Indie Lineage 2 Servers Shut Down
Gamasutra reports on efforts by NCSoft and the FBI to shut down independently-run Lineage 2 servers. The servers, run by an outfit called 'L2Extreme' were making a profit off of the unauthorized MMOG operation. Gamasutra had the chance to talk with FBI agent Thompson from Austin office. From the article: "Regarding the Lineage II server code, Thompson explained that it was 'really not determined' who had originally made it available, but the L2Extreme creators were 'certainly someone who was using [NCSoft's proprietary code] — that is at least part of the investigation.'"
-Eric
SJW: Someone who has run out of real oppression, and has to fake it.
Maybe I am clueless, but that seems a little high... Even if the claimed 500k registered L2Extreme users downloaded the client each 1 time, that would mean it costs them close to $2 to upload the file each time.
What's the actual evidence that closed Lineage II code was stole^Winfringed, versus clean-room reproduced? What's the actual evidence that the knock-off groups were offering unlicensed copies of Lineage II clients? And like the RIAA-$$$$-per-song arguments, what's the actual lost revenue on official clients sold, if someone doesn't actually intend to connect to your official revenue-producing server?
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These guys weren't so much independent game developers as guys who happened to get the leaked source code for the Lineage 2 servers.
Why is this article calling them "independents" when they are apparently thieves? If I sell other people's music without their permission, that doens't make me an indie record label. It makes me a criminal.
Fun with Anagarams! LADS HOST, SHALT DOS. HAS DOLTS. AD SLOTHS, HATS SOLD. ASS HO, LTD.
The reason being, and I know I'm not the only one that thinks this, is because NCSoft did NOT maintain their servers, with botters and hackers running rampant throughout their servers, even to this day and because of this, many of the 'legit' players left the retail servers for these private servers. I have played on a handful of private servers, and I was simply amazed how much effort these people put in to stop cheating, botting, etc. Sure, they weren't 100% successful, but if they can maintain a server of higher quality than a retail server (which costs to play monthly, whereas free servers accept donations, but are not required by any means), then that says something about the way NCSoft is maintaining their service, in my opinion anyways.
It's also worth noting that not just koreans play this game... there is a huge populace of spanish speaking, european, as well as north american people that play this game, especially on these 'indie' servers.
For the same reason that pirated copies of Windows affect Microsoft's support costs. You'd be amazed how many idiots out there will use a pirated copy of software and then try to get technical support for it.
Even it's just to connect to a first-ring support operator to tell you to shove off for using an illegal copy, that's still wasted time for the CSR, utilization of the incoming phone lines, recordkeeping, possible investigation, etc., etc.
This, like the bnetd situation boggles my mind. I'm paying $50 or whatever for an online game. I understand because it says on the box, that if I want to play said game on their servers that I need to pay them for the costs of running/operating said servers. If someone else out there wants to run one of them for free then the developers need to find ways to keep me wanting to play on their servers instead. And that really oughtn't be a hard thing to do. Take Everquest the original for example. There's Shards of Dalaya (I think that's what it's called) that is basically a free server. I tried it out, frankly I think they mangled the original Everquest pretty nastily, and there's still a lot of stuff that they can't/don't emulate on their servers (like Vah Shir). That's plenty of reason for me to stay on an official server (I honestly don't know what they have to offer that's better mind you, I switched to City of Heroes over two years ago). After the CD is in my possession it's MY game and I should be able to connect it to whatever server I want it to.
You would be correct,
If microsoft provided technical support.
Their knowledge base doesnt cost more, it has a base price whether is supports 1 person or a billion (outside of bandwidth)
The phrase "more better" is acceptable English. suck it grammar Nazis
If you exclude all the bits that don't support my viewpoint, my viewpoint is the correct one.
Not Meta-modding due to apathy.