Columbine Game Kicked From Slamdance Festival
Imaria writes "A Kotaku post has the news that Super Columbine Massacre RPG! has been kicked out of the Slamdance Gamemaker Festival. After reaching the finals, the organizers were forced to remove the game from the running to appease mounting external pressure. According to the post, this is the first time in the Slamdance Festival's 13 year history that they have removed either a game or film due to criticism. From the article: '[Game creator] Ledonne said that he bears no ill will toward the festival, but that the decision to pull the game does raise concerns about freedom of speech and video game development. "I don't want to paint them as the villain in this," he said. "I don't think the real issue is a couple of guys at Slamdance who decided to reject my game, it's the larger pressures placed on them."'"
If they didn't want to deal with this sort of thing they should have never accepted the entry. But letting it get to the finals and then kicking it out?
Cowards. I am losing respect for almost every aspect of today's society and its dogma propped institutions. If it negatively affects our commercial viability, our image, we must condemn it. Never mind what the game is actually trying to do, move the medium forward by using it as a means to address complex social issues - not just shoot space baddies.
The article didn't give much of an overview of the game (as stated that they did not get a chance to get the storyline), but I'd say "good" from what I speculate the game is about. I'd imagine it's about being the killers, and that is just sick. Everyone hates that video games are "the cause of violence", per certain lawmakers--but this type of game just fuels that fire.
In a very sensitive area of school-related violence, Columbine is one of the biggest--and also happens to have a violent video game associated with it--DOOM.
I'm not against violent video games, I happen to enjoy quite a few myself. But the idea of an RPG where the player is becoming one of these 2 kids is sickening. It's not "too soon", it will never be time for a game like this. I guess it's a double standard to say that reliving WW2 in so many FPS games is the same idea, but to me being a kid going through a school killing your peers is something nobody should WANT to do...
Starmen.net
FTA: Ledonne said that he bears no ill will toward the festival, but that the decision to pull the game does raise concerns about freedom of speech . . .
I'm confused. How is the decision by non-governmental entities that something is undeserving of their support or attention a threat to freedom speech?
The game developer did his talking when he made the game. If Congress was directly shutting him down, that would be a problem. Other people deciding that his game is in poor taste or too soon or just plain wrong, and taking their money with them when they leave, is perfectly normal and legal. There is no constitutional right to be heard, only to speak freely. The intended audience can blow the speaker off at will.
I find it interesting that when a hyper violent game was made to poke fun at Jack Thompson, it was widely applauded here on Slashdot despite begind grotesquely violent and rather lacking in artistic merit. Meanwhile, someone else's attempt to confront us with the horrible but murky truth of Columbine is labeled as "just sick" and "going too far".
I wonder how many of us here played either game.
Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
What if I wanted to make a Hitler RPG, would that be freedom of speech?
Yes. There are tons of content (movies, songs, etc) that feature Hitler. Some even don't portray him as a monster
I believe the complaints actually come from it being a business decision.
Touched By His Noodley Appendage.
The sponsors felt that this game would offend more paying customers than it interested, which would be bad for corporate PR both in the short run and the long run. It was a sound business decision.
Just felt I had to clarify that. The sponsors basically told Slamdance that they were pulling out just because of the controversy surrounding the nomination. The judges clearly felt that SCMRPG was a worthy selection, or they wouldn't have chosen it in the first place.
Ironically, the author initially resisted the idea, because he forsaw the media circus it would cause. I guess he knew that an interactive quasi-documentary wouldn't get the same respect as a "real" quasi-documentary.
These festivals are supposed to be for celebrating artists who dare to tackle the issue the mob-friendly mass-production studios won't touch. That's the whole point.
Magic doesn't work in my presence. My power of disbelief is too strong.
There's no real freedom of speech argument to be made here, because no one has stopped these guys from making the game, no law was passed to restrict or bury it, and no one has been arrested for being involved. The developers have been able to make their statement, and another group of individuals has decided that they don't want to help the developers spread that statement. Your freedom of speech does not require that I, or anyone else, or even the government help you spread your message. Only that the government cannot stop you from expressing that message yourself (with a few sensible exceptions).
One time I threw a brick at a duck.
The major problem I've encountered with the replies above is that no one seems to have actually played the game before labelling it as an afront to morality.
I found it to be insightful, in the least, and at points disturbing. It didn't glorify the actions of anyone, but went great lengths to take information that most people have become jaded to, and present it in a light that inspires us to avoid the sort of finger-pointing that wrongly accused Marilyn Manson and ID Software of corrupting our youth.
If we can't use certain media to portray catastrophic events in a way that helps us gain better understanding of why we do the things we do, then what good are they? This type of thinking reduces video games to neat electronic parlour tricks, not the viable form of entertainment and and education that it could be.
There's a lot of posts in this thread about how this game is tasteless, has no merit, has only shock value. That no one would want to play it. Is that really tue? Think about it. There are people who think about doing this kind of thing everyday. So how is this game any more wrong than street racing simulations or computer generated pornography? What's the essential difference?
I tell you exactly what the difference is. Debate on Columbine is taboo.
Stray outside the accepted interpretation and you are "dishonoring the memories of The Children(TM) who died". Just ignore the fact that the average second level school is closer to The Lord of the Flies than normal society. Just ignore the millions of young people who waste their time day in day out in an institution they loathe. Just ignore the fact that the institution most closely resembling secondary schools is public prison. If you dare to highlight such things, you're "no better than the killers".
So, no; running through the corridors of Columbine High School killing your fellow students is not really much more morally repugnant than killing American or Chinese soldiers in BattleField 2, or launching nukes on cities in Civ 4. It's just more politically incorrect, because that is how the media have decided to treat it.
If Slamdance wants to follow the media/party line, that's their business. But they should stay off the moral highground when they do. That's for people with actual beliefs and integrity.
May the Maths Be with you!
I figured I would take the time to correct your statement.
The developers have been able to make their statement, and another group of individuals has decided that they don't want to help the developers spread that statement by threatening a third party financially to stop the game creators.
Putting it simply:
I don't like what you're doing.
I can't take action against you because I have no direct involvement with you.
I am, however, involved with someone who also is involved with you.
I pressure that third party to stop supporting you or I'll ruin the third party.
Now, lets come up with a hypothetical scenario:
I'm Intel, I don't like AMD.
I can't take action directly against AMD.
I can pressure Dell, by telling them Pentium chips will now cost twice their normal price if they continue using AMD.
Dell drops AMD.
Granted, it's not quite the same, but the point is made.
Back to the original case, there is a freedom of speech issue here, but it's not a first amendment issue. As you correctly pointed out, this doesn't involve the government.
So your answer is "no, I am not willing to look in the mirror."
No problem with that, but at least be honest about it.
But the truth is, these guys have made a truly offensive game that is super deliberatly made to be offesnive/controversial.
More "truth" from someone who hasn't even tried the game.
How the hell do you know the truth when you haven't even experienced the truth? Why do you think it is OK to go around spouting off about things you have no understanding of? Sure its your right to make a fool of yourself, but in what warped universe is it personally a good thing for you to actually preach from ignorance? Is that how you make decisions about everything else in your life?
What's worse is that there is no reason for you not to have found out the truth yourself - the game is freely available from the author's website:
http://www.columbinegame.com/
When information is power, privacy is freedom.
I played it a while back and was really blown away by it. It bugs me when people criticize it without having played it. it addresses topics like - the nature of evil - first does evil even mean anything, - bullying & the hell that high school can be (you have final-fantasy style battles with jocks, nerds , etc; also illustrates what the world-view of someone alienated would be like; viewing everybody along these narrow strata) - nature vs nurture, what made these kids snap whereas other kids didn't - delves into their hopes & fears, incidents in the past - you uncover back story like in any other rpg - media - what effect do games like doom and music like NIN have? (you can pick up marilyn manson cds which "create a violent rage", improve your stats) - the drugs that the kids were on - in your inventory is the anti-depressant Excellent use of 8 bit rpg aesthetic. MIDI version of Smells Like Teen Spirit sends chills down my spine. rpgs - good for exploring characters seeing dialog in video game format ("..." press a button "...") distances you from it pretending to be somebody else makes you think about who they were inventory sez hey he was on drugs it risked a lot it was deeply personal
If the game was a tasteful discourse on the Columbine shootings, and it was named "Tasteful Discourse on the Columbine shootings," that's reasonable, but with a title like that, what else could you expect about the game other than an offensive piece of garbage.
Anyone who judges the merit of art or political discourse on the basis of whether it's "tasteful" can kiss my distasteful, profane, but ultimately insightful ass.