Second Life Hit By Massive In-Game Worm
An anonymous reader writes, "At 2:46 CST today, the game Second Life was hit by a massive attack by a rogue programmer. Spinning gold rings began to appear in the air and on the ground, and as users interacted with them they began to chase and replicate. Apparently, most people are willing to touch an object they've never seen before and this invoked a worm script that was designed to multiply and spread across the 2,700+ servers run by Linden Labs in California, the game's owner. Many of the six hundred thousand active users experienced serious lag and lost connectivity to the servers, making it one of the largest known denial-of-service attacks in an online game. Linden Labs had to invoke martial law and lock out all logins by users except their staff as they began the task of cleaning the servers of what they began to term 'the grey goo.'" Comments in the SL blog entry indicate that Linden Labs had already deployed a "grey goo fence" before this worm struck, but someone found a hole in it.
First off, there were only about 14,000 people on the system at the time, not 600,000 as indicated in the summary. Second, while they did lock out new logins, it should be pointed out that any user who was currently online was not kicked off - and the period of "martial law" lasted about 20 minutes.
Of course, if there were 600,000 users on at the same time, the "game" would be unplayable - it's tough enough when it gets over about 10,000 right now.
Poor means hoping the toothache goes away.
Calling it a 'worm' is kind of a stretch. It does not affect your local computer, it affects the view of the world in your local client. It doesn't run code on your computer, it just adds extra "in-game" items that automatically duplicate themselves and clog the Tubes.
Poor means hoping the toothache goes away.
I was online when this thing was attacking, and it never seemed to get to my sim - I saw the notices, and the web notice that they'd locked things down to linden login, but they let anyone there stay. It was laggy, but that's not that unusual these days. At least with this one, the grid was never fully down (if you were already in or didn't get booted) and the Lindens were able to contain and clean it up pretty quick (unlike some of the marathon outages caused by goo of the past). Total offline time for this one was about 1/2 hour.
A clarification - even if there are currently ~600k active user accounts there are usually only ~10K or so online any given time of day.
Anyway, I'd say the overreaction to copy bot did more damage to SL as a whole than this thing did.
Yawn.
MSRP - Tax, Title & Licence Extra Your Milage May Vary
every object you create in SL can have scripts http://en.wikipedia.org/wiki/Linden_Scripting_Lang uage added to them, that fire on different events, ie touch, never ending loops or the right click menu etc.
/fish
some of the commands let you create/spawn (i cant think of the word they use) other objects, like rain, or stars that follow you as you fly around. These objects in turn can have there own scripts too.
i don't know my self how they normally stop never ending loops of created objects other than them asking people nicely not to do it.
Some people have asked to able to disable the scripts but this, i think would have a to greater effects as every thing, doors, cars, lifts, dance club lights etc use the scripts.
i don't mind it, as long a people remember that its really just a glorified chat program with scripts, ie irc with a gui
Huh? By definition a worm is a self replicating program or algorithm that causes harm, even if only by using bandwidth, network, or computer resources.
That is exactly what this worm did.
I found a screenshot over at Snapzilla.
BroadbandPig
Turing complete refers to a language that's capable of emulating a Universal Turing Machine. It has nothing to do with the Turing test except for who it's named after.
on a related note, why can't we moderate stories as "-1 posted by an idiot"?
Really? Are you suggesting they made it up. I was there, it happened.
This latest attack isn't the newest or most severe Second Life has experienced. In October 2006, a glut of attacks followed a vague "terrorist" threat uttered by self-replicating objects. In April 2006, three major attacks took place. Almost a year ago today, Linden Lab blocked a DoS attack by deploying a giant virtual firewall in-world, but I don't think that method is still used. Linden Lab had suggested earlier this year it would bring DoS attackers to the attention of law-enforcement agencies, but the results (if any) have not been publicized.