WarGames Sequel Now Filming
iluvcapra writes "This news is a little late, but on November 20th WarGames 2: The Dead Code began filming in Montreal. (I only became aware of the new production when I read that MGM is suing the rightful owner of WarGames.com for his domain name.) The film will be produced and distributed by MGM — distributor of the original WarGames — and directed by Stewart Gillard, director of such gems as Teenage Mutant Ninja Turtles 3. Lawrence Lasker and Walter F. Parkes, the team behind the original film, are not involved. The plot revolves around a hacker breaking into a terrorism-simulation computer."
I can think of no better way to kick off the marketing campaign for WarGames 2 than by filing an outrageous lawsuit that will piss off the very geek fanbase who'd potentially be interested in the film. Well done, MGM. Because wargames-movie.com just wouldn't be good enough, would it?
The chances that I would see this movie just went from slim to none.
"Wargames 2: The only way to win is not to watch."
John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
It's for scaredy-cat non-geeks who want to be terrified by what those mysterious boxes can do in the wrong hands.
Plus, a romantic sub-plot, a cool chase scene, and some improperly used computer terminology.
Blar.
The owner of wargames.com should give MGM the domain, on one condition.
They beat him at Tic-Tac-Toe.
Would you like to play a game?
>> Y
Game Over. Opponent has no weapons.
The premise behind the original - for those too young to remember - is (abridged) that a hacker breaks in to a NORAD computer and proceeds to run a wargame simulation of an ICBM strike on the continental US. The game plays out on the screens of the main command centre at NORAD and, unable to tell that what they are seeing is not real, a retaliatory strike is nearly launched.
That's probably not an exact synopsis of the plot, but it's close enough to make no nevermind.
Now in the world of Mutually Assured Destruction, which relies on a massive counterstrike against the initiator BEFORE his missiles arrive at their targets, this is at least a plausible scenario - close enough to allow sufficient suspension of disbelief to allow the movie to work. It's true that these command centres were manned 24/7 watching for any sign of an incoming strike, and that the time window between detecting the strike and making the decision to initiate the counterstrike was very small. It's also true that in real life there were a number of "near misses" where technical failures and other issues were initially interpreted as an incoming strike and disaster only narrowly averted.
But we aren't in that game anymore. There is no longer a 20 minute window in which someone has to decide to launch a nuclear counterstrike based on a fairly narrow band of incoming data. No terrorist group - indeed, very few nations - are capable of the "mutual" in "Mutually Assured Destruction".
So a Homeland Security central command centre starts reporting dozens to hundreds of terrorist strikes on US Territory? So what? Response will be in the hands of local Guard units and law enforcement/emergency responders, not a remote C3S cell. The worst that could happen is that troops are mobilized needlessly - and there's time to see if the purported strikes show up on CNN.
The premise only works in a Cold War, MAD environment, not the modern day "ball of snakes" environment.
That doesn't bode well for the success of the movie, methinks.
DG
Want to learn about race cars? Read my Book
I get my mindless plot-holed terrorism fantasies from the US Govt.
Actually, in the opening scene of Wargames a psychological experiment reveals that many silo crews would not launch their ICBM's, there not being much point to pounding the rubble when the world is ending anyway. In order to plug this leak in our defense control of the missiles is handed directly to the WOPR supercomputer which already has the most trusted advisory role in case of an attack. And it's WOPR that Broderick hacks. And it's WOPR that doesn't realize the "game" is real, its missile control outputs having been directed to the control of real missiles. And the humans, having been removed from the decision loop, aren't in a position to stop it.
Brackets contain world's first nanosig, highly magnified:[.]
The chances that I would see this movie just went from slim to none.
But if you don't see the movie, you might miss out on Jean-Robert Bourdage's performance as the hot dog vendor! And you know it's gonna be good, because only him and Matt Lanter have signed on to the production, according to IMDB.
Hot Dog Vendor: Kid, you don't have what it takes to hack into a terrorism-simulation computer.
Will Farmer: I'd like mustard and ketchup on my hotdog.
Hot Dog Vendor: Will, it's too dangerous!
The glaring technical problem is that you can't auto dial with an acoustic coupler because the computer obviously has no mechanism for pressing down the hookswitch on the damn phone to hang up between calls.
Well now, hang on there, chief. Recall that in answer to the question, "doesn't that cost a lot of money?" he replied "There's ways around that." Clearly, he was blue-boxing. Now, correct me if I recall wrongly, but when you're blue boxing, you don't actually have to ATH1 - instead, you broadcast a 2600 Hz tone so that the trunk line appears "dead", then stop the tone and transmit the routing digits for the remote telco office now listening to the trunk line. Coincidentally enough, broadcasting a 2600 Hz tone and routing digits could be done with an accoustic coupler. Maybe the directors knew a little more than you give them credit for?
If you don't know where you are going, you will wind up somewhere else.
Sounds like a remake.
Except, Wargames was pretty good in terms of research and accuracy. The AI philosophy (learn from its mistakes) looks a bit outdated now but was pretty much what researchers were looking at at the time. The voice synthesis on every terminal in the world was a bit daft, and a few bits and pieces were a lttle hokey, but we didn't have the usual computer cliches. There was no "Running Virus" with progress bar. No 72 point lettering. No magic mechanism to break the password. Broderick's character actually had to spend ages rummaging through information just to get past the login. I'll admit that some of this was hokey but it's the least hokey computer movie ever by a long shot.
If they can manage a similar level of realism for Wargames 2, then it would be interesting. Somehow, I doubt they'll do that. I expect to see loads of pointless explosions, a whole bunch of meaningless jargon, and lots of computer nerds totally bamboozled by the genius of some 16 year old kid.
Is it wrong of me to judge the movie so soon?
Obviously.