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The Big Minds Behind LittleBigPlanet

Gamasutra is reporting on a panel put on by the folks at Media Molecule, just hours after Phil Harrison's keynote yesterday. There, they talked about the formation of their ambitious company. They began with just a lot of hopes, and knew hard work was in store for them. Just the same, using techniques they'd picked up in the mod community, they drew up a very successful game concept and got someone else to pay for it. "[Essentially], the company's sole mission at the start was to do the most ambitious game it could produce, asking 'how hard can we make it for ourselves.' 'If we were jumping into the abyss,' said Evans, 'we were going to do it with rockets on our back.'"

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  1. Re:LittleBigPlanet by drinkypoo · · Score: 3, Interesting

    Sony's idea is apparently that the casual gamer crowd is also the HD video crowd. It's not a totally misguided idea; there are certainly people in that segment that would play video games if they were the right type. However, it is a mostly misguided idea in that the uptake of HD is not very inspiring. It might work in Japan where product lifecycles are apparently much shorter, but the market outside of Japan is much larger, and Sony is going to have to come to that realization eventually. Everyone else has already.

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    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"