Fighting For the Chinese Gaming Market
bart_scriv writes "While lots of ink is being spilled on the Wii/PS3 war, the real battleground for gamers may be in China, where companies Shanda and Netease are fighting for supremacy in the world's largest potential gaming market. The article looks at the companies' dramatically different business models (traditional subscriptions vs. virtual item sales), and offers screen caps of the companies' most popular online games: 'China is even expected to surpass tech-happy South Korea next year as Asia's biggest gaming market. China's overall Internet user base is enormous — about 120 million this year and growing fast. Yet it's a business in flux, and there is a huge debate among companies in this arena about whether to stick to a subscription fee model or go with a free-to-play one to build up a huge online consumer base. The lost revenues would be more than made up by sale of virtual goods (such as ammo for avatars, and so on) and also music and online movies to the legions of gaming fans attracted to its site — or so the theory goes.'"
shanda have a habit of ripping games off made by the koreans. one example would be the game legend of mir made by the koreans. bleh.
Just give them back all those 300-in-1 NES cartridges back.
Information can tell us everything. It has all the answers. But they are answers to questions we have not asked, and whi
Except for MMORPGS where they farm gold, don't they play all emulated games? In a culture where 50 cents an hour is good pay, I don't see people shelling out for $10 or up software.
God spoke to me.
That is why the only way to sell game software there is software-as-a-service (SAS), basically either subscription, item sales, or market-making models. (The last is similar to eBay or Sony's EQ2 system: you allow people to buy/sell items in your game but they have to share a percentage of the transaction with you.)
Help poke pirates in the eyepatch, arr.
You may continue to draw conclusions. One thing this says to me is that it's looking a lot rosier for a Chinese company looking to get rich quick by selling stuff to Americans than vice-versa... or even for a Chinese company to sell stuff to Chinese... eh.
The World Wide Web is dying. Soon, we shall have only the Internet.
don't allow unicode characters.
Sorry for my ignorance, but are there games in the U.S. that are free to play, but you have to pay for in-game items? This sounds like a great business model for areas like China where many gamers may not have the cash for subscription or one-time fees ... I could see it working in the US too where some gamers would be willing to pay big bucks to bypass months of time getting to higher levels.
Crack - Free with every butt and set of boobs
I don't know how purchasing power parity is calculated. As an American living abroad, I had enormous purchasing power (yes, i know that is qualitative).
I do concur with your conclusion- only the richest Chinese can afford to buy American products, because there is always some shitty knock-off that is good enough. Plus, the lifestyle there is spartan for most people.
The most disturbing trend I see is all the technology transfer going to China: companies want to make their stuff cheaper, partner with an existing chinese company, then send their know-how and IP to China. All this making shit for a cheap price in Asia is going to bite all these people in the ass.
A witty saying proves you are wittier than the next guy.
I wrote the article Red Blindness (link goes to text version) for The Escapist issue #49. It's about China's fast-developing MMOG scene, the quality issues they're wrestling with, and the prospects for future improvement. The article lists some of the online games made by Shanda, NetEase, and The9.
Almost a full year ago, I was on a trip visiting someone in Shanghai. I found quite a bit of (WoW World of Warcraft) advertising on plastic Coke bottles. Based on other forms of advertising, I suspect the PC gaming market rules over consoles. I suspect its boost in popularity stems from the Internet Cafes so widely available.
Life is not for the lazy.
,,
That's all im about to say
China, in fact, is very fragile.