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CCP and White Wolf Games To Merge

Evod writes "Crowd Control Productions, maker of the MMORPG EVE Online, announced today at their annual fanfest in Reykjavik, Iceland that a merger between White Wolf Publishing and themselves is a done deal. From the White Wolf Press Release: 'The merged company will enable CCP to integrate White Wolf's leading expertise in offline gaming development to enhance and create physical products for its MMOG, EVE Online. Products to be introduced in 2007 will include strategy guides, enhanced collectible card games, role-playing systems, and novels all based on EVE Online. White Wolf will leverage CCP's industry-leading technologies to bring its offline role-playing titles online. Conceptualization and early development has begun to bring White Wolf's World of Darkness, one of the world's strongest gaming properties, into the online world.' Each company will keep its own name and Hilmar Petursson, Chief Executive Officer of CCP, will step up as CEO of the merged companies." If you're a MMOG fan, or a table-top RPG fan, this is some interesting stuff right here.

27 of 131 comments (clear)

  1. My prediction by realmolo · · Score: 2, Insightful

    We'll get an EVE tabletop RPG, and CCG. They'll be supported for a couple of years, and then abandoned due to poor sales.

    In a few months, we'll get an announcement *with screenshots* about a "World of Darkness" online MMORPG game. They'll never specify a release date, and over the next couple of years, we'll hear less and less about it, until it is finally quietly cancelled. At that point, the companies will split up again.

    Honestly, I don't expect either company to be around much longer no matter WHAT happens. EVE Online is getting long-in-the-tooth, and really doesn't have mass-market appeal. And White Wolf is just screwed in general, because pen-and-paper RPGs that aren't Dungeons & Dragons are almost completely dead.

    1. Re:My prediction by Anonymous Coward · · Score: 4, Funny

      My prediction is nobody really cares what you predict unless they disagree and then they will only care because they think others will read the reply.

    2. Re:My prediction by Ninjaesque+One · · Score: 2, Funny

      Hell, pen-and-paper RPGs that are Dungeons and Dragons are dead, too.

      --
      Ninjas and pirates. How piquant.
    3. Re:My prediction by dsanfte · · Score: 3, Funny

      Nice meta-analysis. Slashdot needs more of this.

      --
      occultae nullus est respectus musicae - originally a Greek proverb
    4. Re:My prediction by Anonymous Coward · · Score: 3, Interesting

      To the contrary, EVE Online is growing very fast, having tripled its subscription base over the last 12 months and recently opened a new server cluster in China. It is the only online game to have survived the onslaught of World of Warcraft with flying colors and barely a dent in its upward subscription trend. Granted, it is not an easy game to enter or master, but once people get past the first 3-4 months or so they tend to stay on as subscribers for years. It will be very interesting to see what happens when the game technology from EVE is merged with the rich content of World of Darkness; an interesting present-day MMORPG is sure to come out of that.

    5. Re:My prediction by Anonymous Coward · · Score: 2, Insightful

      Eve-online is actuly highly popular outside the US, the company is based in island and the playerbase continues to hith all time connected users.

      The reason behind this is closly tied to efforts of several communitys including the something awful goonfleet (over 1500 members strong) as well as fans of the game telling other people to try it out as well.

      Other factors include the sandbox nature of the game, the somewhat steep learning curve, the true hard core pvp system and the large market theory.

      Its true this game will not have the market appeal of the larger MMORPGs but since its one server (one universe) quite a few things are much easyer to do then say wow servers.

      Whitewolf has proven to be a good company too, there highly popular in the LARP (live action roleplaying) groups and the world of darkness line makes quite a bit of money and has proven to be a long term cash flow for the company.

      Whitewolf has also lived through 2 cycles or more in the RPG life cycle for publishers, this is basicly where lots of sales happen early on, then demand for the books declines a lot.

      Both of these companys togeather does seem a bit odd, but both are good at there nich market.

    6. Re:My prediction by Anonymous Coward · · Score: 3, Informative

      The CCG for EVE is already out(http://www.eve-ccg.com/). Its entitled EVE: The Second Genesis. Its world premier was at this years GenCon at Indianpolis.

    7. Re:My prediction by tolomea · · Score: 2, Informative
      We'll get an EVE tabletop RPG, and CCG.
      The CCG has been available for a while already.
      Honestly, I don't expect either company to be around much longer no matter WHAT happens. EVE Online is getting long-in-the-tooth, and really doesn't have mass-market appeal.
      The player counts disagree with you http://eve.coldfront.net/status/tranquility
      Sure it's not World of Warcraft, but it's fan base has been steadily growing since it was launched and continues to do so.

      As for long in the tooth, they keep dumping out big content updates, the next of which is due any week now. And while the graphics engine is 5 years old you need to bear in mind that they were doing HDR 5 years ago so it still stands well against modern games. Also there is a complete graphics engine overhaul in the works for DX10/Vista which if it is anything like their last engine will put them solidly 2-3 years ahead of the state of the art again.

      Take a look for yourself, this is thier "long in the tooth" engine. http://www.eve-online.com/screenshots/collection.a sp?col=24112004&n=10
      Or if you prefer how about a video http://myeve.eve-online.com/download/videos/Defaul t.asp?a=download&vid=146 (54.7mb)
    8. Re:My prediction by Wellspring · · Score: 2, Interesting

      Gaming is cyclical. Alot of the reason that D&D 3.0 did so well was that people hadn't played D&D in a while.

      The D&D-style fantasy settings have dominated for several years now. And d20 drives a certain vision of playstyle and progression that also has a deadly sameness if it's the only system you use. So while I love D&D 3.5, I do hunger for something different and would love to see something new pop up. Not to replace D&D, just to bring something fresh in.

      The time is ripe for a new fad in gaming, be it World of Darkness or some other venerable setting. My concern above is that White Wolf doesn't have the pocketbook or the people to take advantage of the opportunity.

    9. Re:My prediction by FinchWorld · · Score: 2, Informative

      Good news, come November 28th (Date could change) new characters will recieve more skills on creation (800,000 Skill points to be exact, I believe this is about 6 times more then when I created mine).

      --
      "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
    10. Re:My prediction by tgcid · · Score: 2, Insightful
      From MMOGChart:
      Eve Online has been a real quiet success story since their launch on May 6, 2003, starting out small and slowly building more and more subscribers, with almost no competition in the market for its particular brand of sci-fi space simulation. As of June 2006, Eve has 125,625 subscribers.
      This game would likely be a break even operation on 30,000 subscribers. While it's not the license to print money the way World of Warcraft is, it started on a much smaller budget and doesn't have to pay off Vivendi's massive debts.
    11. Re:My prediction by ElvenMonkey · · Score: 2, Interesting

      You know, in 3-4 months, I can have a character up to 60 in full tier 1 and enjoying end game content. And a few decent alts. And that's not even with obsessive life-controlling playing either, just casual play. I don't have the attention span to drudge through "the first 3-4 months". If they can't make a game that's interesting in a day, I'm not interested at all.

      What does that level 60 character get you? What impact do you have on the game? What does trudging through yet another elite complex actually do to the overall "immersive" and "interactive" world? Squat diddly. Essentially in WoW and so many other MMORPGs no matter how good your character, no matter what you do, nothing actually changes. Horizons tried to change this with a very large story arc where you could work towards making a huge change in game, but was absolutely rubbish with god-awful graphics engine and attrociously underpowered servers. Eve Online is hugely different. Get out of the 'empire' and 'n00b friendly' zones and get out to 0.0 and all of a sudden you're in lawless space. Whatever laws you and your friends choose to apply, apply. Its kinda like the wild west out there, a new frontier. The political map changes from day to day, month to month. New alliances form and take land, other alliances come in and fight for it and take it away. Change is on such a huge scale and every individual pilot can make a huge impact in that; be that as leader of a large alliance, or just a minor member of a corporation. The industrialists impact the abilities of the warriors, and vice versa. The more territory the warriors fight for and defend, the better access to the basic materials needed by industrialists, and thus the cheaper it is to produce items for the warriors. With such a no law environment and such a loose structure that CCP have provided there is a role for every type of character, be it industrialist, politician, teacher, fighter, trucker, spy or any other role you could care to develop.

      If the choice is between 4 months of achieving nothing in a game other than a figure beside my name, or 4 months in which I can have an impact in a whole universe and make a difference, it's not really hard to guess which one I'd choose.

      --
      "Joy is not in things; it is in us." Richard Wagner
    12. Re:My prediction by Chris+Mattern · · Score: 2, Insightful

      > You know, in 3-4 months, I can have a character up to 60 in full
      > tier 1 and enjoying end game content.

      How fast you can get to end game is not an indicator of the quality of a game, because if the levelling up is not itself enjoyable, it's a crap game.

      Chris Mattern

    13. Re:My prediction by Andy+Dodd · · Score: 2, Informative

      At the same "Fanfest" during which the merger was announced (which I believe is still going on), CCP gave an official subscriber count number - it was something like 146-148k subs.

      EVE is small, but as one of the other posters said, it's been constantly growing.

      When I first quit EVE in mid-2004 (about a year after release) my opinion was that it was a great concept with crap implementation. After hearing lots of good things about it this past summer (many from Slashdot posters), I decided to come back in July. My opinion is that CCP has matured drastically from the original "college grads with a dream" start, consisting mostly of an inexperienced dev team that apparently were slackers in college. (One of the girls in my first EVE corp was from Iceland and she and the original EVE team had quite a few mutual friends in school.) CCP has learned a lot from their mistakes and the CCP of 2006 is almost unrecognizable compared to the CCP of 2003-2004. That shows in their steadily increasing subscriber counts.

      I suspect that those subscriber counts will continue increasing, as one of the current limiting factors to those counts seems to be overcrowding. (The "everyone in one universe" thing is very cool except for that one problem) With their next upgrade (CCP calls them expansions, but expansion in MMOGs usually means "pay us more money to be able to access the cool new stuff"), CCP is adding eight new regions of space, which should help a lot in terms of crowding. Hopefully the hardware they've added/will be adding will also help with some of the other symptoms of overcrowding. (Although no matter what, until they can parallelize calculations on a node between multiple CPUs for that node, they'll continue having problems with major fleet battles causing the node that hosts the solar system they occur in to drop.)

      --
      retrorocket.o not found, launch anyway?
  2. well... by thejrwr · · Score: 2, Interesting

    Well, this type of stuff happens, i have a feeling that abandonware is a term we will be use soon enough

    1. Re:well... by dsanfte · · Score: 2, Funny

      We already do.

      --
      occultae nullus est respectus musicae - originally a Greek proverb
  3. Re:I need to start playing more games by Cylix · · Score: 2, Interesting

    Yes, Eve is quite pretty, but that wears off kinda fast.

    It's actually getting a graphics face lift, but that is unfortunately tied to Vista and I'm afraid I probably won't get to experience it. (Yep, going to be duel client engines, but they promise to maintain both...)

    Eve has some similarities to UO in regards to characters being decided on skills and there is no limit to what you can learn. However, skill points are earned in real time whether you are playing or not. The luxury of having a persistent universe, but without the draw backs of investing horrid amounts of time. You can still enjoy the game if you are just a casual player. This in itself I believe is CCP's one true niche in the world of warcrafters. ;)

    Give it a try and if you happen to like it... give Trade Consortium a buzz.

    --
    "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
  4. Two very neat game companies. by Qbertino · · Score: 3, Interesting

    I like both WW and CCP. WW basically brought avantgarde RPG Gaming into US american mainstream and finally established a standing alternative to the ancient (A)D&D crap (I don't like (A)D&D ;-) ), and CCP has a neat MMORPG title on their hands.

    I do believe a well-minted 'Exalted Online' could be a competitor to WoW. I don't know if CCP can pull it off though. Spaceships and Planets are easy compared to a MMORPG like WoW. I'd be happier if WW had teamed up with Arenanet and their GuildWars line. A GuildWars MMORPG based on Exalted would totally kick ass and would be fitting aswell.

    Then again they could combine the Trinity/Aeon Universe with Eve - which would rock just as much I suppose. Nice prospects indeed.

    --
    We suffer more in our imagination than in reality. - Seneca
    1. Re:Two very neat game companies. by harbichidian · · Score: 2, Informative

      "Spaceships and Planets are easy compared to a MMORPG like WoW."

      Have you played EVE Online? The amount of time and effort the developers spent on the economy system alone blows World of Warcraft out of the water. EVE isn't some "me too" MMO from a company that has made it's name on rip-offs, it's a highly-sophisticated and sometimes overwhelming *simulation*, and to suggest that its all just "spaceships and planets" is to miss the whole point of the game.

  5. Re:I need to start playing more games by novalogic · · Score: 2, Interesting

    Yes, in fact those are in game shots. I've been playing Eve Online since launch, a little over three years, and it's always been a very good looking game. CCP has done a great job keeping interest within it's userbase, and has been growing since launch. The thing that Eve has going for it is quality of players, not quantity. They have been able to expand the server cluster (30,000 users on one server, not split up like every other game on the market).

    Eve has also managed to keep the client and all upgrades free. Only fee is the monthly fee. There is an updated client for DX10 (Vista) and they vow to support DX9 clients as well.

    Eve is a niche game, not a mass-market cookie cutter game. It's very harsh, a bit of a learning curve, and not for the weak of heart. It could take you a month to save for a cruiser, and ten seconds to lose it if you're not careful. It's not a matter of going to a repair shop and paying a couple gold.

    You'll love it, or hate it. There is no "in the middle" :)

    --
    --
  6. I for one... by Surasanji · · Score: 2, Interesting

    I'm a player of Eve online, and a player of a particular WoD Game, Wraith. I find both to be absolutely amazing in terms of storylines. Instead of looking at the possible negatives, I think I'll look at the absolutely awesome possibilities. White Wolf has a fairly popular card game, and Eve is just starting one (as in, already has.) It certainly lends itself to Roleplay. And for a game with a single server CCP does a marvelous job supporting its admittedly small Roleplay community. They have a game its hard /not/ to Roleplay in. When you say 'Lets go hunt pirates, or find rats in low sec space- its all in game. It makes it easier for Roleplayers like myself to deal with non-rpers. No. From this I can only hope for the best. CCP seems to know what they're doing, making a more thinking man's MMO. And WW made a more thinking man's roleplaying game. Best of luck, peoples.

  7. Ah, yes. Long in the tooth. by Anonymous Coward · · Score: 3, Insightful

    Despite showing continual subscriber growth since its inception. CCP is suddenly going to collapse because, what, Oveur's apartment is filled with so much money that he can't breath? (I could see maybe being strangled by the pink wig, but that's a different problem entirely.)

    Yes, EVE lacks mass market appeal. However, EVE is the only game of its kind. It doesn't need mass market appeal. It's been successful, it is successful, it will continue to be successful. Despite what the morons of Slashdot will tell you, there's more to 'success' than 'marketshare'.

    EVE has already 'outlived' most other MMOGs. Outlive, I must quantify by stating, continued to grow where other MMOGs have seen their subscriber bases dwindle to a mere fraction of their height. EQ, DAoC, et cetera. Most other MMOGs have suffered from this - something new and shiny comes along, and suddenly everyone's leaving. EVE, however, has maintained steady growth. Why? Because there's little that can be new and shiny to EVE's subscriber base. World of Warcraft? Mention it on the EVE forums sometime, see what kind of reaction you get - the subscribers of EVE aren't the mass market.

    People seem to equate this with failure, for some reason. It's an asinine assumption to make. How much filet mignon is sold in the US each day? How many double cheeseburgers from McDonald's are sold in the US each day? Clearly, prime cuts of beef are a failure; anyone who doesn't sell preprocessed crap is an idiot, right?

    Well, what's the argument, really? Steady growth in subscriptions rules out failure due to cash flow. The only thing you have going for you as an argument is 'LOL NEW AND SHINY!'

    To put it in terms Slashdotters can understand: Look at this guy. He's doing the MMOG equivalent of saying everyone's going to abandon Unix because it's old, and Vista is coming out. With Aero! Ooh! Shiny!

  8. Contract details by AndroidCat · · Score: 3, Funny

    I hear the final differences were settled with rock-paper-scissors.

    --
    One line blog. I hear that they're called Twitters now.
  9. Re:You know you've thought about politics too much by Phrogman · · Score: 3, Informative

    Well, CCCP never actuallly stood for "Central Comittee of the Communist Party" in any case, thats a misinterpretation. The "C" is the Cyrillic alphabet "/S/" sound and the "P" is the Cyrillic "/R/" sound, so you would pronounce this abbreviation in Russian as "Ess Ess Ess Air", and it stood for "Soyuz Sovyetski Sotsialisticheski Ryespublik" meaning "Union of Soviet Socialist Republics".

    --
    "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
  10. No comments on technical expertise? by Jartan · · Score: 2, Interesting

    I find this merger kind of odd. The CCP angle for selling EvE as a board game makes good sense. White Wolf does indeed seem to have a theme going for it that fits in with EvE's lore (which sadly for me means it just sucks).

    What I don't get though is the reverse. CCP has experience with building an MMO true but in terms of building good game clients CCP has only ever touched the space genre. I'll fully agree CCP has great artistic vision going on but rendering space takes a few less polygons than rendering some grass.

    I personally doubt they have the technical know-how to create the software that would be required for one of White Wolf's games without a significant learning period. It's too much of an apples and oranges thing.

  11. Re:You know you've thought about politics too much by grimJester · · Score: 2, Funny

    That can't be right. I've seen communists on TV - they all speak English, but with a strange accent.

  12. Re:I need to start playing more games by rossifer · · Score: 2, Informative
    I couldn't stand how slow paced and non-action oriented the game was.
    I played the "training game" (grinding missions, etc.) for a while at the start, just to make sure I understood the game controls and could help in a fight. Then I joined a 0.0 corp and the action level went through the roof. Admittedly, the mining/ratting isn't overly exciting, but whenever I'm up against another person in a PvP fight, my heart starts thumping and I get my daily adrenaline fix in a hurry.

    I found lots of things to interest me over the past year, and the game just keeps getting more interesting. I like how things get built in-game, so I've been playing the part-time industrialist for a few months here. In two more months, I'll be able to fly capital ships, and a whole new part of the game (installation assaults and defenses) will open up to my character.

    But if you're looking for instant gratification, you're right. It won't be found in EVE.

    Regards,
    Ross