Steam Should Be a Seperate Company?
simoniker writes "As part of a larger in-depth interview over at Gamasutra, 3D Realms' Scott Miller has called for Valve's Steam digital distribution service to spin off as a separate company, suggesting: 'I would rather there emerge a leader in the market that isn't associated with a game company.' He further adds: 'I'm not a big fan of using Steam, because I'm not a fan of a strong competitor of ours having access to our download stats and revenue totals. I'd rather keep that private. Not only that, but we're lining their pockets as well.'"
the solution is simple: release Duke Nukem Forever with its own game download service!
What is this guy arguing for ? "Our competitors offer a service we don't. We could 'license it', but then they profit from it." Well, duh.
Then they can declare war on Vapour.
Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
What truth?
There is no dupe
Think about it.. As the gentleman said, the reason they don't use Steam is that it is run by a competitor. Lots of other companies probably feel the same way.
By spinning Steam, Valve opens up the revenue stream that is their competition. The new company can be a lot more profitable that way. If more companies jump on Steam, it could easily go from 'a leader in digital distribution' in marketing literature to 'Hunh? You don't have Steam? Noob, what the hell is wrong with you?' to the public.
.sig: Now legally binding!
The reason why Steam is popular is because it is tied in with a few KEY products (CS, and to a lesser extent HL2) that get people to regularly use the service, and be comfterable with it.
There ARE other companies out there that will sell you digital copies of games (Direct2Drive from IGN, Gamestop sells them, XBoxLive Arcade, and gametap is sorta in there). However they don't have a service that gives you a plat form for a way of accessign your content, a chat interface, and a server browser exept for XBLA (well, I dono, does gametap?).
I don't expect to see that many A Line games showing up as first runs on Steam because it is feedign the "competitor", however we are seeing alot of "indy" games like Darwinia showing up on Steam at (or shortly after) launch.
Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
Duke Nukem Forever must actually be getting close to release for real this time. He's already starting making excuses for its impending failure!
Agreed to a point, but how much bandwidth can they really dedicate to each new release.
2. Not spam you with adverts for games
You can turn this off in options.
3. Consume less disk space
STEAM itself isn't that big, the games are.
4. Allow you to trade games / sell your account
Why? Most games have a license that precludes this, STEAM just has an enforcement mechanism built in.
5. not be a prequisite to playing a game
Kind of the whole point of STEAM.
6. not hog memory
Come on now, how much memory does STEAM really eat?
7. be less ugly -eg blend in to native widgets
Agreed.
8. be ported to *nix
Why? Porting is expensive, requires support and *nix doesn't have the marketshare to make it worth while. I'd love some Half Life2 under OS X, but I understand why they don't bother.
9. not use internet explorer
Who cares?
10. not download so much shit
Doesn't download anything you don't request.
Have you actually used STEAM or are you just repeating stuff you have read elsewhere?
Zonk, it would reduce embarrassment if you spellchecked your work, especially the headlines.