Should JavaScript Get More Respect?
An anonymous reader points out an article in IBM's Crossing Borders series about the language features of JavaScript, surely the Rodney Dangerfield of scripting languages. But with increasing use in such technologies as Ajax, Apache Cocoon, ActionScript, and Rhino, some industry leaders are taking a fresh look at the language. From the article: "Nearly every Web developer has cursed JavaScript at one time or another. Until recently, many developers had all but written off JavaScript as a necessary evil at best or a toy at worst... But JavaScript is becoming increasingly important, and it remains the most broadly available scripting language for Web development."
it remains the most broadly available scripting language for Web development.
:)
As someone who has written applets with over 25,000 lines, I can easily agree. Out of the roughly two dozen languages (scripting, etc.) that I know, JS has been a cornerstone of both simple and solid applets and the quick & dirty prototype. Let's hope the future agrees
According to the article
"My friend and colleague Stuart Halloway, one of the foremost experts on Ajax, begins a JavaScript class with a provocative statement: "By 2011, we will recognize JavaScript as a language with a better set of features for developing modern applications." He then says that JavaScript programs are often 10 times as dense as similar Java programs and goes on to show the language features that make it so."
The author seems to equate dense with good, not an association I make
Java and Javascript? Why would anyone do that, since those two are not related other than the name. Sun developed Java, and Netscape developed Javascript. Totally independent of each other. I'm starting to get tired of people thinking that they have something to do with each other.
Posted by a Debian GNU/Linux user
allow me to elaborate, suppose you want to know if the version of the language on your platform supports an intrinsic array push function, and if not, attatch your own: firstly the reference to
sticking with arrays you can grow and shrink them with little to zero fuss: magically the array is one index longer. you can just set arr.length and it will append or delete indexes for you.
you can also use this to assign functions to other object's handlers, most notibly events But this has brought up the thing that really really needs fixing, suppose i want that onclick function to pass some info to myFunction when i call it i have to do this so instead i've created a function inline to hold my custom function, firstly it's not immediatley obvious to what object the "this" applies. if i'm running this code in a class does the this mean the class or someObject, one hopes it means the someObject.
next is the scope issue i've talked about suppose i'm dynamically creating objects on the fly and want the callback to reflect the id thus every single object will pass the value of 10 to myFunction, because after the function has finished the instance of i in memory that was used is still sat there and every myFunction has been given a pointer to it, not the value it was when it was initialised!
so some oversights still exist, if only there were ways you could explicitly state "pointer to" or "value of" like in, oh, every other language including visual basic
If you don't risk failure you don't risk success.
JavaScript/ECMAScript really is an interesting language; the way objects work takes some getting used to, but it's powerful, and definitely definitely not a toy language. It's when you bring the HTML DOM and browser inconsistencies into the equation that things start to get painful.
Because Javascript has no ways of dispatching: all functions (remember that Javascript methods are exactly like functions) use varags, and the arguments you ask for are but pointers to vararg cells.
Example:
It's not that JS functions "behave" like objects, JS function are objects, period. Callable objects maybe, but objects nonetheless, they're no different from strings, integers or lists in that aspect.
And this is one of the nicest features of the language (along with lexical scoping and complete closures)
"The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
javascript is too hard to unittest but most of that has to do with the web browser container . javascript is a victim of its environment.
Any serious Ajax application.
It's better to be the foot on the boot than the face on the pavement. ~~ tkx Kadin2048
I am one of those people that cursed JavaScript (after being enthusiastic about it when I was 14). I am just now beginning to turn around and think "well, it IS pretty nice". One of the things that has changed is that it does not "[mutate] faster than a fruit fly in an X-ray machine" (bonus points if you know who wrote this) anymore, with support becoming more standard over different interpreters, and incompatibilities becoming better documented and workaround libraries that unify the differences all over the place. Debuggers also become more widely available, helping the people when they exclaim "WHY the HECK doesn't it work this time!". It's still easy to shoot yourself in the foot with it, but hey, the same goes for C. At least it generally does not blow your leg up like C++. This behaviour is caused by the extreme felxibility of the language, which also allows for interesting constructions, as long as you're careful as a programmer. In other words: you have to know what you're doing to keep the code organized and understanable, something that is lacking with most starting web developers. Still, the availability and functionalty of JavaScript allows rich, interactive web applications to be developed, which is a good thing if you ask me.
That isn't really an oversight, it's the way closures work. Most functional languages let you create closures explicitly so the problem doesn't arise. Javascript does it automatically, and usually when you don't expect it. In Javascript, you can do:
That creates a closure for each handler, with its own copy of i, so they will all get the values you want. I have no doubt there are other ways to do it, but this works for me.
Javascript is a fine language with elements from functional and object-oriented programming. The problem with web development is the whole environment:
1) the coupling of the UI with the code that actually does stuff.
2) the non-efficient and error-prone methods of communication between client and server.
3) the non-existent security regarding JS code; anyone can see it.
4) the mixing of a tagged document language with a programming language.
Ideally, web applications should only consist of source code in one language which is clever enough to be able to provide all the necessary abstractions. In reality, such a language does not yet exist, making web applications development 10 times more difficult than what they should be: the minimum number of languages to use for a web app is 5: 1) html, 2) css, 3) javascript, 4) java/php/ruby/python/perl/whatever, 5) XML...and let's not count the various XML schemas required for various domains of the back end, because the number of 'languages' one needs to know will grow exponentially!
Oh, bullshit.
No obfuscation will make it very different from what it is. A code indenter, a variable name replacement, and it'll be already understandable to pretty much any programmer.
Look at the history of Javascript. It's not the history of a programming language. It's the history of a marketing battleground.
Programming Languages have a few key elements that Javascript lacks. For one, everyone who writes Perl, Ruby, Java, Python, even Bash expect it to have consistent behaviour where ever it might be. And for that behaviour to be well documented, reliable, and owned by the language itself.
Javascript has an evil dependency to run based on the Operating System and Browser that you are using. Mozilla on Windows works differently than Mozilla on Linux. Mozilla on anything works different than Opera or MSIE. MSIE6 works differently than MSie7. And some of these differences in javascript behaviour isn't really javascript. It's javascript trying to do CSS/DHTML stuff.
If you were to have something similar under a real programming language there would be an active development team working to resolve the differences and get consistency in the language. The finest example of this is the Java JVM. It tries to be write once run anywhere. I don't know that it actually accomplishes that -- but it's closer than javascript.
javascript has no such activities. I don't do much with Javascript but when you pull a 10 year old book off the shelf you find 1/2 of it is talking about MSIE vs Netscape in how to work around code differences. Then you get a new Javascript book and it's still talking about many of the same problems a decade later. That's a dead language lacking any real development.
AJAX is cute because Microsoft went ahead and implimented something on their own and didn't bother telling anyone about it. I'll assume that Mozilla implimented the exact same thing but under a different name because they were afraid of getting sued. Why they did it doesn't matter. The fact that they implimented the exact same thing under a different name is why Javascript must fail. It's not a real language. You won't find a language the does the exact same thing in two different commands and those two different commands only work on distinctly different machines.
If someone takes Javascript away from the companies and starts to impliment there own version of it there's no chance. Javascript needs a replacement.
Developing interactive content for the web is a lot like building a house out of crap you find at the junk yard. None of the materials are great, you'll be forced to use a lot of jankie things you'd rather not use, and you may need to substitute sheet-rock for side panels from an '82 Corolla.
In the case of anything involved in web development, I use tools because they're the best thing for the job. Unfortunately, "best" for web dev tools usually means "only" or "no one will be able to view your page if you develop with something else."
Java Script / J Script is the devil. Development is a sloppy crap shoot, but we use it because it's there. It's now being used for ridiculous things that it was never really designed for.
On one hand, web 2.0 AJAX sites are cool, on the other hand, AJAX makes me throw-up a little bit in my mouth every time I type it's name.
"Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
To be fair you use the library as much if not more then you use the language. If I can't interact with databases, if I can't download a library that scrapes web sites, connect to SOAP services easily, authenticate against a LDAP server then no matter how beautiful the language is I can't use it.
One lesson ruby learned early was that you don't get anywhere till you build your own version of CPAN (still the king!). Build your library, build a way to install, uninstall and upgrade your libraries smoothly and your language will take off.
In conclusion. It's the library stupid.
evil is as evil does
If you are sending information to the browser that you don't want to be known, then you're doing something wrong. This is the case for JS, as well as for AJAX, Flash or Java applets. Or client-side code in general.
Seriously, I've seen students faces turn white when I mention that I could log into and mess up their remote SQL database, thanks to them putting their (administrator!) username/password combinations in client-side Java bytecode. They would then try to obscure their passwords somehow, which leads to an arms-race with other teams trying to break in. Security can be loads of fun!
This sig is intentionally left blank
I've been using PHP and Perl server-side and, reluctantly, JavaScript client-side for years before I actually bothered learning JavaScript. When I finally did, I discovered a language which was similar to PHP and Perl in that it supported most, if not all of their language constructs and which in many ways was more elegant (IMHO). So my dream was to use JavaScript both server- and clientside. That can be done in .net/mono, I guess, but I prefer the lightweight nature of PHP, Perl, Python etc. So I started http://www.sf.net/projects/jsext - check it out! The plan is to support C libraries (done on Linux, Windows version under construction) and Python modules (not done). There are other, similar projects, too: http://en.wikipedia.org/wiki/Server-side_JavaScrip t
JavaScript has one really, really nasty flaw. It "recycles" the + operator (which usually is used for adding numbers) to concatenate strings. In some languages (e.g. BASIC), which treat numbers and strings as distinct data types, this is not a problem. But JavaScript is dynamically-typed -- in other words, you don't have to tell it what is a number and what is a string; it tries to work that out for itself. And this is the source of the error. When you innocently write
document.theform.hours.value += 1;
in a bit of form-munging code, what happens is that a figure "1" gets appended onto the end of the value in the "hours" box. If you want to increment it by one, you have to use something like
document.theform.hours.value -= -1;
which is mathematically sound, but looks very weird.
JavaScript really needs a dedicated string concatenation operator, in recognition of the fact that numeric addition and string concatenation are different operations. Unfortunately, the "dot", which would be the most obvious choice as it's already used for the concatenation operator in other languages, is already very much in use -- not to mention that changing an operator in this fashion is likely to break things. And the breakage will be even worse than register_globals in PHP, since JavaScript runs on the client side -- meaning no webmaster can ever know for sure what JavaScript engine is in use.
Je fume. Tu fumes. Nous fûmes!
You can do some pretty fun things with it, such as a true 3d engine, a raytracer, games (careful, robots is addicting!), out-of-order CPU simulators, and other stupid things without any plugins - all the user needs is a halfway decent browser.
My server
I said, "As a language". Javascript's standard library is small, but the functionality the language itself supports is quite advanced. Closures, prototyping, mutable objects, and consistent OO (i.e. everything is an object), make Javascript rather flexible; just look at the additions Prototype has added in.
Javascript has no threads, the lack of thread control structure therefore doesn't matter much.Ah, you're quite correct; Javascript is singled threaded. However, considering the amount of asynchronous callbacks from setTimeout, setInterval and XMLHttpRequest, one has to wonder whether the very lack of threading could not be construed as a disadvantage on its own. Since each Javascript function is axiomic, one would have to split up complex functionality to run across several functions.
I strongly disagree: Javascript has no standard library.What do you mean by "Javascript"? Are you referring to the ECMAScript dialect (which, so far as I'm aware, does have a standard library), or are you using "Javascript" to mean "Any ECMAScript browser implementation" (in which case you are technically correct)?
Regardless, the standard libraries of JScript and Javascript overlap considerably, so although you can point out, quite correctly, that ECMAScript does not define a standard library per se (so far as I am aware), from a practical standpoint the major browsers have a number of EMCAScript objects in common, which mounts to the same thing as a standard library in practise.
I have a hard time understanding why I hear so many people complaining about JS as a language. I think a lot of Java programmers don't like it because it's not Java (not strongly typed, ...), and a lot of C++ programmers don't like it because it's not C++.
The truth is that you can do some pretty amazing stuff with JavaScript. My favorite demo is here. It's a web-based calculator, and if your browser has MathML set up correctly, it'll display your equation on the fly, as you type it, in standard math notation. For instance, if you type 1/(2+pi), it displays a fraction bar, with 1 on top, and 2+pi on the bottom (pi rendered as a Greek letter). (I think recent versions of Firefox have MathML and its fonts set up correctly by default, but if not, you can download the necessary fonts (instructions). For IE, you need to install MathPlayer.) What I think this calculator app demonstrates pretty dramatically is how powerful a development platform the web browser can be, without messing with the ugliness of AJAX at all. WYSIWYG mathematics typesetting is the kind of application that people used to pay $100 for ca. 1995, and now it's not only free, it's open-source, and it's an app that you can just run in your browser, without having to install anything.
Find free books.
While developing an Ajax application called Grand Strategy, an implementation of the board game Risk, I have found one of my main gripes with Javascript to be the download times involved with using large amounts of it. There are things that you can do to mitigate: gzip compression, displaying progress bars, use short variable and function names, and then caching. There are ways to do dynamic downloading of portions of a library; you can see these in Dojo. However, these dictate that you radically structure your code to support it.
It would be very nice if the whole browser based development environment had mechanisms to deal with the dynamic loading of javascript.
Next we come to the next major javascript issue: the unreliable browser cache. Users of my game will occasionally not be able to log in, or a portion of the game becomes unusable, even after having played the game for weeks on end. Inevitably, some javascript in their browser's cache will have become corrupted, or seemingly partially downloaded.
I have one word for all of you: "prototype.js" ( http://prototype.conio.net/ ). The day I discovered prototype.js I stopped hating javascript. It also made me appretiate the really cool ways javascript lets you do inheritance etc + reading the prototype.js code really gets you learning.
If you also use Firebug (make sure you get the latest beta) for debugging then programming web and javascript becomes fun!
With prototype.js the javascript code becomes probably 30-70% smaller. No self respecting javascript programmer should be without prototype.js. It rocks!
The problem with developing Javascript code is that you are shooting at a moving target.
Unless the use is restricted to a highly controlled intranet setting it will be executed on an indeterminate set of runtime environments. Different browser vendors, different versions, different sub-builds... where does the madness end?
Unless you are doing something trivial you can wind up with several times the code necessary to get the job done on any one Javascript runtime. And bug testing? Well that takes far longer than it should for exactly the same reason.
I don't have a problem with the language itself. Or any one interpretation of the language to be more precise. But give me some solid footing.
Beef #2 - is your Javascript accessible to disabled users? Standard response: "F*** the disabled; they're a minority and we all know minorities deserve to be shot and pissed on." As I lack the Satanic vitriol necessary to punish people for unfortunate circumstances I find myself at odds with the Web 2.0 community.