Pthreads vs Win32 threads
An anonymous reader writes "It's interesting when different people have different opinions. While I was searching for something on Intel's website, I came across an article on why Windows threads are better than Posix threads. Curiously, I also came across this article on why Posix Pthreads are better that Win32 threads. The thing is, both of these articles are written by the same author!
So who is right (metaphorically speaking?), or what has changed since the first article was written?"
So who is right (metaphorically speaking?), or what has changed since the first article was written?"
Here's the one thing Windows needs: fork()
Threads have all sorts of nasty issues and pitfalls on any platform. Meanwhile, fork() is beautifully simple, and fork + socketpair lacks pretty much all of them. The speed may be a bit lower, but there's the great benefit of simpler and much safer code.
i have had to do a lot of porting from win32 to linux/bsd/mac lately and maybe i just cant find it in the documentation anywhere but 1 function i would really appreciate the pthread team adding is
pthread_join_with_timeout() the equivilent of the win32 WaitForSingleObject
often i set a flag for a thread to end and it might have already been completed. i want to be able to join immediately if it's already completed and if it isn't process some other event and try to join again.
i can program around this however it would be extremely nice addition to pthreads.
Except that the 2006 entry is essentially a structural copy of the 2003 entry, just with some wording changes. He even uses the same arguments against PThreads in the second entry that he used to support it in the first. Weird...
The articles read like one of those English assignments where you have to pick an issue and then write two essays, one supporting each side. Probably the author wrote them to generate traffic to his websites, or maybe for freelance fees.
Anyway, PThreads is better. The reason is that Win32 gives you a fixed set of synchronization primitives. If you can solve your problem with those primitives. they work great. If you can't, you are completely stuck.
For example, it used to be that a socket handle was not a synchronization object, so you couldn't integrate select() calls with other synchronization primitives. Maybe that's been fixed, but if it isn't sockets, it will be something else.
PThreads gives you condition variables. They are harder to program, but once you understand them, you can use them to synchronize on absolutely anything. You aren't dependent on the OS to have foreseen your special needs and provided special synchronization primitives to meet them.
If you really want the Win32 model, it is easy enough to build it on top of PThreads, but there is no way to build PThreads on top of Win32.
The complaint about lost signals in PThreads means that the author is using them incorrectly.
It's not that difficult. POSIX' value is in its portability. Win32's value is in the fact that it's the native model.
Generally speaking, the native model will always offer superior performance and a superset of the features of POSIX threads. Be that Win32, Solaris, Linux, or what have you -- it's a good rule of thumb that the native threading model and API performs better and is more flexible.
That said, the difference is generally small enough that it's eclipsed by the portability feature if portability will ever be a concern. The fact that the programmer can learn a single threading API and use it anywhere means more flexibility in development and finding developers, and generally higher code quality (since people that have a skill focus on multi-threaded programming are almost assuredly well-versed in the POSIX API).
Is this some kind of weird joke ?
First of all on it's own terms the story makes no sense, the anonymous coward starts off by saying it's interesting when people disagree. He then links to two articles which, as he points out, are written by the same person and then asks who is right. He has just pointed out the opinions are both from the same person and he wants to know who is right, this is just moronic.
Secondly although I know nothing about PThreads or Win threads I can see that both those articles are largely the same with just the terms PThreads and Win threads switched so in one article he is claiming an advantage for one based on what he has stated as the advantages of the other in his other article.
Why is this on the front page, why was the submission accepted in the first place when it's complete nonsense and the most recent post by the author of both articles was in 2006.
It sounds like the developer from Intel needs to ask IBM:
r y/l-ipc2lin1.html
http://www-128.ibm.com/developerworks/linux/libra
Enjoy,
It's just the normal noises in here.
I can only hope that's funny.
This is [censored] reality. Nobody program for Windows because he likes to program for Windows: people do that mainly for money. "Work" they say.
Whatever you appear to like in competing implementations is irrelevant: M$ and corporate decision makers leaves you no choice.
And there are really only two choices: (1) you go insane and start loving whatever management tells you to love or (2) you search for another job. Since the guy is with Intel, he's likely to have good payroll and option (2) doesn't ring any bells.
[ I hope you have noticed that "I love POSIX" post is from year 2003 - and "I love Windows" from 2006. But honestly it all looks more like joke. ]
I'd say from personal experience, that threading in Windows is total mess. POSIX threads might look limiting - but on other side you need to resort to threads in *nix ... well you do not have to resort to threads all. It is your own programmer's choosing: to use threads or to use state machines and async I/O. Under Windows bugs plagued/plague/will plague async I/O and programmers have no choice other then to use threads for sockets and file I/O. So under Windows you use threads for everything (except GUI which is restricted to "main thread"), while in *nix it is norm to see threads only in applications which want to take advantage of multi-processor systems for heavy computational tasks: math, code cracking, video encoding, etc. Heavy I/O tasks in *nix are all single threaded: Apache, Squid, MySQL, PostgreSQL, postfix/sendmail/exim, etc. (Though most now support optional multi-threading too - for really busy servers.)
All hope abandon ye who enter here.
Why [-Pthreads-] {+Windows Threads+} are better than [-Win32 threads-] {+POSIX Threads+}
Clay Breshears
[-2006-10-19-]
{+2003-05-13+}
I've used both POSIX threads (Pthreads) and [-Win32-] {+Windows+} threads [-APIs-] {+APIs,+} and I believe that [-Pthreads-] {+Windows+} has the better programming model of the two. While each threading method can create threads, destroy threads, and coordinate interactions between threads, the reason I make this claim is the simplicity of use and elegance of design of [-Pthreads.-] {+the Windows threads API. This is all from the perspective of multithreaded code developers or maintainers.+} Let me illustrate with a few examples.
[-Separate-] {+Simplicity of+} data types. In Pthreads, each object has its own data type [-while-] {+(pthread_t, pthread_mutex_t, pthread_cond_t, etc.) while,+} in [-Win32 threads-] {+Windows threads,+} there is [-a mix of handles and separate types.-] {+pretty much just the one type: HANDLE.+} For Pthreads this means different functions are used for working with each object type. Reading and understanding Pthreads code written by someone else [-is straightforward-] {+can be straightforward. However, this does mean that the programmer must know the number, order,+} and [-less apt to lead to confusion.-] {+type of parameters for all the different functions.+} On the other hand, because of the use of the same type for different objects, [-when-] {+there is+} a [-Win32 program uses WaitForSingleObject, it may not-] {+Create* function for each different object and a corresponding Release* function for most.
Perhaps the biggest advantage of a single object data type is that there is only the one function needed to make a thread block while waiting for an object: WaitForSingleObject. Thus, only one set of parameters needs to+} be {+known regardless of whether the code is waiting on a thread, a mutex, a semaphore, or an event. The related function, WaitForMultipleObjects, is just as simple to use and easily overcomes the problem of needing to wait for multiple thread terminations one function call at a time (pthread_join) that Pthreads requires. While some may say that using a single data type for many different objects can lead to confusion when used in WaitFor* calls, programmers should set the name of the handle such that it is+} readily apparent [-if-] {+whether+} the code is expecting a thread termination, an event to be signaled, or a mutex to be released. [-This also illustrates my next point.
Unambiguous-] {+WaitForMultipleObjects+} functionality. [-I've-] {+Besides being able to block a thread waiting for multiple thread terminations in a single call, the programmer can+} actually [-seen Win32-] {+wait for any out of a set of threads to terminate. That is, even when only one thread has completed, the WaitForMultipleObjects function can be set to return and indicate which thread triggered the return. If there is specific "clean up" processing that depends on the identity of the thread that finished, this can be done before returning to wait on the remaining threads. This clean up processing will be done in the most efficient order possible, soon after each thread terminates, no matter in what order this happens. Pthreads can perform similar post-processing, but will need to wait for the threads to terminate is some fixed order. So, even if the last thread finishes first, it must wait for all the post-processing of the previous threads to be completed.
Because different objects all use the HANDLE type, a call to WaitForMultipleObjects can be set to wait for any combination of threads, mutexes, semaphores, and/or events. This feature can give the programmer a flexibility that cannot be easily (if at all) duplicated in Pthreads. As an example, I've written Windows+} code that used an array to hold both thread and [-mutex handles, then wait on those-] {+event+} handles {+to support a threaded search through data. The ideas was to signal the blocking thread if the item being looked for was found+} and [-execute differen
Initial (2003) article: And in the later article: It's not plagiarism because he copied from himself and just added a few edits, but c'mon... how lazy of a shill can you be?
My blog. Good stuff (when I remember to update it). Read it.
...civil disobedience is going against laws. I am fairly certain there was no governmental entity that told him to change his viewpoint on Windows threading.
My blog. Good stuff (when I remember to update it). Read it.
http://softwareblogs.intel.com/2006/10/19/why-wind ows-threads-are-better-than-posix-threads/#comment -1322
--- These are not words: wierd, genious, rediculous
Read the two articles closely, and side by side. What you will see is that both articles have an identical structure and make simply the opposite cases. The opening is almost verbatim between the two articles, for example.
Although there are three year between the articles and people change, this looks to me like someone trying to write different articles from different viewpoints rather than proving that one is best. If he really had changed his mind, maybe he would have said so and referenced his previous article rather than copying it?
LedgerSMB: Open source Accounting/ERP
I was also fascinated by that ... but the articles actually diverge a bit later. The difference seems to be WaitForSingleObject in Win32 (in the older article, apparently it's not a good thing) which has been replaced by WaitForMultipleObject in the newer one (according to the author, a good thing).