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The Big Minds Behind LittleBigPlanet

Gamasutra is reporting on a panel put on by the folks at Media Molecule, just hours after Phil Harrison's keynote yesterday. There, they talked about the formation of their ambitious company. They began with just a lot of hopes, and knew hard work was in store for them. Just the same, using techniques they'd picked up in the mod community, they drew up a very successful game concept and got someone else to pay for it. "[Essentially], the company's sole mission at the start was to do the most ambitious game it could produce, asking 'how hard can we make it for ourselves.' 'If we were jumping into the abyss,' said Evans, 'we were going to do it with rockets on our back.'"

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  1. LittleBigPlanet by EveryNickIsTaken · · Score: 0, Redundant

    This game appears designed to draw in the kiddie/parent crowd, and the casual gamer. However, Sony needs to recognize that "casual gamers" are not going to spend $600-700 on a console, regardless of how cute the characters on the screen look. Sure, the graphics appear amazing on this, and the physics puzzle play is fresh and original, but you have to wonder... Who are they marketing this to?