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The 'EA Image' Tarnished

Gamespot reports that Pacific Crest Securities analyst Evan Wilson has gone on record saying that EA is wrecking its good name, with questionable business decisions and dropping game quality. From the article: "'Reviews of all of EA's annualized titles, its primary source of profit, have declined over the past two years,' Wilson noted. 'Although market share has not declined dramatically to date, in years such as 2007, which promises to have tremendous competition, it seems likely if quality does not improve. EA's aggregate review has also declined significantly in the past two years.'" 1up has the word that, in support of this, EA is still very proud of their 'paying for cheat codes' policy with Need for Speed.

134 comments

  1. Good name? by ToxikFetus · · Score: 5, Funny

    The parent post has a minor error. Let me see if I can fix it.

    EA is wrecking its "good name"

    Much better.

  2. Errr... by Swervy_a · · Score: 1, Redundant

    What good name?

    1. Re:Errr... by rjung2k · · Score: 2, Funny

      The one they had back in the days of Archon, Pinball Construction Set, Seven Cities of Gold, and M.U.L.E.

      'course, that was a long time ago...

    2. Re:Errr... by mikeabbott420 · · Score: 1

      I had all of those for my Atari 800! Yes it was a very long time ago ;) In those days EA was a name I looked for.

      --
      This program was made possible by a grant from the Ultra-Humanite, and viewers like you.
    3. Re:Errr... by HappySqurriel · · Score: 4, Insightful

      I hate to be a dink (well, honestly I don't hate it) but when someone says that EA doesn't have a good name they're essentially sitting in their ivory tower of video-game elitism like food critics before them. EA is the Large Chain restaurant of the videogame industry and doesn't get the respect they deserve. Sticking with the food analogy, EA produces a meal that looks good, tastes good, has good portions, had good service, and you don't get the shits after eating it; it may not be the best meal in the world, and you may not want to eat it all the time, but they still have a good reputation.

    4. Re:Errr... by PingSpike · · Score: 5, Funny

      I take it you haven't played BattleField 2. It might taste good at first, but later that night when your ass is exploding you'll wish you'd stayed home for dinner.

    5. Re:Errr... by kfg · · Score: 1

      What good name?

      1985 called and wants its story back.

      KFG

    6. Re:Errr... by Perseid · · Score: 4, Insightful

      If I dine at a fine restaurant I expect fine food. If I go to McDonald's I expect a Big Mac. I consider this OK. You know why? McDonald's is cheaper than the $50 a plate restaurant. EA's mediocre games are still $50, now even $60. EA's games(and, to be fair, games in general) are deteriorating in quality while increasing in price. This is bad.

    7. Re:Errr... by rwven · · Score: 2, Insightful

      EA traditionally hasn't gained hate because of their game quality. A lot of people already hate EA, in the necessary evil sense, because of the absolutely putrid way they have been treating their employees over the past few years. The suffering quality of their games very probably has to do with that very fact.

      EA has turned out some of the greater games that we've all been playing over the past few years, but part of me feels guilty doing so, knowing the ways they've treated their employees to get that job done.

    8. Re:Errr... by PoderOmega · · Score: 1

      And don't forget it you are on XBox Live EA will charge you for the ketchup

    9. Re:Errr... by superpulpsicle · · Score: 1

      This is most true. It's hard to entirely hate a company for their games. It's easy to hate them for evil business practices.

    10. Re:Errr... by TommydCat · · Score: 1

      Exactly... and from my bad memory, the logo was "EOA" in the funky 3D line font, but I think it said "Electonic Arts" on the box. Does anyone know what the "O" (or what appeared to me as an "O") represented?

      --
      This comment does not necessarily represent the views and opinions of the author.
    11. Re:Errr... by TommydCat · · Score: 1

      Guess I'll answer myself

      That blows my mind - I thought the logo said "EOA" for years... must have been starting coffee at too young an age.

      --
      This comment does not necessarily represent the views and opinions of the author.
  3. Sure but... by tha_mink · · Score: 2, Interesting

    Sure but, cmon, how much better can Madden really get without smell-o-vision? Seriously, I like the EA games, and have noticed less improvement over the years, but all in all, they're still great games that are fun to play. I even like their stupid "Big" games and wish they'd release them on PC.

    --
    You'll have that sometimes...
    1. Re:Sure but... by 192939495969798999 · · Score: 1

      Yeah, how can game quality really be called dwindling when its the same football game every year? If they aren't talking about the sports games, that's fine, but EA is definitely known for the sports games. Just the fact that I can imagine a better football game shows that they aren't thinking outside the box. For example, integrate a wii-powered wireless football for completing passes to your friends in the living room, not a shocking idea but we'd be talking a different story here.

      --
      stuff |
    2. Re:Sure but... by AcidLacedPenguiN · · Score: 1

      but how would the wrist straps break and ruin my TV if I was meant to fire it across the room?

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    3. Re:Sure but... by gfxguy · · Score: 1

      We need an updated Mutant League Football. I still remember, after a good hit: "His Momma used to call him sonny boy! Now she calls him 'Smudge!'" And you could late hit an opponent into a firey pit or a hole in the icy asteroid the game was taking place on. Good times.

      --
      Stupid sexy Flanders.
  4. Wasn't it tarnished before? by amuro98 · · Score: 5, Insightful

    So...the huge employee-driven lawsuit against EA for its draconian work environment, unpaid overtime, etc. didn't tarnish their image?

    Lackluster re-releases of (American) football games after EA secured exclusive right to all things "NFL" didn't tarnish their image?

    1. Re:Wasn't it tarnished before? by Anonymous Coward · · Score: 0

      The Madden series just sped the process up.

      "Let's get an exclusive license and then release the same crappy game year after year with minimal extra effort on our part. We'll be billionares!"

      I think that is the gist of EA's buisness plan, and has been for the past like 5 or 6 years.

    2. Re:Wasn't it tarnished before? by gt_mattex · · Score: 1

      The average consumer not realizing any of these things happened...didn't tarnish their image.

      That, my friend is called 'spin' control.

      --
      "No doubt one may quote history to support any cause, as the devil quotes scripture." - Learned Hand
    3. Re:Wasn't it tarnished before? by oc255 · · Score: 1

      I dunno, I saw a comedian do an impression of Madden (an amazing and 100% perfect impression) on 2006 Thankgiving football (primetime of sorts). It was brilliant, hilarious and jaw-droppingly good. He's replaced Madden on the radio and fooled me ala War of the Worlds (Why is Madden saying crazy things on the radio, has he gone mad?)

      He said something to the effect of:
      [Madden Voice]
      "Heh, umhh I'm just amazed that people uh *heh* pay money year after year uh *heh* for the same video game from me *heh*!"

      It was pretty subtle (maybe most people didn't get it) but "spin control" didn't apply to FOX primetime football on Thanksgiving. Hilariously on-topic.

    4. Re:Wasn't it tarnished before? by IntergalacticWalrus · · Score: 1

      Normal people don't read or care about employees suing their employers, or exclusive rights contracts. They just want to play games, and as long as EA provides them what they want, EA won't get lower sales.

      You're stuck in Slashdot's reality distortion field, where people give a damn about game companies doing unethical things.

    5. Re:Wasn't it tarnished before? by superpulpsicle · · Score: 1

      Fuck EA, I haven't bought a single EA title since they bribed the NFL license. I think less of the NFL too for cooperating with them. They shot themselves in the PR foot by proving they cannot compete head on.

      Madden's lackluster is an understatement. I still consider Sega's 2k5 NFL game to be the greatest football game of all time. What's worse is that consumers now have less choices. I mean..... only 1 choice.

  5. Westwood. by PFI_Optix · · Score: 3, Insightful

    'nuff said.

    But because such a short post won't explain to the uninformed: The debacle that was C&C Generals should tell you just how bad EA's influence is on a proven game series. After all the great work that Westwood did defining the C&C series, EA released C&C Generals as a wannabe StarCraft with horrible netcode and next to no support.

    --
    120 characters for a sig? That's bloody useless.
    1. Re:Westwood. by Endo13 · · Score: 1

      Well, here's one gamer who got everything you meant by "Westwood. 'nuff said." And I couldn't agree more. I'm still waiting for a successor to RA2. Sadly, I doubt I'll ever see one.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    2. Re:Westwood. by PingSpike · · Score: 1

      Westwood is just another notch on EA's bedpost. They've been buying companies and sucking the blood out of them before discarding their withered corpse as a matter of course for some time now.

    3. Re:Westwood. by DDLKermit007 · · Score: 1

      Westwood still exists, just as Petroglyph Studios now (do yourself a favor and check the Star Wars RTS out). They may end up having quite a bit to do with C&C3, but thats still up in the air. C&C Generals was pretty craptastic to me too. Then again I worked at WW before they canned the Las Vegas office so my views may be skewed a little.

    4. Re:Westwood. by Durrok · · Score: 1

      The out of sync errors are inexcusable. Hey jackasses, kick the guy out who is out of sync, don't end the friggin game.

      Other then that though, my favorite RTS of all time. I like all the sides, I like the rush vs defense decisions you have to make, I like the maps, I like the units... overall a great series. If you didn't play it online again after the ZH expansion you are missing out.

      --
      I keep telling myself I'm not the desperate type.
    5. Re:Westwood. by PFI_Optix · · Score: 1

      I play it online a bit because it's one of the few games that everyone has at my LAN parties. Since they're "my" LANs, I have to keep my edge in the game so that I'm the best there. I've got hundreds of online games to my name, and dozens if not hundreds of LAN games.

      --
      120 characters for a sig? That's bloody useless.
    6. Re:Westwood. by Mex · · Score: 1

      Well, you're certainly doing them a favor comparing Generals to Starcraft.

      Starcraft, beyond having very refined gameplay mechanics, had a very compelling story to keep you playing singleplayer. Generals doesn't even bother with that.

    7. Re:Westwood. by Durrok · · Score: 1

      Wasn't trying to compete with your e-p33n, just saying my opinion of the game. That being said, I bet I could still whoop ya ;)

      --
      I keep telling myself I'm not the desperate type.
    8. Re:Westwood. by Sigma+7 · · Score: 1

      In my opinion, the series went out the window earlier - at Red Alert 2.

      Here's my opinion:
      - In Tiberiun Sun (and Firestorm), even though the AI is weak, it gave the illusion of being strong enough to withstand everything other than a massive zergling rush. There are debates about game balance - of course, these can't really be fixed in the main code without having a potential disruption to gameplay. While it may be possible to nibble away the base with long range attacks, it either takes a while or there's more than enough time to respond.
      - In Red Alert 2, the AI is weak and it shows. Most people know how to counter 2-3 prism tanks destroying your base - and the AI doesn't seem to really notice.

      Generals seemed to show that the game series lost it's fame.
      - In Tiberiun Sun and Red Alert 2, you will notice some lines showing the current orders of units - when an attack order is finished with the target being destroyed, the lines move from the target unit to just outside of the range of the unit (as most sane soldiers would do.) In Generals, the units unconditionally stop in their tracks even if it means standing 3 inches from the barracks they were deployed from.

    9. Re:Westwood. by Admiral+Frosty · · Score: 1

      For me, the whole Generals thing comes down to one element: The only thing it has to do with C&C is that they're both RTS games.

      Nothing else! Not the interface, not the mechanics, not the units, not the music (oh gosh, how can you dump the music?) not the story, NOTHING!

      Calling it C&C Generals was just a marketing ploy, and an insult to C&C.

    10. Re:Westwood. by Anonymous Coward · · Score: 0

      Generals should not have been C&C, but you could have argued the same about "Red Alert". Like the parent says, there are also many flaws, from some poor AI, weak story, and some of the dubious political overtones.

      However, its still the RTS i play the most for a quick "skirmish" game. The sides are unique, lots of different units and strategies, many different maps, and its fun. The AI can make bad decisions, especially at a unit level, but its not too bad strategically. Its also a good builder and will attack in many different ways.

      I think the SAGE engine is a good one, and am looking forward to C&C 3.

    11. Re:Westwood. by c_forq · · Score: 1

      I'm still waiting for the real Ultima VIII and IX.
      RIP Origin.

      --
      Computers allow humans to make mistakes at the fastest speeds known, with the possible exception of tequila and handguns
    12. Re:Westwood. by SpaceballsTheUserNam · · Score: 0

      heres another ::mourns westwood::

      --
      \.
    13. Re:Westwood. by SpaceballsTheUserNam · · Score: 0

      I don't know what I'm more bitter about, C&C or NFL2Kx. but either way EA must die a slow painfull excrucuating death.

      --
      \.
    14. Re:Westwood. by Anonymous Coward · · Score: 0

      I've always wondered where people get "hundreds" of games. Where do you keep the disks? The packaging? How do you afford such an expensive habit?

      Ever considered rehab? Because with "hundreds" of games, methinks you might be having some issues.. And assuming you're not an adult, you must be a teenager. And unless you're pulling down some serious cash on the side while going to high school, there's no way you could afford all those games.

      Unless, of course, by 'hundreds' of 'online' games you mean NES roms. And, I have 2200 of those alone! So, ha!

    15. Re:Westwood. by pasamio · · Score: 1

      Actually if you have a look at things there are quite a large number of ties between the Red Alert Universe and the Tib Sun universe, Kane even makes an appearance at the end of the first Red Alert I believe.

      --
      I always wondered where this setting was...
    16. Re:Westwood. by PFI_Optix · · Score: 1

      There are two different C&C story lines: Red Alert and the Tiberian Wars (according to the wiki I read a while back). The commonality is the interface and gameplay, not the stories or units. Generals completely deviates from everything ever done in C&C. The name was just tacked on for marketing purposes.

      I imagine it went something like this:

      EA developer team: "We've got a new RTS we're developing."
      EA marketing team: "RTS? Isn't that like Command & Conquer?"
      Dev: "Yes, sort of, but it's not really--"
      Marketing: "Great! A new C&C game! We'll make millions!"
      Dev: "No, see, it's not made like--"
      Marketing: "When can you have it done?"
      Dev: "It's a little early to--"
      Marketing: "Can we shove it out the door in time for ?"
      Dev: "...I guess we can, but it won't really be finished. You see, we'll have to--"
      Marketing: "Great! See you then!" *walks out*
      Dev: "--just throw together a barely-working net code and rush out an interface for online play that will lack a lot of common-sense interface features."

      --
      120 characters for a sig? That's bloody useless.
  6. "wrecking it's good name"? by Mandorus · · Score: 5, Funny

    I think almost a decade has passed since EA actually had a good name.

    1. Re:"wrecking it's good name"? by Telvin_3d · · Score: 4, Insightful

      More accurately, I think almost a decade has passed since EA has had a good name with those who pay attention to the industry

      The vast majority of gamers don't care. All they know is that on a lot of the games they play, they have to sit through the same 30 second logo at the beginning. Almost no one goes to the store to specifically buy (or not buy) a game from EA or any other developer. They go to buy a title or series.

    2. Re:"wrecking it's good name"? by MeanderingMind · · Score: 1

      I think it's wrong to say the vast majority of gamers don't care. I know a number that don't pay attention to the industry who lobbied me to boycott EA after they found out on their own about EA spouse and later the microtransaction fiasco. The vast majority of gamers are uninformed or ignorant.

      If they don't care, that would indicate they were aware the EA was making and selling piss poor products but had accepted that as okay.

      Semantics I know, but it's an important distinction I think. I doubt that if you made your uninformed friends aware of what EA's been doing they'd say, "That's cool."

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    3. Re:"wrecking it's good name"? by Jartan · · Score: 1
      Almost no one goes to the store to specifically buy (or not buy) a game from EA or any other developer.


      No offense but that's obviously false. A few companies like Blizzard and Bioware can get a lot of people to show up to buy a game just because they made it. People give them the benefit of the doubt.

      I'll agree EA never had such a status to "lose" though.
    4. Re:"wrecking it's good name"? by Chris+Mattern · · Score: 1

      > I'll agree EA never had such a status to "lose" though.

      Yes, they did. They simply lost it a long time ago. As others
      have pointed out, back when EA made titles like Pinball
      Construction Set, Archon, M.U.L.E., Yeager's Flight Simulator,
      and so on, it was a name to be looked for.

      Chris Mattern

    5. Re:"wrecking it's good name"? by king-manic · · Score: 1

      No offense but that's obviously false. A few companies like Blizzard and Bioware can get a lot of people to show up to buy a game just because they made it. People give them the benefit of the doubt.

      I'll agree EA never had such a status to "lose" though.

      Dont' forget Square-Enix, the guys at Valve and bungee. Ubisoft is no slouch either.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    6. Re:"wrecking it's good name"? by Drooling+Iguana · · Score: 1
      If you can tell me what I'm going to do, I will give you a million dollars.
      You are going to tell me that my prediction was incorrect (exact wording may vary.)
      --
      ... I'm addicted to placebos
    7. Re:"wrecking it's good name"? by MeanderingMind · · Score: 1

      The joy of the situation is that I both must and cannot give you a million dollars, as your prediction is simultaneously correct and incorrect.

      Sophisms and paradoxes... so fun.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    8. Re:"wrecking it's good name"? by Ant+P. · · Score: 1

      Does "paying attention to the industry" include people that notice 95% of their games are little more than full-priced service packs?

    9. Re:"wrecking it's good name"? by Scudsucker · · Score: 1

      and bungee

      Before they sold out to Microsoft, that is. They gutted multiplayer from Oni and turned Halo from a cross platform game with brilliant graphics into a console hobbled shadow of what it could have been.

    10. Re:"wrecking it's good name"? by KDR_11k · · Score: 1

      Is that like Schrödinger's wallet?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    11. Re:"wrecking it's good name"? by MeanderingMind · · Score: 1

      If I had the ability to dedicate my next fifty modpoints to a single comment, it would go to yours.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
  7. Tarnish? by doi · · Score: 1

    I know you can't polish a turd, but I can't see how you could tarnish one either. Unless they change EA to mean Extraordinary Assholes. That would polish it somewhat.

    --
    A man's reach must exceed his grasp, or what's an erection for?
    1. Re:Tarnish? by tepples · · Score: 1

      I know you can't polish a turd, but I can't see how you could tarnish one either.

      EA, back in the box-ball-cone days, used to stand for quality. Now it stands for McMediocrity.

  8. Thanks, Captain Obvious! by vonPoonBurGer · · Score: 2, Funny

    What other shocking truths will these crazy journalists uncover next! I hear they're working on a piece regarding new evidence that water is apparently wet. Mind-blowing!

  9. EA Image Tarnished? by Hubbell · · Score: 0

    They tarnished their image when they took over Ultima Online and added Trammel and all the other 'carebear hold my hand' updates.

  10. Can you? by HiredMan · · Score: 0, Redundant

    I thought you couldn't polish a turd.

    Oops, that's says tarnish ... same principle though, really.

    =tkk

  11. I wish it were 1984 again! by Great+Beyond · · Score: 5, Informative

    I weep for the early to mid 80's, where *EVERY* single title coming out of Electronic Arts was pure gold. M.U.L.E., Mail Order Monsters, Dr J vs Larry Bird, Racing Destruction Set, The Seven Cities of Gold, Archon - the list of quality, addictive games coming from them kept me and my Commie 64 busy for ages and ages.

    1. Re:I wish it were 1984 again! by The+Real+Toad+King · · Score: 1

      Still, I'd take EA's current state over being haunted by Big Brother again...

    2. Re:I wish it were 1984 again! by JoshNorton · · Score: 1

      DAMN STRAIGHT.

      When EA started, this was the company that got "That Guy Who Made Raster Blaster" to design a pinball construction kit. Big Deal Stuff, here. And then everything else in that lineup was also kicky (M.U.L.E and Archon are the two I think of).

      I'm not a gamer in the same manner now, and when I hear that EA's current claim to fame is pretty much Football Now! or similar... Meh. Talk about squandering their name.

      --
      "Stupid! Stupid stupid stupid stupid! I touched the hot wire right there - I'm an idiot!"
  12. Good idea, Bad idea by MeanderingMind · · Score: 4, Insightful

    Good idea: Offer players new and exciting content to download through online services, allowing your video games to generate extra revenue without having to develop an entirely new game that will vanish off the $60 shelves and into the $30 bargains in three weeks.

    Bad idea: Gut half of your $60 game and redistribute it claiming that your customers will want to pay extra for what they originally got for free.

    When I interact with a company I want to feel as though we are mutually benefitting each other. I give them my hard earned money, and they give me a product born of their own sweat and toil. I don't want to feel like I'm some resource they're trying to find new and more fiendish ways to exploit.

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    1. Re:Good idea, Bad idea by Brunellus · · Score: 1

      I wish gamers would quit whining about micro-transactions and simply stop funding them. Someone is buying those "extras," and so long as they can be sold at a profit, they will continue to be offered. Upset by micro-transactions? Then DON'T BUY THEM. Don't buy the games, buy the micro-transactions, and complain.

    2. Re:Good idea, Bad idea by dangitman · · Score: 1

      If you can tell me what I'm going to do, I will give you a million dollars.

      You're going to post to slashdot some time in the next 12 months.

      --
      ... and then they built the supercollider.
    3. Re:Good idea, Bad idea by MeanderingMind · · Score: 1

      I'll give you a point for capitalizing on a overly general statement. Let me respond by assuring you that I will give you a million dollars. Unfortunately I can't give you an estimate on when at this time. But rest assured that at any moment, I could appear on your doorstep with a million dollars in hand.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
  13. Trouble ahead for international turd factory! by PingSpike · · Score: 2, Insightful

    'Although market share has not declined dramatically to date, in years such as 2007, which promises to have tremendous competition, it seems likely if quality does not improve...
    What competition? I thought they'd finished buying and gutting every company that had a semi successful title in the last 5 years. And when they couldn't buy them, they obtained exclusive franchise licensing so they could torpedo their ships before they even left port.
    I have no idea what the future holds for EA. But I wouldn't be so sure that they won't continue to get away with releasing half finished products, humping and dumping young developers and double charging their customers. It seems like plenty of people have continued to buy their products.
    I'm just bitter they swallowed some of my favorite little development houses in the late 90s.

    1. Re:Trouble ahead for international turd factory! by hurfy · · Score: 1

      That does bring up a point.

      Their marketshare is not declining much sounds like it has dipped a tad.

      Would this not be a bad thing since they bought half the competition by now?? If you get rid of competitors and still don't gain any ground on who's left you failed. So they spent a bunch of extra $$ buying out people to simply hold their ground. Sounds like when there is noone left to buy up they will be in deep doo-doo to me.

  14. RIP Westwood Studios by liak12345 · · Score: 2, Interesting

    Watching EA run my favorite franchise into the ground was all the evidence I needed. It took EA about 9 months to come out with a patch for C&C Generals which could have been done with about 15 lines of code involving unit changes. I always hoped for more games like Red Alert.

    1. Re:RIP Westwood Studios by Hubbell · · Score: 3, Informative

      No offense, but Red Alert was one of the prime introducers of the bane of RTS's, tank rushing. It's true that the C&C games up until Generals were fun, but by no means groundbreaking or original other than C&C95. If you want a truly original and good RTS, try Total Annihilation.

    2. Re:RIP Westwood Studios by Anonymous Coward · · Score: 0

      Sorry, but the posts about EA ruining the Westwood game "C&C Generals" are not correct. "C&C Generals" was developed by a team in Irvine and was not developed at all by Westwood.

    3. Re:RIP Westwood Studios by KDR_11k · · Score: 1

      Or TA Spring, for that matter.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  15. this isn't the start by krotkruton · · Score: 2, Informative

    EA lost their direction a long time ago. I used to play Ultima Online until EA bought it out. EA realized that getting two new customers was more profitable than keeping one veteran customer. That's true in the short run at least, which seems to be all they are thinking about.
    They seem to adopt this policy to non-subscription based games, although it is slightly modified: selling two almost completely similar (or two shitty) games is better than selling one original (or quality) game. The 2007 annual sports game lineup that EA released were barely an upgrade from 2006 (and 2006 wasn't that much better than 2005, but I'll give it credit for being relatively significant). They should have just put it off until they worked out their issues with the next-gen consoles, or pulled their heads out of their asses. If they started thinking more about what the customers want instead of maximizing profit in the short run, they might do a lot better. I know a lot of people are going to get into the "companies only care about money" rant, but a lot of the time, caring about your customers will lead to more money.

    1. Re:this isn't the start by DerekLyons · · Score: 1
      EA lost their direction a long time ago. I used to play Ultima Online until EA bought it out.

      Which of course has the order of events exactly reversed... Because EA bought Origin Systems in 1992, while Ultima Online was launched nearly five years later - in 1997.
    2. Re:this isn't the start by krotkruton · · Score: 1

      I was unaware of that and was obviously mistaken. I just remember getting an update one day and then seeing the EA logo appear as I loaded the game, so I assumed it was bought out by EA at that point. After reading the wiki page, I think the time I am referring to is right around when EA cancelled most of Origin's products and Richard Garriot left. To me, that was the point that "Ultima was bought out by EA", although its more like EA took over Ultima in Garriot's absence.

  16. Re: Good idea by Lonewolf666 · · Score: 2, Informative

    If you look elsewhere, you will find that Valve is doing the Good Idea (except for the have-to-hope-Steam-won't-shut-down factor, which I still dislike). So it can be done. If EA is too stupid, tough luck ;-)

    --
    C - the footgun of programming languages
  17. That's what you get with a monopoly by L-Train8 · · Score: 4, Insightful

    The article says that reviews for EA games have been getting worse since two years ago. That's about when EA started signing exclusive licensing agreements with professional sports. Without an NFL 2K7, why does Madden 07 have to be any better? If you want to play as your favorite NFL team, you have to go wtih Madden.

    The article also cites alot of movie and comic book license games as proof of declining quality. But again, EA has the inside track on a lot of that IP. They are one of the few companies big enough to lock up the pricey licenses. There is a reason that Rare never made another James Bond game after their biggest hit, GoldenEye. EA is a giant, multi-platform developer who could pay Universal Studios a lot of money for exclusive rights to James Bond.

    And when a kid goes to the store, he doesn't say "That game is an EA game, so it must suck," he says, "That is a Superman game, so it must suck." EA's reputation doesn't get tarnished when Superman Returns sucks. What gets tarnished is the reputation of Superman games (already pretty bad).

    Right now, EA has the money and clout to get a lot of exclusive licenses. They can sell a lot of mediocre games with a great license, especially if they are the only ones in town with a game of your favorite series.

    --

    Don't forget that Friday is Hawaiian shirt day.
    1. Re:That's what you get with a monopoly by Mindspider · · Score: 1

      I've personally made it a goal to never buy another EA game, no matter how much I've been looking forward to it. Once you buy an EA game it doesn't matter how much you complain, you've already given them your money. However, there are plenty of great games out, old and new, and I don't have the money to buy all of them... therefore I'm not going to support EA with the money I do spend.

      --
      "A mind, once expanded by a new idea, never returns to it's original dimensions." -a Super King Buffet fortune cookie
    2. Re:That's what you get with a monopoly by Scudsucker · · Score: 1

      I've personally made it a goal to never buy another EA game, no matter how much I've been looking forward to it.

      That's what torrents are for.

  18. DON"T BUY FROM THEIR ONLINE STORE !!! BUYER BEWARE by TheBouncer2006 · · Score: 5, Informative

    My friend is a big Superman fan and pre-ordered "Superman Returns" the video game direct from the EA store. This was in April, the game then got pushed back to a November release date. In the meantime he had already been charged for the game. The game was supposed to be released on November 20th. As of November 24th my friend still did not recieve his game.


    The only way to contact someone at the EA store if their is a problem is by logging in and sending a support e-mail which they say someone will get back to you in 24 hours. Three days later my friend still heard nothing after sending a support email and asked if I could help him somehow. I tried to find a phone number for the EA store - no luck, checked their main website etc... still no numbers got the address for EA games and googled it which gave me the corporate HQ number and location in the U.S. Called long distance to California to try to get it sorted out and the secretary instantly put my friend into an automated computer response system that did not have any options for the problem he was experiencing it then took a survey from him and hung up on him.



    We called back a second time and got the same secretary again who transferred us to some guy that just went by the name of "Mike" he would not give his ufll name badge number nothing... I asekd him how my buddy could just get a refund since he went out and bought the game at the store since no one had gotten back to him. The guy said "Their is no one you can contact at the EA store the only way to contact someone is through their webmail form" I asked for a supervisor he said "I don't have the name of one to give you" I asked well who do I contact if this is not resolved ? He had no answer. I asked for his information in case this wasn't taken care of he just gave me his first name and refused to give me any other information and just kept saying it will be corrected I have let a supervisor know.


    The morale of this story I would NEVER BUY ANYTHING DIRECT FROM EA EVER.

    - He paid ahead of time

    - They have no customer service except for email

    - They have a don't call us or contact us if you have a problem policy

    - They have a VERY SHADY way of doing business with customers.

    - You can't talk to anyone live if you have a problem. Unless you call corporate HQ in which case you might get a Janitor for all anyone knows named "MIKE".

  19. Will they believe US now? by Avatar8 · · Score: 3, Informative
    For years gamers have known that EA was on the decline. Like a bad sequel to a movie, they just kept pumping out the same crap with new bells and whistles; no real development or innovation in sight.

    Now that a business analyst looks at it, we see evidence that EA is rotten to the core, not just bruised on the surface. They're apparently doing everything wrong, game-wise, development-wise and business-wise. The only thing they seem to do correctly is take over, assimilate and ruin a game studio in just such a manner as to manipulate the market share and keep their piece of pie the same size.

    I'll never forgive EA for how it has ruined numerous studios (Origin was my favorite), several (former) employees' lives and the games that we loved to play.

    ...in May EA told investors that it was "prioritizing game quality higher than making that date,"
    Something familiar about those words....

    Oh, yeah. That has been Blizzard's policy for a decade now. "It's done when it's done." Go figure that it only took EA 10 years to adopt the one practice they should have been doing from the beginning.

    Too little, too late. I feel extremely sorry for all of the lives it would affect, but I seriously hope EA bites the big one, goes down the toilet and either gets bought by a REAL game company or is taken apart and sold for scrap.

    1. Re:Will they believe US now? by Duggeek · · Score: 1

      Can you say VaLVe?

      Revolutionary 3D engine. Online direct-to-drive purchasing and net-play platform. Open door to the community to modify their products, and turn-key partnering for smaller developers to release new and innovative titles. (2D/3D/RPG... you name it)

      Often remembered for their "just in time" releases, they have always put quality at the forefront.

      If EA has any lessons to learn, they could far worse than learning from VaLVe's example.

      --
      This post © Copyrite Duggeek, all rights reversed.
  20. There is one saving grace by Workaphobia · · Score: 3, Interesting

    There is one reason why I have not yet dumped my EA stock: Spore. I'm not expecting it to save the company or anything, but I feel like I'd be a fool to sell before it's released.

    Actually, the only reason I even bought EA shares several years ago was because I was a Will Wright fan.

    --
    Evidently, the key to understanding recursion is to begin by understanding recursion. The rest is easy.
    1. Re:There is one saving grace by rdwulfe · · Score: 1

      I completely agree with this one. However, I worry like mad that EA's going to absorb Maxis completely before Spore comes out, and the beast will consume all of the potential that is there before it bears fruit. Wulfe

    2. Re:There is one saving grace by Fulminata · · Score: 1

      EA has absorbed Maxis completely. They shut down the Maxis offices a couple of years ago and moved everyone but Will over to the other side of the bay onto their main campus. Several Maxis employees decided that changing from a twenty minute to a two hour commute wasn't for them and left shortly after. I wouldn't be at all surprised if Will is the only one left from pre-EA Maxis.

  21. EA's bungling by Phusion0 · · Score: 1

    I totally agree, I can't believe what's happened to EA over the years. I think Battlefield 2 was the beginning of the end, endless map exploits and game bugs, followed by late patches that came in at 400-500MB's a piece. Give us a break EA, do you think we're going to buy 2142 after all the bullshit you put us through? Unfortunatly, every game I play these days has the 'ol EA tramp stamp of approval when you load up.. BAH! DIE! DIE DIE DIE!

    --
    Smokedot.org
  22. This is news? by petrus4 · · Score: 1

    Electronic Arts have been the scourge of the gaming industry for years. Every single time I've seen an article on here talking about a "current slump," I've found myself thinking, "Look no further than EA for the reason why, guys."

    I've said it before, and I'll say it again. Art can not and must not be produced on an assembly line. EA's biggest fault is their attempting constantly to do this. Their other enormous problem is that the *only* thing they as a company (or at least the management) care about is money. This is transparently obvious, and anyone who knows anything about them also noticed it years ago. The management's blatant, all-consuming lust for cash is deeply repugnant to the rest of us...especially when it overwhelmingly trumps all other concerns, such as product quality or the welfare of their employees.

    EA's other problem is that consumers have been exposed to game companies (many of them in fact) for whom money was *not* the overriding priority...people who made games because they loved being creative in and of itself...not purely because they wanted to become billionaires.

    EA are an evil company, and their customers know that they are evil. When that happens, any such company is going to start sliding towards their demise.

    1. Re:This is news? by HeavenlyBankAcct · · Score: 2, Informative

      I've said it before, and I'll say it again. Art can not and must not be produced on an assembly line. EA's biggest fault is their attempting constantly to do this.

      I'm a former EA developer myself, and I poured a lot of my own blood, sweat, and tears into titles that I never had much faith in to begin with -- but that is the nature of being a small cog in a very large machine. The bolded point up here is very valid, though. By tying so much of EA's commercial viability into pre-existing IP like movies and real-world sports, EA saves tons on the R&D costs on the actual creation of new concepts and ideas. However, they've also built themselves into a box where almost every title they release has a built-in "expiration date", which both increases the pressure on the developers themselves, and shortens the time available to develop a quality product.

      I personally have always found this to be a counter-productive and short-sighted way to do business. The best-selling titles in gaming history were not slapped together in deference to a deadline instead of a standard of quality, and the assembly-line nature of developing iterative titles that must be released on a consistent yearly schedule does nothing to encourage innovation. Regardless of the effects, EA has made this their business model by choosing to base games on items that coincide with 'real world' events (the start of the NFL season, a movie release) and that will be continue to be the lynchpin of how they do business until the moment where they're confronted with a very real financial reason not to do so, which will require a far more significant backlash than rhetoric from hardcore gamers -- like a tangible decline in perception from the MAINSTREAM consumer.

      That being said, though, I think the attempts to categorize EA as an 'evil empire' are missing the boat. EA is a corporation, like any other, and as such, its business is moving units. While smaller companies obviously are able to personify the individualistic ideals viewed as more honorable and dignified in a free market, EA's massive corporate structure has relegated it to ultimately being a "bottom line" company as opposed to the type of entity that can engage in 'prestige' work. This is a huge corporate monolith, there's no doubt about that, but to think that the company is operating from an "us against them" perspective is fairly inaccurate. Regardless of what the general consensus may be, the people making games at EA do care about creating a quality product, it's ultimately the business issues and the inflexible nature of such a gargantuan company that creates disasters -- not any ill-will towards consumers or the industry in general.

      It's also become fashionable for gamers to rationalize their dislike of EA's products and stature by falling back on the "EA Spouse" claims and returning to beat the war drums that EA treats their employees inhumanly. This, I think, is at its heart a flawed argument which draws more from conjecture than reality. I left EA because I wanted to work at a smaller company and feel better about the quality products I was involved in, sure, but at no point during my tenure there did I feel exploited or taken advantage of in any way. The hours were long at times, sure, but I've worked in the industry prior to that and continue to do so today and I see little to no difference in the time commitment expected from me in those situations as I did when I was still employed with Electronic Arts. I know that the vast majority of my fellow employees felt the same way. It seems to me that the argument that EA is worthy of scorn because of how they treat employees is a conclusion being drawn far more from conjecture than any real-world experience. The argument that their employee treatment is somehow the motivating factor behind an overwhelming negative perception of the company seems to be a convenient way to mask the true cause of this sentiment, which falls somewhere a few inches to the right of the revolutio

    2. Re:This is news? by petrus4 · · Score: 1

      This is a huge corporate monolith, there's no doubt about that, but to think that the company is operating from an "us against them" perspective is fairly inaccurate.

      I need to clarify. My point was a belief that EA's sole reason for existence (at least in the minds of its' upper management) was to literally generate more money than any individual member of said management could hope to spend in their lifetime. I only feel that they are in opposition to anyone to the extent that if they feel that creativity is in any way a hindrance to the accumulation of money, creativity will be thrown to the wayside for that reason. It's not so much that they are deliberately setting out to harm the rest of the industry; all they're focused on is the generation of cash. I don't feel that they perceive or care about any negative consequences that may arise from such singularity of focus.

      As EA_Spouse said:-
      "That doesn't sound like challenging much of anything. That sounds like a money farm."

      My point was that the single minded persuit of money without regard for anything else is doing tremendous harm to the gaming industry. EA aren't the only company of their kind operating; Vivendi and Activision are similar. What these companies tend to do is assimilate smaller, genuinely creatively focused operations. (like Maxis, Lionhead, Blizzard, and so forth) They then in some cases attempt to override the proposed projects of these more creative individuals if they feel that said projects are not, "financially sound," that is, in line with their all-encompassing goal of simply making money. While doing that, they also as you say focus on moving generic, white box units which do further damage by alienating gamers and creating an industry atmosphere of boredom and stagnation.

      Publishing companies in general are the bane of the gaming industry, IMHO. EA are only one of them, but they are the largest, and so they perhaps more effectively highlight the damage that these companies do. They practice what I've tended to refer to as scorched-earth economics; focusing on making money today, without regard as to how their actions are destroying their potential to continue making money tomorrow.

      So sure...you could perhaps argue that the companies themselves aren't evil as such...just single-minded and apathetic. It's the consequences such an attitude has that would be more correctly called evil, or at least massively damaging.

    3. Re:This is news? by Intrinsic · · Score: 1

      I really think this is what is wrong with captalizm in this country, in general. When companies are not able to see the bigger picture of providing something of value to the public that furthers our understanding of our selfs. Money/Compensation is a BYPRODUCT of what you do for other peoples lives. Anytime you put the focus on money first as an end goal to itself, you lose. Not economically, but deep inside something in us dies. We are meant to do much more that provide material wealth for us and our families, thats an important part, but its too easy to make it "the only thing that counts" so much so, that we loose the sense of what we are ultimately here to do.

      If we as a country dont get control of this problem, we will be living in a world with out spirit, without life. Subject a machine or system that drives the human spirit out of existence.

    4. Re:This is news? by Avatar8 · · Score: 1
      how they treat employees is a conclusion being drawn far more from conjecture than any real-world experience.


      I live in Dallas and I had several friends who lived in Austin and worked at Origin Systems. A portion of my hatred of EA comes from their experience when EA acquired Origin. They were given the choice of move to CA or find a new job. Those I spoke to who chose to move informed me that their pay was not increased enough to compensate for the cost of living difference from TX to CA. From what I gathered, they moved because they had no other choice or they hoped that they would be able to promote out of their current position quickly and get back to the level of living they'd known.

      The main reason I despise EA is because of the Ultima and Ultima Online games that were produced after the acquisition of Origin. Ultima IX was pushed out the door unfinished to catch the holiday season. It barely worked. It finally was stable when the patch was released the next February. Then at least you could finish. It wasn't a great game in execution, but it at least finished the story of the Ultima series.

      UO was flat out ruined. Inviting Todd McFarlane (sp?) to design artwork and characters for the game twisted it to a very mechanical and gothic theme. Then due to the larger majority of players being Asian, the theme was turned towards samurai and ninja. Basically, EA catered to whomever they felt were their mainstream audience and completely lost the essence of the game's world.

      I do have one question about your departure from EA. You mention that you spend the same amount of time working and that you were not exploited by EA. My question is what is the difference in what you are working on? From what I've read and heard, my suspicion is that you were doing quite a bit of re-writing and debugging of code that was not "yours" due to project changes and employee departures at EA. I am guessing that now you are working on your own code and seeing that move forward daily instead of being rehashed and "fixed" constantly. Please, help me understand your working conditions.

    5. Re:This is news? by HeavenlyBankAcct · · Score: 1

      I do have one question about your departure from EA. You mention that you spend the same amount of time working and that you were not exploited by EA. My question is what is the difference in what you are working on? From what I've read and heard, my suspicion is that you were doing quite a bit of re-writing and debugging of code that was not "yours" due to project changes and employee departures at EA. I am guessing that now you are working on your own code and seeing that move forward daily instead of being rehashed and "fixed" constantly. Please, help me understand your working conditions.

      I don't want to get into too many details for risk of unwittingly violating NDA's or something like that, but yes, I will say that you're essentially correct. Part of the nature of such an 'iterative' project cycle is that you do spend a lot of time waist-deep in legacy code, and the high turnover and hyperspeed nature of EA's work environment did lend to a lot of that "one step forward, two steps back" you describe.

      Now, I work for a company of sixteen, and you're right -- I do spend far more time with my own code than I did when I was working for Electronic Arts, which does lend itself to a much more productive workflow. It's interesting that, to me, huge parallels can be drawn between this and the threads about the Vista menus lately -- I think the hugest problem causing the underwhelming quality of EA games isn't exclusively the way they approach the monetization of their business, I'm more inclined to say that the most relevant issue is (much like the Microsoft blogs describe) the insane amount of productively that's lost when every decision at the lowest, most nuts-and-bolts level, has to get passed through and approved by ten or twenty people who have absolutely NO hands-on familiarity whatsoever with the codebase itself (project managers, producers, etc.)

  23. Shooting self in the foot with a bazooka by GutSh0t · · Score: 1

    I vowed to never buy another EA game after Battlefield 2. Thier draconian, broken copy protection, lack of support, and general lack of insight into the industry have poisoned the well for me. They expect the game industry to bow to them rather then listen to thier customers. They've become too big, no longer innovate, and care solely about the bottom line and not the art of making video games. In short they've become the Microsoft.

    --
    I started with nothing and have most of it left.
  24. I wonder if el cheapo game boxes are part of it by marcelo.mosca · · Score: 1

    Sure they are ruining their image.

    Look how crap they game boxes are in Brazil:

    BF2 cds came in a plastic bag, and need for speed carbon (collectors edition) came in a cardboard with glued fubber pin.

  25. BF2 is NOT a game by Anonymous Coward · · Score: 1, Funny

    BF2 should be sold as a language development software instead of a game. I've strung together various new profanity phrases that's never been uttered before by myself and that have never occurred to me prior to its installation. Frankly, that's quite impressive.

    1. Re:BF2 is NOT a game by Greyfox · · Score: 1
      Yeah when I talk about EA it tends to sound like I've got tourette's syndrome. I really don't think they could make me hate them anymore if they tried. I'm wondering if there's some potential profit in having millions of potential customers hate you -- A lot of companies seem to be very big on that these days. They also occupy a special place on my shit-list as the company that single-handedly destroyed many perfectly good MMORPGs.

      Maybe someone could convince them to go into a field they'd be better at before they do any more damage to the video game industry. Do you think someone could talk them into writing, say, tax software instead? Hey EA, Tax Software is Big Business! And over there it's OK to write the same boring and forumlaic software year after year! just stop buying up good game companies and infecting them with your special brand of suckitude, for God's sake!

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  26. Madden by Shrubber · · Score: 1

    Madden doesn't have to get better each year at this point, most of us would settle for it NOT REGRESSING. They're not even adding new stuff, they're removing features. I'd settle for it even staying the same with new names instead of removing things like coop play, and fantasy drafts, and everything else that they ripped out of the last two versions. That is why people are angry.

    1. Re:Madden by tha_mink · · Score: 1

      Madden doesn't have to get better each year at this point, most of us would settle for it NOT REGRESSING. They're not even adding new stuff, they're removing features. I'd settle for it even staying the same with new names instead of removing things like coop play, and fantasy drafts, and everything else that they ripped out of the last two versions. That is why people are angry.

      What are you talking about? Fantasy drafts are still there. PTFG.

      --
      You'll have that sometimes...
  27. BF2 as corporate retreat by GreenSwirl · · Score: 1

    I've wondered if any small companies have tried to use BF2 at the office to build teamwork skills. I think the kit you choose probably says a lot about the type of worker you are and the way you are most comfortable contributing.
    BR> For example, I do PC support at work and I find myself most often playing as an Engineer.

    1. Re:BF2 as corporate retreat by svallarian · · Score: 1

      Yeah, we tried that at work, but I kept having to play the "Tech Support" kit to try and fix all the crash to desktops.

      --
      I patented screwing your mom. But it got revoked for "prior art."
  28. Re:DON"T BUY FROM THEIR ONLINE STORE !!! BUYER BEW by Anonymous Coward · · Score: 0

    chargeback

  29. Too big by BruceTheBruce · · Score: 1

    My last purchase with EA was a BF2 booster pack through their newly christened download service. Didn't work, tech support doesn't know why and will only give me the same answer repeatedly despite telling them their canned answer doesn't work. I looked around, and this problem is experienced by numerous other users besides me but isn't addressed by EA. So of course, that taught me not to buy any more EA products. BF2142 being one I would have bought if not for my problems with the previous iteration. EA is at that point where they think they can comfortably ignore customers' complaints and it won't matter since they have so many -other- customers. Lose a few, who cares, you're still raking in the dough based on marketshare alone. The trouble is, they upset enough people and soon there aren't enough -other- customers left to keep them afloat. Just about any company past a critical size seems to make this gamble, 'saving' money with shoddy customer service in the hopes that people continue to come back in spite of poor service.

    1. Re:Too big by Jaseoldboss · · Score: 1

      BF2142 being one I would have bought if not for my problems with the previous iteration.

      I skipped that one aswell due to problems with BF2 and reported bugs and spyware in 2142.

  30. Re:DON"T BUY FROM THEIR ONLINE STORE !!! BUYER BEW by Anonymous Coward · · Score: 0

    Call the credit card company and explain the situation. Specifically that they charged the card without shipping the product and have not returned contacts through the channel they told you to use on the phone. You don't need to mention that you bought it elsewhere. The CC company may be willing to simply remove the charge and deal with them directly if you have good credit and a good history of paying on time. Especially because charging well in advance of shipping is generally not considered ok.

  31. Re: Good idea by Duggeek · · Score: 1

    Werd.

    From all of the Quake-clones, only a few really stand out. Unreal branched to make their own engine, (recently licensed by EA Games, in fact--NOTE: link downloads PDF file) so did Half Life (the first). (partly responsible for the industry movement to "skeletal" modeling) Of the two, Source engine is truly the more powerful. (even if not the more ubiquitous)

    Steam resembles a constant hack-in-progress, and the "Content Servers" are what get my goat every time. (2 megabit pipe and I'm still downloading at 80kbps?!?!) Let's join hands and pray for it's quick emergence into robustitudity. (yes, I made that up... what, you don't invent any words?)

    In all, it only amounts to the partly-bruised banana in an otherwise delicious arrangement of delights in the gaming industry.

    'click' ... purchased ... 'click' ... installed ... 'click' ... start game -- nobody else has that

    --
    This post © Copyrite Duggeek, all rights reversed.
  32. Tiger woods by szembek · · Score: 1

    Again, we have to give EA credit for creating the best Golf series ever. Tiger woods is awesome.

    --
    nothing
    1. Re:Tiger woods by Dead+Faction · · Score: 1

      That's because it has no competition. Next you'll say Madden is the best football game ever.

    2. Re:Tiger woods by szembek · · Score: 1

      Sega made a better football game with their 2k series in my opinion.

      --
      nothing
  33. An example by VoltageX · · Score: 1

    You get the Need for Speed Carbon Collectors' Edition. 8 hours later you've finished the game (WTF? that was quick!). But you haven't even unlocked all the cars yet as you were meant to get the EA Downloader Edition to get the Pagani Zonda. What is my friend meant to do who bought the game on PS2? That 50+ car list isn't looking so good now, is it?! EA, stop crippling your games. Too late for me though, you won't get another cent out of me ever again.

    --
    "Anonymous could not immediately be reached for further comment." - International Business Times
    1. Re:An example by marcelo.mosca · · Score: 1

      And in my case, the collectors edition actualy came in a box that has nothing to do with collectors.
      That box is simple crap!

  34. Spore by Kuvter · · Score: 1

    Don't worry Spore will bring it back for a little while. It probably will be the only EA game I buy too.

    --
    "To be is to do." --Socrates
    "To do is to be." -- Aristotle
    "Do-Be-Do-Be-Do..." --Sinatra
    1. Re:Spore by DarksideDaveOR · · Score: 1

      More likely, EA will manage to kill Spore by either charging a monthly subscription fee for those who want to download content. That's if we're lucky.
      If we're unlucky, they'll charge each time Spore wants to go out and find new content to fill a niche: every time a new lifeform is needed, up comes the credit card prompt.
      Imagine how that would look to the suits: People pay to buy our game, generate content for it for free, and then we get to turn around and sell that content too! Every Spore customer would become another unpaid EA content developer.
      Hey, I think I just figured out how to make Web 2.0 profitable, too... good thing it's already over.

    2. Re:Spore by Nanpa · · Score: 0

      Don't worry, Spore will put EA in the best of health; They'll charge by the chromosome

  35. Pinball Construction Set: Mac? by KlaymenDK · · Score: 1

    I had Pinball Construction Set for the Mac (128K/fat), but I don't recall the maker. Could that have been EA, or is this just a clash of names?

    Man how I loved those 'hardwarey' cling-clong sounds, so much better that modern blippety-bloop ones. :p

    Oops, showing my age. Sorry.

  36. The state of EA by CelticLo · · Score: 1

    I was in Hong Kong two weeks ago, which happened to coincide with the PS3 launch and EA's new public space at the top of the Peak Tram route in the new building looking over Hong Kong Island to Kowloon.
    So you have thirty PS2s, xbox360s and PCs.
    No PS3s.
    No Wii.

  37. Re:DON"T BUY FROM THEIR ONLINE STORE !!! BUYER BEW by Anonymous Coward · · Score: 0

    I'd say EA did your friend a favor. It's bad enough he actually paid for that game, he shouldn't have to play it too.

  38. here is their address by cheekyboy · · Score: 1

    EA STORE
    Attn: RMA Department
    5000 Commerce Crossing Parkway
    Louisville, KY 40229

    Google map

    http://maps.google.com/maps?f=q&hl=en&q=5000+Comme rce+Crossing+Dr,+Louisville,+KY+40229&ie=UTF8&z=15 &ll=38.10157,-85.680313&spn=0.02006,0.049739&t=k&o m=1&iwloc=addr

    Now call the local council/city hall or sherrifs office and ask for a phone # to the building owner etc...

    --
    Liberty freedom are no1, not dicks in suits.
    1. Re:here is their address by TheBouncer2006 · · Score: 1

      Thanks for that info on EA's dark and mysterious do not call us business. I appreciate it

  39. (Offtopic: grammar note) by Anonymous Coward · · Score: 0

    Just a quick grammar note. It's "a lot" not "alot". Remember, you wouldn't say "thelot" either. This is only for your benefit. Enjoy!

  40. The Price of Games... by Chordonblue · · Score: 1

    Is $50 that bad for a game? I mean, I remember in 1979 paying $49.95 for 'Thunderball', a game cartridge for the Magnavox Odyssey 2. I thought it was excessive then, but of course, that didn't stop me from wanting to play a pinball game on my O2. Take a look at the 3K cart today and you just can't believe how expensive that was - especially considering the fact that it was $50 of 1979 dollars!

    And yet, development time of the earlier games also took time. Just because today's data files are gigabytes instead of bytes doesn't mean that there's any more effort being made by the programmers. Today we have graphic artists (both 2D and 3D), motion capture people, even soundtrack people. But back then, it was all on one guy to take six months to write a 3K masterpiece. It's all relative isn't it?

    --
    "...Well, there's egg and bacon; egg sausage and bacon; egg and spam; egg bacon and spam; egg bacon sausage and spam..."
    1. Re:The Price of Games... by Perseid · · Score: 1

      To me it isn't about how many bytes the game is or how long it took to make it. It's all about how fun the game is. If you had fun with the little 3K Odyssey 2 game, then it may have been worth $50 to you. Some games are worth $50 today. Many are not.

    2. Re:The Price of Games... by Anonymous Coward · · Score: 0

      This is why there are demos. This is why there is a whole industry of videogame reviewers. This is why there are game forums.

      The fact that there are shitty $50 games doesn't affect me in the slightest. I've never played one, apart from the odd demo version or pirate copy from a friend (for a laugh).

      I don't see why it would affect anyone - if a $50 investment going bad is enough to piss you off, you take the time to read a review or two.

  41. Ways to improve Madden by cgenman · · Score: 1

    1. Online career

    2. More realistic career team management

    3. Draft

    4. Arms shouldn't pass through people's chests anymore

    5. Commentary shouldn't be asinine

    6. Consistent deep passes shouldn't be the best strategy.

    7. Strategic decisions in the middle of the play. Need a hole opened? Ask for one.

    8. A punting mechanic that isn't boring and gamey.

    9. A passing game that isn't "press X to bring up a menu, press Y to pass to player Y."

    1. Re:Ways to improve Madden by KDR_11k · · Score: 1

      3. Draft

      "Your top 3 players get drafted by the US Army to fight the war against China. They run a high risk of getting killed in action but if you buy Battlefield 3 NOW you can help them come back victorious!"

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  42. It gets even better with BF2142. by svallarian · · Score: 1

    Nothing like buying a new game, only to find out that inside the shrinkwrapped box, there's a nice little card saying
    "Oh yeah, by the way, we're going to collect information about you to display in-game ads on the billboards. Nothing you can do about it if you want to play the game. Cheers, EA!"

    So I think, hell, it can't be too bad.

    So i'm flying around in 2142 and what pops up on a wall? An intel core2 duo ad. Not just in one spot on the map...Dozens. Nothing like having the suspension of disbelief broken by a damned BILLBOARD in your game.

    So the users get pissy and bitch at DICE (who is now pwned by EA). Dice's response? "Oh, we're going to also use the billboards for 'community' stuff to like announcements and leaderboards".
    People get angry and send emails to the largest battlefield podcast. The host's response? "Oh, we don't think it's all that bad, and by the way we'll probably be advertising on it soon." (Way to sell-out G.I. Jersey).

    People do the same thing to EA, who promptly print out the emails and use the to wipe the ass with. Oh, I forgot, they use $1 bills for that gleamed from xbox users who needed some extra cash in "The Godfather")

    You can bet that I won't be purchasing any more EA games. (and I spend at least $1000/year on video games)

    --
    I patented screwing your mom. But it got revoked for "prior art."
  43. EA is a gamers worst nightmare by Dead+Faction · · Score: 1

    I have been a gamer since, well, since they were invented. I have watched EA churn out re-re-released crap for sooo long it makes me sick. ANYONE that has played any of the Tiger Woods games knows that they haven't change at all since the first. Sure they add a few crappy courses and update the user interface, but they game is still the same. They don't even bother to update the commentator audio, it hasn't changed in years. Madden has changed little, although graphically all of their games have improved. But so has technology in general so, EA gets no credit for having nice graphics. Almost all game nowadays have quality graphics. Now, anyone familiar with EA's handling of the Battlefield 2 franchise, knows all to well about their customer support and patching processes. They are also aware of how EA systematically destroyed what had the potential of being one of the greatest games ever. They routinely buy up quality gaming companies just to keep their corner on the market. And I think it's shame that they control gaming football(US). Isn't that some form of monopoly? That's also why I now play soccer :) I could probably sit here and site numerous times EA has made MAJOR mistakes, yet they somehow stay on top. I guess allot can be said for deep pockets. It's a shame they don't use that capital to create a decent gaming company.

  44. Re: Good idea by Scudsucker · · Score: 1

    If you look elsewhere, you will find that Valve is doing the Good Idea (except for the have-to-hope-Steam-won't-shut-down factor, which I still dislike).

    Good Idea? I don't think so. What Valve is doing is exactly the sort of Bad Idea the parent was talking about - they're breaking up what would ordinarily be an expansion pack and selling it for new game prices.

  45. Re: Good idea by KDR_11k · · Score: 1

    Skeletal animation was neither introduced nor invented by Valve, AFAIK the consoles of the era required skeletal animation since they couldn't handle vertex interpolation properly. Games like Virtua Fighter and Mario 64 have segmented models where each segment corresponds to a bone. If you wanted to make a game for these consoles you had to use skeletal animation.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  46. Re: Good idea by Duggeek · · Score: 1

    At the risk of going off-topic, I'll address your mis-founded objections.

    Half LIfe released in November of 1998. Would you happen to recall the game consoles that were around in 1998? Don't say "Sega Dreamcast". (unless you happened to live in Japan at the time)

    That's right... Sega Saturn, PlayStation (one) and N64. That's about it. 3D capabilities were veritably primitive for the latter two, and the Dreamcast was certainly well before its time. Even so, a significant 3D title at that time was Virtua Fighter, which you have duly mentioned.

    The Saturn (and 32X) had the title, but while the fighting figures on the screen had "joints" that served to mimic life-like movement, the shapes still reflected their simple-polygon parts and did not truly "join" where the separate parts moved. (non-deformed)

    In mentioning "skeletal modeling", I was implying that the texture-deformation of modern game characters is partly from Valve's efforts. The texture deformation was based on how a core structure—or skeleton—was embedded within the greater, fleshed-out model. Rather than being comprised of separate primitives, the models for Half Life became modeled as a single form, then articulated with skeletons which the engine could interpret in real-time. This resulted in more life-like "skin" and "clothes" and realistic (though still puppet-like) "speaking" of the on-screen characters.

    Revolutionary aspects of the original Half Life include skeletal animation, (interpolated skin-animation, rather than simple, intersecting polygons) seamless storyline and auto-saving. Some of these features were also part of Quake II that came around nearly a month later. Animation techniques since the first Quake (1996) had been evolving from the polygon and primitives "jointed" together, but the poly's themselves would have visible artifacts where the shapes clipped through each other. Skeletal animation and skinning changed most that to create the more-human and "rounder" characters we know today. (notable also is introduction of NURBS into 3D modeling, however the mathematics behind it have been around since the 50's)

    Incidentally, NURBS surfaces have more to do with "vertex interpolation" than jointed texture-deformation.

    Now for some quid pro quo...

    • Skeletal animation was neither introduced nor invented by Valve, AFAIK the consoles of the era required skeletal animation since they couldn't handle vertex interpolation properly

    • You're half right, Valve did neither of those things alone. I fail to see however, where this point in any way disagrees with my parent post. I, personally haven't developed any games for the PS1, N64, 32X or Saturn, so I cannot say exactly what went into the modeling efforts. (did you?) As I am familiar with contemporary 3D modeling, I know that a "skeleton" is not actually necessary to animate a 3D model.
    • Games like Virtua Fighter and Mario 64 have segmented models where each segment corresponds to a bone.

    • The correlation does exist, but that doesn't mean that it's true "skeletal modeling" at work. I know for a fact that you don't need "bones" (skeletal segments that attach to each other, surrounded by "flesh" polygons) to joint polygons or primitives together; all it requires is a vertex anchor. Mario makes for a poor example, since he doesn't have any contextual or free-form interactions, and only required a few, distinct animations. Even your example with Virtua Fighter is misplaced since many of the fighting "moves" require relative position
    --
    This post © Copyrite Duggeek, all rights reversed.
  47. Re: Good idea by KDR_11k · · Score: 1

    I know of the consoles of the era. Vertex interpolation (which is necessary for inter-frame blending when you're using vertex animation) was just too costly for those processors which is why they used those segments. I'm pretty sure those developers on the old systems would have loved to make contiguous meshes but if it wasn't possible...

    Skeletal animation only means the model uses a skeleton, i.e. a hierarchy of transformations and each part of the model gets assigned to one or more of these transformations. Whether you have a contiguous mesh or lots of small segments assigned to these transformations does not matter. If you decide to store vertex transformations instead you don't have skeletal animation. But I don't see why Virtua Fighter shouldn't count as skeletal animation. SKA allows interchangeable meshes that use the same skeleton, VF does that with Dural.

    I don't know what you mean with texture deformation, AFAIK Half-Life didn't make much use of manipulating UV coordinates. Do you mean their "reflective" surfaces (sphere environment mapping)?

    And what game other than Wanted uses NURBS? Those things aren't practical for realtime use since they are just a higher order description of the mesh and in realtime environments you don't need those outside of terrain. NURBS just mean you can't put the polygons where you want them and we haven't reached polygon numbers where placing those polygons by hand would be impractical. Hell, even with those we'd probably use subdivision modeling and ZBrush or Mudbox.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  48. Re: Good idea by Duggeek · · Score: 1

    What a bountiful collection of jargon you have... it's clear that you come from a dogmatic school of 3D modeling. (if any school... and if you are self-taught, I applaud you... even if not for the lack of humility)

    Texture deformation happens on the contiguous mesh, (one-piece models) though it is generally a real-time feature of the engine and not the model itself. Part of Valve's innovation was making model-animation specifics part of the engine, rather than relying on design-time parameters. Why did you not make the leap to this conclusion? Are you so steeped in static modeling that you fail to envision the model in action?

    As to the idea that I was even referring to consoles in the first place, I didn't. Valves efforts were founded in the PC gaming arena, and eventually tossed a bone to the sixth-gen consoles such as Xbox, GameCube and PS2. For the benefit of my first post, I was only referring to PC game technology and relevant hardware. (3dfx, nVidia, S3 and ATI) If you remember, the consoles of that age aspired to the performance of even a mediocre 3D-accelerated PC back in the day.

    AFAIK Half-Life didn't make much use of manipulating UV coordinates.

    For this thoroughly unrelated claim, I have to make a mention of its inaccuracy. Half Life had plenty of UV mapping; it's now an indispensable part of 3D design! Sometimes the interactive objects in HL reassigned texture-maps, sometimes they used a procedural texture, thereby changing the visible surface in real-time. This is a relatively simple technique and is prevalent in many games since HL, Quake II, and even Unreal.

    Have you modded or mapped any Valve games? Used Hammer recently? It's a free download. (or you can jump all the way up to the Source SDK) I encourage you to try it out, after all, it beats the $500+ price tags of 3D Studio and the like.

    Skeletal Kinetic Animation as a technique is, in fact, a bit after the first Half Life release. It did not really have a name at first, but it came to be known as such. Valve was good enough to help distribute the technique around the 3D community rather than patent and camp on it. (they earn my respect with such gestures) Though Valve did not, themselves, invent or introduce it, they played a significant role.

    This is why I've said that the state of modern 3D-dev is thanks in part to the efforts of the Valve team. This, in and of itself, is the only point I wish to make; all other ideas from my initial post seem to have dropped from your radar

    I'm not sure of your exact stance in this discussion... frankly, it's a bit troll-ish. (debating irrelevant details and trying to intimidate with barrages of so-called uber-speak) If there is nothing more constructive to add, let's call it a day, shall we? If you feel like debating yourself even more, feel free to do so. I will have moved on.

    --
    This post © Copyrite Duggeek, all rights reversed.
  49. Re: Good idea by KDR_11k · · Score: 1

    What a bountiful collection of jargon you have... it's clear that you come from a dogmatic school of 3D modeling.

    I've learned that at Polycount and it matches pretty much every piece of documentation on the matter I've seen.

    Texture deformation happens on the contiguous mesh, (one-piece models) though it is generally a real-time feature of the engine and not the model itself. Part of Valve's innovation was making model-animation specifics part of the engine, rather than relying on design-time parameters. Why did you not make the leap to this conclusion? Are you so steeped in static modeling that you fail to envision the model in action?

    I still don't see which part of the process you call texture deformation. Intuitively I'd assume either doing something with the UV coordinates at runtime or the very process of determining what texel goes where when the scene is rendered to the screen (or buffer) but the way you use it seems to match the mesh deformation.

    As to the idea that I was even referring to consoles in the first place, I didn't.

    I didn't claim you did however I do claim that console use of skeletal animation does predate Half-Life and that the technique had to hit the mainstream whether Valve used it or not. Considering the amount of data vertex animation creates on models of a more modern polycount and animation numbers we'd hit hundreds of MBs of animation data per model with today's games so the use of skeletal animation by games was inevitable.

    For this thoroughly unrelated claim, I have to make a mention of its inaccuracy. Half Life had plenty of UV mapping; it's now an indispensable part of 3D design!

    I wasn't talking about UV mapping, I was talking about modifying those UV coordinates at runtime which is what I assumed you meant with texture deformation.

    This is why I've said that the state of modern 3D-dev is thanks in part to the efforts of the Valve team.

    I think we disagree on the size of that part, though.

    Valve was good enough to help distribute the technique around the 3D community rather than patent and camp on it.

    Considering it relied on the Biped plugin for 3dsmax for creating the data back then that'd be a bit hard to patent.

    I'm not sure of your exact stance in this discussion... frankly, it's a bit troll-ish. (debating irrelevant details and trying to intimidate with barrages of so-called uber-speak)

    From my position it looks a lot like you're doing that.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  50. EA is Evil. by Anonymous Coward · · Score: 0

    EA killed Origin. I weep for a future without Ultima. Challenge everything?

  51. Re: Good idea by Duggeek · · Score: 1

    I've learned that at Polycount and it matches pretty much every piece of documentation on the matter I've seen.

    Come back when you've actually used this knowledge. To debate based on documentation is tantamount to looking at a postcard of the Eiffel Tower and argue about its height. If debating semantics is your wish, there is a great many who would love to engage you in that very same, fruitless pursuit... not me.

    Seriously! What is your point? That Valve's contribution to 3D techniques is lesser than what I claimed? (also, completely off-topic for TFA) Aside from the words, "in part", there is no further qualification for the amount (more or less) that I accredit to Valve or the individual developers. The difference that you believe you are debating never existed in this thread. Why you engaged my response in the first place is beyond me.

    I'm generally a helper when it comes to neuroses, but in your case I have nothing to offer. The phantom arguments that you wish to conquer can not be found here.

    [In response to the implication of "troll-ish" behavior...]
    From my position it looks a lot like you're doing that.

    The ruling on the "I'm rubber and you're glue..." argument is that it will immediatley transfer your case into the Juvenile Circuit. (no cookie for you) Though I have engaged certain sub-points, (note that they were not introduced by me) it was only to cite the true origins. (not regurgitated theoretical documentation or speculations on current dogma) The other technical fallacies that you have perpetrated will have to remain as your badges of ignorance for someone else to point out at a later time.

    I'm through with this pointless bickering. If you can't invent a better excuse for an argument than that, this "discussion" is over.

    Good day.

    --
    This post © Copyrite Duggeek, all rights reversed.