The Big Minds Behind LittleBigPlanet
Gamasutra is reporting on a panel put on by the folks at Media Molecule, just hours after Phil Harrison's keynote yesterday. There, they talked about the formation of their ambitious company. They began with just a lot of hopes, and knew hard work was in store for them. Just the same, using techniques they'd picked up in the mod community, they drew up a very successful game concept and got someone else to pay for it. "[Essentially], the company's sole mission at the start was to do the most ambitious game it could produce, asking 'how hard can we make it for ourselves.' 'If we were jumping into the abyss,' said Evans, 'we were going to do it with rockets on our back.'"
I think it sounds interesting, and I applaud Sony for giving it a shot, but I wonder if this kind of game where you have to move things around on screen and customize them wouldn't be better if you could use a mouse or the Wii remote to do it. Moving stuff around with the sixaxis seems like it would be a bit more tedious. Also, the video of it I saw made it seem like there are a bewildering number of options available -- which would turn off non-hardcore players.
So, I want it to do well, I'm just skeptical that you can make this work on the PS3.