Gears of War Review
Reaching for perfection is a funny thing. By aiming for a high mark of quality, you ensure that your end product is as good as you can possibly make it. The reality is, of course, that perfection is unattainable. Every work of art, be it book, painting, movie, or videogame, is going to be flawed in some way; this is the reality of being human, after all. Gears of War, on that note, is far from perfect. The much-hyped and highly anticipated Xbox 360 shooter from Epic suffers from some truly terrible AI, a brief single-player campaign, and some unfortunately rough storytelling. Just the same, the flaws in this particular gem make the whole gleam that much brighter. Gears may just be the best game to be released on the 360 this year, and deserves the attention of anyone who enjoys holding a controller. Read on for my impressions of CliffyB's masterpiece, spots and all.
When we pick up the story, Marcus is just being retrieved from rotting in a jail cell by his long time friend Dom. He was imprisoned for some unknown transgression (we're told nothing more than 'cowardice'), but what with the war on everyone has gotten a 'get out of jail free' card. Dom and Marcus flee the jailhouse, and hook back up with members of the tough-as-nails members of the 'Gears'. The squad Marcus hooks up with is on a mission: take the fight to the enemy. They do so, again and again, in some incredibly varied and rich locales. Act 1's broken city-scape turns deadly at night in Act 2, and is followed in Act 3 by a haunting factory and mining complex. The only real dissapointment is the somehow more brief Act 5, which takes place very quickly on a speeding train. The story that follows those acts raises far more questions than it does answers, with a sequel obviously in mind at the game's conclusion. What's surprising is that, even with this bare-bones story and somewhat stereotypical heroes on screen, Gears of War is actually a fairly grippy tale. A combination of looks, cinematography, and genuinely likable characters accomplishes what less technically advanced titles have failed to do; for once, shiny tech actually does somewhat compensate for weak storytelling.
The likable characters are probably the weightiest of those three elements. As much as George Lucas would like you to believe otherwise, a good camera angle won't make a boring character interesting. Aside from some swear-laiden and utterly predictable dialogue, they've almost always got some interesting commentary on a given situation. Strong vocal performances give you a clear sense of who these guys are. While we don't get to know any of them well, we are given at least some sense of what they did before the war. As much as your average nerd may dislike a ropy-armed ex-football player on principle, it's hard to feel that way for long when he jokingly refers to himself as 'The Cole Train' ... and then proceeds to pepper the next ten hours or so of gameplay with references to his nickname. It's all weirdly endearing, and Epic's ability to make you care about these guys is a big selling point for future chapters in the series.
What's not endearing is how profoundly and utterly stupid these likable fellows are during actual gameplay. It is almost impossible to get across how totally unhelpful your AI assistants are during most of the game. The game's unique and highly enjoyable 'cover' system makes for high survivability in firefights. This trait is almost entirely negated if you take cover on the side facing your assailants. By the same token, mindlessly mantling back and forth over a wall while people shoot at you is not helpful. Wandering aimlessly back the way you've come while skittering horrors assail the human player is not helpful. Running straight into the fire-line of a blazing mounted weapon so that you can engage in melee combat with a grunt ... well, it's a wonder you make it to the end of the game with any AI helpers at all.
Why this aspect of gameplay was so grossly overlooked is beyond me, but most others easily surpass it in terms of polish. The 'stop and pop' playstyle suggested by the cover system works wonderfully, for example. Touted as the main attraction for the game, it's effortless to move from one area of cover to the next. Pulling the left trigger raises you up out of concealment, allowing you to lay into your opponents and quickly disappear to safety. You can no-look fire from cover as well, affording you almost complete safety. Not only is it thematically appropriate for the war on Sera, but the system almost requires some degree of forethought. Questions like "Where do I go from here?" "How can I flank him?" reveals a level of tactical depth not usually seen in console FPS titles.
In fact, most other elements of the game allow a level of tactics that has been sorely missing from the genre. The reload mini-game was questioned as a waste of time by several people I've spoken to, but extended play shows the damage boost and time savings you get from playing accurately to make a huge difference. Essentially, when you hit the reload button a slider moves along a horizontal bar. If you hit the button again in a small window along the bar, you'll reload faster. Hit it in the exact right spot, and your reloaded bullets do extra damage. In tight situations, this extra damage can mean the difference between taking on several enemies at once (almost always a losing proposition in this game), and going one-on-one. It's a small element in the overall gameplay, but a good example of how the designers have managed to make the game more thought-intensive without being clumsy.
The game's multiplayer modes allow these strategic elements to come to the fore. I've had the most experience with co-op mode, which is available both in split-screen and via Xbox Live. As the enemy AI suffers none of the abject stupidity your squad mates are cursed with, pitting yourself and another human against the might of the Locust is an incredibly satisfying experience. Flanking enemy groups, planning out routes through a given map, and discussing which weapons to use in a given encounter makes the final piece of the puzzle fall into place. Co-op multiplayer over Xbox Live in hardcore mode may just be the finest experience the Xbox 360 has to offer. It's challenging, seamless, and deeply engaging. This is the best way to play Gears of War, and has to be tried at least once by everyone who owns the disc.
More combative multiplayer is something of a mixed bag. It's quite a bit of fun ... when you can get a good group together. The problem is that, unlike the extremely robust multiplayer system offered by Halo 2, Gears of War has an almost primitive matchmaking system. Consistent teams are not allowed by the current setup. There are also currently only three gameplay types, meaning that you're going to be playing a lot of team vs. team deathmatch and not much else. Given the game's overwhelming reception there are sure to be improvements and additions to the multiplayer component, and despite the lack of variety Gears' multiplayer is already very popular. Last week Gears finally dethroned Halo 2 as the most-played title via Xbox Live. Just the same, it's frustrating that what could have been another slam-dunk element of the game is so comparatively weak.
The game's biggest slam-dunk, of course, is its graphical presentation. The beauty Gears of War offers has been endlessly discussed, and can be seen in the screenshots included here. Suffice it to say that everything you've heard about the game's beauty is spot-on. Gears looks perfect. It's even more breathtaking to behold while in motion, and Epic very kindly allows you the opportunity to stop and smell the roses every once in a while. Pre-launch fears that the entire game would be a never-ending slog through greys and browns were unfounded. The game offers a differing palette of colors and effects from act to act, with the rain-soaked and subterranean portions of a factory in Act III probably getting my vote for most vivid locale. Even if you're not a console shooter fan, or hate Microsoft, or despise videogames, the visual feat that is Gears of War is just not possible to dismiss. This game is the first title I've seen to really deliver on the promise of 'next gen' graphics, and I can only hope more titles like it mark the rest of the 360's run.
So, again, we're back to the concept of perfection. The synthetic beauty on display in Gears of War is as close to perfect we've yet seen from this no-longer-next generation of consoles. With elements like innovative movement controls, subtle tactical elements, and an extraordinarily gripping co-op offering, it's hard to fault outlets that have given this game a 10 out of 10. Just the same, it's impossible to overlook the controller-tossing frustration of the AI or the lack of modernity in the game's multiplayer component. If you haven't bought the game yet, probably the best thing you can do is find out if you have a friend that already has it. If you do, you've got the recipe in place for co-op, which is the way this game really should be played. And, after all, there are sequels on the way. If nothing else, Gears of War makes you feel confident in owning a 360, and hopeful for the future of the system.
- Title: Gears of War
- Publisher: Microsoft Game Studios
- Developer: Epic Systems
- System: Xbox 360
When we pick up the story, Marcus is just being retrieved from rotting in a jail cell by his long time friend Dom. He was imprisoned for some unknown transgression (we're told nothing more than 'cowardice'), but what with the war on everyone has gotten a 'get out of jail free' card. Dom and Marcus flee the jailhouse, and hook back up with members of the tough-as-nails members of the 'Gears'. The squad Marcus hooks up with is on a mission: take the fight to the enemy. They do so, again and again, in some incredibly varied and rich locales. Act 1's broken city-scape turns deadly at night in Act 2, and is followed in Act 3 by a haunting factory and mining complex. The only real dissapointment is the somehow more brief Act 5, which takes place very quickly on a speeding train. The story that follows those acts raises far more questions than it does answers, with a sequel obviously in mind at the game's conclusion. What's surprising is that, even with this bare-bones story and somewhat stereotypical heroes on screen, Gears of War is actually a fairly grippy tale. A combination of looks, cinematography, and genuinely likable characters accomplishes what less technically advanced titles have failed to do; for once, shiny tech actually does somewhat compensate for weak storytelling.
The likable characters are probably the weightiest of those three elements. As much as George Lucas would like you to believe otherwise, a good camera angle won't make a boring character interesting. Aside from some swear-laiden and utterly predictable dialogue, they've almost always got some interesting commentary on a given situation. Strong vocal performances give you a clear sense of who these guys are. While we don't get to know any of them well, we are given at least some sense of what they did before the war. As much as your average nerd may dislike a ropy-armed ex-football player on principle, it's hard to feel that way for long when he jokingly refers to himself as 'The Cole Train' ... and then proceeds to pepper the next ten hours or so of gameplay with references to his nickname. It's all weirdly endearing, and Epic's ability to make you care about these guys is a big selling point for future chapters in the series.
What's not endearing is how profoundly and utterly stupid these likable fellows are during actual gameplay. It is almost impossible to get across how totally unhelpful your AI assistants are during most of the game. The game's unique and highly enjoyable 'cover' system makes for high survivability in firefights. This trait is almost entirely negated if you take cover on the side facing your assailants. By the same token, mindlessly mantling back and forth over a wall while people shoot at you is not helpful. Wandering aimlessly back the way you've come while skittering horrors assail the human player is not helpful. Running straight into the fire-line of a blazing mounted weapon so that you can engage in melee combat with a grunt ... well, it's a wonder you make it to the end of the game with any AI helpers at all.
Why this aspect of gameplay was so grossly overlooked is beyond me, but most others easily surpass it in terms of polish. The 'stop and pop' playstyle suggested by the cover system works wonderfully, for example. Touted as the main attraction for the game, it's effortless to move from one area of cover to the next. Pulling the left trigger raises you up out of concealment, allowing you to lay into your opponents and quickly disappear to safety. You can no-look fire from cover as well, affording you almost complete safety. Not only is it thematically appropriate for the war on Sera, but the system almost requires some degree of forethought. Questions like "Where do I go from here?" "How can I flank him?" reveals a level of tactical depth not usually seen in console FPS titles.
In fact, most other elements of the game allow a level of tactics that has been sorely missing from the genre. The reload mini-game was questioned as a waste of time by several people I've spoken to, but extended play shows the damage boost and time savings you get from playing accurately to make a huge difference. Essentially, when you hit the reload button a slider moves along a horizontal bar. If you hit the button again in a small window along the bar, you'll reload faster. Hit it in the exact right spot, and your reloaded bullets do extra damage. In tight situations, this extra damage can mean the difference between taking on several enemies at once (almost always a losing proposition in this game), and going one-on-one. It's a small element in the overall gameplay, but a good example of how the designers have managed to make the game more thought-intensive without being clumsy.
The game's multiplayer modes allow these strategic elements to come to the fore. I've had the most experience with co-op mode, which is available both in split-screen and via Xbox Live. As the enemy AI suffers none of the abject stupidity your squad mates are cursed with, pitting yourself and another human against the might of the Locust is an incredibly satisfying experience. Flanking enemy groups, planning out routes through a given map, and discussing which weapons to use in a given encounter makes the final piece of the puzzle fall into place. Co-op multiplayer over Xbox Live in hardcore mode may just be the finest experience the Xbox 360 has to offer. It's challenging, seamless, and deeply engaging. This is the best way to play Gears of War, and has to be tried at least once by everyone who owns the disc.
More combative multiplayer is something of a mixed bag. It's quite a bit of fun ... when you can get a good group together. The problem is that, unlike the extremely robust multiplayer system offered by Halo 2, Gears of War has an almost primitive matchmaking system. Consistent teams are not allowed by the current setup. There are also currently only three gameplay types, meaning that you're going to be playing a lot of team vs. team deathmatch and not much else. Given the game's overwhelming reception there are sure to be improvements and additions to the multiplayer component, and despite the lack of variety Gears' multiplayer is already very popular. Last week Gears finally dethroned Halo 2 as the most-played title via Xbox Live. Just the same, it's frustrating that what could have been another slam-dunk element of the game is so comparatively weak.
The game's biggest slam-dunk, of course, is its graphical presentation. The beauty Gears of War offers has been endlessly discussed, and can be seen in the screenshots included here. Suffice it to say that everything you've heard about the game's beauty is spot-on. Gears looks perfect. It's even more breathtaking to behold while in motion, and Epic very kindly allows you the opportunity to stop and smell the roses every once in a while. Pre-launch fears that the entire game would be a never-ending slog through greys and browns were unfounded. The game offers a differing palette of colors and effects from act to act, with the rain-soaked and subterranean portions of a factory in Act III probably getting my vote for most vivid locale. Even if you're not a console shooter fan, or hate Microsoft, or despise videogames, the visual feat that is Gears of War is just not possible to dismiss. This game is the first title I've seen to really deliver on the promise of 'next gen' graphics, and I can only hope more titles like it mark the rest of the 360's run.
So, again, we're back to the concept of perfection. The synthetic beauty on display in Gears of War is as close to perfect we've yet seen from this no-longer-next generation of consoles. With elements like innovative movement controls, subtle tactical elements, and an extraordinarily gripping co-op offering, it's hard to fault outlets that have given this game a 10 out of 10. Just the same, it's impossible to overlook the controller-tossing frustration of the AI or the lack of modernity in the game's multiplayer component. If you haven't bought the game yet, probably the best thing you can do is find out if you have a friend that already has it. If you do, you've got the recipe in place for co-op, which is the way this game really should be played. And, after all, there are sequels on the way. If nothing else, Gears of War makes you feel confident in owning a 360, and hopeful for the future of the system.
Didn't Oblivion come out this year?
Huh? What the fuck are you talking about?
Xbox 360 games run on any Xbox 360. I mean, duh.
"The much-hyped and highly anticipated Xbox 360 shooter from Epic suffers from some truly terrible AI, a brief single-player campaign, and some unfortunately rough storytelling. Just the same, the flaws in this particular gem make the whole gleam that much brighter. Gears may just be the best game to be released on the 360 this year,"
Sounds like a bad game (not saying it is) yet its the best game on he 360. Dosn't this just say that the platform has few good games?
"Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
Pre-launch fears that the entire game would be a never-ending slog through greys and browns were unfounded. The game offers a differing palette of colors and effects from act to act
OK, I believe you, but the three screenshots you chose to attach to this review look like a bunch of greys and browns. I look forward to seeing the game myself.
How does one play a game enough to give a review and not know that you're Delta squad FINDING Alpha squad in the game?
Plus, I'd swear I read nearly the identical review somewhere else...
... just wait until Duke Nukem Forever is released!
Visit http://ringbreak.dnd.utwente.nl/~mrjb/growingbettersoftware to download your free copy of the book
I love it when a review doesn't bother to mention the system specs. Will this run on a basic Core System, do you need a hard drive or a high resolution screen?
all games will run on the core system. they're the same exact system except for the fact that the core system lacks the harddrive and wireless controller (and the rev. A packages came with a remote). The harddrive is really a convenience for unlimited save-game space instead of needing those stupid memory cards. Although the full experience of the 360 platform is really injured if you don't have a harddrive. you can't download demos and I'm not sure where anything else (themes, icon packs, etc) would get stored.
but, aside from original Xbox games, I don't think any game requires a harddrive. at least, to my knowledge, none do.
the high-res screen isn't really a *requirement*. it's really more of a convenience, but this game looks incredible even on a standard TV. There's not really much small type on the screen that really makes a HDTV a necessity.
...spike
Ewwwwww, coconut...
You're right. What brand of TV will it work on? Does it need to be 110 or 220 volt? I only have a wired controller? Is that ok? I have a flaming hot rod faceplate. Will it go faster? My 360 and computer are in the same room, will they get along or should I separate them?
Wow, spending most of the review focusing on supposedly crappy AI and crappy plot, only to barely mention graphics and the end and some multiplayer action as being great. Personally, I think Gears of War is awesome. The AI really isn't as bad as Zonk makes it seem. The folks on your side duck and cover and flank left or right, and the enemies do, too. On occasion they do pop up for too long, or run for different cover, and go down. If the AI were absolutely "perfect", you could simply hide the whole game and let the bots kill everything for you. Instead, you find yourself running to save them during a firefight. Multiplayer is a blast, too. Co-op is seemless, almost no lag, and deathmatch is the same. This game really shines.
"False hope is why we'll never run out of natural resources!" - Lewis Black
I thought that the AI in this game was more than terrible... I was impressed by the amount of interaction and co-operation by the AI. At one point, my buddy and I were being pinned down by four AI, and could not get out without being owned, because they were cross-firing and pinning us down. IMHO the AI was one of the strongest points of the game.
Wrong. XBox360's that were smashed with a hammer will not run this game. Also, if you keep your 360 underwater, it will not run. The game will also certainly not run if the system's unplugged.
I don't have an XBox 360, but the people I know who do all bought this game they have all finished it (multiple times). I hear that there are some new maps for it coming soon, but the game seems kind of short, with little replay value.
Anyone care to correct me on that?
crazy dynamite monkey
The visuals are, indeed, stunning. The only things that don't look practically raytraced are splashing liquids - and, unfortunately, the contrast between the blood spray graphics and the rest of the game make the blood spray stand out as disappointing. That being said, I'm unaware of any other title that does such particle effects better. One other caveat, it has some of the "shininess" to it that is characteristic of the UT enginge (IMHO), and which will certainly be familiar to JRPG fans.
At the same time, the allied AI is mind-bogglingly bad. Perhaps this can be offset by issuing squad commands; that's a game mechanic I haven't really exploited at all. But watching Dom race from off screen behind you into your rifle fire to go hand-to-hand with a Grub is a singularly frustrating experience, right up there with following Isabela in Dead Rising.
The story itself isn't real thoroughly developed (it falls short of Halo, and certainly of HL), but the exposition of the setting is fantastic. You really get the grittiness of the world, the futility of the war, and the deep-seated cynicism of the soldiers who have managed to survive this long. It does the best job I've seen since FreeSpace 1 of putting you on the losing side of a war.
Unfortunately, it does suffer from what all console FPSes that I've played suffer from: pretty much complete linearity. It's not that I look to the FPS genre for massive environments to free-form explore, but it doesn't even bother having significant alternate and/or dead-end paths. You miss out on the worry of deciding which way to go, trying to figure out which way is the way into the level, and which way is the way to the powerup. Again, though, that's hardly unique to this game (or even limited entirely to consoles - it's just that the only FPSes I've seen that don't have you on rails are on the PC).
Collecting the COG tags seems a tacked-on afterthought; the game isn't exploration-oriented enough for me to find it entertaining to try to track them all down.
It's worth noting that this is also the only FPS I actually wouldn't rather play with a KB+M setup - but then, I'm not one of the KB+M jihadists that are running around, either. Rather than trying to replicate the KB+M interface on the console as so many shooters do (and always lose in the translation), the game is designed from the ground up with the controller in mind.
But the game does what it does very, very well - in my opinion, this is, without a doubt, the high-water mark for campaign-mode FPS titles on the console, and rivals some of the best campaign-mode FPS titles on the PC (with the caveat that I haven't played Resistance: Fall of Man). If you have any interest at all in single player/co-op FPSes on a console, you're doing yourself a grave disservice if you don't play this game. By the same token, of course, if you have no interest whatsoever in that style of game (if you only play FPSes for multiplayer, for example, or if you don't like the FPS genre at all), then there's nothing here to interest you.
Reality has a conservative bias: it conserves mass, energy, momentum...
I love it when a review doesn't bother to mention the system specs. Will this run on a basic Core System, do you need a hard drive or a high resolution screen?
Funny now, but let's see what happens when Halo 3 comes out...
P.S. It's 60Hz only in PAL territories
Summation 2
Which just goes to show you that Microsoft is out of touch with its crazy hammer-wielding, scuba-diving customer base.
Using memory sticks is actually an advantage. My friend found this out when he sent in his original XBox for repairs. They sent back a unit with a different hard drive. So all his saved games were gone. Had the XBox used a memory stick, this wouldn't have been an issue. I'm not sure how much this affects the XBox 360, since I'm pretty sure the hard drive is user-removable, but I'm not sure if you're supposed to send in the hard drive when you want it repaired. The problem might actually be with the hard drive, so I imagine they would want you to return it.
Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
The multiplayer is seriously flawed. It gives constant "connection to host lost" errors, and you can't have 2 people on the same xbox on live without 2 live accounts (who the hell does that). The games are very short as well, and there aren't a lot of game modes! I really hope they release something on the marketplace that will give more multiplayer options, it must be doable and for once it would be worth it. Having said that, the game is amazing and the maps are incredible. Lets just tone down the damned chainsaw and make the shotgun a little more effective and we'd be rocking!
There aren't many dislikes to this game. The big one is that this game is too short. Also the enemies shotgun range seems to be longer than when I use the shotgun. There are scenerios that don't playout well or aren't as exciting as they could be.
First example is when Marcus and Dom need to retrieve a vehicle. Well I never thought that once we got the car that we would drive it. To my surprise you do drive it. The vehile looks tight and drives pretty well, but the game play just blows and feels out of place. It does break up the game play a bit, but when you play it the 2nd, 3rd, or 4th time, it becomes a hurdle to get back to gunning.
The 2nd example is when you go underground and have to find the carts to get to another section. Well the cart scenerio could have been exciting and fun, but it was boring and you rarely have to get up from your cart to do anything. This should have involved high speed chases and shooting Locust who chase you in other carts. Co-op could have been great on this scene, but like I said it was boring.
Other than that I rate this game great. I'm currently playing through on INSANE using DOM on Co-Op to unlock my achievements. I would recommend getting it or going over to a friends house who has it.
Can I bum a sig?
I've always respected Slashdot's uncanny ability to overanalyze, but about putting on a condom?? Oh, and too funny that it's on a gaming article.
my blog
I have no idea what Zonk's problem is. I own the game. I'm not a fanboy - I had always thought GoW was going to suck. I was _immensely_ surprised when the excellent reviews came in.
The friendly AI isn't that bad. It's not great, mind you, but calling it "some of the worst ever seen" is just _not true_. Your team mates get killed a little too often, but they do a reasonably good job of killing the enemy, too.
The humor isn't stale. There are many funny lines in the game. The story isn't as bad as Zonk makes it out to be - apparently he's easily-distracted and illiterate. I mean, it's not an RPG, but it keeps you going.
The reloading mechanism (calling it a mini-game sounds wrong) adds _tremendously_ to the title. It creates a tense, spur-of-the-moment decision on whether the risk of blowing the reload is worth the reward. And, trust me, you'll blow it sometimes. The fact that it's "not realistic" is totally irrelevant - I mean, is that any worse than the friggin' Locust Horde emerging from underground?
This game is fantastic. Best ever? Maybe not. But it'll stand pretty nicely in the top 20 console games of all time right now. If you own a 360 and like third-person shooters at all, it's a must-buy.
Plausible conjecture should not be misrepresented as proof positive.
and Twilight Princess is YAZ (yet another Zelda).
oops there goes my karma
You gotta give him props to admit that his favorite game is a "princess" game... ;)
I believe that is a required trait of a reviewer... mentioning what is good and picking on what is not.
There are 10 types of people in the world. Those who understand binary and those who do not.
FFXI is actually for 360, also.
I'd assume it requires the HD, actually.
I consider a USB keyboard to be a requirement on there, too, since it sucks communicating in that game without it.
...spike
Ewwwwww, coconut...
Except, of course, for this perfect exposition into the nature of reality and perfection! I copied and pasted your text right into my Master's Thesis, and I got an A++!
There's already another, Football Manager 2006 requires it as well, although it's a bit more obscure as the Xbox 360 version is only available as a PAL version.
On a randon tangent, I think the European Final Fantasy XI box only says it's 60Hz Only, not that the HDD is required, although it was the first game I noticed with a 60Hz only icon that matches the HDD required one.
10 PRINT "LOOK AROUND YOU ";
20 GOTO 10
Dont get me wrong, the game was awesome. But in the end it seemed like a $60 tech demo, rather than a game. The multiplayer Versus is just too buggy and limited to even bother with. If they ever add in Capture The Flag and up it to 40 or so players, then I might pick it up. But 4 vs 4 straight DM is just lame. The Co-Op should have also allowed up to 4 players as well. It was hard to play this game with all your friends wanting you to join in. Only two at a time stunk.
Basically, I played through the campaign twice over the weekend it came out and haven't touched it since. It should have been a rental.
They did the whole sketch-lloking graphics on purpose though - the atmosphere and story in the game seem pretty good, though I've read that GOW graphics are better looking overall than R:FOM.
I also like in R:FOM how you can target breathing tubes and the like on enemies, about time all those complicated looking protrusions aliens are fond of wearing on suits were malleable.
And of course 40 player online support with clans and such supported is not too shabby...
"There is more worth loving than we have strength to love." - Brian Jay Stanley
UT99 is still played more on the LAN at every college in the area than any other game
I assume by UT99 you mean the original Unreal Tournament? I can see why it's still played, that game was fun.
In UT, the characters you control are fast, agile, and reasonably tough. And man oh man you could jump. By contrast, the controls of UT2003/04 (and even Q3A to a lesser extent) may be more realistic, but seem slow and boggy.
Combine with wide, varying maps and creative weapon design, and you've got a hit. I used to run a UT server for some friends back in the day. It was always fun to play with the Relics mod, and we had a few custom mods (Last Team Standing gametype was so much fun).
Seriously everyone seems to love it, but Zonk has problems with it... ok. But he's faulting stuff that people love. I find it odd when this is one of the first games to beat Halo 2 in popularity and he doesn't like the multiplayer? Well apparently people do like it? Faulting the AI and all and then giving one paragraph to the fact that this has Co-op, and not just a tacked on one but one of the finest co-op sessions yet?
Personally I found the characters to be lacking, and the story to be abysmal but that's because me and my bud were laughing our asses off making fun of them because we where hanging out together online. We were saying stuff like "He said What? what a loser". The simple fact this is the perfect game not because of the sum of the parts but because of the sum to each player. I don't know many people who like any type of shooter who doesn't enjoy this one. It might not have brilliant AI for partners, but the enemies are so intellegent you're in trouble on hard core, and the co-op gameplay give an experience over live not found in many places. If you two are hard core gamers, insane will challenge you, if you're good gamers you'll enjoy casual and struggle through hard core. But the challenges the game presents will keep you riveted.
But then again Zonk is the editor so his opinions are what matters here I guess, lets keep fileting this game even if he's one of the few people who find faults with it.
I have a mallet and a snorkel, you inconsiderate clod.
What are we programming ourselves for with this kind of media?
If your focus determines your reality, then it pays to take care in where you point your eyes, heart and mind.
--Which is not to say that all lessons aren't valuable, but chainsaws on guns? Sheesh. Sounds like a nasty time to me. At least you wouldn't have to spend much time alive in such a world.
-FL