- Your excuse: Smoking causes lung cancer.. -but- you can get lung cancer without smoking.. therefore I might as well smoke. (Staying on topic: It's illogical).
- Your complaint about the post - Translation: Please don't make me feel worse about it, than I already am.
I have my own patterns I try to break..
.. but to me smoking is packaged slow-death; coated in a level addiction that makes you tell yourself: I don't want to give this up.
What's worse, the slow death or the fact that it makes you lie to yourself?
Hitler and similar autocrats are only a real threat in the movies..
.. so I guess that's where you need your "constitutional freedom measure" - or something:D
Also: Distant future autocrats (overlords) or cyber-redcoats will employ drones. Guess US citizens will have to upgrade to rpgs and stinger missiles;)
On a more serious note: Perhaps your L-curve economy and NSA is indicative that whoever is in power need no army to sway the populous.
Also - dont bother - I'll do it for you: "Anti-gun?.. and did he say L-curve economy? I guess he must be a nannystate-Commie."
"We don't need a fucking Nanny State. ObamaCare was not marketed as a first step, it was marketed as the "fix it all solution". As a first step(towards what??) , it would never have passed. If you want Universal Care, move to France or wherever, you are free to leave. I don't want it here, I've seen what it really means and it is just as ugly(possibly worse), but with a bit a "feel goodism" added in."
Personally I tire of hearing the "nanny state" rhetoric and the oh-so-democratic 'my-way-or-the-high-way' rant.
I doubt neither an ultra-libertarian or a completely centralized system will lead society anywhere you'd like to live - but when the outset is overly polarized, you can only ever see the extremes. Balance people.
One EA employee to another:
"Our refund approach is win-win. We come out as good guys AND a considerable amount of consumers will pick an older titel; say [rehash]2012 or better yet [rehash]2010.
You and I both know the server support scope for those titles. Get 'em hooked on additional product series with expiring server support; and they'll have invest, to keep playing.
Money in the bank, my friend.. money - in - the - bank."
Good points.
Why the hell is this deemed flamebait?
Has civil-arms-race-Inc-parading-as-a-civil-right gotten to slashdot as well? For shame.
Before you label me "socialist-gun-angsty-hippie" (or whatever scape-goat term you like to fling around, dancing to Civil-arms-race rhetorical tune):
Yes. I've used a firearm. It's designed to kill. That's what I was trained to do. I was a soldier. These things don't belong at home - and statistics show you're not safer for owning one. If you're scared into thinking that; i feel sorry for you and the people around you - it only makes the firearm even more dangerous.
This.
Despite being a "weapons system geek" (mostly ww2 though) and former conscript/draftee (being trained with a related assault rifle. Diemarco C7), I sure as hell wouldn't want the kind of liberal gun laws you have in the US.
But lobbying and culture make this a political taboo.
I have great respect for Ron Gilbert, but you've got a valid point.
As a hobby developer, i'd like a phone i can develop content for, so I'm certainly leaning towards Android. Apple's getting too close to '1984' for my liking. On a side note: for once, it looks like m$ is doing something aesthetically right. Win 7 mobile doesn't _look_ halfbad.
I'm a bit of a war.tech.geek. My favourite subjectmatter is ww2 weapons; and so I get a thrill out of detailed games that portray such creations.
I love to see and interact with a detailed pletora of weapons that i recognize. I do, however, get more picky when the weapon systems get "up close and personal". When the game portrays the notion that you control an existing weapon directly, I do expect some of it's characteristics to be reflected in the game.
Immersion & "draft damage":
Having been a conscript for 8 months, I've had my perception of small arms altered. I know now that regular infantry man usually engages the enemy with single fire, and that
the precision and stopping power afforded by a modern assault rifle is something thats too often is only portrayed by sniper rifles in games. I tire of the inability to
take proper aim, and alter the firing mode in many games. Crouching and going prone is also something that's often being shunned by the industry.
We're are, as the article puts it, often left with a hollywood version of weapons. I'm not suggesting that each virtual m16 should come with
a virtual cleaning kit, but I would like to see more "portrayed" realism in the handling: that the (deadly) tool can be operated with some of the freedom and functionality that it provides in real life.
I realize that this approach is not for all types of games.
I realize that games are abstractions and aspects of realism can be costly and complex to implement in carefully balanced game mechanics; especially if they're intended to provide
a competitive space for players.
For gun nuts: I was trained with a Diemaco C7 with an elcan optical sight
P.s: We we're missing a proper ww2 tank movie:/. Most ww2 hollywood tank portrayals pre-"saving private ryan" are horrendous.
Arguably fitting; seeing as "Tower defense" began as a Starcraft mod.
Some would say "Rampart" (1990) started the thing; with it's two phases and turret placement; but i think that the game mechanics differ; primarily through required turret control and the wall segments system (though may TD's also require you to construt walls, to funnel enemies now).
Oh - and Gemcraft seems awesome.. I'm an utter newb. at it:D
Yes - he created "Jobs". 4 of them to be specific. *nods* I suppose you could say that it's a lot, in some parts of the States. What does this have to do with the fundamental aspects of economy?
;)
(or would that be Jobs'?)
I'm about to conduct a modest study of NPCs in games; and came across this article.
Having read several texts on narratives in games and played a fair share of games - many of which were well written crpgs; it seems to me that games that rely heavily on authoring player-character behavior (through non-interactive scenes - such as FMVs) - create a sort of pseudo-NPC of your player character - leaving you, as a player, passive and unimmersed in large parts of the game. This does not necessarily have to be a bad thing; but striving towards immersion and the illusion of choice and making a difference, I believe the plot is to be wrought through the NPCs - thus, I've turned to the makings of NPCs.
It's a fairly broad area; and only part of it relates to AI and programmed autonomy.
I may be looking into some of the following areas: AI/Autonomy, forms of interaction (dialogue, cooperation & other forms), Plot: Function & Relation dynamics, content (scripts, models/animation, static vs. dynamic, voice acting), extra-game presence ( npc's roles in advertising, IPs, translation between media, reception) and player reception.
I would appreciate:
- Any ideas for other NPC relevant areas
- References to articles or material regarding NPC's or AI in games
- Accounts of any particular memorable experience you may have had with NPC's in games: ( What game, What made it unique? )
Thank you:)
(P.s. Yes - my current scope is very broad, and I look to limit it - but I'm still in an early exploratory phase.)
I've watched fair share of scifi, being 31 and while I've known of doctor Who before i was a teenager, I never got around to watch it. I recently picked up the relaunch with the 9th doctor, and having my watched my way in to "new" season 4, I have to say that I'm fairly hooked. To me, the series is a sort of mix between douglas adams and startrek. It's quirky and playful; but the universe has depth and play's with interesting themes; and I find the general writing very good.
You have to accept the humerous take on aliens and the countless "impending" dooms - that's part and parcel of the show; and there's a lot of humerous meta-references involved.
You wouldnt believe how many characters croak; and while it's done tough-in-cheek, it also manages to be full of suspense. I dont recall seeing this kind of "body count" in any other series.
Watch the episode "Blink" - though somewhat different from your "average" episode - I found it more exciting than most sci-fi movies that I have seen recently.
I'd mod this as insightful, but I'm all out of points.
Sorry - couldnt help myself.
>Really the present Russian antics are scary enough without revisionist historical fear mongering.
Tasteless pun aside; I agree.
It's your life - but the denial is strong:
.. but to me smoking is packaged slow-death; coated in a level addiction that makes you tell yourself: I don't want to give this up.
- Your excuse: Smoking causes lung cancer.. -but- you can get lung cancer without smoking.. therefore I might as well smoke. (Staying on topic: It's illogical).
- Your complaint about the post - Translation: Please don't make me feel worse about it, than I already am.
I have my own patterns I try to break..
What's worse, the slow death or the fact that it makes you lie to yourself?
Drokk!
Hitler and similar autocrats are only a real threat in the movies..
.. so I guess that's where you need your "constitutional freedom measure" - or something :D
;)
Also: Distant future autocrats (overlords) or cyber-redcoats will employ drones. Guess US citizens will have to upgrade to rpgs and stinger missiles
On a more serious note: Perhaps your L-curve economy and NSA is indicative that whoever is in power need no army to sway the populous.
Also - dont bother - I'll do it for you: "Anti-gun?.. and did he say L-curve economy? I guess he must be a nannystate-Commie."
+1 for spotting him :)
scHEEEISs!
Translation: "-Our- business cannot handle -your- business without "special treatment"" ;)
Protectionism. Lets see how that works out for you in the long run.
Computer says 'No'.
Insightful. I wish I could mod you up.
I'll just quote you instead:
'In the religious approach, belief beyond evidence is seen as a virtue, and doubt is a failing.'
Agreed.
"We don't need a fucking Nanny State. ObamaCare was not marketed as a first step, it was marketed as the "fix it all solution". As a first step(towards what??) , it would never have passed. If you want Universal Care, move to France or wherever, you are free to leave. I don't want it here, I've seen what it really means and it is just as ugly(possibly worse), but with a bit a "feel goodism" added in."
Personally I tire of hearing the "nanny state" rhetoric and the oh-so-democratic 'my-way-or-the-high-way' rant. I doubt neither an ultra-libertarian or a completely centralized system will lead society anywhere you'd like to live - but when the outset is overly polarized, you can only ever see the extremes. Balance people.
One EA employee to another: "Our refund approach is win-win. We come out as good guys AND a considerable amount of consumers will pick an older titel; say [rehash]2012 or better yet [rehash]2010.
You and I both know the server support scope for those titles. Get 'em hooked on additional product series with expiring server support; and they'll have invest, to keep playing.
Money in the bank, my friend.. money - in - the - bank."
Good points. Why the hell is this deemed flamebait?
Has civil-arms-race-Inc-parading-as-a-civil-right gotten to slashdot as well? For shame.
Before you label me "socialist-gun-angsty-hippie" (or whatever scape-goat term you like to fling around, dancing to Civil-arms-race rhetorical tune): Yes. I've used a firearm. It's designed to kill. That's what I was trained to do. I was a soldier. These things don't belong at home - and statistics show you're not safer for owning one. If you're scared into thinking that; i feel sorry for you and the people around you - it only makes the firearm even more dangerous.
Good point.
This. Despite being a "weapons system geek" (mostly ww2 though) and former conscript/draftee (being trained with a related assault rifle. Diemarco C7), I sure as hell wouldn't want the kind of liberal gun laws you have in the US. But lobbying and culture make this a political taboo.
I have great respect for Ron Gilbert, but you've got a valid point.
As a hobby developer, i'd like a phone i can develop content for, so I'm certainly leaning towards Android. Apple's getting too close to '1984' for my liking. On a side note: for once, it looks like m$ is doing something aesthetically right. Win 7 mobile doesn't _look_ halfbad.
I'm a bit of a war.tech.geek. My favourite subjectmatter is ww2 weapons; and so I get a thrill out of detailed games that portray such creations. I love to see and interact with a detailed pletora of weapons that i recognize. I do, however, get more picky when the weapon systems get "up close and personal". When the game portrays the notion that you control an existing weapon directly, I do expect some of it's characteristics to be reflected in the game.
:/. Most ww2 hollywood tank portrayals pre-"saving private ryan" are horrendous.
Immersion & "draft damage": Having been a conscript for 8 months, I've had my perception of small arms altered. I know now that regular infantry man usually engages the enemy with single fire, and that the precision and stopping power afforded by a modern assault rifle is something thats too often is only portrayed by sniper rifles in games. I tire of the inability to take proper aim, and alter the firing mode in many games. Crouching and going prone is also something that's often being shunned by the industry.
We're are, as the article puts it, often left with a hollywood version of weapons. I'm not suggesting that each virtual m16 should come with a virtual cleaning kit, but I would like to see more "portrayed" realism in the handling: that the (deadly) tool can be operated with some of the freedom and functionality that it provides in real life. I realize that this approach is not for all types of games.
I realize that games are abstractions and aspects of realism can be costly and complex to implement in carefully balanced game mechanics; especially if they're intended to provide a competitive space for players.
For gun nuts: I was trained with a Diemaco C7 with an elcan optical sight
P.s: We we're missing a proper ww2 tank movie
I found this blog post very insightful: (Why Steve Jobs will never put adobe flash on iPhone OS devices) http://franciscokattan.com/2010/03/07/why-steve-jobs-will-never-put-adobe-flash-on-iphone-os-devices/
Let's get a similar legislation in the EU
.. and this is coming from a guy that works with advertising )
(
Arguably fitting; seeing as "Tower defense" began as a Starcraft mod.
:D
Some would say "Rampart" (1990) started the thing; with it's two phases and turret placement; but i think that the game mechanics differ; primarily through required turret control and the wall segments system (though may TD's also require you to construt walls, to funnel enemies now).
Oh - and Gemcraft seems awesome.. I'm an utter newb. at it
The guvenat0r has the answer:
http://twitvid.io/abv1
Favourite part: "This is so wrong it has to be right."
Original - or did he cite someone?
He's created jobs, lots of them
Yes - he created "Jobs". 4 of them to be specific. *nods* I suppose you could say that it's a lot, in some parts of the States. What does this have to do with the fundamental aspects of economy?
;)
(or would that be Jobs'?)
I'm about to conduct a modest study of NPCs in games; and came across this article.
:)
Having read several texts on narratives in games and played a fair share of games - many of which were well written crpgs; it seems to me that games that rely heavily on authoring player-character behavior (through non-interactive scenes - such as FMVs) - create a sort of pseudo-NPC of your player character - leaving you, as a player, passive and unimmersed in large parts of the game. This does not necessarily have to be a bad thing; but striving towards immersion and the illusion of choice and making a difference, I believe the plot is to be wrought through the NPCs - thus, I've turned to the makings of NPCs.
It's a fairly broad area; and only part of it relates to AI and programmed autonomy.
I may be looking into some of the following areas: AI/Autonomy, forms of interaction (dialogue, cooperation & other forms), Plot: Function & Relation dynamics, content (scripts, models/animation, static vs. dynamic, voice acting), extra-game presence ( npc's roles in advertising, IPs, translation between media, reception) and player reception.
I would appreciate:
- Any ideas for other NPC relevant areas
- References to articles or material regarding NPC's or AI in games
- Accounts of any particular memorable experience you may have had with NPC's in games: ( What game, What made it unique? )
Thank you
(P.s. Yes - my current scope is very broad, and I look to limit it - but I'm still in an early exploratory phase.)
I've watched fair share of scifi, being 31 and while I've known of doctor Who before i was a teenager, I never got around to watch it. I recently picked up the relaunch with the 9th doctor, and having my watched my way in to "new" season 4, I have to say that I'm fairly hooked. To me, the series is a sort of mix between douglas adams and startrek. It's quirky and playful; but the universe has depth and play's with interesting themes; and I find the general writing very good.
You have to accept the humerous take on aliens and the countless "impending" dooms - that's part and parcel of the show; and there's a lot of humerous meta-references involved.
You wouldnt believe how many characters croak; and while it's done tough-in-cheek, it also manages to be full of suspense. I dont recall seeing this kind of "body count" in any other series.
Watch the episode "Blink" - though somewhat different from your "average" episode - I found it more exciting than most sci-fi movies that I have seen recently.