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Inside Street Fighter - The Movie, The Game

The full horror that is Street Fighter: The Movie, The Game is hard to describe. Strange gameplay, digitized renderings of Hollywood actors, and blood-curdling voice-acting add up to a console/coin-op disaster. Finally, though, something good has emerged from the game's ashes. Via Kotaku, a thread on the Shoryuken board (a Street Fighter community) where a game developer is baring his soul to the players he has wronged. What started as some catharsis for 'anoon', the poster and former co-director of Street Fighter: The Movie, The Game, has turned into a fascinating discussion of game development. Along with the unique circumstances the game's creators found themselves in, anoon talks about the possibility of introducing new characters to the Street Fighter world, the ugly business end of the game, and a look at the process of digitizing actors ... slowly.

19 comments

  1. Oh man by malkir · · Score: 0, Redundant

    Double hell yes!

  2. venkman knows by macadamia_harold · · Score: 5, Funny

    The full horror that is Street Fighter: The Movie, The Game is hard to describe.

    I imagine it's the same result you get when crossing the streams. You know, human sacrifice, dogs and cats living together - mass hysteria.

    1. Re:venkman knows by darkjester0130 · · Score: 2, Interesting

      I am sorry, but even though it has already been done, I am still convinced that making a Street Fighter movie at all is as bad as making a novelization of Godzilla (Japanese version, American version does not count as a movie).

    2. Re:venkman knows by XaXXon · · Score: 2, Funny

      No, no, no, no, no!

      Cross the streams and you get "Total Protonic Reversal."

      Try to imagine all life as you know it stopping instantaneously and every molecule in your body exploding at the speed of light.

      And it's Egon.

    3. Re:venkman knows by superflippy · · Score: 0

      If you thought that the Street Fighter movie was bad, check out this review of the Japanese porn version, "Street Fucker."

      --
      Your fantasies contain the seeds of important concepts.
    4. Re:venkman knows by flyingsquid · · Score: 1
      I am sorry, but even though it has already been done, I am still convinced that making a Street Fighter movie at all is as bad as making a novelization of Godzilla


      Yes, but I have high hopes for "Street Fighter: The Movie, The Game: The Movie". Apparently it's a movie, based on the game, which is based on the movie based on the game "Street Fighter".

      Also, I hear that Electronic Arts has bought the rights to make it into a game.

    5. Re:venkman knows by Rayor · · Score: 1

      Thank you, thank you so much for that. I always love reading about crappy porn.

      --
      "Using linux is like a game, if you're able to make it run better than Windows, you're winning" - Unknown slashdotter.
    6. Re:venkman knows by DTC · · Score: 2, Funny

      Uwe Boll has been signed on as director.

    7. Re:venkman knows by DrWho520 · · Score: 1

      Why in the hell was this modded down offtopic? It directly relates to the comment it is replying to and corrects the abject incorrectness of said post. I really hope whoever did this gets metamoderated into oblivion.

      --
      The cancel button is your friend. Do not hesitate to use it.
  3. Kudos by Crysalim · · Score: 2, Interesting

    This is a very interesting news post. It's unlike slashdot to link to discussions on other forums of interest, and I hope to see more of it in the future. Reading anoon's posts (the co-developer) really gives an insight into the creation of a game that was hated by so many, and why it ended up that way. It's an absolutely enthralling read for any Street Fighter fan.

  4. Street Fighter 10 years after by hasmael · · Score: 2, Interesting
    For those who still don't know it: Street Fighter: the later years .

    It's a rather well-done fan flick about Street fighters after the fame has faded out.

  5. article details by B+Man · · Score: 2, Insightful

    Man this is one of the best threads I have read, and I normally block all game content for lack of interest. In fact this is better than all the AskSlashdot's that hit the main page daily. I really just wish the guy would go ahead and post it all at once. While reading I felt like I was hanging by a thread waiting on his next post. If only we could get these kinds of details from other games, software, music, movies, etc. Not who screwed who during the production but actual details on how things are decided and where specific features came from.

    Good example of the right kind of details to keep you interested as well as good Q&A's to add life.

  6. ARCADE version by hal2814 · · Score: 3, Informative

    "Street Fighter: The Movie, The Game" existed in two forms: arcade and console. The arcade version was completely different from the console version. Since the summary doesn't elaborate on which version is referred to, I thought it important to point out that the linked posting involves the arcade version.

    1. Re:ARCADE version by Anonymous Coward · · Score: 0

      They aren't completely different. The console is the same game as the arcade, but with fewer frames of animation and a few new modes and characters.

      I happen to own the Saturn version and tried the arcade version on MAME out of curiosity. (But I didn't buy it on its own, it came along when I bought a used KoF 96 and 97.)

    2. Re:ARCADE version by hal2814 · · Score: 1

      Not only TFA, but even the Wiki will back me up in stating that they are not in fact the same game. The arcade version is a lot more of a MK ripoff in terms of mechanics. They look similar due to their use of the same digitized graphics but there isn't much similarity beyone that.

    3. Re:ARCADE version by anlprb · · Score: 1

      They are not the same game. They do not run on the same game engine. You can mostly see the differences in two ways, one, the arcade life bar and the console life bar are different. Two, Akuma had a corner combo that was unbeatable with the tornado kick. I know, I used to own people with that. Get him in a corner, and it is an unlimited combo. The kick back from blows, the move timing and other things show the differences between the two engines. I purchased the home version because I happened to like the arcade version for it's combo system, which felt more like SF Alpha. When I got the game home, I was sorely disappointed. They are NOT the same game, or even use the same game engine. All of my combos did NOT work on the home console that worked in the arcade. I miss hussling guys in the arcade.

      I do have to find the ROM and try it on MAME. I may be able to play it the way I remember it.

      --

      One Token Ring to Rule them All, One Search Engine to Find Them, One WAN to bring them in, and TCP/IP Bind them...
    4. Re:ARCADE version by twistedsymphony · · Score: 1

      I was the same as you, I did actually like the Arcade version. I felt it fit well between the MK and SF franchises. Certainly not the best 2D fighter but it was fun to play when I got bored with some of the other machines at th Arcade. I bought the Playstation version when it came out and returned it the next day, it was utter garbage, particularly the graphics.

    5. Re:ARCADE version by dreemernj · · Score: 1

      I never played the PSX version but the Arcade version basically has Street Fighter mechanics, just poorly interpretted. It has SF style moves, SF style supers, and a basic juggle system similar to later Capcom games. It has double tap moves like MK does, and has digitized characters like MK does, but that's pretty much the limit of similarities. No MK style mechanics made it in to the game. Whomever added that to the Wiki page probably just doesn't know what MK mechanics are.

      --
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  7. Hello, my name is Bob... by Pluvius · · Score: 1

    What started as some catharsis for 'anoon', the poster and former co-director of Street Fighter: The Movie, The Game

    So you're saying that he's metaphorically joined Game Developers Anoonymous?

    Rob