Wii Owners Looking at a Nintendo Drought?
The site Computer and Videogames has up an (unverifiable article) stating that several anticipated Wii titles are going to be delayed until late 2007. Specifically, they mention Super Mario Galaxy and Metroid Prime 3: Corruption as being out of our hands until the Christmas season next year. They report this information via 'reliable sources', and Nintendo is unwilling to confirm or deny the claims as of yet. N'Gai at Newsweek reminds us that Reggie Fils-Aime denied the possibility of a 'Nintendo drought' in an interview they conducted back in October. Here's hoping he doesn't live to regret these words: "... The third example I would give you is Mario Galaxy, another from-the-ground-up Wii game that we are strategically timing the launch to make sure that we continue driving momentum through 2007. So N'Gai, how do I answer the question, 'Will there be no drought,' and 'How will we make sure that there are fantastic titles for Wii?' The answer is Zelda, Metroid and Mario. Which is a pretty darn good lineup."
Games drought - What about the console drought. They may be doing better than the PS3 but they're still like gold-dust. Where's my Wii???
Who cares about the new games? Question is: will every NES game I have in my basement be re-released so I can pay for it again and play it without spending 3 hours trying to get my old (3) NES to work?? The adapters for the controllers are already being made, all I need to do is $250 for the Wii, $? for the adapters, $? for near mint NES controllers, and $5 and I'll be playing Super Mario Bros. like it's 1985.
Haiku for you!
Fortunately, Nintendo came out with a strong enough launch lineup that I really couldn't care less if nothing new came out for another 6 months. Include stragglers like Elebits (which was a couple of weeks late) and the system already has a solid half dozen must-haves.
The Wii is an overwhelming success not because people are ga-ga over the latest and greatest, and just trying to be "first on the block" to have one. It's successful because there's already a TON of fun to be had with it. The last time people were buying a system by the million JUST TO PLAY THE PACK-IN was the NES and Super Mario Bros. We all know how that one turned out. It took a year or two for much else to happen (I'm thinking Zelda and the ensuing Nintendo-mania of the late 1980s), but in the meantime everyone was very happy just playing SMB and a few other early releases.
Other than the real hardcore types who buy 20-30 games each and every year, there's more than enough Wii goodness to last the average person for 6-12 months. Coincidentally, this is exactly the type of person who the Wii is aimed at.
Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
I bought that as a bonus Xmas present, in addition to another set of Wiimote and nunchuk, for my son. The cool part so far is all the old GameCube games, like Dungeons and Animal Crossing, all work fine on the Wii - you need the old controllers, but they all pop in the top.
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Is Elebits as good as it seemed in the previews? I hate waiting until next week
-- Tigger warning: This post may contain tiggers! --
The problem is that the Wii launch, constitutes almost the entire production from Nintendo game studios over the last couple years, cause they sure weren't making Gamecube games. I'm sure they have a Mario and Metroid game in 2007, but what has Nintendo done to prevent a drought after that? The real problem is that Nintendo consoles still rely on Nintendo providing all the games worth playing and they just don't make them fast enough, for a broad enough market, or even at the same level as in the past. The reason the PS1 or PS2 was consistent was not cause of Sony's games, but cause of 3rd parties.
3rd party Developers are not looking at the Wii as a place to make new creative games - why do it on old technology? The Wii is going to be looked at as a dumping ground or a place to make a cheap buck. PS2/XBOX ports, new levels on an old engine, rework the control scheme and push it out the door. Look at the Wii version of Far Cry or the fact that the 'new' Wii Prince of Persia is actually the OLD Prince of Persia (with NEW control scheme!) that came out last year for examples of this.
These horses are far from dead.
The last Zelda and Mario games that came out, I bought both of 'em on launch day. New SMB I finished in a weekend, though it took me a long while to find every level and get the three-star save file. Twilight Princess - well, I'm at just over 30 hours since the UK launch on December 8th, and I just completed the Snowpeak quest. Died twice early on, only once been seriously threatened since then.
These games have been fairly easy, because I'm extremely good at them. For this I have to thank some 20 years of experience. But they're both of them excellent games, at least as good as anything else you'll find on the shelves. My experience of their forebears means I pick up the new game much more quickly, but it doesn't make it any less a great game.
A new Zelda or Mario isn't like a new Madden or even a new Championship Manager. It's not just a reissue of the same basic game with prettier graphics. It's the same underlying mechanism, sure, and with recurring characters, but it's always a new world to explore.
Real Daleks don't climb stairs - they level the building.
Funny that you'd mention minigames. Again, you have to think of just who the Wii is aimed at.
Is it aimed at the guy who plays Zelda all the way through 10 times? No.
Is it aimed at the gal who collects every last star, heart, bonus fish, or whatever in Mario to unlock another costume? No.
The guy who races every last track down to the microsecond hoping to finally open another level? No.
Is it aimed at folks who just want to sit down and have some fun for a while? YES.
Minigame collections, to me, are exactly what the doctor ordered. Not some sprawling 100+ hours of gameplay. Not some endless quest for little reward.
I'm in the gaming middle. I play through Zelda, but ONCE. Once I'm done, it has zero lasting value to me. Minigames, on the other hand - hell, I'm STILL playing Tetris, which for all intents and purposes these days, is a minigame. Quick if you want, no story, no collecting things, nothing. You just fire it up and play for a few minutes. I find the mingame style of games are playable far longer than most modern games.
Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.