The Evolution of StarCraft
Ars Technica's Opposable Thumbs blog links to a piece chock full of gaming history. The StarCraft Legacy site offers up a historical record of the evolution of StarCraft . Written back in 2004, it is still relevant today. A game title that, lo these many years later, not only has an avid cult following but may be the most popular sport in South Korea is something you want to keep in mind. We may even hear word of a sequel this year. The piece runs down the numerous changes the game underwent, from the ugly alpha days through to the upheaval of Brood War (damned Lurkers). Tidbits like this make the article well worth checking out: "The game made a weak first impression at [E3], and it received much criticism. There were many remarks that the game looked too much like 'Orcs in space.' When Blizzard came back from E3 that year, they decided to scrap the idea. Their decision? 'Let's step it up a little more, let's revamp the engine, let's do more than what we're showing. We can't do Orcs in space.' Thus, StarCraft was reborn. The basics of the Warcraft II engine were still used, but more work was being put into the design and programming."
Written back in 2004, it is still relevant today.
Seriously, a 3 year old history of Starcraft? Is news? You've got to be kidding me.
-stormin
The Southern Baptist Convention has creationism. On Slashdot, we have porn.
Ah. Interesting ... so the finished product was an improvement over the beta?
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It's an interesting article, but I have to question why this wasn't brought up in 2004 when it was written.
Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
why is it that evolutionists jump on the opportunity to use the word 'evolution' any chance they have, regardless of if it is the best suited word for the sentence in question? is it the way they were intelligently designed? (see, if we started doing it, it would be really really annoying.. for you, at least)
/rant
but seriously... it really makes me laugh sometimes watching history/discovery. 'the evolution of handtools' oh, so now handtools traits and genes are transferred through reproduction? did the torx come by means of mutation?
Welcome our overlord... overlords?
Starcraft was a blast and continues to be at LAN parties, but I'm looking forward to Supreme Commander. As balanced as Starcraft was, I found Total Annihilation to be a far better game.
as an experienced Starcraft expert who played over 1000 games with a record on my best account of 650-50-30ish, I can tell you that over 75% of the players used Map Hack and if they didn't, they didn't win. Of course, nobody could use the hacks for about a week after every patch because it would take only that long for people to remake the hacks to work with the new version. As a programmer I can say that's utterly sad because it's not hard at all to keep people from using DLLs that you wrote! Anyway, it's amazing how a completely hacked up game got so popular and stayed that way. I guess when everyone cheats, everyone's back on the same level though. They should have just gotten rid of map fog completely lol. It also helps that it's a RTS game cuz C&C Renegade has aim hacks and stuff and there's like 4 servers open with 30 players total at any given time cuz they have anti-hacks installed with auto banning code. FPS games are just dumb when people cheat....well then wtf is up with Halo 2 online? Ugh, I'm so confused! No wonder more good super-hit games don't come out. Nobody can figure out what makes them good.
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As someone who thought they'd not find a good game after C&C or RA2, Starcraft and the expansion pack, Broodwar, was amazing. I finally got around to playing them 2+ years after everyone else but still really enjoyed the content and playability.
SC reminds me of the Dig - the cut scenes were just as epic, and voice acting superb... and the story-line: wow.
I miss you Tassadar!
Matt
1. The act of unfolding or unrolling; hence, any process of growth or development; as, the evolution of a flower from a bud, or an animal from the egg.
... development" certainly applies to software. Software evolves, and the word "evolution" was used long before Darwin. Get over it.
- 1913 Webster
The alternative to "evolution" is "the first draft == the final draft". That may be OK for a divinity who is by definition perfect and omnipotent, creating all biota in their current respective forms within the span of a week, but the rest of us typically have to take a more gradual approach towards getting what we want. Evolution in this context is hardly incompatible with design, which certainly takes place as well, and the term is especially valid in cases where the design is modified (i.e. the design evolves) between its original version and its final version. In broader usage, "[P]rocess of
1. Open "Warcraft II" Project
2. Replace "Dragon" with "BattleCruiser", etc.
3. Fix the "runs as a DOS program" business
4. Save as "Starcraft" Project
5. Many years later, release IP-friendly patch
The StarCraft brand is among the strongest game brands in the world in terms of a PC game and certainly for RTS games. That recognition was forged with a great game, great support (BNET, patches) and most importantly, adaptation as one of, if not the first game to be played on a wide-spread competitive level. StarCraft has enjoyed a vast amount of press based on these accomplishments and almost all have been positive over the years.
:) - I am certainly routing for them.
That being said, Blizzards time to cash in on the StarCraft name has got to be running out. Clamoring about the release of a second installment has been already been plentiful online for years. Blizzard has yet to say anything except that they hope to revisit the StarCraft world in the future. With the announcement, hype, and eventual termination of StarCraft: Ghost, Blizzard has yet to realize that in the way of a official release.
Time could now against Blizzard to cash in on the StarCraft brand. For many of us who played the game, we are fans forever, but for groves of people that know what a zerg rush is, but have never played, these peoples memory of the brand has got to be nearing its end. The StarCraft name means less and less everyday that goes on and new gamers are being introduced to the market who know nothing of its legacy.
Now on the other hand, Blizzard carries a brand as a publisher that is second to none in the PC World so it may not matter at all. They seem to break there own sales records with each game they release, so who knows
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Since this isn't news anyway, everyone should check out TA Spring, Total Annihilition > StarCraft/C&C/etc.
I thought we had agreed that Blizzard is evil. They shutdown the open source battle.net clone and force people to use their proprietary piece of shit servers. And they didn't bother to make a Linux/BSD version of their game.
Fuck'em.
Glass
Now that you can play WoW on the Mac and soon on the Wii, PS3, and 360 - will they have StarCraft's successor on the same platforms?
I've given up on WinVista and am only staying with WinXP, so it's a serious question - if it won't run on the MacOS, Linux, BSD, or one of the new game consoles, I won't be buying it.
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After their bnet.d lawsuit and their WoW customer support, I'm done giving Blizzard any of my money.
Just to clarify, there was a version of StarCraft for the Mac. It came out a little later, but I definitely spent a good deal of time my freshman year of college playing SC versus my PC using buddies.
It will be interesting to see if they end up releasing any new SC game for the consoles eventually (though I suppose them releasing it at all would be a good start), but I personally don't have much interest in playing an RTS without a keyboard.
yes, I know, my son used to play StarCraft on his old iMac, but I was wondering about the new StarCraft successor on the Intel Mac Mini for example.
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Slow newsday maybe, but this is still relevant. StarCraft is alive and kicking, and is still one of the best games ever made. The least Blizzard could do if it really doesn't want to make StarCraft II is to make a 3D update, or at least give its blessings to StarCraft Revolutions. Its a win-win situation for everyone.
That's why WWII was so interesting, Axis was armed with tanks and planes, the Western Allies made use of its army of Mech Warriors and the Soviet army was built on a strong front line of Bionic Brain Slime.
I remember that in the second battle of el-Alamein, Irwin Rommel researched "Purity of the Aryans" in his Totenkopf tower, giving all his infantry units an extra point of amour and was keeping the Allies busy with constant strikes with his three wheeled motor bikes (called "Bavarian Thigh Slappers") and of course with Charlimagne (complete with rocket launchers) who Rommel summoned at the Ahnenerbe Alter.
Bernard Montgommary was going the the "Three Pub" build strategy and had an initial weakness in his defense, but was able to recover using his "Big Ben" laser towers for base defense, summoned the Black Cyborg Prince with his Alter of Albion and focused on building his Australian mole mechs in his Woolloomoloo University. After he researched "Wombat's Burrow" his mole mechs were able to dig under Rommel's Swastikas and destroy his Concentration camp, forcing Rommel to retreat to Tunisia.
The Great NPC Winston Churchill was known to have said of the victory: "This is not the beginning of the end, but TOTAL PWNAGE ke ke ke ke ke!!!!!!!!!!!111111oneone".
When Argumentum ad Hominem falls short, try Argumentum ad Matrem
Technologically it was an incremental improvement over Warcraft 2, and while the game design started out fresh, it quickly degenerated into rock-paper-scissors, especially at the competitive level of play. Anybody who's actually watched those South Korean matches knows that games between even the toughest competitors last only 20-30 minutes, and most of that time is spent on rote infrastructure building (peons, structures). The reason is that there are only 2-3 strategies worth pursuing in any given matchup, and it's more or less random how each player is going to move, and while it takes skill to perfect the execution, the game still boils down to making a choice at the beginning and hoping it is the foil to what your opponent is doing. There is little or no room for dynamic strategizing after the first encounter -- the game effectively puts a 10-minute armageddon timer from that point where the loser can either give up or drag it out to an eventual defeat. This is in contrast to other, mildly popular, strategy games like Age of Kings, where competitive matches frequently last over 60 minutes with the advantage going back-and-forth.
Starcraft is a mass-market product with mass-market appeal, the gameplay is shallow and each successive balance patch made it even shallower (by bringing racial traits closer together in function). It has no historical qualities other than making Blizzard a lot of money. This is not to say that it wasn't a good game -- I had fun playing it and clearly so do millions of others. But that alone does not make it a milestone in the history of gaming the way that people make it out to be. It was a good game to play in 1998, and the people who still play it day after day in 2007 are simply in need of more exposure to other PC games.
"What do I look like, an orc?" "This is not Warcraft in Space!" "It's much more... sophisticated!" "I know it's not 3-D!"