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Area 51 To Deal With Tense Political Issues

Since the days of the arcades, the Area 51 games have been brainless bughunts: find the aliens, shoot the aliens. When game designer Harvey Smith was hired a few years ago to work on the next iteration of the franchise, he began to despair at the lackluster story elements in the game. As he put it: "Area 51 just bored the sh-- out of me, and I was like, 'How can we make this interesting?'" As MTV News reports, frustrations with politics both in the United States and abroad led to a solution that required months of convincing executives to see implemented. Blacksite: Area 51 will feature a new and more poignant story, as the aliens become poor American citizens put in harm's way. "Wait, what if they are terrorists we helped create? What if the people supporting us in our fight against the terrorists aren't completely clean either? What if they're sending us after them now, but what if 10 years ago it was safe for them to create them?' ... So what we have in 'BlackSite' is a delta-force assassination squad hunting down and killing members of an Army training program. So on American soil, Americans are fighting Americans, basically." The game is intended to be enjoyed regardless of subject matter, but Smith hopes that gamers will accept a title that even touches on some of the issues that popular television shows deal with on a regular basis. What do you think about this? Is there room for politics in gaming, or do you just want to shoot stuff?

6 of 102 comments (clear)

  1. politics, not polemics by theStorminMormon · · Score: 5, Insightful

    I think there's room for politics in the sense of relevant issues with today's politics, but I don't want polemics in my video games. I think a lot of people who want to inject "politics" really mean "polemics". They have an axe to grind. Even if it's someone who shares my general political outlook (which I highly doubt, coming from a video game designer) I would really hate to have basically propoganda in a game I'm playing.

    I mean bad story and bad dialogue and bad characterization aren't horrible enough? Now we're going to get stupid 8th-grade reading level political treatises as well? When game designers figure out how to write a script that doesn't suck maybe I'll trust them to inject politics.

    Until that day this can only end in tears. Frustrated tears of tortured gamers crying out for entertainment that doesn't suck.

    -stormin

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    The Southern Baptist Convention has creationism. On Slashdot, we have porn.
    1. Re:politics, not polemics by Valdrax · · Score: 4, Funny

      I mean bad story and bad dialogue and bad characterization aren't horrible enough? Now we're going to get stupid 8th-grade reading level political treatises as well?

      Hey, sometimes it really works out well for you. Just look at Ayn Rand.

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      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    2. Re:politics, not polemics by Valdrax · · Score: 4, Insightful

      Talking about politics without expressing any actual viewpoint is pointless. The purpose of debate is controversy. Rational arguments can & SHOULD offend people.

      What the GP is talking about is crossing the line between presenting a moral dilemma and pushing an agenda.

      The best political plot lines ask a question. The worst try to force an answer. You most you can do without ruining a story is to suggest one by framing the story to be in favor of it, but once your characters become mouthpieces for the "correct" answer, you've lost the story.

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      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    3. Re:politics, not polemics by Anonymous Coward · · Score: 4, Funny

      You're being unfair to 8th-grade reading level political treatises by comparing them to Any Rand's work.

    4. Re:politics, not polemics by theStorminMormon · · Score: 4, Insightful

      You'll never find the truth if you only ask questions.

      Two things. First of all, I think it's naive to assume that you're going to "find the truth" at all. There is no truth to be found about exactly which type of government works best, how much socialism, how much free-market capitalism, etc. Not that there isn't any such objective truth, but pat answers will never be found. Getting closer to the truth is a cyclic process of asking questions and proposing possible answers. Any body that says "this is it, the final concrete truth" on any given serious topic is lying or deluded.

      So I'd say the process of asking questions and proposing intelligent, open-ended possible solutions is more important that rushing in with "solutions". I'm not really sure which end of this spectrum you fall into, and I don't want to judge you, but your tone so far is a little too "the truth is obviously X" for my taste. Anyone that takes that tone in a game is going to make a game I don't want to play.

      2. And that's really the point. We're talking about what makes a good game. Even if you did find the right answers, even if you could prove they were correct: why foist them into a video game? It makes the games annoying (to people like me) and it's arguably not a great way to get your ideas spread across. People don't like to be talked down to, and that's exactly what you're going to sound like when you try to present a tight, final, immutable answer in a game. Even if you're right. You'll turn people off, whereas a more subtle question-raising approach that allows people to put the dots together is both more fun and more effective.

      This is the same way plot works in a movie/book/game. If you have to get into long-winded exposition to explain the plot, the theme, or the point of your narrative you've already screwed it up.

      Much as you seem to want to turn this into a discussion about the war in Iraq and politics in America, it's a conversation about what makes a good game. And someone trying to foist their particular political philosophy onto the players does not.

      -stormin

      --
      The Southern Baptist Convention has creationism. On Slashdot, we have porn.
  2. Of course there is. by 88NoSoup4U88 · · Score: 4, Interesting

    Is there room for politics in gaming, or do you just want to shoot stuff?

    Is there room for politics in art, or do you just want to listen/watch/taste/sense it?

    Of course there is place for politics in gaming: It's not as if there -haven't- been any 'political' games around yet, some might be more upfront about it (random example: www.powerpolitics.us), while others still give out a political message, but are very clever in hiding it (see americasarmy.com).

    For myself, I don't mind if a game has 'politics' in it: But I think that the game from the article is a lame attempt at trying to intermix all the popular elements of today, together with some hot mix of controversial sauce. Trying to pass it off as anything more than that, is ridicilous.