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WoW Expansion Sells 2.4 Million, New MMOG Planned

Computer and Videogames is reporting that 2.4 Million copies of Burning Crusade were sold on the first day of retail sales. Those numbers are just for North American and the EU, too, which totally discounts any sales the box may have had in Asian markets. Even without our eastern brethren, that number pretty much destroys every other launch-day sales number for a PC game. Meanwhile, the same gent that teased us with the next StarCraft game has tossed out this bone as well: Blizzard's next MMOG 'won't be another WoW'. From the article: "'When we announce our next MMORPG it's not going to be another WOW--we're not a company that tends to tread the same ground,' he told British film magazine Empire. 'It'll be something innovative and new that really brings entertainment to another level.' American Blizzard reps declined to expand on Bassat's comments, although the fact that the company began hiring real-time strategy developers last summer might offer a clue." So ... another Blizzard MMOG. Huh.

10 of 161 comments (clear)

  1. Innovative by 0racle · · Score: 5, Funny
    "'When we announce our next MMORPG it's not going to be another WOW--we're not a company that tends to tread the same ground,' he told British film magazine Empire. 'It'll be something innovative and new that really brings entertainment to another level.'
    Innovative. Not like when they released Warcraft 2 then 3 then a MMO based on Warcraft. It will be new, innovative just like the last time they got innovative.

    It will be Universe of Starcraft. New and innovative, never been done before.
    --
    "I use a Mac because I'm just better than you are."
    1. Re:Innovative by fishybell · · Score: 3, Funny

      You're missing the real innovation: One company taking in vast amounts of money from two MMO games. It's brilliant!

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      ><));>
    2. Re:Innovative by Gothic_Walrus · · Score: 4, Interesting

      I'd say taking a franchise from RTS to MMORPG requires at least some innovation. Innovation doesn't necessarily require an entirely new setting; if the mechanics and the game itself change significantly (as did Warcraft), that could be enough on its own.w

      Besides, "MMO" doesn't entail the same thing as "MMORPG." If Blizzard were to release a Starcraft MMORPG, I suspect that it would cannibalize subscribers from WoW more than it would bring in new players. Since we don't know anything yet, why not have a little bit of faith?

      --
      Goo goo g'joob.
    3. Re:Innovative by CarnivoreMan · · Score: 4, Interesting
      Innovative. Not like when they released Warcraft 2 then 3 then a MMO based on Warcraft. It will be new, innovative just like the last time they got innovative.
      There was a Warcraft 1 as well... ya know, just FYI. =)
      .. but anyway, each of those games were innovative(Actually I cant really comment on WC1 vs WC2. I dont know WC1 worth beans). They each take place in the same universe and follow a storyline, but still, the changes from one to the next were not trivial.
    4. Re:Innovative by HaloZero · · Score: 3, Interesting

      This $50 expansion is basically a big patch for their game. Look at what they added.. basically they fixed a bunch of problems with the game, does that warrant $50?

      You know nothing. They've added an entire new world, two new races, new professions, extended the existing professions, as well as having fixed a host of issues (and introducing entirely another set!). Of course, the game is not without it's flaws (and deep ones, at that), but Blizzard has actually done a very good job with this expansion. It isn't just more of the same old shit.

      --
      Informatus Technologicus
  2. Re:Suckered me in by Cyraan · · Score: 4, Funny

    At least you've admitted it, thats the first step.

    --
    "Men never do evil so completely and cheerfully as when they do it from a religious conviction." - Blaise Pascal
  3. Let's see how long it is before I'm proved wrong. by Gothic_Walrus · · Score: 4, Insightful

    Between the hiring of RTS developers, the constant hints about Starcraft, and the fact that the game's tenth anniversary is coming up...well, it's just a hunch, really, but it's starting to sound more and more likely that this project is some kind of Starcraft MMOG, however that would work.

    I know that I'm not the only one considering this, and that there have been thousands - if not millions - of wrong predictions about gaming. That said, considering how popular Starcraft still is today, if Blizzard doesn't bring the franchise back in some form in the future it would be a horrendously bad business decision. As long as the game isn't terrible (and Blizzard's track record is still very solid, lest we forget), it'd sell like hotcakes and would help to bring in money from the crowd that's not up for the time commitment and fees that MMORPGs require.

    --
    Goo goo g'joob.
  4. New from Blizzard! Starcraft Idol! by RyanFenton · · Score: 4, Funny

    Currently Embargoed Press Release for late 2007:

    -------------------

    New from Blizzard! Starcraft Idol!

    Primp your Protoss! Fire up your firebat's singing voice! Practice your zerglings' choreography! It'll all be worth it when your peers decide who is the new...

    STARCRAFT IDOL!

    Tired of resolving ancient animosities, genetic imperatives, and vital resource conflicts through a bloody battlefield? Change those horrific screams to cheers of joy, as the new name of the game is style! Choose from over 40 dance moves, 15 voice styles, and 5 sets of 'attitudes' to make your perfect performance. Win contests, and earn accessories. Learn crafting skills and dress to impress! You'll be amazed what a little makeup and elbow-grease will do for an ultralisk.

    Bring out the beautiful alien in you!

    ----------------

    You *don't* want to see the screenshots.

    Ryan Fenton

  5. Re:Treading the same ground? by MeanderingMind · · Score: 4, Insightful

    Contrary to popular belief, you can make a game within the same world and context without treading the same ground.

    This isn't Team Ninja where they keep rereleasing Ninja Gaiden in new, prettier forms. The differences between Diablo 1 and 2, between WarCraft 2 and 3, and between WoW and anything else Blizzard has done are huge.

    Most companies would have taken Diablo and stuck exactly to the formula. Diablo 2 would have had the same three classes, the same book system with a few new skills, some reason to revisit tristram and kill Diablo again, and maybe prettier graphics. Instead we got 5 new classes (and none of the old ones, unless you count killing them), a completely different skill system, socketed items, an expansive world across multiple acts, waypoints, and even more in the expansion. The only thing that remained the same was the clickfest.

    While Lord of the Clans died, and StarCraft: Ghost may never see the light, Blizzard is known to tread new ground in familiar worlds. Simply listing off game titles without the context of how different each was is disingenuous.

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    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
  6. Re:As a WoW player, I couldn't agree more by flyingsquid · · Score: 3, Interesting
    True, another WOW-like game doesn't make sense from a business standpoint. Offering the same gameplay but with different character classes (Oboy! I wanna be an SCV pilot!) would just cannibalize the existing business they're getting from WOW.


    The clever thing to do would be to create a massively multiplayer online game which involves a completely different model of gameplay, so that it doesn't compete with World of Warcraft so much. The fact that they're hiring RTS people could be an indication of the direction they're going: MMORTS.

    What if your character isn't a Marine, he's a squad leader. He gets a dozen marines, half a dozen firebats, a couple of goliaths. And maybe by leveling up you can move up the tech tree and get different units, command more units, ultimately become an Admiral, and soforth. The gameplay could be like Starcraft, but unlike online Starcraft- where you face the same units over, and over, and over no matter how long you've been playing- you'd have the opportunity to acquire new technologies and face ever more challenging enemies.