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BioWare Goes Episodic With New Games

The word from the site Computer and Videogames is that BioWare will be offering episodic content for all of its upcoming games. This includes Mass Effect, Dragon Age, and Jade Empire: Special Edition. CEO Ray Muzyka, in an interview with CVG, talks about this and many other elements of the coming year in PC gaming. From the article: "The videogame market is very cyclical and PC and console gaming have an uneasy alliance - as new console systems are released, early adopter fans move over to check those games out and as PC systems reach and surpass console systems at the end of a console life cycle, a good number of those early adopter fans move back over to PC gaming. Console gaming is huge of course, especially when you add in hardware sales, but it's hard to quantify the enormous impact of online gaming on the overall PC market - retail sales just don't capture the revenues from the increasingly successful PC MMOs as well as digital distribution and episodic gaming (which are both gaining strength year after year)."

52 comments

  1. Who else dislikes episodic gaming? by RichPowers · · Score: 5, Insightful

    I have no problem waiting a few extra months, even a year, and paying more upfront for a lengthier, complete game. Besides, I don't like games that intentionally leave you hanging so you'll buy the imminent next episode. Before this episodic content craze, games would at least offer some degree of conclusion because the next installment would be a few years away.

    Maybe I'm being too cynical, but why else would publishers push for episodic gaming if not for more profit? Selling less content for more money is all this is about.

    1. Re:Who else dislikes episodic gaming? by le0p · · Score: 1

      Well, more profit may be their motivation but if it prevents rushing incomplete games to market, I'm all for it. I'd rather wait and pay to play three complete episodes than get one hacked up incomplete game that has an ending tacked on because they ran out of time.

      --
      "I think that God in creating Man somewhat overestimated his ability."-Oscar Wilde
    2. Re:Who else dislikes episodic gaming? by nEoN+nOoDlE · · Score: 3, Interesting

      I'm for episodic games. It benefits indie game developers because they only have to create most of the assets once, and then just create multiple stories using the same assets instead of having to recreate the wheel every time at great cost. Another benefit is that the episodic games are more story driven, since there's no reason to release another "episode" of the same multi-player frag-fest, so episodic games are making way for the resurrection of the adventure game genre. Yet another benefit is that I don't really have time to go through a 40 or 50 hour game anymore. I'd much rather sit down for an hour or 2 of gaming, complete the game and wait for another episode instead of playing for 4 hours, not getting far because the developers felt they needed to beef up the game length with an impossibly hard section, and then give up. I've played just the beginning of so many games that I've lost count. It might make more money for the developer in the long run, but it will save me money because I sometimes spend 50 or 60 bucks on a game that I only play for 3 or 4 hours anyway. Now I can spend 20 bucks on a game and at least get the satisfaction of finishing it. 90 percent of games are crap anyway. With episodic games, if I don't like the first episode, I could give up on the series without losing too much money, so developers will have to work harder on the subsequent episodes to keep gamer interest. Come to think of it, I can't really think of anything negative about episodic games. If the games are good, I'd gladly give the developers more money to continue playing it. If not, then I'm losing less money than I would had I bought a full-length crappy game.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    3. Re:Who else dislikes episodic gaming? by grumbel · · Score: 1

      The problem with episodic gaming these days is simply that it is done totally wrong. Episodic gaming should offer two main advantages: frequent releases and a cheap price per episode. What many companies however do is: high price with very infrequent releases, not only are the episodes them self expensive, you also often need to buy the base game at a full price. Having lackluster cliffhanger endings contributes of course a lot to the frustration, or is anybody here that was happy with the ending of Half Life 2 as is?

      In the end I think the core problem however is not only bad execution, but also trying to turn games into episodes which simply aren't fit. Episodic games makes most sense for story driven stuff, it doesn't make that much sense for action games where all the next episode is going to offer is more stuff to shoot at. Patching a cliffhanger onto a non-existing story is of course a bad idea as well, since it will just give a feel of being ripped off instead of interest in the next episode.

      The good old adventure genre is probably by far the best candidate for episodic games, a lot of existing adventure games already could easily be broken into episodes (MonkeyIsland is divided in four parts, as is Grim Fandango, Longest Journey is broken into many chapters, etc.) with no changes at all, so it shouldn't be that much of a problem to create a new game in the genre that fits nicely into episodic releases. Only trouble is that the genre is not exactly alive that much, however Sam'n Max gives some hope.

      Anyway, in the end I hope that sooner or later the developers will figure out how to do the whole episodic thing right and I hope that it will lead to more story driven games then we have now. There certainly is some potential in breaking up the long development cycles of games into tinier pieces, but there is of course equally much which can go wrong.

    4. Re:Who else dislikes episodic gaming? by Anonymous Coward · · Score: 0

      I'm all for episodic games. If neverwinter nights 2 had been 10-15 bucks for the first portion of the plot, I would have fully realized what a bug-ridden hell that game was and saved 25-30 bucks (it cost me 40). Reading about some people's bug problems with that game doesn't fully sink in until you try the game out.

      Some "professional" review sites casually mention the game has some bugs in a single sentence. Considering it was a 2 to 3 page review, I didn't think much of it. Now I know that whenever that particular review site has any mention of bugs, it means there's an astronomical amount.

      Anyway, I'm fine with paying 10 bucks more in the end if the game is good because the real potential to save money on a fiasco is more than worth it. Even if it's not worth it money wise (you lose more money by episodic), the lack of frustration/anger of wasting money on that fiasco game makes it worth it.

    5. Re:Who else dislikes episodic gaming? by KDR_11k · · Score: 1

      you also often need to buy the base game at a full price.

      I haven't heard of one episodic series doing that, what are you referring to? HL2 Ep1 has a big sign on it saying "does not require Half-Life 2".

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:Who else dislikes episodic gaming? by JFMulder · · Score: 1

      games would at least offer some degree of conclusion because the next installment would be a few years away.
      You obviously haven't played Halo 2. ;)

    7. Re:Who else dislikes episodic gaming? by grumbel · · Score: 1

      ### I haven't heard of one episodic series doing that, what are you referring to? HL2 Ep1 has a big sign on it saying "does not require Half-Life 2".

      None specific, the point is simply that episodic gaming should start with an episode, not with a full price game. While you might not need Half Life 2 in a technical sense to play Episode 1, Ep1 builds on top of the full price game (story, characters, weapons, etc.) and isn't much of a self standing story by itself. Even Half Life 2 itself isn't exactly a self standing story either, its cleary build to patch more episodes to its end.

    8. Re:Who else dislikes episodic gaming? by Babbster · · Score: 2, Insightful

      I actually think that the "full" full-price game followed by subsequent episodes is probably the right way to go - maybe not for consumers, but for the industry as a whole.

      The up-front investment in developing a new game is huge. Developers have to build (or build upon) a graphics engine for the game, writers and artists have to create a world and a story and, at the most fundamental level, hardware and software have to be purchased in order to do all the creation. All of those costs need to be recouped sooner rather than later, or the money will stop flowing with investors/publishers going somewhere else. With a full game at full price - assuming successful completion and at least an average game - it's going to be much easier to get that cash coming in. On the other hand, a game created to be episodic from the start, with prices to match, runs the risk of being poorly received, which could result in severe losses when nobody wants to keep on playing.

      I'm sure some would argue that such a developer might deserve to go under, but considering that even good developers can put out a bad game I would disagree. Perhaps even more important, there have been games where I thought the first hour or three were boring (establishing characters/story, ramping up difficulty, teaching controls, etc.) and ended up loving the rest.

      It's a bit strange to think that putting out a bigger game might be a lower risk than putting out a small one but I really do think this would be the case for many. While an established franchise (Halo, Half-Life, Star Wars, Warcraft, etc.) might be able to survive a bit of clunking in the first episode and get the chance to continue development of more content, any new gaming IP carries with it such a high risk total failure that I don't think new stuff should kick off with short episodes.

      Note that all of the above primarily applies to the more "high-end" games. Obviously, Xbox Live Arcade and similar services on thePC and other consoles can provide homes for the "smaller" games that don't require the same kind of development resources as, say, a Gears of War. Episodic gaming on a smaller scale such as this could indeed work out being episodic from the start. I would also note that we've had "episodic" gaming for years thanks to the "expansion pack" phenomenon.

  2. In other words... by MaineCoon · · Score: 2, Insightful
    Translation:

    We need to ship this game ASAP, but we don't have enough content for the game. Therefore, we are going to ship what we have now, call it "episodic" so you don't feel quite so ripped off, and if it sells well enough we'll release the content we had originally promised, for a fee we feel is reasonable, and thereby hopefully get even more money from you than we could have otherwise.
    --
    Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
    1. Re:In other words... by AbraCadaver · · Score: 1

      Or how about companies that hype a sequel (which is extremely different from an episode), not even tell players that it's going to be episodic, leave off the second half of the game because of time constraints, and then let them realize there's going to be another "episode". Yes, as tired as it seems, I'm still bitter about Halo 2.

      If you don't like this kind of crap, vote with your dollars, and don't buy the next one. I know the developers work their asses off under artificial time constraints induced by marketing hype, but as a 30-something gamer who has the money to spend on games, I'd rather wait for a finished, polished product instead of an unfinished peice rushed to meet a particular release date: http://games.slashdot.org/article.pl?sid=07/01/19/ 1452201

  3. Episodic Content by HappySqurriel · · Score: 2, Informative

    Personally, I see that there are two possible ways companies can produce episodic content; a company can build a complete game and then add expansions for it at a miminal cost or a company can charge you multiple times for the same ammount of content you'd originally get in a game.

    Burning Crusade and The Sims expansions represent a "good form" of episodic content because the games came complete and the content that is added seems (mostly) worthwhile to the target audience. On the other hand charging for horse armor or a 5 minute quest is shameful ...

  4. My only real complaint with episodic gaming... by bealzabobs_youruncle · · Score: 1

    is when a company like Valve takes so long to relase each episode. I would have been perfecly happy with the Source engine as is if that meant I could be playing EP2 now instead of June.

  5. Huzzah by Itchyeyes · · Score: 1

    Sounds good to me. Bioware makes excellent games, but they're often few and far between and very long when they do come. If ever there was a company who's games were ripe for an episodic model, I would say it's Bioware.

  6. Me too post by Wilson_6500 · · Score: 1

    Episodic gaming has been around since the Doom days. Back then, though, they called it "shareware." Of course, in those days gaming wasn't quite as "established" as it is today, which is why you got four "episodes" of Doom at once instead of paying for each one at a time.

    I was really hoping that the failure of Sin would've quietly killed this change, but it'll probably blow over in a few years. If I wanted thirty-minute bites of entertainment interspersed with twelve-minute bouts of advertisement (a different but related can of worms), I'd watch television.

    1. Re:Me too post by KDR_11k · · Score: 1

      Many games did sell their episodes individually (sometimes offering a discount if you buy a bundle of them), the difference back then was that we didn't have to wait a year between each episode as the subsequent episodes were often complete and available by the time the first one shipped on shareware disks.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  7. MMOs shouldn't have expansions by Wilson_6500 · · Score: 2, Insightful

    Burning Crusade is a bad example of an expansion pack. You pay that monthy fee partially because you expect new content to be delivered without your having to fork over _even more_ money. The whole draw of MMOs, I always thought, was that your continuing investment paid for continuing support and improvement of the game.

    1. Re:MMOs shouldn't have expansions by Valharick · · Score: 2, Insightful

      New content is added without having been charge more than the fee. See Battlegrounds or Zul'Gurub for instance. Yes, I'm a part-time WoW player :)

    2. Re:MMOs shouldn't have expansions by wuie · · Score: 2, Informative

      There's a ton of stuff that Blizzard implemented in Vanilla WoW without requiring people to buy an expansion pack. You can see them here, but what follows is a small summary of patch content:

      - Maraudon (Dungeon)
      - Dire Maul (Dungeon)
      - Outdoor Raid Encounters
      - PvP Honor System/Battlegrounds
      - Blackwing Lair (40 man raid)
      - Zul'Gurub (20 man raid)
      - Ahn'Qiraj (20 and 40 man raids)
      - Naxxramas (40 man raid)

      Each of these new boosts added new armor sets, trinkets, items, etc.

      Note that this isn't an exhaustive list, but only highlights the main points. Plus, the fact that Blizzard was providing this content for over two years without an expansion is pretty nice, imo. Everquest pushed out expansions every 6 months, if I recall correctly.

      As for the Burning Crusade, originally I wasn't planning on purchasing it. However, I handed over the $40, and so far I haven't regretted any cent of it. The new world is absolutely stunning, with a wide variety of quests, plenty of eyecandy, wonderful new skills and armor sets, and some really nice dungeons that I enjoy playing through with my friends. :)

    3. Re:MMOs shouldn't have expansions by aztektum · · Score: 1

      It's always so nice to find someone else who shares my viewpoint. There is no way Burning Crusade cost more than what WoW makes a month just from the US player base (14.99 x ~2.5 million = ~37,000,000/mo). Throw in the varying fee's from around the world that makes up the rest of the 8 billion subscribers (haven't kept up with what regions pays how much) and you have a HUGE monthly cash flow coming in. The 39.99 price tag is nothing but guys in Versace suits hoping for a huge bonus so they can afford to put 22" rims on their entire fleet of Bentley's and H2's.

      --
      :: aztek ::
      No sig for you!!
    4. Re:MMOs shouldn't have expansions by Bieeanda · · Score: 1
      Expansion packs have been a part of MMOs virtually since the beginning. I'm not sure if Meridian 59 had any, but I know that Ultima Online and the original Everquest did. The thing is, MMO expansions tend to be both fucking big, and the sort of thing that doesn't really lend itself to gradual release-- Burning Crusade came on four CDs, two new races (with a couple of armloads of new quests related to each) and a continent's worth of new endgame content.

      It's utterly infeasible to release that much data as a download, between the eight million accounts, the limitations of the bittorrent-like patch client, and the number of users that either block ports to prevent sharing the load or simply can't share because of bandwith caps.

      Plus there are the costs of development. Testers might come cheap, but designers and coders that would otherwise be busy doing other things don't. A good hunk of the monthly fee goes right back into systems upkeep and keeping the staff in food, and the rest goes on up the pipe to the parent companies. Like it or not, they have an obligation to turn a profit for the shareholders; turning to them and saying, "Oh, by the way, we're going to take the year's earnings and dump it into developing something that will make the players happy, but you won't see any direct benefit from" is only good for getting your expansion project canned. Even in the case of something as phenomenally huge as World of Warcraft, the parent companies and the shareholders demand a constant increase in profits; an expansion pack, which is naturally intended to dovetail with an already vetted main game and appeal to extant players, is the safest and most cost-effective means of boosting those profits once the player base's population has stabilized.

  8. I don't want to pay for it by damien_kane · · Score: 3, Interesting

    If you're going try to 'sell' me 1/3 the game (or less), knowing fully that you're not providing a complete game, then I'm going to try to 'ignore' you.

    Honestly, though, it would be nice if they'd go back to the distribution model used back in the days of disks, i.e. I can download (or buy for the cost of the media+distribution/shipping) episode 1 of the game, and later episodes are what will cost me.
    In that respect, episode 1 should only cost me at most $5.00, be freely available online, and be fully playable with all features (i.e. not crippleware).
    Episode 2-n I'd pay for, if I liked episode 1.

    You want to lessen* the amount of piracy online? Adopt the above methods.

    * You'll never get rid of piracy altogether, but many pirate just to try the game out in a fully-playable way then decide if we want to buy or not

    These 'Tech Demos' and 30-second trailers, while nice and all, offer none of the 'playtesting' that Wolf3d, Doom, the Commander Keen games, etc provided freely in their shareware versions.

    1. Re:I don't want to pay for it by kalirion · · Score: 1

      These 'Tech Demos' and 30-second trailers, while nice and all, offer none of the 'playtesting' that Wolf3d, Doom, the Commander Keen games, etc provided freely in their shareware versions.

      Ahhh, shareware, those were the days! Blood and Shadow Warrior are the last games I recall to provide full shareware versions, and Daggerfall even gave you a whole island to play with! Ah well....

      Now I like the business model used with those arcade/puzzle games, like the ones from PopCap or published by Reflexive. They give you an hour (or 30 minutes, lately) to get as far in the whole game as you can. Since the gameplay rarely differs much form beginning to the end, you'll often have a pretty good idea of exactly what you're being asked to pay money for.

  9. Good by Nightspirit · · Score: 0, Offtopic

    How many of us have time for 60 hour plus games anymore? I sure as hell don't. I'd be perfectly happy spending $30 for a 20 hour game that I'll actually at least somewhat finish than $60 for a 60 hour game, for which I'll never explore 50-70% of the content.

    The newest zelda and final fantasy are awesome, but I had to put them down because I can't invest 60 hours into a game anymore. I much prefer a game like oblivion, where you can finish the main quest in 10 hours and then the rest is pretty much optional. Heh, I remember the good old days, where I finished final fantasy IV in a weekend. I respect those that want and have time for 60 hour games, but it gets to be annoying when the majority of games (other than FPS) seem to be moving in that direction.

    1. Re:Good by Liselle · · Score: 1
      How many of us have time for 60 hour plus games anymore? I sure as hell don't. I'd be perfectly happy spending $30 for a 20 hour game that I'll actually at least somewhat finish than $60 for a 60 hour game, for which I'll never explore 50-70% of the content.
      Sounds like you have an attention span problem, not a time problem. One sixty-hour game should theoretically take just as long to complete as two thirty-hour games. Who cares if takes you twice as long to complete a single game? Consider it getting your money's worth.
      --
      Auto-reply to ACs: "Truly, you have a dizzying intellect."
    2. Re:Good by Supurcell · · Score: 1

      Are you saying that you won't live long enough to invest 60 hours into a game? What's stopping you from playing it a little bit at a time? How is spending 60 hours in one game different from spending 60 hours spread out over three games? It shouldn't matter as long as you're having fun.

    3. Re:Good by Nightspirit · · Score: 1

      Thats great if you want to play 1-2 games per year. 3-4 great games have come just out within the past couple months (zelda, wario ware, final fantasy, neverwinter nights 2 [well, at least I would argue it is great], etc). Not only that but how many great games are coming out within the next year? At least 5 for the Wii, 5 for the 360 and 5 for the PC.

      If each of these were 60 hour games (granted not all or even most are going to be this long) it would be a full time job just getting through them. Not only that, but if each were $30 instead of $60 it would be a significant savings.

      Sure, I could only buy a couple games, but I don't get as much enjoyment from the 58th hour of final fantasy as I do from the 8th hour of trying out a different game.

      The way I figure it, if I got 60 hours for games for the next 3 months, I'd rather finish 2-3 different types of games than finishing 1 long drawn-out game.

    4. Re:Good by grumbel · · Score: 1

      ### One sixty-hour game should theoretically take just as long to complete as two thirty-hour games.

      Wrong. The problem is that a game requires you to learn its rules, it button combinations, its story, its items and all that stuff, all that takes time, plenty of time. The problem however is that you will forget many of those stuff again after a while, not completly but quite a bit of it. Especially with Zelda this is a *huge* problem, since that games provides no quest log whatsoever, if you ever forget how to use a critical item or where an important location was you are totally lost in that game with little chance to ever make it back, even with a walkthrough it can take quite a while to get back into that game. Those issues of course also arise with a 10-20 hour game, but the chance is much less likely, since there is less knowledge you need to know and the chance that you finish the game before you get interrupted for a week or a month in which you can't play is much greater. Zelda makes issues worse by not allowing you to save in the middle of a dungeon, remembering that there was a room with a special door that you might want to visit again once you have done this or that isn't much of a problem 30min later, but trying to remember that three weeks later can get pretty hard, especially when you can't save with your hero standing infront of that very door.

      And there is of course also the time-waste factor, most 60h games simply are that: a waste of time. A game has only so much deep in it and sooner or later you have explored it all, all that is then left is grind, the problem is with a 60h game the grind vs fun ratio gets out of balance. With a 10h game you might have 8h fun and 2h grind, with a 60h game on the other side I have yet to see a single one which provides more then 20h of actual content, most contain easily 40h which are pure grind without any substance. Many people simply have better things to do then to walk through a 40h grind just to see that 20h of story that is worth to see.

    5. Re:Good by Venerable+Vegetable · · Score: 1

      I think you make a good point about the grind, but that's bad game design and not necesarily connected to game length.

      However, if you forget parts of the game, I don't think you should blame the game for that. If it takes extra long because you have to do things twice because you forgot, maybe you should take some notes? Personally, I don't even like it when there are too many logs, checklists and minimaps. Lowers the immersion.

    6. Re:Good by grumbel · · Score: 1

      ### However, if you forget parts of the game, I don't think you should blame the game for that.

      Why not? There are dozens of games out there which make getting back into it very easy by providing proper hints and some other that totally fail to provide any hint at all. For example why can't I get help about an item in a Zelda game when I need it? Why do they explain me only exactly once how to use an item and never again? Wouldn't it be far more immersive when I would only get the help when I actual need it and want it, instead of having the game explain stuff to me when I really don't need it (Zelda:TP explains you over and over again how much a 5 rupie piece is worth...)?

      My favorite in 'getting back into the game' is probably The Longest Journey, since it not only gives you a simple dialog log, but it gives you a diary, a thing that reads like a real diary and not just a quest log, so you not only get good hints on what to do next, but also nice additional information about the characters past and other stuff.

      ### maybe you should take some notes?

      I think the days of 'draw your own map' like on the C64 or NES are long over. Why do only so few games allow me to take notes in-game? Why can't I scribble stuff on that in-game map I got and mark doors for which I need a key and such? Zelda:Phantom Hourglass seems to be one of first games in a long while to allow that. Most other however give me a auto-map and nothing else, if I want to take notes I have to take pen&paper.

  10. Not me by mobby_6kl · · Score: 1

    Wait an extra month or two? Sure, but it'll usually be closer to your 'year' estimate. Waiting that long just won't be worth it if you can still blow through the whole game in a day. Valve screwed up, IMO, because it takes them too long to release the next episode. Sam and Max, on the other hand, managed to keep the time between the first and second episodes reasonably short, and the third one should be done even faster.

    To answer your final question, the episodic format is good for the developer/publisher because it gives them some money now as oppsed to next year (or in 10 years, in the DNF case). It can make all the difference when they're running out of money to properly finish the whole game, or if they can't convince the investors to give them all the money they need for this new innovative project.

  11. Episodic games can mean better games. by ChaosDiscord · · Score: 3, Insightful

    The way the industry works now, almost no developer can afford to self-fund a "full-size" game. For most of those who can, it's an all-or-nothing bet; if the game tanks (And many great games regrettably do), the developer goes out of business. So for the overwhelming majority of developers, to do a full game it means getting a publisher to fund development. Publishers are understandably cautious about funding more risky (but potentially great) games. As a result you tend to see lots of knock offs, sequels, and crappy movie licenses. Innovation is stifled. Add on that most developers exist only so long as they keep getting publishers to fund them.

    One way to escape this is to simply develop smaller games. That's great if you like that sort of game, but not so good if you really want to develop a sprawling RPG, a large FPS, just about any adventure game, or something similar.

    Episodic content is potentially a way forward. These days the overwhelming expense in a large game is the content, not the programming. A first episode that represents, say, 20% of a game may only need 40% of the content. (Even better, episode two probably only needs 15% more content to generate the next 20% of the game, assuming you're releasing episodes quickly enough that you don't need to update your engine or art.) It's a much lower risk. More developers can afford to self-fund in this model. More risky ideas can be tried. I'm quite confident that Bone and Sam & Max weren't going to be funded by a major publisher as full games. As the developer typically self-publishes, if the game is a success the developer can bank it to support future development, possibly even more traditional big-single-release games.

    Episodic content is problematic. As a customer you're left hanging mid-story. (Did we say you'd be playing Episode Two within six months of episode one? Did you purchase Episode One on that basis? Hope you don't mind waiting six more.) If the developer goes bankrupt or cancels an unprofitable line you may never see the conclusion. (Sucks to be you, Sin Episodes fans. Of course, you can suffer that even in "full" game releases.) While episodic content is almost exclusively sold online, reducing overhead and costs, you pay what overhead there is once per episode, driving costs up. I'm not a fan of episodic content for these reasons. But I believe at least some developers are embracing episodic content as a way to escape extremely cautious publishers.

  12. Helps me hold off on buying them by kevintron · · Score: 1

    With definite limits on my disposable income, I have to grab whatever sorting mechanisms I can find to help me avoid the temptation to buy brand new $60 games. "Episodic" games help me do exactly that. No matter how interesting the game, the episodic publishing model tells me to wait until I can buy at least a whole "season" (to extend the TV metaphor a bit more) at one time. I may not save a whole lot of money if episodic games never develop the equivalent of the $5-$10 software bargain bin, but my approach has other benefits.

    This way I not only avoid the long wait between episodes, I can also avoid games that get canceled before they release their full slate of planned episodes, and I can avoid spending my money at all until after all the episodes have been reviewed by gamers who lack my patience or just have a burning need to get rid of large amounts of excess cash.

    Of course, if publishers can come up with an episodic game that really grabs my attention, they might get me as a customer while the game is still new. So far I haven't seen anything nearly compelling enough to give up what I gain by waiting. Maybe Bioware could be the one to win me over.

  13. Serialized games could be a positive thing... by meme+lies · · Score: 2, Interesting

    I think episodic content could be a good thing, particularly in a story-based RPG.

    Think of it as the difference between a great television show or an epic movie. In a movie everything has to be "big." You basically have half of the first act for exposition before the main plot unfolds. And the story itself must be of epic proportions, even world-shattering (certainly character changing.) Put simply a movie is almost always about the most important thing that ever happened to this set of characters and the world they inhabit.

    An episodic show, on the other hand, can really dig into the little things. Characters build, the world develops. You get a level of detail you would never get in a feature film. It is a lot of little stories that lead to one big one. There is much more room for minor conflicts and even humor. Television gets a bad rap and much of it is crap (in part because many series are dragged out much longer than they should be) but when it's good (like The Sopranos) it's really good, and you get to know the characters and world much better than you possibly could if the story was told in a two hour feature.

    I don't know if Bioware is thinking along these lines but if they are I would certainly be interested. In an RPG for example every episode could be self contained and appropriate for the character's level. The first few would be based around his or her area of origin, gradually expanding to other areas of the world as the series progresses and the character grows. You can concentrate on dealing with the issues and hand and won't have the carrot dangling in from of you of rapidly levelling up to get to the end boss because that part of the story isn't ready to be told yet. In short an epic story could be told in a larger story arc, as the sum of many smaller stories along the way.

    1. Re:Serialized games could be a positive thing... by GodInHell · · Score: 1

      Brilliant!!

      And of course there's also the gobs and gobs of cash to be made :).

      -GiH

    2. Re:Serialized games could be a positive thing... by Rycross · · Score: 1

      It could also be a viable way for game makers to make money without having to rely on copyright.

      Put out the first episode free, and give players the option to shoot you some money. If you get enough income, make episode 2 and repeat the process.

      It might be a way to create a single player GPLed game.

    3. Re:Serialized games could be a positive thing... by KDR_11k · · Score: 1

      One difference here is that while a series has a longer combined running time than a movie, an episodic game does not get more time than a full game.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  14. Cost analysis.... by posterlogo · · Score: 1

    A nice game -- typically $50. Same game serialized into three episodes of $20 each = $60. I guess it works for them from a business point of view. Seems like a fleecing of the customer to me, though.

  15. Evolution of NWN Premium Modules by Mark+Maughan · · Score: 2, Informative

    I assume this is the natural extension of the NWN premium modules. With the exception of Infinite Dungeons (my god was that horrible), they were a good deal at about $5 for a quality adventure. But the problem I found was that most of them opened up a great story and never finished it. Hopefully they won't repeat that aspect.

    For NWN, this was a great way to make money that funded more development on NWN (the game has gotten over 60 patches). Which was great for NWN, with it's active user-developer community that's created many good adventures and persistent worlds. But for other games that don't come with a toolset, I don't think it's as good of an investment.

    What ever they do, I hope Bioware soon replicates the NWN model. At the moment, I'm not so sure that Obsidian will be able to stay on the ball with NWN2.

  16. You've never heard of Atari then... by antirelic · · Score: 1

    Now that NWN2 is under the Atari/Infogrames umbrella, you can kiss the future of NWN2 good bye. I love the NWN2 Alpha version I bought for $59, hopefully the beta wont be sold as an expansion, and oh boy will I be excited when I'm done "pay testing" and can buy the real version of the game!

    --
    20th century Marxism is not progress...
  17. Wonder how long they were thinking about it by Goldrush · · Score: 1

    Jade Empire was a short game. Not too much of a stretch to say it's as long as HL:Episode 1. I remember reading that they intentionally avoid the 50 hours gameplay time of many in the same genre because they do not believe that modern gamers have the time to invest. With this in mind, I guess episodic contents, generally quicker to play through, are a natural direction for them.

  18. Warcraft III by Oracle+of+Bandwidth · · Score: 0, Redundant

    The warcraft III expansion was supposed to have episodes for the orc campaign, but they where so slow. That's not what I want from a game.

  19. as PC's surpass consoles? by Scudsucker · · Score: 1

    as PC systems reach and surpass console systems at the end of a console life cycle

    PC's had surpassed the current batch of consoles long before they were released. The tendancy of console fanboys to comapre the specs of years-off vaporware to currently shipping PC hardware is quite annoying. I'm like to plop these guys down with some engineers from ATI or Nvidia who feel free to talk about what they expect PC graphics cards to be like in two years.

    And as for the warm reception that episode gaming seems to be getting in this thread: how often are episodic games going to be made by indi studios or released to save development time, vs greedy companies like EA just splitting a title up into parts so they can charge twice as much for the same game?

    1. Re:as PC's surpass consoles? by KDR_11k · · Score: 1

      So far EA hasn't made episodic content while large "indie" developers like Valve and Telltale are using it to get cash infusions more regularly.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  20. Anymore? by Venerable+Vegetable · · Score: 1

    A lot of people probably can still spend 60 hours in a game. For example the people who are in the same situation now as you used to be when you had that time?

    For me, sometimes these 60 hours are spread over three months, and sometimes I play 3 days in a row with hardly any sleep.

  21. Hey, Listen! by KDR_11k · · Score: 1

    These days all Zelda games give you a helper character to talk to if you forgot where you had to go. Usually the important words are even highlighted.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
    1. Re:Hey, Listen! by grumbel · · Score: 1

      ### These days all Zelda games give you a helper character to talk to if you forgot where you had to go. Usually the important words are even highlighted.

      The helper character is pretty much worthless when you hadn't played the game for longer periods of time, since it only gives you a single hint, you can't talk to him about specific subject, you can't ask him about the location of his 'highlighted word', about how to use an item or whatever, it gives you a single hint and nothing more. More often then not that hint is rather useless unless you already have a good idea what you are doing.

  22. Shattered Hopes by Cyanara · · Score: 1

    Honestly, I don't care how they do it, as long as they give me my long-promised Shattered Steel 2.

  23. Money by Lord_Dweomer · · Score: 1
    Translation:

    retail sales just don't capture the revenues from the increasingly successful PC MMOs as well as digital distribution and episodic gaming (which are both gaining strength year after year).

    "Our shareholders are drooling over the money that Blizzard is raking in hand over fist and episodic gaming is our way of getting you to pay the equivelant of a monthly fee. We're going to scrape content from the initial release and string it out over successive "episodes" and charge you more than we would have initially. Enjoy paying a never ending fee for a game that used to just cost you $50."

    --
    Buy Steampunk Clothing Online!
  24. It is an age issue by Anonymous Coward · · Score: 0
    I think your problem (well at least my problem) is one of age.
    • When I was pre-22 I had all the time in the world to put into games and the like. On-line competition was great and fun. Loved playing the guys in the dorm. Never that great at Madden/NHL but I was OK.
    • 22-30, I had time for 1 60hr RPG and maybe some single player FPS or RTS. I no longer had time to organize an on-line game. Too many friends in other timezones doing other things. Their 9pm was my happy hour, for example.
    • post-30, I got a wife, a kid, a house that needs some remodeling, and a side business. I don't have time for long games. I just forget where I was at when I come back to them. I have no clue what quests I was going. I don't have time to learn the button combinations, the spell rules, or what mod allows me to rotate the azimuth of the camera to >25* etc. And on-line play, forget about it. Now it has devolved to a 1.5 hr single player RTS skirmish, which turns into 3-4hrs after I hit pause 100 times to deal with diaper changes, trips to the store, calls from friends or employees, etc.

    My life has accumulated enough crap that I just can't invest in a 60hr game anymore. I need a proven game that works out of the box (unlike NWN's 60 patches, unplayable until about patch 29).
  25. It's about making more money...with less content by Anonymous Coward · · Score: 0

    Episodic content is simply a way to make more money, and put out less content at the same time. Buy it and be fools.