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The Ten Most Important Games

Taking a page from the National Film Preservation Board, the History of Science and Technology Collections at Stanford University and a group of five prestigious games industry figures have inducted ten games into a sort of 'canon'. The New York Times reports that some of these titles represent the start of weighty gaming genres, while all are laudable for their place in gaming history. "[Henry] Lowood and the four members of his committee -- the game designers Warren Spector and Steve Meretzky; Matteo Bittanti, an academic researcher; and Christopher Grant, a game journalist -- announced their list of the 10 most important video games of all time: Spacewar! (1962), Star Raiders (1979), Zork (1980), Tetris (1985), SimCity (1989), Super Mario Bros. 3 (1990), Civilization I/II (1991), Doom (1993), Warcraft series (beginning 1994) and Sensible World of Soccer (1994)." Most likely, future years will see additional titles inducted into this game canon.

3 of 577 comments (clear)

  1. Here's what doesn't belong.. by PopeRatzo · · Score: 0, Flamebait

    Most likely, future years will see additional titles inducted into this game canon.


    Gee, ya think?

    It's no wonder techies are said to have no soul. Think about the stunning shallowness of the above quote.
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    You are welcome on my lawn.
  2. OK now I'm confused by Umbrel · · Score: 0, Flamebait

    Could the one who modded up explain what part of it is flamebait?

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    Ave Maria
  3. Re:pong by CarpetShark · · Score: 0, Flamebait

    PCs are crap. The only reason they're important is that lots of people have them, and eventually, they get everything that the better designs of computer had before.