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Second Life Hit By Massive In-Game Worm

An anonymous reader writes, "At 2:46 CST today, the game Second Life was hit by a massive attack by a rogue programmer. Spinning gold rings began to appear in the air and on the ground, and as users interacted with them they began to chase and replicate. Apparently, most people are willing to touch an object they've never seen before and this invoked a worm script that was designed to multiply and spread across the 2,700+ servers run by Linden Labs in California, the game's owner. Many of the six hundred thousand active users experienced serious lag and lost connectivity to the servers, making it one of the largest known denial-of-service attacks in an online game. Linden Labs had to invoke martial law and lock out all logins by users except their staff as they began the task of cleaning the servers of what they began to term 'the grey goo.'" Comments in the SL blog entry indicate that Linden Labs had already deployed a "grey goo fence" before this worm struck, but someone found a hole in it.

74 of 249 comments (clear)

  1. Neat! by the_humeister · · Score: 5, Funny

    Now what they need is some sort of illness that affects characters temporarily, just like real life! Imagine, your character gets a cold and slows down and sneezes every once in a while. Or hey, you go kiss another character (if that's possible) and your character gets infected with herpes! Wouldn't that be fun? Oh wait - that was me last weekend. Damn.

    1. Re:Neat! by Class+Act+Dynamo · · Score: 2, Funny

      I think a good case of explosive diarrhea spreading through the virtual world would be quite amusing.

      --
      My other computer is a Jacquard loom.
    2. Re:Neat! by patio11 · · Score: 2, Funny

      >>
      Or hey, you go kiss another character
      >>

      Kissing another character is not the most likely vector for an infection in Second Life. We'll leave it at that.

  2. Re:Ha ha by Arkaaito · · Score: 5, Insightful

    Yeah, pointless acts of mass malice have come to Second Life. Now it really IS just like the real world.

  3. Ha by 8daze · · Score: 5, Funny

    Proof that all it takes to kill the Internet is something shiny.

    1. Re:Ha by G-funk · · Score: 4, Funny

      Linden labs have released Images of the suspected mastermind. If sighted, do not approach the suspect, and inform police!

      --
      Send lawyers, guns, and money!
    2. Re:Ha by benplaut · · Score: 2, Insightful

      No, actually that's the guy going around at lightning speed cleaning them all up!!

  4. Not just misleading, but factually inaccurate too! by GuruBuckaroo · · Score: 5, Informative

    First off, there were only about 14,000 people on the system at the time, not 600,000 as indicated in the summary. Second, while they did lock out new logins, it should be pointed out that any user who was currently online was not kicked off - and the period of "martial law" lasted about 20 minutes.

    Of course, if there were 600,000 users on at the same time, the "game" would be unplayable - it's tough enough when it gets over about 10,000 right now.

    --
    Poor means hoping the toothache goes away.
  5. Bad soap opera... by __aaclcg7560 · · Score: 5, Funny

    Second Life as the worm turns.

  6. And it was just getting good by jibjibjib · · Score: 5, Interesting
    A few weeks ago I was hearing things about SL like that corporations were holding press conferences there, businesses were running there and making good profits, and its economy was worth millions of dollars. I thought SL was just beginning to become important, and show the world that a virtual economy was a viable idea.

    Now we have CopyBot and grey goo and it seems like SL is just another dodgy online game after all.

    1. Re:And it was just getting good by DrMrLordX · · Score: 4, Interesting

      It's also a haven for sleaze. Say what you want about people's right to free expression, but there is such a thing as going too far. It's no wonder that Second Life has attracted so much ire. It was a "dodgy online game" long before Copybot and grey goo hit the scene.

    2. Re:And it was just getting good by Jeremi · · Score: 5, Insightful
      Now we have CopyBot and grey goo and it seems like SL is just another dodgy online game after all


      Wow, given the same evidence, I drew exactly the opposite conclusion. A simple "dodgy online game" wouldn't give its players enough control over their world to allow this sort of shennanigans to happen. Things like viruses can only occur when people are given access to a Turing-complete programming language and allowed to do what they like with it... which is what SL does, and why it's not "just a game", but rather a platform. Granted, it may be an infant platform, still buggy and insecure, and not necessarily useful for very much yet, but then you could say the same thing about the Internet itself a few years ago.

      --


      I don't care if it's 90,000 hectares. That lake was not my doing.
    3. Re:And it was just getting good by From+A+Far+Away+Land · · Score: 2, Insightful

      Excuse me, but how could an "online economy" ever be viable? It doesn't produce anything, and consumes energy.

    4. Re:And it was just getting good by Anonymous Coward · · Score: 2, Insightful

      It's a real-world entertainment service. People get entertainment value out of it, and are willing to spend real-world bucks to get it.

    5. Re:And it was just getting good by djupedal · · Score: 3, Interesting

      Excuse me, but how could an "online economy" ever be viable? It doesn't produce anything, and [clip]

      You're new, I'm guessing...

      It produces an environment whereby the ever sought-after eyeballs are gathered, occasionally focused and always tracked. Doesn't matter if it is a polar bear in a snow storm, if you can prove that the multitudes are looking your way, you can cash in.

    6. Re:And it was just getting good by Rob_Warwick · · Score: 2, Informative

      Turing complete refers to a language that's capable of emulating a Universal Turing Machine. It has nothing to do with the Turing test except for who it's named after.

    7. Re:And it was just getting good by Cederic · · Score: 2, Interesting


      A simple "dodgy online game" wouldn't give its players enough control over their world to allow this sort of shennanigans to happen.

      Have you even heard of MUDs?

    8. Re:And it was just getting good by Angostura · · Score: 3, Funny

      Next week: "How viruses and trojans prove that e-mail will never be used as a business tool".

    9. Re:And it was just getting good by bm7150 · · Score: 2, Interesting

      That is just some of the things going on within Second Life, but that's not the only thing. There are plenty of good things going on, but just like the internet, there will be those people who use it for so called "immoral" things. (i'm not saying I agree with any of the things from the somethingawful articles, but there is more than just the furries and pedophiles). There are quite a few talented designers (clothing and architectural), and some great programmers there who are doing some amazing work. The web is full of pedophiles and furries, and Second Life will have it's share, but thus is the growing pains of creating a metaverse (once again, not saying Second Life is the metaverse, but it's a pretty good stepping stone that way).

  7. Someone please explain by goombah99 · · Score: 3, Interesting

    This sounds like horseshit. It's like something you would see in a factually absurd hollywood movie about a programmer uploading a virus into the power grid. How does this work in these games that someone is ever allowed to inject a code that can run on someone elses session? Why would they allow that. Spining rings appearing in my session from some one elses code and my computer runs the code if I touch them. Praise Tron. I assume there is some explanation for this but since I'm not a gamer I am without a clue.

    --
    Some drink at the fountain of knowledge. Others just gargle.
    1. Re:Someone please explain by GuruBuckaroo · · Score: 5, Informative

      Calling it a 'worm' is kind of a stretch. It does not affect your local computer, it affects the view of the world in your local client. It doesn't run code on your computer, it just adds extra "in-game" items that automatically duplicate themselves and clog the Tubes.

      --
      Poor means hoping the toothache goes away.
    2. Re:Someone please explain by TekPolitik · · Score: 5, Interesting

      How does this work in these games that someone is ever allowed to inject a code that can run on someone elses session?

      Second Life users are able to create objects using a fairly complete scripting language. The scripts run on the servers, and an object can create more objects when somebody interacts with it. It "runs" in other peoples' sessions not because it's running on their system but because they're all viewing the same MMORPG environment.

      And to preempt your inevitable comment, yes, it is very lame. I can't believe people are paying ongoing fees (in US dollars) to hold land in this thing.

    3. Re:Someone please explain by DarkAxi0m · · Score: 5, Informative

      every object you create in SL can have scripts http://en.wikipedia.org/wiki/Linden_Scripting_Lang uage added to them, that fire on different events, ie touch, never ending loops or the right click menu etc.
      some of the commands let you create/spawn (i cant think of the word they use) other objects, like rain, or stars that follow you as you fly around. These objects in turn can have there own scripts too.
      i don't know my self how they normally stop never ending loops of created objects other than them asking people nicely not to do it.
      Some people have asked to able to disable the scripts but this, i think would have a to greater effects as every thing, doors, cars, lifts, dance club lights etc use the scripts.

      i don't mind it, as long a people remember that its really just a glorified chat program with scripts, ie irc with a gui /fish

    4. Re:Someone please explain by Anonymous Coward · · Score: 5, Informative

      Huh? By definition a worm is a self replicating program or algorithm that causes harm, even if only by using bandwidth, network, or computer resources.

      That is exactly what this worm did.

    5. Re:Someone please explain by Kadin2048 · · Score: 5, Funny

      i don't mind it, as long a people remember that its really just a glorified chat program with scripts, ie irc with a gui /fish

      In that same vein, I would mind this WWW thing a lot less, if people remember that it's really just a glorified Gopher program with scripts...

      --
      "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    6. Re:Someone please explain by illuminatedwax · · Score: 3, Funny

      For that to be true you have to count logging (and pissing) off Second Life players as "harm".

      --
      Did you ever notice that *nix doesn't even cover Linux?
    7. Re:Someone please explain by somersault · · Score: 2, Insightful

      No, it sounded like interacting with the rings is what triggered the script. I've never played Second Life, though I have seen my bro use it, and I've read about it in the past. Having everything residing on the client would kind of miss the point of having a centralised server in the first place, so I don't see why there couldn't be rings floating around, and then when a user touches them it starts up whatever code has been attached to the touch function of the ring. *shrug* Does sound pretty funny to me anyway :) I think (not that I RTFA) the lag was caused for everyone, not just the players that touched the rings, so it was the servers having problems coping with the exponentially growing amount of objects, rather than just people not having enough bandwidth.

      --
      which is totally what she said
    8. Re:Someone please explain by Baavgai · · Score: 2, Insightful

      Yep, that's about it.

      The scripting implemented in SL via LUA is, at it's heart, event oriented. When an object is created, there is an intentional lag. Functionally, an object cannot "easily" hurt the system with an infinite loop. There is a stack for each object process that's rather small and when that blows, you're done.

      Objects can instantiate new objects ad infinitum, if they try hard enough. The object itself isn't doing anything bad, just existing. But each object is overhead so, eventually, boom.

      I'm assuming there are other restrictions on automated cloning behavior, which is why this thing used avatar interactions to propagate. Avatars become like hosts for the virus; it's a pretty good work around.

      Second Life has the same security conundrum as Microsoft. The more powerful tools you offer, the more ability you have for those tools to be used against you. SL allows any peon to script their world. Users creating content is what makes the environment intriguing. That very functionality also offers opportunities for abuse.

    9. Re:Someone please explain by SQLGuru · · Score: 2, Funny

      But the graphics made the web better than Gopher (or WAIS). The graphics led to pr0n.

      Layne

  8. What? by JimXugle · · Score: 5, Interesting

    What? No Screenshot from anybody?

    --
    -jX

    Don't you just love politics? It's like a comedy of errors.
  9. Second Life slowed down? by Ididerus · · Score: 5, Funny

    Wow, so now they're blaming it on a "worm"... ok. SL is like watching an MMO flipbook, the packet-loss is phenomenal while they continue to supposedly attract corporations and live-weather map projects, host in-game advertising and I'm sure making money off people somehow with Linden cash transfers. Buy some freaking servers, or get rid of the 2,700 solar-powered calculators currently running the thing.

    --
    I'm fighting The War on Drugs!
  10. Getting close to "Snow Crash" here by Animats · · Score: 4, Interesting

    This reads like something from Neal Stephenson's "Snow Crash".

    I never thought we'd get real systems vulnerable to attacks with 3D visual components as an integral part of the attack. This is much closer to SF than expected.

    Is there a video?

  11. Time for some Black Ice by Infonaut · · Score: 3, Interesting

    Wow, talk about reality imitating art. Or, art imitating art. Or technology imitating art. Or the virtual imitating the virtual.

    Annnyway, this sure brings me back a few years. The first time I read Neuromancer, I thought, "Damn, what would it be like to live in a world where interacting with computers is so visceral?" We haven't developed networked, immersive 3d environments, but we've sure come a long way from the days when just getting on the Internet from home was a major accomplishment.

    I'd say this attack is proof that no matter how creative and interesting and fun an environment you create, there's always going to be someone out there who will put a lot of time and effort into pissing in it. I'm sure the creator of the worm has some sort of wonderful rationalization, of course. I wonder, is it worse to attack networks in the name of profit (or patriotism), or to do so just because you can?

    --
    Read the EFF's Fair Use FAQ
    1. Re:Time for some Black Ice by HiThere · · Score: 2, Insightful

      It's worse to attack for money or patriotism.

      The reason is that the graffito "artists" serve a useful function, they alert you to holes in you work, and they don't generally do much damage. (Not compared to the others.)

      Think about it, which is worse:
      1) a virus that crashes your system
      2) a virus that doesn't crash your system, but corrupts the payroll files

      I think you'll agree that 2 is MUCH worse than 1.

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
  12. Like a snake around the brainstem by Fallorn · · Score: 5, Funny

    Hey Kid, Want to try some Snow Crash?

  13. Screenshots? by quanticle · · Score: 2, Interesting

    This thread is worthless without pictures.

    Does anyone have screenshots of the alleged "grey goo"?

    --
    We all know what to do, but we don't know how to get re-elected once we have done it
    1. Re:Screenshots? by Erazmus · · Score: 5, Informative

      I found a screenshot over at Snapzilla.

  14. Nice Hack by Anonymous Coward · · Score: 4, Insightful

    Nice hack. Kudos to whomever pulled it off. The videogame generation is in danger of becoming a legion of conformist, rule-following lab mice, conditioned to obey and consume, differentiated only by which Big Media corporation they swear allegiance to. It's good to see someone somewhere is sowing discord. Eris would be pleased, but then who gives a fuck what she thinks ;P

  15. Mum nailed it! by Tablizer · · Score: 2, Funny

    Like my Mom always used to say: "Don't take virtual candy from virtual strangers".

  16. This one wasn't much to write home about afaict by ka-klick · · Score: 2, Informative

    I was online when this thing was attacking, and it never seemed to get to my sim - I saw the notices, and the web notice that they'd locked things down to linden login, but they let anyone there stay. It was laggy, but that's not that unusual these days. At least with this one, the grid was never fully down (if you were already in or didn't get booted) and the Lindens were able to contain and clean it up pretty quick (unlike some of the marathon outages caused by goo of the past). Total offline time for this one was about 1/2 hour.

    A clarification - even if there are currently ~600k active user accounts there are usually only ~10K or so online any given time of day.

    Anyway, I'd say the overreaction to copy bot did more damage to SL as a whole than this thing did.

    Yawn.

    --

    MSRP - Tax, Title & Licence Extra Your Milage May Vary

  17. Giant worm??? You know what that means... by revolu7ion · · Score: 2, Funny

    honey, we shrunk the secondlife-kids...

    --
    Jesus Saves
  18. Well, look on the bright side... by freeze128 · · Score: 4, Funny

    It looks like the admins now have a "second job"....

  19. This sounds like a job for... by PrismaticBooger · · Score: 5, Funny

    Sonic the Hedgehog!

  20. Re:Second Life needs a new name by Jeremi · · Score: 5, Funny
    Second Life needs to be renamed to give its users a much needed message - namely, Get A Life


    I submit that anybody who posts to Slashdot about the other people's need to "get a life" should spontaneously explode from sheer force of concentrated hypocrisy.

    --


    I don't care if it's 90,000 hectares. That lake was not my doing.
  21. Re:Who dun it? by Mongoose · · Score: 4, Funny

    Sonic and Tails!

    - Shadow

  22. Sorcerer's Apprentice by CodeBuster · · Score: 2, Interesting

    This appears to be related, at least in concept, to problem which sometimes comes up in network protocol design, Sorcerer's Apprentice Syndrome, which results in a cascade of copies that eventually overwhelms the ability of the connection to transmit and route the duplicates. The term originates from the Walt Disney animated feature Fantasia where the Sorcerer's Apprentice (Mickey Mouse in the red robes and wizard hat) accidentally causes the mops washing the floor to increase via geometric doubling. One wonders if other MMORPGs are vulnerable to similar attacks.

    1. Re:Sorcerer's Apprentice by HiThere · · Score: 2, Interesting

      Walt Disney didn't create the story of the Sorcerer's Apprentice. He didn't even create the broom. All he did was change the apprentice to a mouse and draw it.

      And for this he got an eternal copyright on the story. Not legally, but effectively. Nobody else would DARE tell that story now, because they'd be sued.

      Patents are bad, but I'm not certain that indefinitely extended copyrights aren't worse.

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
  23. One ring... by kars · · Score: 3, Funny

    ...to bring them all, and in the darkness bind them.

    --
    Take life easy: one bit at a time.
  24. Say it ain't so! by dangitman · · Score: 3, Funny
    "At 2:46 CST today, the game Second Life was hit by a massive attack by a rogue programmer.

    Uh oh, I think SkyNet just became self-aware... of its Second Life account.

    --
    ... and then they built the supercollider.
  25. Re:Not just misleading, but factually inaccurate t by RealGrouchy · · Score: 2, Funny

    It's not just the content, it's also the presentation:

    "...Linden Labs in California, the game's owner."

    Do Second Life users also grab at modifiers that are dangled in front of them?

    - RG>

    --
    Hey pal, this isn't a pleasantforest, so don't waste my time with pleasantries!
  26. Re:Ha ha by Loadmaster · · Score: 3, Funny

    Well, it was modded "redundant." Obviously everyone was thinking it.

    Swi

  27. Playing Doctor. by Anonymous Coward · · Score: 2, Funny

    "Apparently, most people are willing to touch an object they've never seen before"

    You should be so lucky.

  28. Don't get too excited by cgenman · · Score: 2, Insightful

    In snow crash, the visual component was being used to transmit information and reprogram computing machines, in that case the brain. It was an impressive leap of insight into interfaces and the nature of computing machines, not too different than the buffer overflows we've been plagued with since.

    In the second life case, the visual component exists because pretty much everything in second life is required to have a visual component of some sort. In this case, the visual component of a ring existed soley as an icon would in an outlook express virus... "click here to infect your system!" And people did. The ring icon is not integral to the attack in any way other than as hot tennis players have been integral to attacks in the past.

    Not to burst your bubble, but it isn't exactly a technological marvel.

  29. Second Life = Snow Crash by patio11 · · Score: 4, Funny

    Take one look at some of the screenshots from that game and *boom* say byebye to your cerebral cortex. Think of the ugliest possible art stretched into three dimensions doing things that would make Japanese tentacle monsters say "Hey, that just ain't right".

    1. Re:Second Life = Snow Crash by LiquidCoooled · · Score: 3, Funny

      Am I right in thinking its Kind of like myspace in 3d?

      --
      liqbase :: faster than paper
    2. Re:Second Life = Snow Crash by dodobh · · Score: 2, Funny

      Ah, creatures from the Dungeon dimensions. Oook!

      --
      I can throw myself at the ground, and miss.
  30. Ah but the big question is... by Qoroite · · Score: 4, Funny

    If you get 100 rings do you turn into Super-Sonic? ^_^

  31. Re:Not just misleading, but factually inaccurate t by arth1 · · Score: 3, Insightful
    Of course, if there were 600,000 users on at the same time, the "game" would be unplayable - it's tough enough when it gets over about 10,000 right now.

    With 2700+ servers they have a hard time handling more than 10k users? Less than 4 users per server is tough enough? Um, I think there's Opportunities here.

    --
    *Art
  32. dumbest slashdot story ever by pmonje · · Score: 2, Informative
    Did anyone read this before posting it? the figure of 600,000 was pulled out sof someones butt. I have never seen more than 25,000 people on SL. It's certainly not the largest denial of service in the game, in fact script attacks like this happen almost weekly in SL and always involve cutting off new log ins. I've never heard them use the term martial law and the supposedly new term grey goo has been used for months and months in realtion to these self replicating object attacks. The in-game scripting makes this sort of attack childs play. This attack is barely news even within SL. Even a cursory glance at the page linked will tell you all of this, but apparently not even the posters read their own links now. I think I'll start submitting random weather reports to slashdot, I'm sure some of them will slip through slashdots crack staff and be posted.

    on a related note, why can't we moderate stories as "-1 posted by an idiot"?

  33. PR Stunt? by replicant108 · · Score: 2, Insightful

    The Second Life marketing department have been very active recently.

    This story smells funny.

    1. Re:PR Stunt? by joshv · · Score: 2, Informative

      Really? Are you suggesting they made it up. I was there, it happened.

  34. Re:Oh NOOO! by iamacat · · Score: 2, Funny

    These days playing Second Life with talking animals in sexual situations is bound to give you a virtual STD. Actually I am kind of surprised the first in-game worm is not transmitted though sex between players. That would create a nice Linden buck market in virtual condoms.

  35. Re:Not just misleading, but factually inaccurate t by Archwyrm · · Score: 2, Funny

    Apparently you are unaware of the millions of CS kiddies who cry when the Steam servers go down, but maybe that is not getting huffy either.

    --
    Fascism should more properly be called corporatism because it is the merger of state and corporate power. -- Mussolini
  36. Re:Second Life needs a new name by iamacat · · Score: 2, Interesting

    Given a complex enough virtual world, Heisenberg uncertainty principle will manifest itself through small variation in timing between different events, if not outright hardware glitches.

  37. Genitals are objects in Second Life by Anonymous Coward · · Score: 2, Funny

    you go kiss another character (if that's possible) and your character gets infected with herpes

    Genitals are manufactured objects in Second Life, but your normal face's lips are not, so genitals will almost always carry scripts of their own.

    This means that kissing another character is unlikely to be a vector for viral infection, but there's a related activity that could easily do this.

    Incidentally, waxing your carrot can of course trigger any scripted action in the object, so climax can be rather more visually impressive in Second Life than in your first one.

  38. Well, big deal by vadim_t · · Score: 3, Insightful

    The first time I saw something like that happen it was really bad. Performance was very badly affected, and the objects would launch people into the air, so the only thing that could be done was sitting (you can't be pushed if you're sitting) and talking until they fixed it. And after a while the whole grid had to be brought down for hours.

    Now all that happens is that things slow down for a while, they close logins for a few minutes, and soon everything is back to normality. Some areas aren't even very noticeably affected, because object creation is disabled, so the stuff doesn't get to run on those sims in the first place. The only effect felt there is the degradation of the central servers.

    While it's certainly annoying, it's not nearly the problem it used to be.

  39. Quick fix! by GraZZ · · Score: 2, Interesting

    [PST 3:18] The grid has been reopened to all log-ins. Welcome back!

    [PST 3:07 PM] Log-ins will be closed to all except Linden staff while we finish cleaning up the aftermath of the grey goo attack.

    [PST 2:44PM] An attack of self-replicators is causing heavy load on the database, which is in turn slowing down in-world activity. We have isolated the grey goo and are currently cleaning up the grid. We'll keep you updated as status changes.

    Under an hour from recognizing the problem to fixed. If this were WoW, the servers would have been down 3 or 4 days!
  40. No publicity is bad... by punkr0x · · Score: 2, Insightful

    I've been seeing an awful lot of stories about second life lately. First it was businesses opening virtual stores, then the copybot and now this. Is it all coincidence, or has Linden Labs been pushing their marketing campaign into high gear?

  41. Re:Ha ha by stunt_penguin · · Score: 2, Insightful

    Spinning rings would be funny, an actual giant sandworm in Second Life would have been much more satisfying. No way would anyone want to go over and touch that.

    --
    When the posters fear their moderators, there is tyranny; when the moderators fears the posters, there is liberty.
  42. Re:Not just misleading, but factually inaccurate t by vtechpilot · · Score: 4, Interesting

    With 2700+ servers they have a hard time handling more than 10k users? Less than 4 users per server is tough enough?


    The problem is that the world is Zone Based, meaning each server is responsible for a equal size geographic portion of the world. The result is that processing power is spread evenly over the whole world. The problem is that people like to congregate causing some geographic areas to have more players, and other servers to have none. Where you have more players, you have more work for the server causing everything on that server to slow down. So the result is that the places players most want to be are also the places with the greatest lag. The unfortunate result is that many players have a negative experience right away.

    Really, the whole server architecture needs to be reworked to behave more like a proper cluster, but that is too large of a change to ever consider implementing without starting over from scratch.
    --
    Slashdot is an anagram for Has Dolts, and I am Dolt number 468543
  43. An abridged history of SL DoS attacks by tony_ratboy · · Score: 3, Informative

    This latest attack isn't the newest or most severe Second Life has experienced. In October 2006, a glut of attacks followed a vague "terrorist" threat uttered by self-replicating objects. In April 2006, three major attacks took place. Almost a year ago today, Linden Lab blocked a DoS attack by deploying a giant virtual firewall in-world, but I don't think that method is still used. Linden Lab had suggested earlier this year it would bring DoS attackers to the attention of law-enforcement agencies, but the results (if any) have not been publicized.

  44. Re:Not just misleading, but factually inaccurate t by maxume · · Score: 3, Interesting

    It would at least seem possible to make the zone size a server is responsible for variable, and then eventually, dynamic. That would look just like it scaled.

    --
    Nerd rage is the funniest rage.
  45. Re:Second Life needs a new name by osu-neko · · Score: 2, Insightful

    "Real life" is just nucleons and electrons flying around one another according to a few simple laws.

    The only reason anything is important is because we choose to attach importance to it. Whether it's a group of protons and electrons or ones and zeroes makes no real difference. If you think otherwise, you have a rather fantastical view of what's "real". (Your error is not in thinking that those ones and zeroes aren't "real" in the sense you mean it, but that you think anything else larger than a subatomic particle is. You're promoting one abstraction as being less abstract than the other, when in fact it's not -- it's every bit as much an invented construct in your mind, occuring no place in "reality" outside your mind.)

    --
    "Convictions are more dangerous enemies of truth than lies."
  46. Re:Not just misleading, but factually inaccurate t by jp10558 · · Score: 2, Interesting

    Ummm. . . VMWare ESX server clusters under the virtual Zone based servers? Maybe not even have separate clusters, but make all 2700 servers Virtual, run them in ESX cluster that is 2700+ servers, and let ESX handle the proper clustering? Would that work?

    --
    Opera, Proxomitron-Grypen,GPG 0x0A1C6EE3