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In Game Ads May Just Not Work

GigaGamez is reporting that the humorously-named Bunnyfoot research company (which specializes in behavior studies), has found that in-game ads just don't work. Some games which featured semi-stationary areas (like NBA Live) ended up with ads sticking in the minds of players. Games like Project Gotham Racing 3 ended up with the players having a 0% retention rate for ads that whizzed past. From the press release: "These results demonstrate a significantly poor level of engagement with consumers and exposed an apparent weakness within games to efficiently capture consumer attention. Despite following the model of real world sports advertising, current methods are not optimizing consumer engagement and are failing to influence the consumer in any significant way, the key driver for any marketing campaign and its validation. 'These results reflect the industry's concern relating to brand value and return on investment. Understanding consumer interaction at a deeper level of analysis allows us to measure the value of advertising investment' said Alison Walton, Head of Visual Engagement."

29 of 119 comments (clear)

  1. Who would have thought... by Bin_jammin · · Score: 4, Insightful

    that the marketing geniuses would be so at odds with the players of games. Finally the data is in, you're playing a game, and you want to go around in a car, or run around and shoot people or play a sport or whatever. You don't want to think about a new pair of sneakers or getting a sandwich. You bought the game to play it, not to solicit advertising for upgrades to your lifestyle.

    1. Re:Who would have thought... by TubeSteak · · Score: 2, Insightful
      Finally the data is in, you're playing a game, and you want to go around in a car, or run around and shoot people or play a sport or whatever. You don't want to think about a new pair of sneakers or getting a sandwich.
      All you've really said is that the advertising guys were stupid to insert ads into unsuitable games.

      The Sims is a perfect example of a game where advertising works, because you are thinking about a new pair of sneakers or getting a sandwich. There is room for advertising in-game and I would have thought it's fairly "no duh" that it won't work everywhere.
      --
      [Fuck Beta]
      o0t!
    2. Re:Who would have thought... by Shaper_pmp · · Score: 5, Insightful

      Exactly. When you watch TV you're passively receptive, so advertising works because you're already passive and receptive to being "told" messages and instructions - what's coming out of the TV is the object of the exercise

      Computer games and the web are much more active, intellectual media - you're constantly deciding where you want to go and what you want to do, and a large part of successful game playing/web browsing consists of quickly and efficiently identifying the useful information presented to you, isolating it from the irrelevant information and ignoring the rest - the computer game or website is a method to achieve the object of the exercise, not the object of the exercise itself. And (as we all know), anything that interrupts you in your pursuit of an aim doesn't persuade you so much as irritate the living shit out of you.

      TV advertising is aimed at people who are sitting there waiting to be told things.

      In-game and online advertising is aimed at people who already know exactly where they want to go and what they want to do, and unless it's an essential part of their activity your advertising can and will be ignored and discarded as fast as the user can humanly process it.

      --
      Everything in moderation, including moderation itself
    3. Re:Who would have thought... by pla · · Score: 4, Insightful

      There is room for advertising in-game

      No. Not even a little.

      As long as I PAY FOR the goddamned game, the advertisers will accomplish nothing but pissing me off by trying to advertise to me in-game.

      When they start giving the games away, my opinion on the matter may change (though if my stance on ad-funded television means anything, I just won't play those games). But I do not pay to watch ads.


      Pay up front, or watch ads. Make me do both, and you've lost a customer.

    4. Re:Who would have thought... by Total_Wimp · · Score: 3, Insightful

      Movies are sometimes dinged for product placement. Sometimes this is justified, but other times the product placements are necessary. Do you really want to see characters drinking a generic soda or beer? how about driving through San Francisco and seeing fake billboards on the freeway? In some cases it can be funny, but if it's a realistic police drama, it would just pull you out of your suspension of disbelief.

      As some games get more realistic and they try ever harder to portray a true-to-life atmosphere, they need to include more elements of the real world. If fake ads or no ads work better for your game, like in Duke Nukem, then terrific. But if you're trying to portray a realistic view of many major cities, like many driving games do, or you're trying to portray the realistic environment of a pro sports stadium, real advertising on real billboards is going to be crucial to the atmosphere. I personally never played the GTA games, but my guess is the same goes there.

      Gratuitous advertising where the game creator just wants to rake in a few bucks is another story. Unless the game is ad-supported, like the US Army game which is completely free, but is essentially an infomercial for the Army, I see it as double-dipping the consumer. It would be like HBO all of a sudden putting ads in The Sopranos. It angers me that the game manufacturer would charge $60 for entertainment, but then put content in the game that is not only not entertaining, but actually annoying. It's like a friend inviting you to dinner and then pushing Amway. It's disrespectful.

      I hated it when BF2 made me click through ads for expansion packs to get to the game. Yeah, I get the "informative" argument, but does that justify the ad showing up every time I play, adding one more step to an already tedious start-up procedure? It doesn't add atmosphere, it doesn't increase my enjoyment of the game, and BF2 costs the same as any other popular game so I'm not getting a break on the price. Furthermore, I had no clue when I purchased the game that this would be the case. When I watch broadcast TV or pick up a paper, at least I know ahead of time what the rules of the road are going to be. Here it was just a grab on my time.

      As I mentioned before, it's all about respect. If the game manufacturers respect us, then they'll put ads where it's important for atmosphere and they'll avoid them where it's not. If they continue to try to annoy us and then continue to try to justify lining they're pockets by whining, "but games are so expensive to make!" I say fucke 'em.

      TW

    5. Re:Who would have thought... by Professor_UNIX · · Score: 2, Funny
      There is room for advertising in-game and I would have thought it's fairly "no duh" that it won't work everywhere.
      Well, advertisers aren't stupid obviously. They're not going to go insert advertisements into some first person shooter game.. that would just be silly. Imagine if you had a game like Battlefield 2 and you were running around and there were billboards for Coca Cola in the middle of the desert. How stupid would that be?
    6. Re:Who would have thought... by SatanicPuppy · · Score: 4, Insightful

      You're missing the whole point of advertising.

      It's not to make you go out and buy something, because that depends on a whole host of factors that they know damn well they can't control. Are you hungry? Do you even need shoes? Do you own an HDTV? They know that, for the most part, and delivery food ads are the exception here, you're not going to drop what you're doing and lunge out to buy their product.

      What they want is to build up and reinforce this idea in your head, so that when you do need shoes or an HDtv or something, and you go to the store, you have a positive bias toward their product because it seems "familiar" to you. So it made sense for them to put ads in games, because they believed that you would subconsciously notice the ad and that subconscious recognition would reinforce that positive bias.

      What seems to be happening however, and what they didn't count on, is that the games require so much focus that you're not aware of the ad, even on a subconscious level, so they're getting crap return for their advertising dollar.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    7. Re:Who would have thought... by xappax · · Score: 4, Insightful

      But I do not pay to watch ads.

      Do you pay to watch movies? Do you pay for cable/satellite TV? Hell, have you ever paid for a newspaper or magazine?

      If you do any of these things, you do indeed pay to watch ads. Wherever there is concentrated public attention combined with greed, advertising will find a way. Movies include ads both at the beginning, and included throughout the feature in the form of product placement. Some movies are even produced so cynically that the entire film can even be thought of as an ad for a product line primarily, and a film secondarily (Spiderman, for example).

      Pay-TV does the same thing. While you may not be exposed to "after these messages"-type ads, there are definitely large amounts of advertising dollars and interests having their way with your HBO Original Series. What brand of cars do they drive? Why do Cisco-brand routers happen to save the day from the hacker attack?

      Advertising does not always come in the form of 30-second TV spots or banner ads. Much of the most valuable advertising is subtle enough that it usually isn't identified as advertising. A glowing product review on a web site, a movie star seen using a certain brand of cell phone, a story on your local news station about a new video game system...

    8. Re:Who would have thought... by Black+Perl · · Score: 2, Interesting

      It's simpler than that. Ads are for the audience, not the participants in the event. Do you think true-to-life NBA players are going to remember what brand name is on the wall at half-court?

      What's amazing is it seems that they haven't yet had that d'oh!!! moment.

      --
      bp
    9. Re:Who would have thought... by xappax · · Score: 2, Interesting

      The most interesting thing about advertising is that it's become so ubiquitous that even the people it's targeted at don't realize they're seeing it. People filter ads out all the time, ignoring them in order to pay attention to the information that's interesting to them at the time. People look past billboards, flip past ads in magazines, turn to have a conversation during TV commercials - we tend to ignore ads, but they leave an impression on us anyway.

      The human brain is a very powerful pattern recognition device, and when we see things that fit into a pattern, for example the same logo in many places, our brain notes that, even if we don't intellectually take interest in it.

      Much of modern advertisement is about this, which is why logos have become so much more important than the message of advertisement. A logo is a compressed, subliminally accessible image that people can't help but notice. If people see the same image, or hear the same slogan or jingle enough times, it becomes familiar. Familiarity offers a huge bonus to the marketing of a product. Even if the consumer has never tried it, s/he feels a slight level of familiarity with it, and so is likely to trust it more than the competition.

      I don't mean to seem like a raving tin-foil-hat-wearer, but people who do in-depth media studies will tell you that the public's belief about the effect advertising has on them is /way/ different from the effect that it actually has, observable through actual market research. Most people's actions are very much influenced by an advertising environment that we cannot even identify.

  2. what a sad story.. by oedneil · · Score: 3, Insightful

    They don't work for the advertiser? More importantly, they don't work for the consumer. When there's evidence that in-game ads are subsidizing (or cancelling out) my game purchase costs, maybe I won't mind so much. I can't get behind this double-dipping.

    1. Re:what a sad story.. by Rob+T+Firefly · · Score: 2, Insightful

      Exactly. Burger King's Xbox games are a perfect example of this. People know they're buying a marketing tool, but at $4 it's actually worth it to the players because the games are pretty neat game-wise.

  3. Value of advertising by KiloByte · · Score: 4, Insightful
    Understanding consumer interaction at a deeper level of analysis allows us to measure the value of advertising investment' said Alison Walton, Head of Visual Engagement."
    If they say they can measure the value of advertising, why don't they see it's negative? Ads not only push people like us away from the product being marketed, but also cost the consumer twice. Once in the cost of the time/attention wasted trying to avoid them, and a second time in the costs incurred by the marketing department and the ads themselves.

    What about, let's say, increasing the quality, or, if that's too hard, reduce the price by exactly the amount wasted on marketing? The price reduction would get you way under the price of competition and thus the company would have the same sales without ads. Same sales, same profits, just with the customer more happy.
    --
    The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
  4. BRB by PWill · · Score: 5, Funny

    "Oh man, you're so dead. Right in my crosshairs!" "Oh shit!" "OOH! 2 Liter of Mountain Dew only $.50! BRB"

    --
    A black cat crossing your path signifies that the animal is going somewhere.
  5. Re:Make the ads a game themselves! by The+Evil+Couch · · Score: 4, Insightful

    No, screw marketing gimmicks. The way is to bring compelling games that focus on a product or brand. Like the old 7up spot games. Hell, Burger King just did it. Selling for 4 bucks a pop, their Xbox games are actually pretty decent and are selling like hotcakes.

    Actually, considering how crappy Burger King breakfast is, they're probably outselling hotcakes by a wide margin.

  6. Well, duh. by iainl · · Score: 2, Insightful

    No-one looks at trackside adverts in Gotham, because we're too busy looking at where the road is going, what the other cars are doing and so on.

    Real motorsport doesn't just have trackside adverts, but sponsorship on the cars, too. If the rear bumper of the opposition has a big Bosconian logo like in Ridge 6, I'm rather more likely to notice it when trying to get past him.

    --
    "I Know You Are But What Am I?"
  7. Bullshit! by yoprst · · Score: 2, Funny

    They just didn't do it right! Pogo the monkey is just engraved into my brain!

  8. Sure About That? by FreeRadicalX · · Score: 3, Interesting

    I don't know, I'd be willing to refute the article's claims. About a month after beating the first Guitar Hero I bought an (effin SWEET) Epiphone Flying-V, which I've been playing 1-2 hours a day since then, even after the release of Guitar Hero 2. I'm not ashamed to say that the inspiration for the purchase was mostly the game (Loading screen: "You may eventually want to consider buying a real guitar"). Not that I didn't have Guitar fantasies to begin with. Maybe I'm just a toolshed.

  9. Re:Make the ads a game themselves! by Mikachu · · Score: 2, Interesting

    Or even better, have companies create games to help advertise their companies, and release them cheap.

    Ever heard of Sneak King?

  10. don't mind them till ... by xk0der · · Score: 2, Insightful

    I don't mind in-game ads, until they become too intrusive as TV ads are. As for their effect, they might, if they gel with the game and are properly placed. (IMO) Like If (hypothetically) I have to pick a bike in HalfLife or Halo and, I get to choose from some branded ones! :) cheers

    --
    Therez light! : aHR0cDovL3hrMGRlci53b3JkcHJlc3MuY29t
  11. Would a publisher put ads in a novel? by dircha · · Score: 4, Insightful

    If the publishers really aren't making enough money, they should just charge everyone the extra $1 per unit or whatever it takes, and let the market decide.

    Would a book publisher seriously consider adding in some full page adds in the middle of a novel? Of course not, so why do they think they can get away with it games?

    I'll happily pay the extra $1-2 per unit for a game that isn't offered at a lower price without ads.

    Whereas I will not even consider purchasing a game with ingame ads for real world products.

    And I doubt this is a matter of publishers not being able to finance their games and make a reasonable profit. This is a matter of publishers being greedy, and I hope customers will make them pay for their greed by refusing to purchase products in which they introduce this crap.

    1. Re:Would a publisher put ads in a novel? by unapersson · · Score: 4, Informative

      Would a book publisher seriously consider adding in some full page adds in the middle of a novel? Of course not, so why do they think they can get away with it games? They certainly used to in paperbacks. Adverts for Menthol cigarettes, Insurance, etc. They were normally in a postcard style page right in the middle of the book with a perforated edge so they could be torn out. They were really annoying to read around. I'm just glad the practise has disappeared.

  12. On the bright side... by mattmacf · · Score: 5, Insightful

    In my experience, in-game ads haven't been terribly burdensome to look at, and in many cases they blend in reasonably well so as not to detract from the overall experience (TFA mentions NBA Live, where banner ads can even add to the realism as seen on TV). On the bright side, selling advertisements subsidizes the cost of the game for the consumer at the expense of the product being advertised. For those of you feeling smugly superior because you intentionally disregard the ads, congratulations, your game was made cheaper because of them.

    Also, if you think about your comment for a moment, the idea that an advertisement costs the consumer twice is illogical. If the advertisements are avoided (and precious brainpower is consumed to NOT buy the product being marketed), the costs incurred by the marketing department AREN'T passed on to the consumer (who doesn't buy the product after all). If the consumer does buy the product, it's unlikely s/he spent a great deal of time avoiding the ad.

    Furthermore, I'd like to point out that advertisements aren't inherently good or bad. It's entirely possible that an advertisement made a consumer aware of a product that a producer was producing. It's possible that said consumer now enjoys a greater economic utility per dollar than with whatever alternative s/he was using prior to seeing the advertisement.

    Finally, (and I think we /. folk seem to forget this) many people actually prefer the higher priced name brand product to the lesser known generic. Whether it be spiffier packaging, clever marketing, or simply the fact that "everyone else does it," many people make purchasing decisions on more than simply price/performance or whatever similar metric you care to devise. Believe it or not, something as simple as the container a beverage comes in can unconsciously affect the taste. Try serving cheap plastic bottle vodka in a handle of Grey Goose to your friends and see if they can tell the difference. (note: great for college parties!) Bonus points for swapping the good stuff into the plastic bottle and seeing whether its the beverage they prefer, or just the packaging. (For a much better perspective, check out the book Blink by Malcolm Gladwell. The Wikipedia entry doesn't do it justice, but the book is a great read.)

    --
    I only mod funny =D
    1. Re:On the bright side... by DrSkwid · · Score: 5, Insightful

      I think you'll find that the price of a game is set by what the market will bear, not the cost of production.
      So although the production costs are offset by the advertsing revenue, the saving is not passed directly on to the purchaser. Except to say that the availability of the game is perhaps made possible by the offset in prduction costs.

      Advertisers will want to advertise in the the already successful franchise games such as the aforementioned PGR. How much different the game do you think the would be in both polish and price if it carried zero paid for advertising compared to whatever revenue it can generate through in-game ads? I would say zero.

      Ergo, in-game advertising is a cost borne by the purchaser by having to experience them, not so bad in PGR but I find them quite annnoying in other games.

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    2. Re:On the bright side... by Lord_Dweomer · · Score: 4, Insightful
      On the bright side, selling advertisements subsidizes the cost of the game for the consumer at the expense of the product being advertised.

      Oh, silly me, I'll just ask Valve and EA for some money back from CS:S and BF2142 because since they just stuck ads in there, I should be saving some money right?

      Don't be so naive. The companies see it as an additional revenue stream, not as a way to pass on savings to the customers.

      --
      Buy Steampunk Clothing Online!
  13. Explanation is in the excerpt by GryMor · · Score: 4, Insightful

    "Despite following the model of real world sports advertising..."

    There is the problem. Sports advertising is targeted at spectators, not athletes. For the most part, games don't HAVE spectators. I don't see how advertising can work when the target is in an active, task oriented, state as oposed to a passive observer state.

    --
    Realities just a bunch of bits.
  14. Re:Ads and games are not new at all. by nelsonal · · Score: 4, Interesting

    I know Subaru was shocked at how much demand there was for WRXs when they were launched. I think they decided that games like Gran Turismo were responsible for a huge amount of branding. That's the sort of advertising that works in games.

    --
    Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
  15. Advertising for basketball stars? by RingDev · · Score: 3, Insightful

    Despite following the model of real world sports advertising

    Ask the players of a NBA game if they can remember what the adds around the bleachers are. That model is designed to advertise to the audience of the game, not the players.

    -Rick

    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
  16. Eve Online in-game advertisement. by splutty · · Score: 2, Informative

    An example of where advertisement actually adds to the whole gameplay concept and experience is Eve Online.

    At all jumpgates there are billboards, and they will show advertisements for in-game corporations (Such as Quafe, who makes energy drinks, strangely enough they buy cigarettes, garbage and assorted minerals...), or list one of the current top5 most wanted people. Inside stations there will be advertisement for the corporation in question all over the place, and even for other corporations as well.

    This adds to the whole game, and to the whole atmosphere of play.

    Another great example is the stripbar advertisement billboard that comes with certain built outposts, including the picture of a stripper :)

    However any 'real world' advertisement in this game would just simply make no sense. And I think there are quite a lot of games where advertisement wouldn't make sense, or just be plain annoying or detracting from the game.

    Another example where it does work is in Quake (2?) where the background music was written by Nine Inch Nails (NIN for short), you can get a nailgun as a weapon, and the boxes containing the nails actually have the NIN log on them, that's just brilliant, and in its way an advertisement for the band (Whom I'll visit in March ;)

    Just my 2 rambling isk.

    Splut.

    --
    Coz eternity my friend, is a long *ing time.