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Will Wright on the Colbert Report

N'Gai Croal, the talented gent covering the games scene at Newsweek, has a short piece up looking behind the scenes at the Colbert Report the night that Will Wright was in attendance. Mr. Wright passed on some encouraging words about the progress of Spore, and some funny comments about the culture inside EA. From the article: "Wright told us that Spore is slated to come out sometime during the second half of 2007. It's currently at a stage that he calls Pre-Alpha Five. In non-geek, this means that the game is finally at a point where EA employees outside of his team can play it from beginning to end, though they must endure rough transitions and levels of difficulty that have yet to be tuned. The project's subsequent milestones--Pre-Alpha Four, Pre-Alpha Three, etc.--are expected to be achieved monthly until it finally hits Alpha next spring. " Update: 12/06 00:23 GMT by Z : Don't blame me, Comedy Central. I got the YouTube link from KingJoshi.

16 of 100 comments (clear)

  1. I got a nerdrection. by Anonymous Coward · · Score: 5, Funny

    It never went away.

    1. Re:I got a nerdrection. by KingJoshi · · Score: 3, Informative

      How is this a troll? That comment is a reference to the interview between Colbert and Wright.

      --
      In times like these, it is helpful to remember that there have always been times like these. - Paul Harvey
    2. Re:I got a nerdrection. by KingJoshi · · Score: 3, Interesting

      I just noticed that Zonk has updated the summary with the link attributed to me. First, I don't know who posted the link on youtube but I'm grateful to them. Second, I went to comedycentral.com first, but it said I had to upgrade flash. However, I have the latest version of flash for linux (that's not beta). Comedy Central used to work with this version of flash, but they must upgraded everything and neglected the linux users. So I went to youtube and someone was gracious enough to post the interview.

      --
      In times like these, it is helpful to remember that there have always been times like these. - Paul Harvey
  2. Alpha countdown by Osty · · Score: 5, Funny

    The implication is that Spore will ship when it hits Alpha. I guess that's standard practice at EA ...

  3. N'GAI CROAL??? by gumpish · · Score: 4, Funny
    N'Gai Croal
    I'm sorry... is this a hoax? Is this Klingon or some shit? Is that really the name of an English speaker?
    1. Re:N'GAI CROAL??? by dj961 · · Score: 5, Funny

      I take it you've never seen a black person.

    2. Re:N'GAI CROAL??? by Quiet_Desperation · · Score: 4, Funny

      I take it you've never seen a black person.

      OK, now you're just making stuff up! Sheesh! Black people. As if!

  4. Re:By the end of 2007, by ClamIAm · · Score: 5, Insightful

    I agree. It's totally a reasonable assesment that the entire video game industry will change its entrenched development process from static, pre-made content to stuff that will make Spore look like Pong. And they'll even somehow do this for all the games coming out in 2007 that use static content and are 75% done already. Yep, you totally have the pulse of the game dev community, bud.

  5. Re:By the end of 2007, by ENOENT · · Score: 4, Funny

    Heh. I'll bet that Duke Nukem Forever will have a completely parametric storyline when it comes out, too.

    --
    That's "Mr. Soulless Automaton" to you, Bub.
  6. Sporekatana by Reason58 · · Score: 5, Funny

    Will Wright's About To Make You His Bitch.

  7. Let's Be Honest... by HeavenlyBankAcct · · Score: 5, Insightful

    Will Wright is far from being the type of guest I would expect to see on Colbert's show anyway. Colbert's interviews ARE mostly vehicles for Stephen to deliver his patented deadpan and that's why having guests from the political world seems to be a far more comfortable fit -- it was somewhat uncomfortable to watch Colbert attempt to shoehorn his "overwrought conservative" persona into an interview with a fellow who was obviously not on board to promote any sort of political agenda whatsoever.

    This, to me, was a case of "bad booking" at its finest. I would've loved to have seen Will Wright on the Daily Show, but the Colbert Report has always seemed at its best when it's 'guests' are little more than targets for the host's witticisms. Actual informative interview content has never been a strong point of the series.

    1. Re:Let's Be Honest... by An+Onerous+Coward · · Score: 3, Funny

      Wikipedia is reporting that the population of Stephen Colbert's stage crew has tripled in the last six months. I knew he was successful, but that's amazing!

      --

      You want the truthiness? You can't handle the truthiness!

  8. pre alpha is playable? by skam240 · · Score: 3, Informative

    " It's currently at a stage that he calls Pre-Alpha Five. In non-geek, this means that the game is finally at a point where EA employees outside of his team can play it from beginning to end, though they must endure rough transitions and levels of difficulty that have yet to be tuned."

    now it's been a little while but back when i worked for ubisoft, pre alpha deffinitly did not mean you could play it from beginning to end. pre alpha meant you could play certain small portions of the game at certain times. game testers barely saw the game at all at this point because there wasnt anything for them to work with. what he's talking about makes the game seem like it's almost ready for beta (the stage after alpha but before they start producing release canidates).

    anybody else out there in the game industry? am i out of date with current terminology, are these terms highly relative to the company one works for (i know they are somewhat but this seems to be a bit much), or is something odd going on here?

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  9. Re:By the end of 2007, by JavaRob · · Score: 3, Interesting

    I think you're missing the point. It's not about how the content is generated during the game development process (no matter how it's put together, if it's "pre-made" it's pre-made). Even if that tree and that walk animation were generated with a lot of computer assistance, they are not procedurally generated on-the-fly as the game runs, based on a complex history of each organism's evolution.

    Is "groupthink" what you say when anyone disagrees with you here? I gotta try that one.

  10. Heh. I'm with you by Moraelin · · Score: 4, Interesting
    now it's been a little while but back when i worked for ubisoft, pre alpha deffinitly did not mean you could play it from beginning to end.


    Heh. I'm with you. Now I don't know what it's called internally at the various publishers, "EA employees outside of his team can play it from beginning to end, though they must endure rough transitions and levels of difficulty that have yet to be tuned" already sounds better than what others call a release. In fact, for some it's where you get after 3 patches... if you're lucky.

    Take, say, Jowood for example. If "play from beginning to end" is a condition for "pre-alpha", then all their games aren't even pre-alpha as released. Unless you play them in half hour increments, because that's about how long it takes them to CTD. (OK, ok, so it's not a hard number. If you have 2GB RAM you can actually play some for 2-3 hours until the memory leak kills them. 'Course, the last half of that time they're swapping, so they "run" like a snail on sandpaper.)

    Or looking at some of the patch logs, e.g., "family tree dissappeared when the first generation of player chars died out" or "in singleplayer mode the game could freeze between 1432 and 1440" in The Guild 2, as well as the other 30+ _major_ bugs listed in there... I honestly can't imagine that someone at Jowood actually played (or could play) that game from beginning to end. I mean, fuck, 1432 is literally after 8 game turns, and the death of the first generation of characters could be even earlier than that. And let me also say that if that doesn't kill your game by then, the pathfinding has already flown off the hook by that time too. It can't deal well with city growth. Or a few other issues will kill it. Count 'em and weep: 8 turns tops before the game flies off the hook.

    Or take such massive fuck-ups as, say, AO at launch. Read the review on Something Awful, if you're curious, and I can vouch that all the issues described there were 100% accurate. Those swirling doors and enemies attacking through walls still bring back bad memories. In fact, SA goes pretty easy on them. There were a ton of other issues that they don't even mention there. You could run on flat ground on the street and then the game would glitch and you'd find yourself falling from stratosphere for no obvious reason. Characters would occasionally fall into the floor and start swimming in the floor. Mission instances (the non-city ones a little later) were often generated in such ways where you couldn't even get through one without falling in some hole in the ground and having no way out. Enemies' melee attacks had the same range as a sniper rifle. "Stealth" missions required you to kill everyone in the building to get the badge. Balance was a _sick_ joke: not only whole classes were useless, but a whole _faction_ in the game didn't even have shops above newbie level. Etc.

    Or the German version of Victoria. Oeer. Now that was a new low. It threw a script syntax error when you tried to start the campaign. Not something blamable on the gamer's computer, or drivers, or whatever. Literally, one of the main scripts had a typo. That game couldn't run as released on _any_ computer. Forget playing from beginning to end. You couldn't even _start_ the game. It's that sad, folks. We all occasionally joke about games being shipped when they can display the main menu, but that game was the literal case of it. I can't imagine it being tested more than that, because as shipped it _couldn't_ get past the main menu.

    Etc.

    So, heh... "can play it from beginning to end, though they must endure rough transitions and levels of difficulty that have yet to be tuned" is pre-alpha? Heh. Oh what I wouldn't give to only endure "rough transitions and levels of difficulty that have yet to be tuned" in most games released nowadays.
    --
    A polar bear is a cartesian bear after a coordinate transform.
  11. Re:Greek Alphabet by Palshife · · Score: 3, Funny

    You're right, "version Phi-Delta, substage Tau" makes a world of sense.

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