Inside Street Fighter - The Movie, The Game
The full horror that is Street Fighter: The Movie, The Game is hard to describe. Strange gameplay, digitized renderings of Hollywood actors, and blood-curdling voice-acting add up to a console/coin-op disaster. Finally, though, something good has emerged from the game's ashes. Via Kotaku, a thread on the Shoryuken board (a Street Fighter community) where a game developer is baring his soul to the players he has wronged. What started as some catharsis for 'anoon', the poster and former co-director of Street Fighter: The Movie, The Game, has turned into a fascinating discussion of game development. Along with the unique circumstances the game's creators found themselves in, anoon talks about the possibility of introducing new characters to the Street Fighter world, the ugly business end of the game, and a look at the process of digitizing actors ... slowly.
Double hell yes!
The full horror that is Street Fighter: The Movie, The Game is hard to describe.
I imagine it's the same result you get when crossing the streams. You know, human sacrifice, dogs and cats living together - mass hysteria.
Push Button, Receive Bacon
This is a very interesting news post. It's unlike slashdot to link to discussions on other forums of interest, and I hope to see more of it in the future. Reading anoon's posts (the co-developer) really gives an insight into the creation of a game that was hated by so many, and why it ended up that way. It's an absolutely enthralling read for any Street Fighter fan.
It's a rather well-done fan flick about Street fighters after the fame has faded out.
Man this is one of the best threads I have read, and I normally block all game content for lack of interest. In fact this is better than all the AskSlashdot's that hit the main page daily. I really just wish the guy would go ahead and post it all at once. While reading I felt like I was hanging by a thread waiting on his next post. If only we could get these kinds of details from other games, software, music, movies, etc. Not who screwed who during the production but actual details on how things are decided and where specific features came from.
Good example of the right kind of details to keep you interested as well as good Q&A's to add life.
"Street Fighter: The Movie, The Game" existed in two forms: arcade and console. The arcade version was completely different from the console version. Since the summary doesn't elaborate on which version is referred to, I thought it important to point out that the linked posting involves the arcade version.
What started as some catharsis for 'anoon', the poster and former co-director of Street Fighter: The Movie, The Game
So you're saying that he's metaphorically joined Game Developers Anoonymous?
Rob