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The Importance of Game Length

Gamasutra's regular 'Question of the Week' feature touches, this week, on the ideal length of games, and the importance of game length. While the overwhelming opinion was 'quality is better than quantity', there were a range of opinions along that scale. From the article: "I would say as a gamer on the more casual side (30+ years) the game length is fine around 20-25 hours. If you are having fun while playing. I never have time to finish anything longer. It makes me more satisfied to have played through the game in 20-25 game hours than never even reach half way. - Joachim Carlsson, Massive Entertainment"

18 of 168 comments (clear)

  1. Genre by GenKreton · · Score: 3, Insightful

    It really depends on the genre. If I sit down to play an RPG it better be a lot longer than 25 hours... With that said, 25 hours out of an FPS is acceptable. The 12 hours it took to beat half-life 2 the first time was lacking though.

    1. Re:Genre by Mark+Programmer · · Score: 5, Insightful

      The funny thing is that this is exactly why I don't play RPGs on a regular basis.

      For me, most game mechanics get stale after twenty hours of play. RPGs in particular tend to have relatively simple game mechanics that rarely get changed-up---they pad the game out with level-grinding and plot. Once I've mastered the game mechanics, I want to move faster; I've found very few RPGs that allow me to do so, since the artificial wall of gaining levels still exists.

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    2. Re:Genre by Phisbut · · Score: 2, Insightful
      RPGs in particular tend to have relatively simple game mechanics that rarely get changed-up---they pad the game out with level-grinding and plot.

      Good RPG's require no grinding at all. If you follow the plot, and go to places the plot requires you to go, and do quests the plot requires you to do, you should have just enough random encounters to level up enough so that when you encounter a boss, you may have a challenging-but-not-impossible battle.

      Boring grinding serve only 2 purposes: 1) Doing that optional side-quest that lets you earn the über-badass-weapon that you don't need for the main plot, but that you want because you always want the best of everything. 2) Getting to a level so high that even boss battles are not challenging.

      While some side quests might be cool and actually improve on the storyline, some are just filler that developers put in there to have more gameplay hours. And grinding just to make a boss battle easier is exactly the opposite of mastering the game mechanics since your strategy only relies on brute force.

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  2. Seeing as how this is very variable by rolfwind · · Score: 3, Insightful

    It may be more of a question of game depth rather than pure length.

  3. Ideas by BenjyD · · Score: 3, Insightful

    I agree with the second answer - within reason, cost is not an issue. I'd rather pay $40 for 10 really good hours of gaming than 40 quite good hours, I can always buy another game. Very few single player games have enough variation and interesting content to justify more than about 15 hours of gameplay.

    1. Re:Ideas by Banzai042 · · Score: 2, Insightful

      The problem with this is that not everybody can just go out and buy a new game if the ones they have get boring. I think that in the last 6 months I've only purchased two new games (and I don't pirate games), because I don't have enough money to just buy a new game (college student). For a game to be worth it to me it has to have good replay value and/or a reasonable amount of gameplay that is actually interesting. Sure, it's easy to make a 30 hour game, but it's worthless unless the gameplay is actually interesting for the entire time.

  4. Length doesn't matter. . . by Slicebo · · Score: 1, Insightful

    . . . my wife tells me this all the time.

    1. Re:Length doesn't matter. . . by Anonymous Coward · · Score: 1, Insightful

      funny, you're wife tells me size does matter

  5. growing older by gEvil+(beta) · · Score: 4, Insightful

    As a gamer who's growing older (heading into my mid-thirties), I realize my response will likely anger many younger gamers who have 10 hours a day to play games. The maximum length I want a game to be these days is 25-30 hours. If it's a mindless platformer, I only want 10-15 hours out of it before I get bored. I have played some RPGs that go longer than 30 hours, but by that point I just want it to wrap itself up. For me, it's hard to make the time to play anything longer.

    --
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    1. Re:growing older by chrismcdirty · · Score: 2, Insightful

      I agree with his point. I don't want a game to be too long, even if it is fun to play. Cheats and gamesharks just make a game boring, at which point, I might as well stop playing the game.

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    2. Re:growing older by amuro98 · · Score: 2, Insightful

      Seriously, if you're just going to cheat your way through the game, you might as well just watch a movie because that's essentially what you've turned the "game" into at that point...

      And as a gamer in his mid-30s as well, who struggles to find the time to play, I have to agree with the parent post. There's just too much to play, and not enough time. I'll play the game until either it ends, or I'm finished with it and it's often the latter.

  6. Length or time played? by kinglink · · Score: 3, Insightful

    If you had a great game that last 10 hours but had 10 completely different ways to play it, would that be worse than a 30 hour game you'd never play again?

    Should Gears of war be downplayed even though it has 3 difficulties and the ability for co-op play?

    How can we rate Multiplayer? Exactly how do you define game length? Do you need all achievements?

    Overall the "length" of a game differs to much to be considered.

    In addition this discusses quality versus quanity? Guess what, that only is good if there is quanity. A 5 minute game can be the best game ever but it's not going to get 50 bucks, however a rpg that is good that last 50 hours will easily get 50 dollars.

    You have people on that site saying length isn't important and would rather buy a 50 dollar game that takes 10 hours than a 50 dollar game that takes 50? All I can ask is, is he stupid? I have felt that games are too long also for a time, Tales of the Abyss took me entirely too much time, but I spend almost the same amount of time on the new zelda already and I want another exactly like that. It was a fantastic game.

    The bottom line is it's always better for a game to be too long but enjoyable, than too short and be the same thing over and over. But even more so, they are asking people in the industry, as one of those people I can tell you, we don't have the time that the people outside of the industry have to play games. You can invest the hours into games but you also spend your entire day doing the same thing.

  7. Doesnt it depend on content? by rickmccl · · Score: 2, Insightful

    How long is Nethack? I've been playing almost 20 years and I've never ascended. It's never the same game twice. When your game is the same twice, then you have to worry about how long to make the content, just like some lame-ass movie executive. Make your game more real and it will be as long as the gamer's interest.

  8. Re:They forgot... by wuie · · Score: 5, Insightful

    As funny as the parent comment sounds, I agree with it.

    When I play through a game, I like to know that it's more than just A-B-C plot progression. I love sideplots. I love side missions. I love small quirky things that happen in the game that can either distract me from the main plot, or join up with it eventually and make it a broader gaming experience.

  9. 2 types of gamers, 2 different lengths by Ksempac · · Score: 2, Insightful

    I think the main problem in this question is that there is not one but TWO answers depending on who you re speaking to.

    - On one hand there is the teenager. He has a lot of spare time but not much money. When he buys a game he wont buy another one for months because he just doesn t have the money for that. So he wants a game which will still be interesting in 2 months. A game like "Beyond Good and Evil" is not good for him...With his spare time, he will finish it in 2 days. And then, the game has no mechanism that allows the teenager to still have fun with the game after he finished it. So the game he bought with all the money he got in 6 months is worthless after 2 days of playing. What the teenager is looking for is GTA : A game that is really long to finish, and is still fun to play once you finished it
    - On the other hand, there is the adult. He has a lot of money, but he doesn t have much time. He will really enjoy beyond good and evil, because it will took him 2 or 3 weeks to finish it. He will be really glad once he finished it, because it took him quite a long time. And after that, he will be able to buy another game with his "endless" stream of money : He will aim for another short game, because a long game would take 1 year of his spare time to finish, which will make him bored.

    I m a student and hopefully, i m gonna graduate this year. So i m between theses 2 categories and i really think that it is two different way of seeing video games.

  10. It's not game length that's the issue by jimstapleton · · Score: 2, Insightful

    it's session length.

    Some comparisons:
    I played Asheron's Call and Final Fantasy XI, both are "infinetly long" as they are MMOs, but I found I like AC better overall. Why? I, a semi casual gamer, could pop in and play AC for 15 mins, log out again, and actually do stuff for that duration. For FFXII, I had to make sure I had a block of at least two hours before considering it.

    At another angle, the earlier Final Fantasy games vs. the current games - I could save a lot more frequently in them than the current games (I'll add Xenosaga in here too), because I didn't need to use special save points all the time - so I again could pop in for a much shorter time.

    There are many more cases of this with me - "what is the minimum time investment per session while still being fun", and not "what is the overall time of the game".

    Anyone else agree to this?

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  11. huh? by j00r0m4nc3r · · Score: 2, Insightful

    I never have time to finish anything longer

    What the fuck does that mean? If you have the TIME to FINISH a 25 hour game, you certainly have the time to finish something longer if you would just go and start ANOTHER 25 hour game... Did you mean to say "I get bored after 25 hours"? If I had the time to play a fun game for 25 hours I wouldn't be like, "HOLY SHIT I'VE SPENT 25 HOURS PLAYING THIS GAME! I've got tons of other 25-hour not-fun-games to fucken play... GAWD!!!!" If it's fun, play it. Or is he trying to correlate his experience as a GAME DEVELOPER to normal people who don't have dozens of games sitting around waiting to be played...? Whatever.

  12. MOD PARENT UP by DreadPiratePizz · · Score: 4, Insightful

    What was said is absolutely true: game depth is really the driving question. Much of the length of games today is derrived through repitition. Levels are drawn out longer than they need to be, in order to afford the player extra play time. However the extra time isn't really that valuable, since it consists of the player either doing repetitive or boring tasks, or places the player in the same situation repeatedly. A game with 10 hours play time, where every encounter and situation is utterly unique, seems much more fun than a 20 hour game with areas and levels mostly the same.

    Games like Stubbs the Zombie I think fit this mold as well. The game itself is quite short, yet every minute is utterly enjoyable. It's not perfect, but the experience is far from repetitive.

    Look at puzzle games. Mean Bean Machine, which is based on Puyo Puyo, takes all of about 30 minutes to 'beat'. Yet the game itself is so good, and adicting, and especially with the two player mode, just plain fun to play. Wario Ware can similarly be beaten quickly, however it's still fun to play the minigames just for minigame's sake.

    RPGs are definately the biggest offenders in my opinion. A Link to the Past or Alundra is an example of what to do right. Final Fantasy is not. Much of the 'gameplay' in final fantasy involves looking at cutscenes, wandering around, or battling random monsters over and over. This is not to say that the game isn't fun, it's simply that it could easily have been half the length and not suffered at all.

    I'm more concerned with playtime beyond the first playthrough. A game could have 20 hours of playtime, but be totally and utterly unreplayable. Yet that 10 hour game is so compelling, I go back for a second, third or even fourth try. If people come back to play it again, THAT's when you know you have a winner. Ideally, the game would be short and very replayable.