Japanese Stores Lowering PS3 Prices
Kotaku is reporting that the 20GB PS3 is down by 20% the the Akihibara district of Tokyo. Reports from both here and in Japan would seem to indicate that PlayStation 3s are sitting on shelves, as gamers wait for price drops or new games. The Tokyo merchants are anxious, it seems, and ready to get their consoles out the door. From the article: "The 20GB version originally books at 49,980 yen (US $412), but is being offered for 39,980 yen ($329) in a sale ending February. The shop is knocking a flat 10,000 yen ($82) right now. Japanese bulletin board 2chan reports that this at other Don Quijotes as well. It's interesting to check out the PS3 vibe at 2chan; Reasons for not buying go from 'there are no games I want' to 'video stores don't rent Blu-ray movies.' Well, not yet that is."
I heard that for the initial launch of a product, the manufacturer bears part of the risk by promising to buy back some number of unsold units. Is there any truth to this at all? And if so, wouldn't a retailer exercise these options before taking a loss like that?
Oh, I almost forgot: here's my reaction to the story:
HAHAHAHAHAHAHAHAHAHAHAHA! oh man.... HAHAHAAHAHAHAAHAHAHAAH!!!! ahh....
(See also: Rush Limbaugh drug arrest.)
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By the same token, the listings for my city (Montreal, Canada) on craigslist haven't had many PS3s for sale since people started selling them at cost. But people are still selling Wiis for $100 to $130 more than the store price.
The article references http://2-ch.net/ but calls it http://2chan.net/. 2ch is text only and more popular, 2chan has images. Often people say 2chan when they mean 2ch, but they are two different websites.
I wouldn't be completely surprised if US retailers follow suit in order to get rid of inventory. A relative of mine is an electronics dept Mgr. at a Target. Apparently, they'll often get a shipment of 8-12 PS3's in, and that will satisfy the demand for 2-3 weeks. Also, he's told me that clueless people are STILL coming in, seeing the stock, and buying them to put on e-bay. Of course, that's probably why they get at least one unit returned every week.
Hopefully they drop the price on the PS3 in the U.S. by the time some must-have exclusive titles come out(FFXIII) because im going to go for the cheapest PS3 possible when that happens, but only if they have a decent library. I would sure hate to miss out on the next Shaddow of the Colossus.
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As an ex-retailer, although not part of a big chain, I can tell you that when something you bought for say, 200 dollars is not selling well and there is very little demand for it, you are very tempted to sell it for $150, even if it's retail price is over $200. At some point, you realize profit is not and option, and it becomes a matter of mitigating loss.
The "new sales" video game market is not a good place to retailers, whether people want to admit it or not. Spending $44-46 on a game to sell it at $49.99 is not a happy prospect on most games.. throw in the occasional total bomb, and it becomes a very hard business to succeed in.
I was in Japan a few weeks ago, and there were PLENTY of PS3s. Wii's and DS Lites were in short supply.
t ric+City/S5000470.JPG.html (PS3 in Stock, Wii and DS Sold Out!)
y a/S5000139.JPG.html
y a/S5000141.JPG.html
BIC Camera in Tokyo: http://gallery.planetcr.com/gallery2/v/japan/Elec
Also, heres the XBox 360 section: http://gallery.planetcr.com/gallery2/v/japan/nago
Compare that to the Wii section: http://gallery.planetcr.com/gallery2/v/japan/nago
Any more questions over whats more popular there?
In my view, Sony's major mistake was putting marketing in charge of development. Basically, Sony promised the moon and beyond, and delivered something that one would have realistically expected. However, they managed to deliver it in such a way as to alienate many of their customers and suppliers.
Let's list out their recent Mistakes individually:
Delivering a 6 hundred dollar console. Any rudimentary survey of the market would show this is just too damned much. But they wanted to expand the market for blu-ray, and somehow convinced themselves that it wasn't too much for the next generation of gaming. Then realizing the losses, they actually raised the price for launchs in other parts of the world. Again, not engendering affection from their customers.
Really bad statements about the cost of the console... like that people should want to get a second job to buy one. Or that the first 5 million would sell without any games anyway. Or... the list goes on and on. Somebody's PR guy should have been fired a long time ago with the string of "damage control" that only managed to alienate people who had been thinking about the system.
Repeated slippage of launch date. A little slide here and there is understandable, but if you haven't shipped dev systems out, you have no intention at all of hitting that date. This bit of tactical marketing enraged those customers most likely to line up and buy the console on launch day. Nintendo did the same thing with the N64, and paid the price.
Only 1 anticipated good launch title actually made it to launch. Ok, so that's not bad compared to the legions of 360's stuck playing Geometry Wars for a few months after launch, but it's still about 5 system-sellers less than promised.
Last-minute Sixaxis. This doesn't necessarily hurt the system, it's just a somewhat obviously rushed feature that is, currently, too laggy to be useful. Hopefully future games will find ways to use it despite the obvious shortcomings. In the mean time, they should have focused on improving the other parts of the system which could have used the polish time.
Promising a Live-equaling service, then shifting the burden onto developers while delivering a service that pales in comparison. A lot of 360's live stuff is integrated into the shell or on their servers, which takes a tremendous amount of the work off of the shoulders of developers. Sony, on the other hand, is making promises and leaving them up to us to fulfill. This fits EA's server model, but not many other people's.
HDMI waffling. If you're going to require the expensive version of your system and a potential HDTV upgrade to get the selling feature of your new movie format to work, don't waffle back and forth on whether or not it will be required, then pass the buck to movie studios. Either own up to it and require the protection, or don't. Leaving the people unsure if they need the upgrade or not simply makes them put off the decision.
Two words "Rrrrridge Rrrrracer!"*
* horrible presentations leading up to the system launch that basically insulted the intelligence of the audience. The hype machine was in full swing, but the pictures and games simply weren't congruous with what the speakers were saying.
The PSP UMD debacle. Sure, not directly related to the PS3, but taints them nonetheless with the faint wift of late 90's Sega. This was one of Sony's most public claims about the PSP, one which they staked a large portion of their credibility, and they lost an obvious fight.
Suing Lik-Sang out of business for selling imported hardware, while many of their most prominent executives were customers. Quite frankly, I've never worked at a gaming company that didn't purchase random devleopment bits from Lik-Sang at one point or another. Going after them for something as cherished as importing systems was bad PR amongst the development community.
Things weren't all bad for Sony. For one, Blu-Ray does provide a lot more breathing room for content on dis
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