Gods, Assassins, and Dragons
I'm not really one to link to reviews or previews, but 1up is running pieces looking at three really, really interesting titles slated for next year. On the theory that at least one of these is going to interest you, I direct you to Matt Leone's look at God of War 2, Shawn Elliot's piece on Assassin's Creed, and the first preview, anywhere, of BioWare's Dragon Age. From that article: "Large-scale combat is also on the top of Greig's mind--no surprise for a game where here, one naturally assumes, there be dragons. 'Remember the cave troll fight in The Fellowship of the Ring? That's what our large creature combat is going to be like. You've got the party guys running out, one guy jumping up on the back and stabbing, the other guy ducking between the legs.' Objects in the environment can be manipulated in your bid for tactical supremacy: Knock over a table to fire arrows or shoot fireballs from behind cover, but only where it makes sense--emergence be damned, in BioWare's reckoning. 'There will be a lot of ways of going through combat, and lots of different ways to interact with the environment...but our philosophy is that handcrafted is always better than random stuff.'"
That description of combat sounds very interesting. I would really enjoy more interactive combat in combination with more manipulation of environments... but I'm going to take this hype with a grain or two of salt for now.
Just FYI, KOTOR 2 is an Obsidian game. Bioware only made the first game in the series.
Erotic is when you use a feather. Exotic is when you use the whole chicken.
I like the part where developer talks about how little we know about assassins and that they are sort of the good guys in the game. To my knowledge they were bunch of fanatical hashish addicts controlled by muslim fundamentalists that were so powerful that even Saladin was scared of them.
The recently released title Might and Magic: Dark Messiah has excellent environmental components. One can kick enemies into all sorts of objects, or kick objects like statues onto enemies. You can use sources of fire to light your arrows on fire, or throw a barrel down steps to knock down a wave of enemies. Also, taking a note from thief, you can shoot arrows that make ropes into wood, and stealth is based off of shadows, movement speed, and the material you step on.
It can be done, and when done right, is a lot of fun. It'll be a game I watch for.
good stuff. so is the assassin eternal/undead or is GWB?
While I am waiting for this with great anticipation (the first one was fantastic...not mind blowing, but fantastic) I think it will signal the beginning of the end for the PS2...
Unless I have been out of the loop on some amazing other games...
Living With a Nerd
Dragon age is solely PC based. Unlike for consoles, they don't have to limit themselves.
The term assassin stems from "hashassin". It's true. It sounds stupid, but it's true. While pot is not physically addictive, and the use of the word "addicts" is circumspect, he's still closer to the truth than your apostrophe-less denial.
-Clio
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Blog: http://clintjcl.wordpress.com