How Sega Can Save Sonic
You may recall the conversation we had at the end of last year, riffing off of a Retrogaming article on how Sega ruined Sonic. 1up has returned with a response, positing how the company can save their mascot from the death of ignominy. Their advice is simple: Go Fast, ditch Shadow, make fewer games. "Remember Blast Processing? It was a sham, sure, but the idea behind it was a perfect summation of what Sonic was about: A game so fast that the Genesis had to be specially programmed to keep up with it. Slowing down to drink in the ambiance or whatever is pretty much the exact opposite of Blast Processing. Being forced to, say, go fishing in a Sonic game is like buying a Ferrari so you can take naps in the backseat."
Here's an idea...
No more God damn Furry scenes.
"Make it for the DS."
They did.
/* No Comment */
From everything I've read about Sonic's coming debut on the Wii, it's finally a 3D Sonic that captures the essence of the 2D classics. He's essentially on rails, goes unbelievably fast non-stop, and collects as many rings as he can. Sounds good to me.
Review here...