Do Next-Gen Games Have to be 3D?
sudnshok asks: "Last week, an article was posted where an EA executive discussed the high cost involved with next-gen game development. While I agree that sports games do benefit from a high-resolution 3D environment, do all games have to be developed that way? Why can't game companies develop 2D games for these systems? I would assume the development cost would be much lower. As a gamer who grew up on the NES, I'd love to see a new 2D side-scrolling installment of Castlevania or Zelda. I'm curious if other gamers would buy 2D games for next-gen systems."
Most people won't pay $60 for a 2D game.
I wonder if I use bold in my signature, people will notice my posts.
The handheld market is still chock-full of 2D games, including the new installments of Castlevania and the like that you seem to be after. It's a helluva lot cheaper and doesn't waste the 3 gigahertz processors and state of the art GPUs the home consoles are built with nowadays. Buy a Nintendo DS and you are guaranteed access to a couple hundred good 2D games (counting that the machine plays GBA games as well). Looking at handheld console sales, it's a golden age right now for these machines - the DS is selling better than just about everything else, and even the underdog PSP has sold more machines than the original Xbox by now. Bottom line: there's just no point in spending $250-600 on a new system to make games with graphics the same as a $40 SNES.
That's not to say that there aren't those games such as the Xbox Live Arcade hits that aren't in 2D, but for the most part that's just a bonus feature, and not the reason the system is selling. Chances are if it's a retail game and it's 2D it's going to be handheld. And that's okay.
There's plenty of 2d doing very well on XBLA.
Geometary Wars and the massively superb Assault Force for example.
good gameplay is what counts in a game, for me at least.
something like civilization with GOOD AI opponents and simple 2D graphics would be much better than flashy graphics and weak gameplay.
even something like nethack with ASCII graphics is still very playable.
The costs associated with developing a game are getting more expensive because most modern games are getting to the stage were they require a Hollywood style budget. I think gone are the days when you could get a few programmers together and churn out a simple innovative game that would sell well. Now you have to think storyline, concept artists, modelers (both physical and digital), testers, managers, continuity, level designers, actors (voice and motion capture), ..... the list goes on. If gaming houses don't adopt the above strategy then the game will most likely be bad or mediocre at best resulting in poor sales and this affects the company.
I could not say if 2D games are more expensive to produce than 3D games but once you take all the costs into consideration then there probably would not be much of a difference.
Like it or not the current trend of gaming is 3D and that is were the money is. It is no good saying "Microsoft or Nintendo or Sony prefers/forces the developer to design 3D games" these companies are not saying this to to be domineering they are saying this so the developer will make a game that will sell on their console and a game that sells means more revenue for said console supplier.
I still have nostalgia for some 2D games going back to the NES days but those days are over although it may be possible that some interesting 2D games can come from home-brew developers but ask yourself "would you pay for them?" and there in lies the dilemma.
There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.