Are You Switching to 64-bit Processors?
chip_whisperer asks: "I used to be a big time custom desktop builder, making many working boxes per year, but I've been off the bandwagon for about four years now and am trying to get back into it now that Ars Technica has just released their recommendations. The standard seems to be heading towards 64-bit processors, but I'm wondering if it worth it to run a box on XP-64? I've heard that driver support for 64-bit processors can be a hassle. Also, for you fellow Linux geeks, how are current distros (like Suse, Ubuntu, Debian, and others) doing in supporting 64 bit processors?"
Make a list of what XP-64 will do for you that XP won't. If there's anything on that list that really entices you, consider XP-64. If not, forget it, and go along your merry way. XP-64 is guaranteed to give you more driver problems than XP, so if there are no added benefits in using it (which there probably aren't for you, unless you want to use over 2GB of memory), there's no reason for the headache.
Perhaps a more interesting question would be whether the Windows-users in the Slashdot community plan to run 64-bit Vista, considering its enhanced security (PatchGuard et al.) as well as its enhanced possibilities of restricting you from doing things on your own computer.
This is kind of a dumb question. If you need the processing power, then switch. If not, then don't.
I have no need for 64 bit processing in my business (retail and web). Computer upgrades have to be worth it, from a financial standpoint. There's no reason for my business to spend any money on 64 bit processors.
I'm using ~amd64 and have had no problems whatsoever related to 64-bit compatibility (though if I wanted to install a 32-bit driver, that could change). A few apps, such as Firefox, needed to be 32-bit because of things like the Flash plugin, but for the most part everything is 64-bit.
It's natural that Gentoo would be good at this, considering it's a source-based distribution.
I switched all my boxes to 64bit at spring.
Only 32-bit systems left are my laptops and I'm not in hurry to replace those.
After selling the old components, I was left to pay $50-100 per system for the upgrade.
As for XP-64, don't bother, its utter crap. No drivers whatsoever, and the ones you can find are buggy as hell.
If you want 64bit win, you'll have to wait for vista.
For linux, I'd recommend gentoo, but if you're unsure and don't want to compile the entire system, suse or ubuntu works aswell.
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If you're building boxes for friends or customers, you'll want to consider the fact that Macromedia has not released a 64-bits version of Flash player, meaning users have to use a 32-bits browser to see flash animations. You don't start appreciating having flash around until you load the latest YouTube movie.
x86-64's main use is its address space. 32 bits places a 4 million word limitation on your addressing. systems like zfs that are heavily heavily transactional end up addressing a lot more objects than this. once you've breeched your 32bit addressing, the performance of native 64 bit addressing v. some kind of page extension mode is night and day. zfs's _need_ for x86-64 stems from this; it'll run on an "old" athlon, but in 64bit mode it flies.
my personal belief is that the future, the nebulous area Stroustroupe outlines as "better concurrency," is really going to be implemented at a platform level as this kind of deeply nested transactional data structuring, where instead of overwriting your object to change its state, you simply append the new state in a new part of memory. thus each object accumulates address space (referentiability) as it changes across time. i'll leave the full details implementation & ramifications of Copy on Update up to the user for now.
otoh, a lot of science people want double floats and 64 bit words, but look at the big boys, nvidia. it may bite them in the @#$@# someday, but for now they're sticking to a strong party line: 32bit floating point is sufficient. this works alright for video cards & games, since 4 channels of 32bit fp is an 128bit fp buffer. thats large, but still not entirely that accurate. i'd like to see a time when even game worlds are so massive they straight up require 64bit fp. i'd like to see nvidia release consumer cards with 64bit float performance sometime soon, but i dont think the odds of that happening are very big: its new technology with only a couple scientifc users making any use of it. just as it took the boys at Epic, Sweeny & CliffyB both stating the xbox needed more video ram, without vocal powreful demand we probably wont see it for a while.
hopefully we'll be doing more distributed dispatching with gpus in the future. 64 bit ints are going to be required there.
lordmyren
by 2012 -- the end of time
cos I always want to have that extra bit from my machines.
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If you're even considering Windows, then that suggests you have some kind of heavy legacy requirements. Those legacy applications are what matters; check to see if they have been re-compiled. That's how you'll decide which way to go. If your legacy is ready for 64 bits, then maybe you are too. If your legacy isn't ready, then what's the point?
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All the new processors from AMD and Intel (and IBM, for that matter) are 64-bit. Therefore, if you get a new PC, you have no choice but to get a 64-bit processor in it. And since they're all backwards-compatible to 32-bit, there's no downside.
The only relevant issue here is whether you want to run 64-bit or 32-bit software on it.
"[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz
I just bought a Core 2 Duo board and processor. I immediately installed the native 64-bit Gentoo on it, but after two months, I decided to go back to running the x86 distribution. I've been using Linux since 1998, and Gentoo on x86 and PowerPC since before 1.4, and I wasn't very happy with amd64.
I'm a desktop user with 2GB RAM, the server is a PowerPC with 1.5GB RAM. I've never seen a system munch memory like this box when it was running 64-bit Linux. Running all those compatability libraries (for Firefox, OpenOffice, and several other apps) seemed to eat a ton of RAM.
Until every app and plugin I use is 64-bit native, I think I'll stay with 32-bit operating systems.
As for 64-bit hardware, you really don't have much choice if you want to buy new hardware. There's no reason NOT to buy 64-bit processors these days, you get the best bang for your buck with AMD64 or EMT64 CPUs. 32-bit operating systems benefit from the new processors almost as much as 64-bit systems do, so go ahead and 'go 32 on 64' if you want a modern computer.
"Sometimes, I think Trent just needs a cup of hot chocolate and a blankie." -Tori Amos on Nine Inch Nails
Win64 is a piece of cake, for the most part. I picked up an NForce4 AMD64 board about a year and a half ago - they had drivers for all of the on board kit (Ethernet, usb, sound, firewire) and NVidia had drivers for the video cards I had as well. As a server or workstation (lines get fuzzy on a dev box), I had very little problems with finding drivers for even the SCSI kit I added into the mix. I also had 4x1G RAM, which Win64 picked up. I ended up going with Win2003-64 and Win2003-32 (with limited access to all 4G, closer to 3.5G with switches, etc) for the Windows environments as it had better support than WinXP-64. 3rd party hardware stuff may be iffy... scanner/printers seem to get forgotten.
64-bit Gentoo and SuSE both worked like a charm too - but you asked about Windows. Nice to have multiple HDD chassis. (grin)
The thing that you might have problems with were programs. I found that the 'default' install path for the 32-bit stuff would cause some of my programs to trip up. Things like the 32-bit DVD/CD burning software and a few other programs. But anyhow - should you go with a 64-bit CPU? Yes. Win64 is probably more trouble than it is worth for 'generic' gaming rig today. As Vista goes into mainstream, those using a 32-bit processor will be the odd man out.
+++ UGUCAUCGUAUUUCU
You can get by pretty well with 64 bit Linux. I see no compelling reason to run 64 bit Windows yet, unless you need lots of memory. Yeah, you could get a small boost from having more registers, and yeah, it's cool; but the Windows world is just not used to porting to other architectures :). The CPUs have been out, what, 3 years? And it is still a royal pain. And if you game... get used to things like Neverwinter Nights 2 going through the entire 6 cd install, only to tell you "Oh, by the way, 64 bit doesn't work. Ha-ha!"
I'm not exactly sure what confluence of compiler, instruction set and silicon technology is going on, but on one test I found that compiling a float-intensive compute problem I run the EM64T (x86-64) version was faster. This is on my new MacBook Pro, Core 2 Duo with GCC 4.
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You're asking the wrong question. Of course you should buy a 64 bit system if you're building a new system, unless you have a specific need for a 32 bit system and plan on replacing it within the year. Ther real questions are: Do I want dual core chips (and the really slick hardware virtualization that comes with the dual core chips)? Do I want Intel or AMD? (I'm a long time AMD fan but the Intel dual core chips are getting better buzz than the AMD dual core chips, although you may want to price out the whole systems, not just the CPUs, to get a real idea. And, have other have mentoned here, do I want to run a 64 bit OS or a 32 bit OS? Even with a 32 bit OS you can switch to 64 later (at no cost if you use Linux) as long as you started with a 64 bit CPU.
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Perhaps a more interesting question would be whether the Windows-users in the Slashdot community plan to run 64-bit Vista, considering its enhanced security (PatchGuard et al.) as well as its enhanced possibilities of restricting you from doing things on your own computer.
/. community's resident Windows user and he is refusing to come out his closet unless you will personally guarantee that the hoard of torch and pitchfork wielding penguins outside won't tar and fether him.
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XP64 never reached critical driver support. I do high end GIS at work and thought XP64 would be great for a workstation......wrong. I can't find drivers for many of the printers on the network and my scanner does not work. Also many of the software developers for don't support XP64 so if you have a problem they'll blame it on XP64 noteably Autodesk with their latest bug ridden Autocad Map program. Also during the Vista beta program I had nothing but trouble with Creative products using Vista 64. All problems disappeared when using Vista 32. I am removing XP64 from both my home and work computers. Not a chance I'd buy Vista 64.
XP 64 is a workstation OS (and has always been marketed that way by Microsoft, FYI). Unless you're doing heavy stuff, or your hardware loves it (i.e Dual Opterons with NUMA), stay out. You can chuck all your older hardware while you're at it too. Personally I haven't had any real problems with it, apart from it being a massive I/O hog.
XP 64 is based on the WinServer 2003 x64 base, and IMO, Server 2003 x64 makes a better 64 bit workstation OS. I guess M$ frucked up big time when adding all the consumer end stuff to it. Pity 2003 x64 doesn't have the full multimedia support that its 32 bit version does.
I am currently running Windows XP Professional x64 with 64-bit processor types nearly since its release.
The only potential hiccup I encountered was finding an x64 driver for my HP printer; but there is a nice group that came out with drivers that while they claim aren't perfect, I have never had any problems with (both printing and scanning).
If you've ever low-level coded for x64 it can be slightly more painful or new; but its definitely worth it in the end (as well as multi-core).
Add me to the tally of folks running 64 bit Linux. For most purposes, the performance boost is unnoticable. However, I do get a few more FPS when transcoding video and I've noticed no other difficulties compared to 32bit Ubuntu. As others, I run 32 bit Firefox, but this is a breeze to install via automatix. About the only things that don't work for me are Google Earth and RealPlayer. I haven't bothered to look for others having similar troubles with Google Earth (app loads just fine, but imagery is all scrambled) and I don't care that much that RealPlayer barely runs (skips, audio out of sync, hangs inexplicably . . . but it did that on 32bits too).
As far as general day to day use goes, if you've got a 64 bit proc w/ a 32 bit OS, it's probably not worth the hassle to reinstall 64 bit builds. If you're starting over from scratch anyway, you might want to give it a shot.
XP-64 seems to have all sorts of driver problems that are unlikely to go away as Vista comes out.
Vista-64 has the problem that you've got the uncertain future of a heavily DRMed machine. This may or may not prove to be a show-stopper, so I'd say wait and see..
Sometimes boldness is in fashion. Sometimes only the brave will be bold.
I've been running Vista since Beta 2 and decided to hold my breath and try the 64-bit version when the RTM was released to MSDN a month or so ago. So far, much to my surprise, it's been rock solid. it worked with every piece of hardware I have, including a Dell dual-tuner TV card, a no-name Web cam, a couple of digital cameras, and my ATI X1300 video card. No software problems to speak of either - the only thing I can think of that didn't work right off the bat is the MS SyncToy application.
I can't speak to WinXP 64-bit, but I can highly recommend it on Vista.
The hardware is ready. As others have mentioned, it's basically impossible now to buy a 32 bit desktop (the only one I know of still for sale is the Mac Mini) and the laptops will follow as soon as Intel phases out the original Core line.
Personally I've been 100% 64 bit on the hardware side for a while now. Athlon 64 X2 in my desktop, Core 2 Duo in my laptop, and even a triple-core 64 bit "Xenon" PowerPC derivative in my game console (though I recently sold that for a Wii, I'm not sure whether "Broadway" is 64 bit or not).
Software, it's a different story. I'd have no problem running a 64 bit OS on a server or workstation where I can be certain it'll be doing a set group of tasks, but on the desktop no way.
On both Windows and Linux, drivers are the biggest issue. Linux obviously less than Windows, because all but my video drivers are open source and many were 64 bit ready before AMD ever shipped a single Opteron, but the user-level 64 bit support is less. On Windows, it was mainly driver issues and a few games that balked at the NT 5.2 (Win2003) kernel under XP64. On Linux, the biggest problem was related to plugins and codecs. I didn't have Flash or Java in my web browser and a lot of codecs either weren't there or required building from source which I prefer not to do if I have a choice. I know I could have installed 32 bit Firefox and the 32 bit plugins would have worked, but just like with the codecs it was more work than I was willing to put in to it.
In both cases 64 bit gained me nothing other than being able to say I'm running in 64 bit mode while causing quite a bit of extra work. The tradeoff wasn't worth it, so I went back.
Depending on how things develop, I might try 64 bit Vista a few months after the official release, and of course Leopard will bring my Macbook a fully 64 bit OS, but for now I'm happy with 32 bit Vista on the desktop, 32 bit Tiger on the laptop, and 32 bit Ubuntu on both.
I used to get high on life, but I developed a tolerance. Now I need something stronger.
About two months ago I installed XP-64 on a new Athlon system I was upgrading. I didn't realize that I'd have to update all my drivers and some software might not work, but the biggest problem was the drivers, however, I custom-built this PC and used popular components so, with the exception of AVG Free (which doesn't have a 64-bit version), I was able to upgrade my entire system. If you're running more obscure peripherals, you should fully-research the availability of drivers before you upgrade.
The machine I am typing on is AMD64, but I wouldn't think of XP64 (although you can download the image unlike xp32). when I boot into linux i have lots of application problems because no one supports it yet.
Just forward planning. For a serious server application, of course. But for a real workstation, you are going to have all kinds of problems for a while.. xp and linux.
"People get ready"... for a while probably.
ok shit. Believe it.
Debian Sarge for x86_64 is perfectly well supported; you don't have to run testing/unstable.
Without a chroot? How? Opera is my only problem -- I don't want to bother with chroot environments, so I'm stuck with the statically linked 32-bit version. The Opera people don't make it a priority to release a 64-bit version, unfortunately.
On the other hand there is no reason to not use 64-bit Linux on a machine that is capable of 64-bit processing. Very few of the frequently used drivers are 32-bit only. The advantages is not only due to the fact that you are able to access large amount of memory, but you will have less problems with larger files (Above 2GB). If there are any real disadvantages I haven't seen them here.
If you plan for Vista - I don't see any reason to stick with 32-bit. This since it seems likely that the major focus on Vista development will be on the 64-bit variant. Remember that the recommended minimum RAM is 1GB and new applications are likely to use more RAM so the 4GB barrier present in 32-bit is not too far away.
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I am glad that flash-32-bit has been working in many Linux-64-BIT distros. This is a testament to the spirit of the hard-working folks behind our favorite flavors of the best OS. This does not excuse the dragging of feet on the part of Adobe. There needs to be a central release and some code for the aforementioned hard working people. RELEASE A LINUX-64-BIT VERSION OF FLASH NOW, you brown-nosed bastards. How can we make this any more clear?
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You can start many applications with the additional switch /3G, which will cause Windows to split the 4Gb of the process' address space 3:1 between user and kernel space instead of the default 2:2. But that's it...
Windows is not the only OS like this. On AIX 32-bit processes are also limited to 2Gb, for example, while on Solaris you have your entire 4Gb.
That said, if maximum memory is not an issue for your program (as is usually the case), it is quite convenient (and fast) to have the same address space across user and kernel parts of the process. And 64-bit gives you both (even if all the pointer-fields in your structures double in size...)
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