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Vista To Be An Indie Games Killer?

Via GigaGamez (which has a breakdown of the problem), a GameDaily article about the unfriendliness of Vista towards Indie games. The problem is this: Vista has a setting which allows parents to restrict user profiles from accessing ESRB games 'above' a certain rating. IE: Timmy can't play F.E.A.R., or any other 'M' rated game. The problem is that getting ESRB rated is expensive: '$2000-3000 for the privilege', according to GigaGamez. Shoestring budget Indie games just may not have the money for that kind of expenditure. From the GameDaily article: "'It's unfortunately a mercenary way of doing things,' [GFW Group Manager Chris Donahue] explains, 'but, even though we're Microsoft, we do have limited resources. And we do look at the sales charts to determine where our help will have the most impact. Certainly we want Blizzard's 'World Of Warcraft' [currently the most popular massive multiplayer online game] to work flawlessly on day one of Vista because 8 million tech support calls would be a very bad thing. The casual developers don't sell quite as many.'"

18 of 113 comments (clear)

  1. Wait a minute... by revlayle · · Score: 2, Insightful

    I thought any game could be installed on the system, just the ones that do not implement Vista's programming interface for their "game browser thingy" just gets installed like a normal app? Still can run it like a regular program, and play it like any other game.

    1. Re:Wait a minute... by Babillon · · Score: 4, Informative

      This is absolutely true. Currently I have FlyFF, and Ragnarok Online both installed on my Vista system and there's no problem running them whatsoever. In fact, you don't even need to use the Games Explorer (I can't even find it in my start menu currently, or where it's located in Windows Explorer).

      Vista is supposed to be the most indie developer friendly Windows yet, what with the new free tools Microsoft is providing (Visual Studio Express, XNA, DirectX, all of those free). And with XNA game development is supposed to be a good deal easier*.

      Also... Isn't this story a dupe anyway? Weren't the guys at WildTangent whining about how their launcher wouldn't work in Vista because of this?

      *I can't vouch for this, as I haven't used XNA, but Managed DirectX9 with C# wasn't particularly difficult to get the hang of, so here's hoping XNA is even easier.

    2. Re:Wait a minute... by Anpheus · · Score: 2, Insightful

      There is _no_ market there. Games for linux would have to be free in order to achieve any popularity, and free just doesn't work as a good business model for games.

  2. On the other hand... by duplicate-nickname · · Score: 2, Interesting

    Developing games for Vista/Xbox is considerably easier than any other platform in history. And honestly, how many parents are actually going to use this feature to restrict content based on ESRB rating? Probably close to zero.

    More content, less whining please.

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    ÕÕ

    1. Re:On the other hand... by giafly · · Score: 4, Insightful
      Developing games for Vista/Xbox is considerably easier than any other platform in history.
      Back in the day, I developed state-of-the-art games for the Nascom Computer in under a week. You would need a team of a hundred to do that on Vista/Xbox. Developing games gets harder with every new platform.
      --
      Reduce, reuse, cycle
    2. Re:On the other hand... by DerekLyons · · Score: 2, Insightful
      Developing games for Vista/Xbox is considerably easier than any other platform in history.

      Back in the day, I developed state-of-the-art games for the Nascom Computer in under a week. You would need a team of a hundred to do that on Vista/Xbox. Developing games gets harder with every new platform.

      Of course the fact that the bar is steadily being raised in terms of graphics, physics, sounds, artwork, etc... has nothing to with development getting harder?
  3. Does It Matter? by p0tat03 · · Score: 3, Insightful

    Last time I checked, not all executables in Vista need to have an age-appropriateness rating. This means that participation in this whole ESRB-rating-encoded-thing is entirely voluntary, which I expect all the big players to follow. How does this impact Indies, who still don't need ESRB ratings and can still run fine on Vista?

    If you're large enough that you're selling from the shelves of Wal Mart, then perhaps you *should* invest in an ESRB rating so you can be mainstreamed.

  4. Burning Crusade VS. Vista by HappySqurriel · · Score: 3, Insightful

    Personally, I suspect that 8 Million users will upgrade to Burning Crusade within weeks/months whereas few will move towards Windows Vista because Burning Crusade has added value.

    In my personal experience, it seems like Windows lack of focus on gaming is largely in response to the videogame industry reducing emphasis on PC gaming; there are very few games that are released for the PC in a given year that will not find their way to a console. The (interesting) thing is that this could kill Windows as being the dominant platform (or at least being as dominant of a platform) as Vista is adopted because the main reason people choose Windows over Mac OSX or Linux is that Windows has way more games available.

  5. Will games still need admin access? by dhalsim2 · · Score: 5, Insightful

    I just hope developers quit requiring admin access for games to run properly. I have admin access, but I don't want to give it to my wife and kids. It's always a hassle to configure a game so that it works for my wife and kids. The edutainment games are the worst!

    1. Re:Will games still need admin access? by sqlrob · · Score: 3, Insightful

      It's not just devs requiring the access, it's publishers. Copy protection is one of those that requires the access.

    2. Re:Will games still need admin access? by ruiner13 · · Score: 2, Interesting

      Good point, but to play devil's advocate, more or less, take this situation. Since Vista requires authentication to even view network/firewall properties, what is a limited user going to do when the game needs to open a port to play online? There needs to be a good way to handle this, better than the current approach. In XP, you get a dialog that something is trying to open a port, and asks if it should be opened. The problem is that most of the time, the game is full-screen and you don't see the message until you quit the game after trying to get online and thinking the game is broken or your network crapped out. In any case, to open the port, I assume you need some sort of elevated permissions, which some users may not be.

      --

      today is spelling optional day.

  6. So, indie games -> Linux? by CompSci101 · · Score: 2, Interesting

    I can't see that as a bad thing, frankly. If indie games start showing up natively in Linux out of necessity, it might create an atmosphere where:

    1. The community puts more effort into supporting game developers on Linux (tools, APIs, etc.)
    2. Linux begins to gain a reputation as a viable target for games (which it currently lacks)
    3. Innovative games show up on Linux rather than Windows, possibly convincing people to convert

    Granted, this doesn't mean that AAA titles will show up right away, but, given point #2, it might convince some developers apart from id and Epic to hit Linux with a native client for their games.

    Plus, does anybody remember when Doom was an indie game and sold PCs? The bar has been raised, of course, but our tools have also become much more sophisticated in the interim.

    C

    --
    The Sun is proof that we can't even do fire properly.
  7. Devolping future IT talent by CharliePete · · Score: 2, Insightful

    This is just Microsoft's way of making sure there will be enough desktop support people available to support it's OSes in the furture. Could there be a better training ground for our future IT professionals than having to tweak Vista and work around its restrictions so they can make the games they want to play work?

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    "Never limit what you know to what you do", Me
  8. It's all about the copy protection by Myria · · Score: 2, Interesting

    Every copy protection system these days requires a kernel driver - otherwise Daemon Tools would win every time. Installing a kernel driver requires administrator privileges for obvious reasons. Some retailers refuse to put unprotected games on the shelves.

    --
    "Screw Sun, cross-platform will never work. Let's move on and steal the Java language." - Visual J++ Product Manager
    1. Re:It's all about the copy protection by Anonymous Coward · · Score: 2, Insightful

      Yes, installing requires admin rights. But why should running a game require admin rights? Games don't install kernal drivers every time they run.

    2. Re:It's all about the copy protection by jonwil · · Score: 2, Interesting

      Terchnically yes they do. The copy protection drivers are loaded every time the game starts up and loading a kernel driver is one thing that (IIRC) requires administrator access.

      Maybe microsoft can work with the copy protection companies and the games companies to come up with an answer so that copy proetction can continue to be secure but can function correctly in vista limited user mode without needing administrator access after the software has been installed.

  9. What else we need... by Maximegalon · · Score: 2, Funny

    Too bad Vista doesn't offer other built-in features: Web-filtering for always-on internet connections, the porn collection on the hard drive, R rated movies going in the DVD drive, etc. etc.

    Then finally parents will have a computerized baby sitter to replace the TV.

  10. People use these features? by hellboy1975 · · Score: 2, Interesting

    Does this feature need to be turned on in Vista? Maybe all of my friends with kids are bad parents or something, but most prefer to be involved with their childs playing rather than relying on some kind of restrictive mechanism such as this to stop them playing certain games. Nor would many kids that age go out of their way to find Indie games. This is all a bit overrated I feel.

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    hellboy
    Fourtheye - Australian Tool News