Do Next-Gen Games Have to be 3D?
sudnshok asks: "Last week, an article was posted where an EA executive discussed the high cost involved with next-gen game development. While I agree that sports games do benefit from a high-resolution 3D environment, do all games have to be developed that way? Why can't game companies develop 2D games for these systems? I would assume the development cost would be much lower. As a gamer who grew up on the NES, I'd love to see a new 2D side-scrolling installment of Castlevania or Zelda. I'm curious if other gamers would buy 2D games for next-gen systems."
Cloning Clyde (in the XBox 360 Marketplace) is a blast, a great side scrolling platform game. I wouldn't call it 2-D in the Super Mario Brothers sense... its sort of 2.5D. You're definitely looking at narrow depth 3-D space, but you can only move in 2-D.
Its got good 2-player action, too!
I think the XBLA games are good proof that you can have a lot of fun HD next-gen gaming without 1st or 3rd person 3D photorealistic mega-rendering.
I'm still waiting for the promised 2D Metroid for NDS. Or better yet, 2.5D, as is the case of the New Super Mario Bros.
Of course there's still a market for sidescrollers. The New SMB proved that quite well with astounding sales. The problem is that most developers are completely stuck on 3D graphics still. You know, in some ways 3D graphics are a bit easier than 2D though. With 3D, you have to create models, animations, and textures. With 2D, you have to hand draw each and every frame. It seems like a bit more work to me.
But the programming side of a 2D game is MUCH MUCH less strenuous.
Most people won't pay $60 for a 2D game.
I wonder if I use bold in my signature, people will notice my posts.
On handhelds they are... some of the Nintendo DS games already have made it in the top 10 list of games with most sells ever...
The handheld market is still chock-full of 2D games, including the new installments of Castlevania and the like that you seem to be after. It's a helluva lot cheaper and doesn't waste the 3 gigahertz processors and state of the art GPUs the home consoles are built with nowadays. Buy a Nintendo DS and you are guaranteed access to a couple hundred good 2D games (counting that the machine plays GBA games as well). Looking at handheld console sales, it's a golden age right now for these machines - the DS is selling better than just about everything else, and even the underdog PSP has sold more machines than the original Xbox by now. Bottom line: there's just no point in spending $250-600 on a new system to make games with graphics the same as a $40 SNES.
That's not to say that there aren't those games such as the Xbox Live Arcade hits that aren't in 2D, but for the most part that's just a bonus feature, and not the reason the system is selling. Chances are if it's a retail game and it's 2D it's going to be handheld. And that's okay.
As I learned in this discussion, apparently it's cheaper to do a game with 3d models than to actually do it in 2d with decent animation and artwork (at least for a graphic adventure.. but I guess It'd be the same for a platform game).
A Shame, really. When Street Fighter 3 came out I was really happy to see it wasn't some 3d-shit like virtua fighter (which I dislike.. a lot), and the animations clearly take advantage of the updated hardware.
Can any game developers confirm this?
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Do games have to be 'next-gen' to be fun?
The geek in me wants next-gen, 3D HDMI-enabled toys. However, yesterday the misses and I pulled out Super Mario 3 for an evening of retro-gaming, and it was a blast. Great graphics, 3D gaming on a HDTV are great to impress your friends, but this dinosaur craves for the simple fun games you can play together for a few hours and be done with them.
Now get off my lawn!
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...most people do expect it though. I would say that it is highly possible to make great 2D games, or more old-style games with some 3D elements. Take Ikiruga (I might have spelt that wrong), a great game with primarily a 2D action mode, or Paper Mario (if you can get hold of that I'd recomend it). These are "last gen" of course, but they do show well that even in a situation where people expect 3D you can still give 2 and have people happy.
If they make it, and make it well, people will buy it. Sure some ass-hats might not buy it because they think "it doesn't look good so it can't be fun" - but sod 'em.
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There's plenty of 2d doing very well on XBLA.
Geometary Wars and the massively superb Assault Force for example.
good gameplay is what counts in a game, for me at least.
something like civilization with GOOD AI opponents and simple 2D graphics would be much better than flashy graphics and weak gameplay.
even something like nethack with ASCII graphics is still very playable.
Yes, there's plenty of 2D games on the DS, but I sympathize with the original point. You could do some drop dead gorgeous hand painted games in 1080i. There's so much more detail that could be squeezed into games.
Personally, I'm holing out for a true sequel to Symphony of the Night, fully hand painted, in 2d. 3D effects, sure. Maybe even 3D medusa heads and bats.
When I play games, I play to escape reality...not look at something that tries to mimick it. If I want reality I can go outside. I'd really love to see more abstract 2D games out on the market for consoles. I guess we have the new Paper Mario game on the Wii to look forward too....
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The whole point of this was the question whether it wouldn't be *cheaper* to develop 2D games (I'd like an Aleste/Zanex/R-type kind of game), thus actually reducing costs, thus actually making it cost *less* than $60.
Coz eternity my friend, is a long *ing time.
... but 2D games don't sell next-gen consoles.
http://outcampaign.org/
Maybe. But Viewtiful Joe came out for $40 and sold pretty well on the Gamecube. (Awsome game BTW)
You have to draw a distinction between what you mean by "Do next-gen games have to be 3D?", do you mean "Do next-gen games have to use a 3D engine?" or do you mean "Do next-gen games have to play in 3D".
In the first case I'd say yes, next-gen games should always be built in a 3D engine, there's simply no reason to do otherwise, you can offer far more animations, a near infinite amount if you include rag-doll physics in your game than you ever could draw each object frame by frame.
In the second case, what this means is whilst your game is 3D, your gameplay doesn't have to be. Anyone who's ever played Cloning Clyde or Assault Heroes on the 360 knows what I mean - these games play from a side scrolling or above scrolling perspective like the games of old however they are entirely 3D.
To answer the question, there's little point not building a game in a 3D engine, it really offers little benefit not to in 99% of games however there's still plenty of room for 2D gameplay in a 3D world.
There's also Link: The Faces of Evil and Zelda: The Wand of Gamelon for the Philips CD-i.
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Remember the game "Settlers II"? Glorious 2D, great fun.
Since the follow-ups (Settlers III and IV) simply flopped, they now re-created Settlers II. In 3D.
Sure the graphics look nice - but suddenly, you don't have the overview anymore. 3D means that you *don't* see everything, that this path there is hidden by the nicely detailed 3D trees, that you keep having to rotate around... nice being able to zoom in, but WHAT FOR?
Bah.
Some game concepts work well in 3D. Others simply work better in 2D.
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