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One in Nine MMOG Players Addicted?

Gamespot is running a piece looking at a UK study which may indicate serious addiction problems among a large number of Massively Multiplayer gamers. The study, conducted at Nottingham Trent, showed that almost 12% of a 7,000 person study group showed symptoms of serious addiction, as laid down by the World Health Organization. From the article: "The survey was filled in by a self-selected sample comprising mainly of males with an average age of 21, and was concerned principally with the potential for addiction to online gaming. [Director of the International Gaming Research Unit Mark] Griffiths said, 'I'm sure if we'd done this survey looking at non-online players, looking at gamers that play on stand-alone systems, my guess is that the prevalence of addiction-like symptoms would have been much less prevalent.' According to Griffiths, the problem with online games is there will never be a point where the player has battled the final boss, tied up the story, and can turn the computer off with a feeling of satisfaction."

15 of 111 comments (clear)

  1. I'm not addicted... by teflaime · · Score: 4, Funny

    Just because I quit my job to play WoW, that doesn't mean a thing...Besides, I'm moving to China.

  2. Follow on study... by Keebler71 · · Score: 4, Funny

    also... 8 in 9 MMO players are liars.

    --
    "It takes considerable knowledge just to realize the extent of your own ignorance." - Thomas Sowell
  3. I was by Cauchy · · Score: 3, Interesting

    I had to quit playing WoW because that's all I did with my free time. I was in a serious raiding guild, and filling out my tier 2 set and getting ready for Naxx was all I seemed to care about. One morning, I woke up from a dream about killing Onyxia, and I decided that was too much. I got out of bed, deleted the WoW from my hard drive, and canceled my account. My wife was pleased as punch. But now, everything in my life seems so much duller now. I have taken to playing ATITD since it is too boring to become an obsession. Perhaps I should take up heroin? *shrugs* But, I do have to say that unlike many addictions, WoW was fun until the end. But, I no longer think WoW == RL.

    1. Re:I was by SatanicPuppy · · Score: 3, Insightful

      Sure, you played the hell out of it. I myself played the hell out of WoW, and may again at some point in the future, but my life got in the way.

      If you stop, cold turkey, you're not addicted. I love games, I love MMO's...I've played a dozen. I stay up all hours, I play hardcore.

      I went through a period between contracting jobs after WoW came out where I played 60+ hours a week, and that lasted all the way up to the day I started the next job, then dropped to maybe 8 hours a week. I kinda wished I could play more, but I had other things I had to do.

      So what would this study say about me? That I was super addicted one day, and not the next? Addiction doesn't WORK that way. It's just stupid. These studies vary so wildly in their results, I can't help but think that they're completely full of it.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    2. Re:I was by SatanicPuppy · · Score: 4, Insightful

      I don't consider "wanting" to do something other than work to be a sign of addiction...Now if I blew off work in order to play/drink/smoke, then hell yes, addiction.

      Addictions aren't manageable, by definition. They take over all aspects of your life. Just because you blow off a social function so you can play a game, that means nothing. It's when you blow off something that actually matters, whose blowing off has stark consequences, that you need to think about addiction.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  4. Not necessarily a problem but... by BMonger · · Score: 5, Insightful

    I know for some people it's not the fact that there is "no end" but rather they enjoy the online friendships they create and log in just to talk to their online friends. I know I've logged in just to ask a friend how their surgery went, if they had their baby yet, how their day at work was, etc and not even step foot out of the main city area.

    Some people just use MMO's as a glorified chat client too with leveling as a side part of it.

  5. Re:Have you played Oblivion? by Endo13 · · Score: 3, Insightful

    Yes I've played Oblivion. Maybe it could become addictive if it were an online game with no clear end. But I seriously doubt Oblivion will ever incite players to spend thousands of hours (and up to 100+ hours a week for weeks on end) playing at the expense of family, work, sleep, and other essential things. That's the kind of behavior brought on by MMOs such as EQ and WoW that causes people to call them addictive. I myself just quit WoW after spending about 2000 hours in the game over the last 15 months - and that's not much compared to what a lot of people have racked up in the same time span.

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  6. Another Stat by mattwarden · · Score: 4, Funny

    4 in 7 journalists addicted to putting meaningless statistics in headlines?

  7. 99% of world is addicted to enjoyment by Morgaine · · Score: 3, Insightful

    These "gaming addiction" studies are getting annoying.

    Addictions that involve the taking of a substance are one thing. Quite a different thing are pseudo-addictions that are merely "addictions to enjoyment" without any artificial chemical agent.

    We are ALL "addicted" (in a sense) to enjoyment or pleasure or happiness or whatever turns us on --- we are always trying to maximize these things, at the expense of those that we do not enjoy. "Addiction" to our pleasures is the normal human condition.

    The alleged "gaming addict" is just a gaming enthusiast who takes his or her gaming enjoyment to an extreme, but that doesn't make it a medical condition unless you are eager to find medical conditions in everything.

    --
    "The question of whether machines can think is no more interesting than [] whether submarines can swim" - Dijkstra
  8. What is an addict? by Jaeph · · Score: 3, Interesting

    This all goes back to using vague terms to label people as "bad".

    I can't see the article, so I'll ask: do they have specifics? Are we simply judging by the amount of time? If so, who are we to judge how people spend their time?

    Or are they basing it on real things, like losing jobs, flunking schools, etc? If 1 in 9 wow players have either lost a job or flunked out of school in the past year, that's a pretty ugly stat.

    -Jeff

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    Please learn the difference between a dissenting opinion and a troll before you moderate.
  9. Sensationalist! by tbannist · · Score: 3, Informative

    While I can't read the article probably because it was slashdotted, the quote above looks like typical media exageration. If you want a study on "addiction" to MMO's to be taken seriously, you might want to classify it on several different levels:

    1) Destructiveness of the addiction
    2) Severity of Withdrawal
    3) Prevalence of addiction in general

    Saying 11% of player are addicted to MMOs means nothing without quantifying what you consider "addiction". It's also meaningless without considering the side effects of addiction. 100% of people are "addicted" to oxygen, but that's not a very useful claim since there's no quantifyable affect of that "addiction". The severity of the withdrawal is important to consider, because a destructive addiction that is very hard to drop is more dangerous than one that is easily quit, like MMOs. Lastly, before you go all hog wild about how 11% of MMO players are addicted, I'd like to some useful background material like how many bingo players are addicted to bingo, how many musicians are addicted to music, how many quilters are addicted to quilting, and how many hockey players are addicted to hockey. After all are they amateur atheletes or are they just addicts waiting for their next exercise fix?

    Many people have a tendency to invest a lot of time in individual pursuits for a while, whether it be atheletics, school, work, sex, or TV. The question with these studies is always going to be are the people addicted, or just enjoying themselves and socializing with friends online?

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    Fanatically anti-fanatical
  10. WoW vet here... by Pojut · · Score: 3, Interesting

    I was in the closed beta and open beta. I remember having LAN parties that summer with some other friends who were in the closed and open as well...plainsrunning, the kodo stomp bug, the whole bit... FANTASTICALLY wonderful time. Then release day. Each of us got a copy. For that entire weekend, it was all we did.

    Time goes by.

    I've created a multitude of chars, I have made hundreds of in-game friends, I have made hundreds of in-game enemies...I have hosted and been hosted at many many RP events...I have laughed with excitment at finally getting that drop, and cried when a good friend in my main's guild died. I have quit for 2 weeks, only to return to it. I have quit for two months, only to return to it. I have been at the point of playing only 8 hours a week. I have been at the point of playing 8 hours a day (with a full time job and a family mind you)

    I have experienced every angle and part of WoW. About 6 months ago, I slowly weened myself away from it. I had realized I had missed out on a large volume of games as a result of WoW. I am as we speak going through all the amazing xbox ps2 and gamecube games that I missed...even a dreamcast game or two that I never got around to finishing.

    I do not regret a single minute spent playing WoW. Some of my most fond and cherished gaming memories (and even a couple in-general life memories) came as a result of my WoW addiction...an addiction which I shall never be over nor one that I ever wish to be free from. There is not a single day that I do not think about playing it again.

    Some day, I will double-click on that icon again. Some day, I will thrust myself back into that amazing and fantastic world. Some day, the extensions of my concious and soul shall live again.

    Until that day arrives, keep a space around the campfire for me. I have a hilarious story involving a kodo, a troll, and a dwarf's kid sister.

  11. Re:So...? by avronius · · Score: 3, Funny

    If you're 1 of 9, where's 7?

  12. Re:Have you played Oblivion? by Borg453b · · Score: 3, Insightful

    I was wowed by its beautiful graphics, and visually-sensory based immersive world.. but I quickly found that i cared nothing for the characters around me and my own character, unlike the baldurs gate series which i am revisiting. Just read the dialogues in the first game - we hardly ever get that level of writing in games. Mostly, crpgs are dumbed down for the broad market and the mtv attention-span.

    My addition also lies in interesting narration. A discourse i feel part of - with characters i can relate to. When its all about the "dings", you dont really care about stuff except modifiers and stats (which granted is a big part of the sense of "false" accomplishment).

    Game devs.. please satisfy my basic-human need for good story-telling; but storytelling that i can interact with; where my choices affect the outcome so your story becomes my story. This is what i miss in most games

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    - Mad, ingenous - they've both left you puzzled -
  13. Not an addiction, more like a cult by Somatic · · Score: 3, Insightful
    Seriously. If you want to look at the "symptoms", being an MMOG addict is more like joining a cult: you've got all these new friends, you've got to learn all these new things... instead of knowing verse 3.14, you need to know the cleric's level 44 spells. OMFG, you don't have Celestial Healing?

    But in our cult, you get to kill dragons, not wait for a judgement day that just never seems to come (next year maybe!). Yes, you lose touch with family like a real cult-- guildies will even scorn you for leaving for family time ("WTF, you're logging? Come on, we've been planning this raid all week. We need your DPS, dude.").

    In our cult, we don't go door to door spouting crazy nonsense that would get our asses kicked if people didn't feel so bad for us. We stay indoors, like good crazy people should.

    And like a real cult, the other members may feel real sadness and loss when you have to "disconnect". "What do you mean FlowerGirl quit cause of RL issues? But she... but she... she was our recruitment officer, and she laughed at my jokes :("

    --
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