Blizzard Lawyers Visit Creator of WoW Glider
Rick Hamell writes "On October 25th, Blizzard/Vivendi payed a personal visit to Michael Donnelly, creator of WoW Glider and accused him of violating the DMCA. Their demands were unclear, but come in the wake of recent player bannings for using bots in the popular MMORPG. It looks like he's going to fight it, but I think it'll be an interesting case if it ever reaches the courts." From the post: "The visitors from Vivendi / Blizzard made demands of Michael and stated that if the demands were not met that they would file a complaint in court if he did not meet them. I asked Michael what the demands were. He was unable to comment at the time to the exact details. But I do know they handed him a copy to very briefly 'Look at'. He was not given a copy. I think I could make a good guess and say that they asked for Glider to be shut down and if they feel that they have been harmed they may have asked for a financial settlement."
I mean, they just want to play WoW and have a little fun. Is that too much to ask?
Or are you too afraid you'll be replaced? Too afraid you might have to try a little harder playing against someone a little bit better than you?
Fight for machine rights!
Clones are people two.
I love WoW but think that the ability to be remarkably successful by using a bot demonstrates one of the biggest design flaws of the game (and the entire MMORPG genre as a whole). MMORPGs require very little thought or skill and most of the content is not worth seeing; killing 100,000 monsters that react in (pretty much) the exact same way in order to get to the point were you have 'Finished the game' only to have to kill 100,000 mosters that react in exactly the same way to get all the leet loot. I recognize the technical difficulty of producing intelligent (or atleast different) mobs, but until you have to be reasonably intelligent to survive these encounters a bot will be successful.
If people are willing to pay for a program to play the game for you.
Selling a program that has no use other than violating the TOS may be actionable as tortious interference with a contract or something along those lines, but I fail to see how copyright is involved here. What copyrighted work is copied by the bot? Similarly, I don't see how it violates the DMCA.
Some of us here (me included) are interested in legal issues but don't play WoW. A better summary would have included a description of the program, so that those of us who don't keep up with this niche have to fish around through links.
From the (admittedly linked) WoW Glider Homepage. "WoW Glider is a tool that plays your World of Warcraft character for you, the way you want it. It grinds, it loots, it skins, it heals, it even farms soul shards... without you."
I don't need the karma, but Glider FAQ
-T
I thought it was only in South Park that the Blizzard folks pays a personal visit. Nice to see outstanding customer support in real life. ;)
if this was like, a program or something there of that was designed to say, DDoS a WoW server, then I'd understand. If it was designed to keylog people's WoW account info or auto delete their in-game characters/items yea.
What if a bug ends up in the program that does DDoS a WoW server? What if it DDoS a WoW zone? What if it denies a legitimate user from completing a quest or working on a tradeskill or something because it consumes all the resources as soon as they become available, faster than a player can react? How do you know for sure it isn't keylogging people or copying their account info? How do you know that they haven't found a way to dupe items and are using it to dupe to give the item to one of their own bots so they can sell it?
But since when is creating a "cheat" for a game, againist the law?
I've never played WoW... that said, depending on how Glider works, it could involve intercepting and decrypting an encrypted stream and that could be a violation of the good old DMCA.
dude doesn't charge money for it does he?
Even though he does charge for it, it doesn't really matter. AFAIK, they aren't distributing any Blizzard copyrighted code so its not a fair use case. Further, if I give away free tshirts that I pressed with the Nike swoosh on them and take a loss on it, Nike can still sue me for violating their trademark.
does Major League Baseball punish him and the companies that make those products?
Ben-gay, Tylenol, etc have legal and non-performing enhancing uses and aren't banned in the various substance abuse policies by any sporting group that I know of. Glider serves one purpose, which is to interact with a server, against its terms of service, to enhance the play above what the terms of service allows.
do the major sport companies go after the steroid manufacturers?
See BALCO and Victor Conte for an example.
it's bullshit. I'm sure they'll pull something out of their ass saying his usage of the WoW client to reverse engineer some kind of program has violated their Copyrights yadda yadda yadda but in terms of fair use, assuming he wasn't making profit off of WoW Glider, I think he could get away with it. WoW Players feel free to mod me down , I don't condone cheating in such a manner but at the same time Blizzard has been real asshatery in the last two years abou cheating (Warden, anybody?).
As I said, profit has absolutely nothing to do with it and irregardless, your assumption about not charging for it is false. I hate the DMCA as much as the next guy but its very possible he violated it to create his program. Someone might argue that WoW players may have standing to sue him and his clients (possibly Blizzard depending on if their disclaimer forbids it and stands up) for using a program which interferes with the ability of non-infringing players to enjoy the game. Finally, if you read the article and/or the filing, it is MDY preemptively suing Blizzard to try to seek a judgment that they aren't breaking the law, not Blizzard suing MDY at this point.
Just a tip... before you try to expose something for idiotic, you might want to actually read whats going on first or else you risk exposing yourself. Then again, this is Slashdot.
Don't leave your mind so open that your brain falls out. Don't close it so much that you cut off the blood.
And by violating the TOS, he is no longer licensed to play the game. Doesn't mean he can't produce software to do so. Blizzard and other companies should wake up. If a bit can play their game, it is a fault of Blizzard making a repetitive game for dullards, not the person who likes aspects of the game and is trying to avoid all the poor design decisions Blizzard made for it.
Has anyone considered writing an MMO where scripting up the client and making bots is part of the game. It seems so many people just play to be the l33t357 (did I spell that right?), and they get to there by botting, so why not have a game where that is the aim.
I don't play MMO's as I don't have time, and I can't really see the point in paying money to Blizzard so my bot can play (It's bad enough having to support my brother), but I think it would be pretty cool to have a game where I can write a bot in perl (or your favourite scripting language) and have it compete against other bots to master the game. The server would need to enforce state, as it seems to be the big problem with a lot of these MMO's that they trust the client. The client says hey, I've just picked up this uber item and moved to the top of this dungeon instantly, and the server says, ok, here you are.
The game would need to have complex economics, and somewhat complex combat/raiding/whatever in order to make ai difficult enough that it was a challenge.
It would probably best suit the space genre as it is more plausible that a space craft/robot/??? operates autonomously, than a Paladin/Wizard/Grue.
Also it would be great for people like me who can't be bothered sitting in front of a computer for hours on end playing MMO, when there's better things to do (like sitting in front of a computer for hours on end playing FPS).
Meh, maybe I'll make something, can't be that hard anyway...
What could be better than a jet powered motorcycle? http://www.youtube.com/watch?v=u8l6GTHLSWE
My understanding is that WoWGlider works by reading the memory WoW writes to, using that to determine what's going on, and sending keypresses and mouse movements to control the character. Please explain how this is a copyright violation or circumventing an authentication measure.
;-)
They could get him under Section 1201 (a); "No person shall circumvent a technological measure that effectively controls access to a work protected under this title."
The game's Lua subsystem allows for macroing and automation of game elements, but also disallows access to the automation of a number of other elements of the game as well. As such, WoWGlider circumvents the Lua subsystem's prohibition of access to said game elements (such as commands allowing automation of movement and so on)
I myself use a number of scripts utilising the Lua subsystem, some of which automate quite complex series' of actions. The system is more flexible than it is given credit for.
I'm also curious...Did you ever play Ultima Online? The botting scenario got so bad with that game in the end that at times it was impossible to tell who was a live player at the keyboard and who wasn't. It wrecked the game, from the point of view of being multiplayer...if you're going to play something on your own with a heap of AI running around, that by definition isn't a multiplayer game...it's single player.
Would you like all macro programs, even ones that aren't used for cheating in games, to be illegal? Because this is how they all work.
You're keeping your argument centred on macro programs in general terms, rather than talking about WoWGlider specifically, because I think you know that that is the only area where you've got a solid argument. It probably couldn't *quite* be classified as a straw man...but it's close.
There are two points here:-
a) WoWGlider is being used exclusively to perform action/s that Blizzard are opposed to. Macroing itself *is* allowed within the game via the Lua subsystem; I myself use a number of scripts within this system, some of which perform quite complex series of actions.
b) Use of *any* programs which run outside WoW and interact with it are specifically prohibited in the Terms of Service. What that means is that it doesn't in fact matter what WoWGlider does; as a third party program it is in violation of the ToS.
The bottom line quite simply is this:- Blizzard own and run the server network that WoW is hosted on. Any offline establishment (restaurants, gaming houses and so on) on the planet has the ability to set its' own house rules with regards to dress, behaviour, and sometimes other things, and generally also has bouncers to enforce said rules. The only reason why there's a difference to that in this case in your and other people's heads is because the WoW client runs on your local machine.
Following on from that analogy, though...if you have a problem with the house rules of a given establishment, go somewhere else. There are that many other both open and closed source games around (both on and offline, and single and multiplayer) that it should not be a problem.
I think the major problem here is the attitude (perpetuated, as usual, by Richard Stallman) that says that purely because you're handing over money, any given vendor is both legally and morally obligated to give you whatever you want. They are not. They are obligated to give you exactly what has been negotiated by you and them; no more, and no less. Blizzard's ToS is very specific as to what you are being given in exchange for your money, as well as outlining what your remedy is if you're unhappy with that; to walk away, after which you're entirely free to either play a game produced by someone else, join a FOSS project creating a game which may have a scenario more to your liking, or start a project to do so. Blizzard do not (and could not) try to forbid you from playing a competing game if you are unhappy with their terms.
Yet another common a