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Inside Street Fighter - The Movie, The Game

The full horror that is Street Fighter: The Movie, The Game is hard to describe. Strange gameplay, digitized renderings of Hollywood actors, and blood-curdling voice-acting add up to a console/coin-op disaster. Finally, though, something good has emerged from the game's ashes. Via Kotaku, a thread on the Shoryuken board (a Street Fighter community) where a game developer is baring his soul to the players he has wronged. What started as some catharsis for 'anoon', the poster and former co-director of Street Fighter: The Movie, The Game, has turned into a fascinating discussion of game development. Along with the unique circumstances the game's creators found themselves in, anoon talks about the possibility of introducing new characters to the Street Fighter world, the ugly business end of the game, and a look at the process of digitizing actors ... slowly.

8 of 19 comments (clear)

  1. venkman knows by macadamia_harold · · Score: 5, Funny

    The full horror that is Street Fighter: The Movie, The Game is hard to describe.

    I imagine it's the same result you get when crossing the streams. You know, human sacrifice, dogs and cats living together - mass hysteria.

    1. Re:venkman knows by darkjester0130 · · Score: 2, Interesting

      I am sorry, but even though it has already been done, I am still convinced that making a Street Fighter movie at all is as bad as making a novelization of Godzilla (Japanese version, American version does not count as a movie).

    2. Re:venkman knows by XaXXon · · Score: 2, Funny

      No, no, no, no, no!

      Cross the streams and you get "Total Protonic Reversal."

      Try to imagine all life as you know it stopping instantaneously and every molecule in your body exploding at the speed of light.

      And it's Egon.

    3. Re:venkman knows by DTC · · Score: 2, Funny

      Uwe Boll has been signed on as director.

  2. Kudos by Crysalim · · Score: 2, Interesting

    This is a very interesting news post. It's unlike slashdot to link to discussions on other forums of interest, and I hope to see more of it in the future. Reading anoon's posts (the co-developer) really gives an insight into the creation of a game that was hated by so many, and why it ended up that way. It's an absolutely enthralling read for any Street Fighter fan.

  3. Street Fighter 10 years after by hasmael · · Score: 2, Interesting
    For those who still don't know it: Street Fighter: the later years .

    It's a rather well-done fan flick about Street fighters after the fame has faded out.

  4. article details by B+Man · · Score: 2, Insightful

    Man this is one of the best threads I have read, and I normally block all game content for lack of interest. In fact this is better than all the AskSlashdot's that hit the main page daily. I really just wish the guy would go ahead and post it all at once. While reading I felt like I was hanging by a thread waiting on his next post. If only we could get these kinds of details from other games, software, music, movies, etc. Not who screwed who during the production but actual details on how things are decided and where specific features came from.

    Good example of the right kind of details to keep you interested as well as good Q&A's to add life.

  5. ARCADE version by hal2814 · · Score: 3, Informative

    "Street Fighter: The Movie, The Game" existed in two forms: arcade and console. The arcade version was completely different from the console version. Since the summary doesn't elaborate on which version is referred to, I thought it important to point out that the linked posting involves the arcade version.