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Slamdance Festival Loses More Entrants

In yet more displays of solidarity with the creator of Super Columbine Massacre RPG, additional Slamdance finalists have withdrawn. The incredibly creative Toblo, as well as the titles Once Upon a Time and Everyday Shooter have taken themselves out of consideration in protest of the Columbine game's removal from the competition. Only eight of the original 14 finalists are still in the competition, with several of those having gotten together to write a letter of protest to the contest's organizers. Danny Leddonne, creator of the Columbine title, has spoken with Ars Technica and Next Gen in recent days, and touches on both his controversial title and the hoopla that now surrounds it. Update: 01/10 20:21 GMT by Z : It doesn't end. Slamdance has now lost a sponsor over this.

10 of 62 comments (clear)

  1. Shouldn't be pulling out... by __aaclcg7560 · · Score: 3, Funny

    The smart thing to do is enter even more controversial titles. I'm sure Swinging Dictators of The Gallows would be a smashing hit. :P

    1. Re:Shouldn't be pulling out... by The+One+and+Only · · Score: 3, Informative
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  2. great by nomadic · · Score: 3, Funny

    Now how are we going to officially recognize games with lousy graphics and heavyhanded political and social commentary?

  3. Only seven left-- by rhombic · · Score: 4, Insightful

    It seems to me that anyone who thinks Slamdance made an idiotic decision ought to be contacting the producers of the seven games left in the competition (list is at the Slamdance website, and ask them why they haven't pulled out yet. The strongest comment on this sort of behavior will be made if they have NO games left in the competition this year.

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  4. Sun,urr,Slamdance...corporate sponsors... by hrrY · · Score: 3, Insightful

    As long as you have fortune 500-1000 brand corporate sponsors in these "festivals", how does the content displayed provide "cutting edge", "provocative", and my favorite "innovative" impressions of an artists work? To me it's no different than going to a car show booth and seing "johnson and johnson" or "duncan hines" scrawled all over the dashboard.

  5. Mixed Feelings All Around by MidVicious · · Score: 4, Insightful

    It's hard for me to jump up and say, "Yeah! Way to go!" at the so-called honorable actions of other games pulling out of the Festival. Sure, it was stupid of Slamdance to allow SCRPG to enter only to disqualify them at the end. It's like allowing a drug using, girl-gone-wild type into a Miss America pagent only to disqualify her later because she's a drug using, girl-gone-wild type.

    Er... wait... what?

    Seriously, although I am not for disqualifying the SCRPG, how would you feel about a new FPS entering the contest called Maryland Sniper? Remember the guy who was sniping innocent people coming out of the parking lot or attempting to use a gas pump? Would that be an acceptable entry as well?

    I mean, look, after all the WWII and Iraq Desert conflict style games that are out, let's face it, this SCRPG is not much different. Anyway you look at it, the fundamentals are this, one group of people waged war against another, took lethal action, and tragedy ensued.

    So at what point does one feel that a violent video game has crossed the line? Grand Theft Auto, a game where the player steals cars, kills hookers (Vice City) and pretends to be a stereotyped Uncle Tom gangster (San Andreas), has pretty much been accepted as gaming norm. Ironically enough, brain drained politicians felt the hot coffee mod where two 3D animated sprites humping one another was far worse than shooting a prostitute in the gut, stepping on her face, stealing a car and running over pedestrians.

    And what constitutes the 'line being crossed' scenario? It seems in this case, the "too soon?" cliche is what crosses the line, although that argument gets shot to hell when Iraq War games hit the shelves three years after the conflict began. It seems to me there is no line when it comes to video game violence. There is only pushing the envelope by displaying contextual scenarios and situations that happen to be violent. For example, a game where I can, with graphic results, shoot a hooker in the face, no problem, but if I bring her up to my virtual apartment and, with graphic results, dry hump her, there's a problem with that. If I shoot her in the face afterwards, serious, serious problems, but only because I dry humped her first.

    See? It's baseless. There is no line. There is only the ability of players to understand the level of realism they are simulating. This is obviously just Slamdance making a really dumb decision at a very poor time. If they would have refused the game in the getgo, well, then they'd have to come up with a pretty good reason why and I think they didn't feel like doing so as it might impede on their slamdanciness, so to speak.

    Here's a question: What if this were called Super Columbine Simulator, instead of RPG? Too Soon?

    1. Re:Mixed Feelings All Around by Vellmont · · Score: 4, Insightful


      Seriously, although I am not for disqualifying the SCRPG, how would you feel about a new FPS entering the contest called Maryland Sniper? Remember the guy who was sniping innocent people coming out of the parking lot or attempting to use a gas pump? Would that be an acceptable entry as well?

      Sure, why not? I'm not sure why you're disqualifying an entry because some people will be offended. There's a difference between what's socially acceptable (whatever that means) and what's an acceptable entry in a competition. If "Maryland Sniper" has some kind of redeeming quality and is a good game, why not? If it's a poor game, and just trying to be "controversial" then it's a poor entry.

      As to your arguments about "where the line is", it's not really relevant. What offends people is different for each person. I'm offended by the idiotic "Left Behind" game. I'd never buy it, I think people who play it and take it seriously are religious wackos, but I don't really care if someone puts it in a competition. "Where the line is" only matters to someone trying to sell the game (which was never the goal with SCMRPG), and even then you can only define it in terms of a percentage of the population. Hell, I'm sure there's some nutjobs out their that think there's something wrong with pac-man because he's a glutton that's always eating and is never satiated.

      As for SCMRPG, I've played it and found it to be a poor entry into the competition because it's a poor game. Not because it might offend someone, "cross the line", or is "innapropriate". Frankly I think it was included in the competition purely because it covers a controversial subject. Then someone higher up heard about it, and decided that "the money guys won't like it", so they pulled it. Pretty lame if you ask me.

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  6. Never has such a bad game caused so much hoopla. by Vellmont · · Score: 4, Interesting
    I've played this game, and it's quite bad. I'd say it's as bad, or worse than "Custers Revenge" the Atari 2600 "rape an American Indian" game which I also played once on an emulator. Though to "Custers Revenge" credit, they didn't try to claim some garbage about it being art, games changing the world, or whatever.

    The interview of the game developer is pretty funny. He sounds like a freshman humanities 101 paper using phrases like

    "but for me it helps to inform one of the core ideas of the game: a criticism of the conventions of gaming in part to critique the limitations games currently have to deal with regards to genuine issues."


    and gems like:

    "It was a courageous, progressive gesture because it suggested that maybe gaming could be growing up a bit and face the music that all forms of art can be valid tools for societal exploration"


    Sadly being kicked out of Slamdance is going to give this guy far more press than he deserves. No, not because he created something controversial.. but because he created a crappy game with no subtlety and just expected everyone to accept that "all forms of art can be valid tools for societal exploration".

    Here's a clue to this guy. If you want your "art" to be accepted as a "valid tool for societal exploration", you just might want to create something that doesn't suck monkey-dick. Then that whole "it's art and changing peoples opinions of what a game is" thing might have a bit more validity.
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  7. Re:Never has such a bad game caused so much hoopla by Vellmont · · Score: 3, Insightful


    Look how worked up you are about it. It's more than you thinking "why was this worth consideration"?

    I get pissed off at the moronic government of George W Bush too. Is he now "good art"? You seem to think I really care about SCMRPG. What pissed me off is the people trying to fool other people by dangling the word "art" in front of something, hynotizing them until their brains shut off. It has nothing to do with SCMRPG, and everything to do with the people who're in the "art above all" camp.

    Art isn't easily defined. Just because you don't agree with something doesn't make any difference.

    I don't care if it's "art" or not. Call it art, fine. Say it's not, fine. All I know is that it's a poor game.

    My problem with the whole "art" defense is that it becomes the ultimate shield for some people. Say to such a person you think it sucks, and they come back with "Ohh.. well you just don't UNDERSTAND IT!" As if the given is that it's "art" and if you don't respect it in some way, you've "missed the point".

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