic of a red DC(!).

    5. Re:Say what about the Dreamcast?! by Prophet+of+Nixon · · Score: 1

      Armada definitely used WinCE.

  4. More like "thank god we didn't get them" by kinglink · · Score: 1

    4 bad systems (ok the wonder swan had potential, and MSX did have metal gear). Anyone who knows a little about those systems though knows even if they came to america, they would be Jaguar/3D0 of the era, they were ok at best.

    Btw, Hunt the wumpus was freeware, (hell it was a basic game). Why don't you compare commander keen to castlevania, apogee software wins with ID backing them up :)

    1. Re:More like "thank god we didn't get them" by Jesterboy · · Score: 1
      I wouldn't say they were bad, especially about the Wonderswan. The black and white one was a total piece of crap, but the engineering and design of the Wonderswan Color impressed me much more than the GBA. It ran for ~20 hours on a single AA battery, and while it also didn't have backlighting, the builtin contrast adjustment made it infinitely more playable. In addition, its graphics were on par with the GBA in my opinion.

      Of course, it failed for
      • lackluster library of titles: Final Fantasy remakes and Guilty Gear Petite were the only things really worth playing, and you had to be a pretty hardcore Guilty Gear fan to enjoy the latter. Other than that, it was mostly crappy Gundam games. It was made by Bandai, afterall.
      • one of the weakest sound systems ever put in a console: there was such a limited number of sound channels that certain games which actually lose musical notes when sound effects were played.

      Despite that, I still enjoy it for Final Fantasy II and Guilty Gear Petite, as well as a dating sim called With You that has the catchiest opening song in the world. ^_^
    2. Re:More like "thank god we didn't get them" by cgenman · · Score: 2, Interesting

      The MSX was a legendary system. We would have been well served by having that on the market. It would have beaten the pants off of a lot of what was on the market at the time. The Wonderswan would have been nice competition to the Game Boy, especially once they both went color.

      On the other hand, I'm surprised there wasn't any mention of the SuperGrafx. Powerful little system from NEC, now super rare, with some of the best arcade ports of the time.

      Also, the GP2X would be nice to hear about, as it isn't too late to bring that one to the US.

    3. Re:More like "thank god we didn't get them" by Anonymous Coward · · Score: 0

      But "Hunt the Wumpus" for the TI wasn't a text game, it was graphical.

    4. Re:More like "thank god we didn't get them" by kinglink · · Score: 1

      There's a graphical version of hunt the wumpus? *Drives to his time machine and takes a trip back to the future*

  5. The MSX was undoubtedly a computer by Pluvius · · Score: 1

    The MSX wasn't precisely a console, either...it was more like a computer that could play cartridge-based games

    So it wasn't a console, then. There's nothing about ROM-based media that keeps them from being used in computers. I'm pretty sure there were other computers that accepted cartridges, but my knowledge of obsolete non-x86 computers is a bit rusty so I can't name any.

    BTW, the most notable game for the MSX was definitely Metal Gear 2. The real Metal Gear 2.

    Rob

    1. Re:The MSX was undoubtedly a computer by geekster · · Score: 1

      The Commodore 64

    2. Re:The MSX was undoubtedly a computer by Tim+Browse · · Score: 1

      I'm pretty sure there were other computers that accepted cartridges, but my knowledge of obsolete non-x86 computers is a bit rusty so I can't name any.

      Commodore 64, for one (according to my memory, backed up by wikipedia and eBay searches).

      It was quite popular at one point :-).

    3. Re:The MSX was undoubtedly a computer by Gojira+Shipi-Taro · · Score: 1

      The Atari ST (as well as the earlier Atari computers, 800XL, etc) had Cartridge capability. I believe the Amiga did as well. I don't know if later models such as the TT or later kept the interface. All I had was a 520ST (non FM, without internal floppy). I never did get a cartridge port. I do know the Mac emulator that a lot of people had used the cart port.

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    4. Re:The MSX was undoubtedly a computer by Somebody+Is+Using+My · · Score: 0
      So it wasn't a console, then. There's nothing about ROM-based media that keeps them from being used in computers. I'm pretty sure there were other computers that accepted cartridges, but my knowledge of obsolete non-x86 computers is a bit rusty so I can't name any.

      No need to exclude x86 computers; the IBM PC Jr http://en.wikipedia.org/wiki/IBM_PCjr ran on an 8088 processor and had a slot for cartridges.

      Although I don't know anybody who actually had a cartridge program for the IBM PC Jr. Not that many people admit to owning a PC Jr anyway.

    5. Re:The MSX was undoubtedly a computer by Anonymous Coward · · Score: 0

      This Metal Gear 2? The deadly poisonous Zanzibar hamsters do sound quite impressive.

    6. Re:The MSX was undoubtedly a computer by poot_rootbeer · · Score: 1


      Basically, the MSX to Japan what the Commodore 64 (and Atari 800, and Tandy CoCo, and all the other 8-bit home computers) were in the United States and Europe.

      I think 1up is a little naive in thinking that a Microsoft-backed platform could have become the gaming standard in that era; back then, MS was a much smaller company, best known for selling BASIC interpreters and licensing their disk OS to IBM. Not the monopo-lithic giant we think of today.

    7. Re:The MSX was undoubtedly a computer by jackbird · · Score: 1

      How about the PC Jr.?

    8. Re:The MSX was undoubtedly a computer by Bambi+Dee · · Score: 1

      All the (working (presumably)) software I have for my Atari 800 XL is games on cartridge: Archon, Rescue on Fractalus, Lode Runner... some of them are labeled XE Game System.

      No, cartridge slots weren't uncommon at all. Not too sure about games, but for the Commodore 64 I have the COMAL programming language and Simons Basic, and besides these and (mostly older?) games there were floppy speeders, game hacking tools and plenty other gizmos. Same with the C 16, the Plus/4 and, I assume, the VIC-20. However, the 64 was (unsuccessfully) made into a "Game System" as well so there must've been more than just three games on cartridge although I never saw a single one of them (there was Fire Ant for the C 16 though).

      Never really saw the point of these consolified home computers - even if all you ever did was play games, a floppy drive would've gotten you not just more games, but much more sophisticated games as well. Even as games machines, these computers' advantage was that they weren't just consoles. And the C 64 GS didn't even have a keyboard... how would you play Ultima V with a single button joystick? How would you play old cartridges designed for a "real" 64? Ohwell. Not exactly worth getting all worked up about now...

    9. Re:The MSX was undoubtedly a computer by RobertinXinyang · · Score: 1

      Before I had a Commodore 64, which had a cartridge slot, I had a Radio Shack Color Computer (an okay computer that came with great manuals) there were several cartridge program modules for it. I remember having a spreadsheet program that was on one of the cartridges, then the data was saved on a casette tape. One of th ecartradges I used most often on the C64 was a programang language extension. It added a lot of commands that made programing for the C64 a lot easer.

    10. Re:The MSX was undoubtedly a computer by MemoryDragon · · Score: 1

      The msx definitely was not a console, and never was marketed as such, it was marketed as home computer in europe and japan (yes we had msx over here in europe too). It never could take off it was way too late to the table. It was not really better than the C64 which already dominated the market at that time. There were a handful of homecomputers which could take modules btw. the most prominent probably would be the pre ST atari computers, msx being another one, and I can remember some of the german Schneider CPC also took them.

    11. Re:The MSX was undoubtedly a computer by Scoth · · Score: 1

      In many cases, it was marketing. Especially when the computer market was on the downturn and the video game market was just getting going. Telling retailers you were selling a "game system" was easier than getting them to sell a "computer". So, Atari sold something designated as a Game System that just so happened to have a keyboard you could attach and make it into a computer.

      Keep in mind that we're talking about the early-mid 80's here. The idea of floppy disks and such was still fairly new to the general public, while sticking in a cartridge and turning something on was a lot more accessible.

    12. Re:The MSX was undoubtedly a computer by BigZee · · Score: 1
      Cartridges we often a route for expansion of one kind or another. The VIC-20 had a slot that that I used for programming with the machine code monitor as well as using as a memory expansion.

      All of the early Atari computers also had cart slots.

    13. Re:The MSX was undoubtedly a computer by amavida · · Score: 1

      "So it wasn't a console, then."

      Yes Rob, thats right they were fully fledged microcomputers.

      The ones I saw were just like todays machines, keyboard, screen sitting on a desktop case. Picture a tandy or PC, only MUCH cheaper, more in the range of a commodore or TI.

      They were big in Japan & solved the problem of having to be a dos guru to get a game to run, just plug a cartridge in to the MSX & play.

      Microcomputers should have gone in a direction but Stupidity at Commodore killed that, market ignorance/resistance killed the MSX, IBM stupidity gave a college drop out with nothing a chance to lie his way into providing a slapped together OS ripped off from others hard work & become the richest man in the world....

      (Posted from a Mac)

    14. Re:The MSX was undoubtedly a computer by Bambi+Dee · · Score: 1

      The XEGS was launched in 1987, the C 64 GS in 1990 - well into the Amiga/Atari ST era. But I suppose associating these old machines with the console resurgence looked like the only way to sell another few of them.

  6. Very few Dreamcast discs used WinCE by green+pizza · · Score: 2, Informative

    Very few games, such as Saga Rally 2, actually used WinCE + DirectX 6. Most games used Sega's own OS and graphics libraries, which ran much faster.

    1. Re:Very few Dreamcast discs used WinCE by Anonymous Coward · · Score: 1, Informative

      >Very few games, such as Saga Rally 2, actually used WinCE + DirectX 6.

      DirectX 5, actually.

      >Most games used Sega's own OS and graphics libraries,...

      True.

      >...which ran much faster.

      False. That was spread by certain parties within Sega who had a vested interest in boosting their own SDK. There was some overhead in running an OS versus writing to the bare metal, as Sega's SDK did, but even then, the WinCE SDK came out ahead in certain respects.

    2. Re:Very few Dreamcast discs used WinCE by dknj · · Score: 1

      False. That was spread by certain parties within Sega who had a vested interest in boosting their own SDK. There was some overhead in running an OS versus writing to the bare metal, as Sega's SDK did, but even then, the WinCE SDK came out ahead in certain respects.

      it was more because it was not easy to port games written on wince/directx to the playstation or n64.

  7. Parsec by SuperKendall · · Score: 1

    Now that was a great game, and also made great use of the voice synth long before voice synth really worked well.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  8. Really missing the MIAs? by EmperorKagato · · Score: 1

    Summarization of missing out on these MIA devices: We didn't miss out on much. Just early releases, cool devices, and things that would add to the madness of holiday shopping.

    --
    ----- You know you have ego issues when you register a domain in your name.
  9. Yes it was a computer by CptnHarlock · · Score: 1

    I had one.. :) .. And its predecessor - the Spectravideo SVI-318/328. Back then Microsoft was still a bit of a rebel against the then predominant IBM. Funny how positions change overtime.

    BTW.. On the subject of cartriges - let me remind you that the C-64 also had a cartridge slot and games delivered on cartriges.

    --
    $HOME is where the .*shrc is
    -- silver_p
    1. Re:Yes it was a computer by mikael_j · · Score: 1
      My first computer was an SVI-328, with a wooping 80kB of RAM and 32kB of ROM, not to mention the powerful 3.6 (IIRC) MHz Z80 CPU, those were the times.. :)

      In a strange way I miss that old thing, it wasn't MSX compatible but close enough.

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
    2. Re:Yes it was a computer by deep2k · · Score: 1

      The SpectraVideo 728 was their MSX box - it rocked and had tons of titles available

  10. Say what? by ersgameboy · · Score: 1

    I just want to go on record as saying that the TI-99/4a version of Hunt the Wumpus was amazing. I just wish I could find a decent version for Palm.

    1. Re:Say what? by Adamantyr · · Score: 1

      You can download a PC version of "Hunt the Wumpus", written by a 99'er who modeled it after the TI version. It's quite fun, actually.

      He's also working on a PC/Java version of Tunnels of Doom...

      http://www.dreamcodex.com/

    2. Re:Say what? by amavida · · Score: 1

      The TI-99/4a got great reviews, lot's of people in Oz wanted to get their hands on them but they sold out quickly in the large retail stores & were never stocked again. (Probably due to ignorance of purchasing staff in big retailers who treated them like toasters)

    3. Re:Say what? by Anonymous Coward · · Score: 0

      Will it come with 15 minutes of digital noise to listen to while it loads? It just wouldn't be the same without that.

  11. The four consoles by Anonymous Coward · · Score: 0

    The consoles, since apparently Microsoft's MSX is so outrageously interesting that there's no use mentioning them in the summary:

    MSX - Manufacturer: Various - Date: 1983 - Region: JP, UK, US (limited)
      - Set-top box with keyboard and some games whose sequels were future successes

    X68000 - Manufacturer: Sharp - Date: 1987 - Region: JP
      - $4000, and it sure looks like a PC wannabe to me. (Phantom 2k-13?)

    PC-FX - Manufacturer: NEC - Date: 1994 - Region: JP
      - 'Sequel' to the TurboGraphx-16

    WonderSwan - Manufacturer: Bandai - Date: 1999 - Region: JP
      - A B&W handheld most talked about in the U.S. because of it's Final Fantasy ports

    1. Re:The four consoles by Yvan256 · · Score: 2, Informative
      PC-FX - Manufacturer: NEC - Date: 1994 - Region: JP
          - 'Sequel' to the TurboGraphx-16

      Actually the name is TurboGrafx-16, not "TurboGraphx-16", "TurboGrafix-16", "TurboGraphix-16" or even "TurboGraphics-16"...

      That console has to be the one with the name being written incorrectly most of the time...
    2. Re:The four consoles by patternjuggler · · Score: 1

      That console has to be the one with the name being written incorrectly most of the time...

      It's an easy way to separate the true fans from those not in the know. Remember the Intendo?

    3. Re:The four consoles by NuShrike · · Score: 1

      More precisely, the PC-FX is the shockingly innovatively, (albeit logically) named sequel to the PC Engine, aka in the States as TurboGrafx-16.

  12. MSX by amavida · · Score: 3, Informative

    I'm old enough to remember the MSX machines.
    They promised to standardise games & software, giving a capable microcomputer kinda like an IBM PC but much cheaper.

    At that time IBM PC's were hideously expensive, the average joe could only afford a Commodore 64/128, Ti etc but they had no interoperability of software at all.

    Here in OZ importers/wholesalers advertised them a fair bit in computer magazines but not the main stream press.
    Retailers did'nt pick up the ball.
    Consumers could'nt find the games or software for them.
    They fizzled out. The end.

  13. lol internet by Anonymous Coward · · Score: 0
    From the article:
    PC-FX quickly degenerated into a breeding ground for crappy anime and porn games.
    (Score:-1, Redundant)
    Did we miss out? Not at all. The PC-FX had very little to offer anyone who wasn't turned on by hot anime action.
    Dammit.
  14. The MSX kicked ass by realmolo · · Score: 1

    Seriously. Check out the Wikipedia entry:

    http://en.wikipedia.org/wiki/MSX

    The specs on the graphics hardware were simply INCREDIBLE for that time. The MSX 2, especially, was easily more powerful than the Amiga was (for games, anyway).

    Do Google search for some screenshots of some of those games, especially the Konami tiles (Salamander, Vampire Killer, Metal Gear). The MSX machines were unrivaled gaming machines until the SNES was released.

    Pretty awesome, actually.

    1. Re:The MSX kicked ass by the_arrow · · Score: 1

      So, an 8-bit computer with 128k RAM was easily more powerfull than a 32-bit computer with 512k RAM and double the clock frequency? The graphic resolution is about the same, but the Amiga had more colours.

      --
      / The Arrow
      "How lovely you are. So lovely in my straightjacket..." - Nny
    2. Re:The MSX kicked ass by fbjon · · Score: 1
      Yeah, the MSX seems very interesting but underpowered. Comparing to the Amiga 500 again, it also had only a 3-tone + noise sound chip, apparently the same as in the Amstrad. No disk drive in the earlier models, versus built-in in the Amiga and even Amstrad.

      Seems it didn't move forward fast enough and got overrun, the last model still only has 256KB of memory as standard.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    3. Re:The MSX kicked ass by master_p · · Score: 1

      The Amiga specification was not 'incredible' by Japanese standards...it was only incredible by western standards...in other words, all other home computers produced in the west at that time (Atari ST, QL, Commodore 64/128, Amstrad 464/664/6128, ZX Spectrum 48/48+/128, BBC/Acorn Electron, Atari 800 XL) sucked big time.

      Japanese computers had custom hardware for multilevel parallax scrolling, hardware sprites, hardware scaling and rotation, hardware input and other goodies. The Amiga only had a blitter, a copper for color effects, and 8 hardware sprites of very limited functionality (only 8 colors, only 4 sprites per line etc).

      Japanese computers like Fujitsu's FM Towns and Sharp's X-68000 had very decent versions of graphically intensive coin-ops like Outrun and R-Type, whereas at the same time the Amiga struggled to show those games...(there are emulators for X-68000 that prove this).

    4. Re:The MSX kicked ass by quibus · · Score: 1

      The MSX had the AY-3-8910 PSG sound chip as default indeed. But since the MSX2+ (1988), the Yamaha OPLL was default. The same chip in a cartridge was also a very popular extension cartridge (called FM-PAC). Then there is the MSX-AUDIO (Yamaha Y8950) sound extension, the SCC which Konami put in some of their game cartridges and some other sound extensions. MSX users became very active on the sound department due to this. So, it's a bit simple to state what you did about the sound in MSX.

      Secondly, the disk drive. Indeed, most first generation MSX models did not have a disk drive, but most second generation (MSX2) models did. Also, you could buy an external disk drive, which works on any MSX.

      About the memory: the Sony HB-F700P was a very popular MSX2 machine in Europe, which had 256kB main RAM, plus 128kB videoRAM (this is 1986). THe last MSX model, the Panasonic FS-A1GT turboR, released in 1992, had 512kB main RAM and 128kB VideoRAM. The RAM could easily be expanded, and this was done a lot in Europe, too. Unfortunately mostly to play cracked ROM cartridges, but OK.

      We can say that the MSX2 (1985) was really the most powerful 8 bit computer at that time, with the hardware accelerated graphics chip. Many great games were made for it, like indeed the Metal Gear and Metal Gear 2: Solid Snake games.

      In total, there are about 3000 games for the MSX, see http://www.generation-msx.nl/msxdb for a list.

      The aforementioned Wikipedia page lists some more details, as well as The Ultimate MSX FAQ: http://faq.msxnet.org/

      OK, I hope I set some things straight here :)

    5. Re:The MSX kicked ass by fbjon · · Score: 1
      Ok, it did get upgraded a bit. But still, looking at the A500 with 512KB in 1985, and the A500+ and A1200 with 1MB and 2MB respectively in 1992, it seems that it fell behind the evolution of the industry. Indeed, the Amiga was also slowly falling behind by '92. Also, comparing screenshots, it's obvious that...


      Wait, is this a classic '90s home computer war vortex I'm spinning in?

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    6. Re:The MSX kicked ass by quibus · · Score: 1

      A classic '80s war, I'd say :P Anyway, there have been made some comparison between Amiga and MSX here in this thread on the MSX Resource Center: http://www.msx.org/forumtopic6582p75.html Might be entertaining to read.

  15. MSX No Loss by Dunx · · Score: 1

    I didn't realise that MSX never made it to the States. You lucky, lucky people.

    I remember when those machines came out in Britain. The computer magazines were the only happy people, since it meant there was always at least one new machine a week to review and because so much of the machine's behaviour was the same they can't have needed to do so much work! Not like reviewing those computers where everything was different, such as the Jupiter Ace.

    And those MSX machines were terrible - I don't think I knew a single person who bought one, and I had a couple of computer club colleagues who bought Orics, for pity's sake.

    No, count yourselves lucky - MSX sucked. You were spared some truly awful computers.

    --
    Dunx
    Converting caffeine into code since 1982
  16. Lacking content by IntergalacticWalrus · · Score: 1

    Two of the four "consoles" reviewed were really general purpose computers that got popular because of games thanks to their specialized multimedia hardware. They're basically the Japanese equivalent of the Commodore 64 and the Amiga.

  17. Back off the Oric!!! by torpor · · Score: 1

    Its lovely little chiclets taught me to touch-type, its sucky Basic pushed me towards assembly, and its lack of games gave me all the inspiration I needed to write my own software .. and .. most important of all .. the Atmos is still one of the nicest looking machines, ever!


    I had an MSX for a while (Yamaha), but only for the superlative MIDI support .. now *that* was total integration .. ;)

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  18. 3rd Party Developers by Deluxe_247 · · Score: 1

    I recently did a review of MSFTs Gaming Division.. From the research that I did, the MSX was a "total failure" in the Japanese Market for a single reason - It had no 3rd party support. It's game selection was pathetic at best and as such, failed miserably.

    When the console was created it was deemed Microsoft's way of taking it to the "Japanese console manufacturers" and they lost millions on it.

    It just goes to show how important games are to the consoles that are developed - over the years every console has shined and/or failed (other than the PS2 - I think I found a statistic that said nearly 60% of the consoles were originally sold due to the DVD player capability) because of a weak selection of games, or 3rd party developers abondoning the systems for a "Next Gen" console.

    I know this is slightly OT, but that's the reason I think MSFT is really going to take over the Industry over the next few years... Their development tools on the XBOX and XBOX360 are just plain superior for developers in comparison to Nintendo and PStation (unless something has significantly changed in their tools for the Wii/PS3.) It keeps developer costs lower, makes the game easily portable to Windows as a second outlet for sales, and with the XNA coming out the potential for the system just skyrockets in the Indie realm.

    They have made a LOT of mistakes, starting with the MSX and going all the way up until Age of Empires was successful (I think it's recognized as their first REAL success in the industry and spurred a lot of the company's gaming division growth in the late 90s) but it's pretty obvious that they are learning and doing what they can to not repeat them.

    --
    Its Deluxe, son. Deluxe!
  19. Bandai Playdia by istigmata · · Score: 1

    What - no mention of the Bandai Playdia? http://www.vidgame.net/BANDAI/playdia.htm/

    The console looked like Fisher Price designed it and the titles were nearly all anime games. It probably wouldn't have been much of a success in the US.

  20. Sony and Microsoft together for gaming by Hylis · · Score: 1

    At ten years old, I had a MSX2 HBF 700F from Sony with Microsoft system and Konami games: Vampire Killer (Castlevania) and Nemesis (Gradius). With two cartridges slots that give you special stuff if you put two different games sometimes. I can program it to make my own stupid games and store them on a floppy disk. Macadam Bumper and S.E.U.C.K. where also on this machine. Games where you can create. As a consequence, I am now running a video game studio.