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What Writing For Games Is Really Like

Gamasutra is running a transcript of a recent podcast, in which host Tom Kim interviewed the well-respected games scriptwriter Susan O'Connor. She talks about what it was like to write for games as diverse as Star Wars Galaxies, Gears of War, and Bioshock. She and Kim go into what the process of writing for games entails, the increasingly interesting Writer's Game Conference at the Austin Games Conference, the interplay between designer and writer, and what it is like to write for and as a woman in a male-dominated industry. O'Connor comments: "You can look at someone like Ang Lee, who makes these incredibly powerful movies in English set definitely in America, and yet he's not from here and English is not his first language. So I think there's something to be said as a female writer writing male characters. It does take a little bit more work to get inside of their heads, but you do have that luxury of being and outsider and being able to see it with fresh eyes."

11 of 73 comments (clear)

  1. What it writing by Anonymous Coward · · Score: 0, Funny

    ...like writing headlines for Slashdot, only harder.

  2. What it writing for games is really like? by Loadmaster · · Score: 4, Funny

    Kind of like editing for Slashdot, except sometimes you have to make sense. Unless you're writing for an FPS.

    Swi

    1. Re:What it writing for games is really like? by dmatos · · Score: 2, Funny

      Or a JRPG. I'm sorry, why is the planet dying?

      --

      It may look like I'm doing nothing, but I'm actively waiting for my problems to go away.
      --Scott Adams
  3. Huh? by imroy · · Score: 1, Funny

    What It Editing for Slashdot is Really Like

    Get your act together guys...

  4. OOG LIKE ARTICLE by User+956 · · Score: 4, Funny

    What It Writing for Games is Really Like

    OOF LIKE ARTICLE! It good accurate. Oog graduate summa cum laude from cave in hills. Oog make Oog parents very proud! Oog father disappointed at first, because he want Oog be rock repairman too. But Oog have special calling. Oog study mainly rocks and mixing thing together at cave, with minor in English lit. Oog get job as game developing with Grond and Thunk Incorporated!

    --
    The theory of relativity doesn't work right in Arkansas.
  5. Re:How about tips on by Sj0 · · Score: 4, Funny

    If we could get the gameplay of Oblivion with the storytelling and acting of the Legacy of Kain series, we'll have a game experience so powerful, nobody would be able to play a video game ever again.

    Do you REALLY want that?

    --
    It's been a long time.
  6. Game Writing Is Easy by mollymoo · · Score: 5, Funny

    1. Turn on main screen.
    2. Decide who all base are belong to.
    3. ????
    4. Profit!

    --
    Chernobyl 'not a wildlife haven' - BBC News
  7. Justification by MrWa · · Score: 5, Funny

    So I think there's something to be said as a female writer writing male characters ... you do have that luxury of being and outsider and being able to see it with fresh eyes.

    As a guy, that is my justification for playing female characters and dressing them up all nice and pretty, or running around in nothing but underwear...

    Posted anonymously for obvious reasons...

    1. Re:Justification by BillPosters · · Score: 2, Funny

      Posted anonymously for obvious reasons...

      umm...

    2. Re:Justification by Anonymous Coward · · Score: 1, Funny

      Justification (Score:2)
      by MrWa (144753) on Tuesday January 30, @11:39PM (#17824100)
      (http://hamete.com/)
      .
      .
      .
      Posted anonymously for obvious reasons...
      Yeah good job on that.
  8. Re:Choose your own adventure by Grym · · Score: 3, Funny

    There are games where I felt the writing was very good, like Fire Emblem, or God of War, or to reach back abit, the original Myst, but the writing has to serve to the game, which is to say it has to be there and not make you notice it rather than stand out for being awesome.

    True story: My computer didn't have quicktime installed (or had some problem with QT) when I played the first Myst game. So, all the puzzles worked, but none of the story full-motion videos did. I was, of course, none-the-wiser to this and played through the entire game without ever knowing what the heck was going on--I thought that was part of the "mystique." Every time I would encounter one of those books with the movies in it, I just saw a black square, which at the time I had assumed was some kind of puzzle I just hadn't figured out yet. You can only imagine how confused I was when I got the the end of the game and there's a bunch of text regarding all these characters and their conflict which I had apparently been participating in all along.

    For what it's worth, though, I still liked the game. What others are saying here is probably true. A good storyline always takes backseat to good gameplay.

    -Grym