Blizzard Lawyers Visit Creator of WoW Glider
Rick Hamell writes "On October 25th, Blizzard/Vivendi payed a personal visit to Michael Donnelly, creator of WoW Glider and accused him of violating the DMCA. Their demands were unclear, but come in the wake of recent player bannings for using bots in the popular MMORPG. It looks like he's going to fight it, but I think it'll be an interesting case if it ever reaches the courts." From the post: "The visitors from Vivendi / Blizzard made demands of Michael and stated that if the demands were not met that they would file a complaint in court if he did not meet them. I asked Michael what the demands were. He was unable to comment at the time to the exact details. But I do know they handed him a copy to very briefly 'Look at'. He was not given a copy. I think I could make a good guess and say that they asked for Glider to be shut down and if they feel that they have been harmed they may have asked for a financial settlement."
And by violating the TOS, he is no longer licensed to play the game. Doesn't mean he can't produce software to do so. Blizzard and other companies should wake up. If a bit can play their game, it is a fault of Blizzard making a repetitive game for dullards, not the person who likes aspects of the game and is trying to avoid all the poor design decisions Blizzard made for it.
Has anyone considered writing an MMO where scripting up the client and making bots is part of the game. It seems so many people just play to be the l33t357 (did I spell that right?), and they get to there by botting, so why not have a game where that is the aim.
I don't play MMO's as I don't have time, and I can't really see the point in paying money to Blizzard so my bot can play (It's bad enough having to support my brother), but I think it would be pretty cool to have a game where I can write a bot in perl (or your favourite scripting language) and have it compete against other bots to master the game. The server would need to enforce state, as it seems to be the big problem with a lot of these MMO's that they trust the client. The client says hey, I've just picked up this uber item and moved to the top of this dungeon instantly, and the server says, ok, here you are.
The game would need to have complex economics, and somewhat complex combat/raiding/whatever in order to make ai difficult enough that it was a challenge.
It would probably best suit the space genre as it is more plausible that a space craft/robot/??? operates autonomously, than a Paladin/Wizard/Grue.
Also it would be great for people like me who can't be bothered sitting in front of a computer for hours on end playing MMO, when there's better things to do (like sitting in front of a computer for hours on end playing FPS).
Meh, maybe I'll make something, can't be that hard anyway...
What could be better than a jet powered motorcycle? http://www.youtube.com/watch?v=u8l6GTHLSWE