The Ten Most Important Games
Taking a page from the National Film Preservation Board, the History of Science and Technology Collections at Stanford University and a group of five prestigious games industry figures have inducted ten games into a sort of 'canon'. The New York Times reports that some of these titles represent the start of weighty gaming genres, while all are laudable for their place in gaming history. "[Henry] Lowood and the four members of his committee -- the game designers Warren Spector and Steve Meretzky; Matteo Bittanti, an academic researcher; and Christopher Grant, a game journalist -- announced their list of the 10 most important video games of all time: Spacewar! (1962), Star Raiders (1979), Zork (1980), Tetris (1985), SimCity (1989), Super Mario Bros. 3 (1990), Civilization I/II (1991), Doom (1993), Warcraft series (beginning 1994) and Sensible World of Soccer (1994)." Most likely, future years will see additional titles inducted into this game canon.
What no PONG?
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I am happy to see that they recognize WarCraft as the basis for which the success of StarCraft was built upon.
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Life
Is it just my observation, or are there way too many stupid people in the world?
And where can I buy some?
:-P
How can Mario Bros 3 be considered one of the 10 most important games of all time when the original Super Mario Bros is the foundation is was built on in the first place? It wasn't even all that innovative if we're talking "grand scales" such as this (it was innovative, but not nearly the leap that the original was).
Then there's Donkey Kong Country, which to my knowledge popularized actually using 3d models for characters in a game.
The Legend of Zelda, anyone? Action/adventure one of those genres that never really took off or spawned a descendant that is considered widely to be the greatest game of all time? Ocarina is yet to be dethroned according to most critics (and gamers I know).
How about Doom? Or is FPS a fad?
I just find it hard to justify putting in WarCraft when it didn't even spawn the genre it "represents" in the first place, and on top of that not putting in the games that spawned much more prominent genres.
I like basketball!!1!
There's obviously something going on with the criteria that's not being mentioned in the article. The one that sticks out most to me is Super Mario Bros. 3, when that game is obviously based on Super Mario Bros. (1, of course) Similarly, Zork is based on the earlier Colossal Cave Adventure. Apparently part of the criteria is not just genre-defining but rather some sort of popularization of a genre. So, like any supposedly defining canon, this comes down to a matter of opinion on what is "important".
ceci n'est pas une
Doom was basically just a graphics upgrade and subsitution of aliens for german soldiers. Doom/2/3, Quake/2/3, Return to Wolfenstein, Quakeworld (arguably the precursor to the Battlefield series), teamfortress, Duke Nuke'em, Unreal et al would never have existed without the popularity of Wolfenstein which resulted in hundreds of thousands of pirated installs globally and raised the perception of FPS as a genre to levels that enabled all of these a viable demographic in the business.
At least that's my opinion, I could be wrong... I'm not though.
Odd, why only pick Super Mario Bros. 3 and not the entire Super Mario Bros. series like they did with Warcraft? From the article...
Super Mario Bros. 3 added some interesting new elements to the side scroller, but I would argue that it didn't define the side scrolling genre. I think Super Mario Bros. 3 improved upon the genre defining Super Mario Bros. game, even if I enjoy Super Mario Bros 3 more. Could 'nonlinear' games be found before Super Mario Bros. 3? What about any RPG game like Dragon Warrior? It would have been better to just include the entire Mario series for their significance on the video game world. I think Mario 64 is far more revolutionary than Mario 3, but the entire franchises importance shouldn't be underestimated.
Cheers,
Fozzy
"The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
I hate you /. Now with previewing before I post: <i> tags aren't allowed in HTML strict, the DTD used for /. <em> tags are.
No Space Invaders? No PacMan?
I have yet to have more fun gaming than playing Deus Ex (although a few games have come close).
To me that makes it an important game :)
Nuff said.
To me, Doom was just the next iteration of Wolfenstein. Wolfenstein started the whole violent, popular fps id thing.
In no particular order:
1) Pac Man
2) Sim City
3) Wolfenstein 3D
4) The Legend of Zelda
5) Super Mario Bros
6) Mortal Kombat
7) Grand Theft Auto
8) NBA Jam
9) Tetris
10) Warcraft
11) Myst
12) Pong
13) Space Invaders
14) Tecmo Super Bowl
15) Final Fantasy
Hack / NetHack
[God I'm old.]
It must have been something you assimilated. . . .
What about Elite or Frontier?
Mercenary or Damocles?
*sigh*
This is not true: emulators only violate "copyright" law when (A) there exists DMCA-like anti-circumvention language in said law, and (B) the machine in question actually uses anti-copying mechanisms. So unless both of these apply, you're pretty much in the clear to write emulators for whatever you want.
How can one deny Pong or Space Invaders or PacMan or Atari Adventure a spot on a list of important games? Like any list, the 10 presented may have some reasoning behind the selections. However, the list is still subjective. I can make a case as to why these four (and many others) should be on an important games list. Is it impact on pop culture? Innovative gameplay? Innovative technology? Graphics? We can argue about it and agree on nothing. In the end, I can still find the invisible dot using the bridge in the black castle maze which enables one to discover one of the great original easter egg rumors in video gaming--Adventure was "created by Warren Robinett." Sorry, I just had to tell someone who might get it.
I was a huge fan of both Wolfenstein and Doom (having wasted many hours of my college life on both), but I have to agree with their choice. Doom brought one huge factor into the FPS that Wolfenstein lacked: multiplayer capability. Before Doom, we used to hike up to Macintosh lab so we could play Bolo, a simple player-vs-player real network game where you fought each other in little tanks. It was actually a very fun and addictive game. But it was Doom that brought this concept to the mainstream. In Wolfenstein, once you solved the maps, there was no replay unless you downloaded your own level builder, but with Doom and multiplayer, you could play the same levels again and again. It made Doom highly addictive at the time.
I remember a couple friends of mine created a network of four computers in our dorm(at a time when they still gave out college credit to CS students who fought through the headaches of networking a couple computers), and for the next semester, there was a death match running until about 2 am every night. It was huge. Of course, later came Descent (a revolutionary game in its own right), Hexen, Quake, etc., but it was Doom that truly kicked off the revolution. Without multiplayer, it would have been a pretty substantial upgrade to the graphics, but the player-vs-player death match would change the gaming world forever.
I believe in de-evolution. God made the world perfect, man fell, and its been going downhill ever since!
Yeah, this one is pretty obscure. I think it's listed as the "prototype" for later sports games, but I still don't get it. Where's Madden? Maybe they just wanted an Amiga game.
The original list, like so many other lists I have seen naming the "Top 10" etc, seems to be unbalanced. Some things are put in that shouldn't be (Sensible World of Soccer)?!?!!? and there were many exclusions, (Zelda, Super Mario Brothers, Pac-Man, many Microprose games). And we can all argue over what goes where, but what you really need is some sort of rubric to judge games.
For example, how do you compare Super Mario Brothers and Super Mario Brothers 3? Obviously Super Mario Brothers 3 was much more polished, but it only owes its success to the originality of the first. How do you compare a game with great graphics, sound and story lines, but whose gameplay is selecting from a menu over and over (like Final Fantasy VII) to a game that is almost pure concept (like Tetris)? How would you compare The Legend of Zelda, a great adventure/RPG game that everyone has played, with a game like Terranigma, a fascinating adventure/RPG game that was never released in the United States? Tomb Raider could be translated into a movie, which Civilization couldn't, do does that make it a better game?
For all of these questions and more, you have to have a rubric, a means of grading, that you can explain your choices. A rubric would include graphics, sound, gameplay concept, originality, cultural impact, popularity, immersiveness, technical achievement, amongst other things, so that we could fairly rate games against each other. Without that, its just tossing out suggestions and haggling.
Hopefully I didn't put any [] around my words.
I know the god-game genre isn't exactly huge, but Populous is generally credited with being the first; how can you ignore a game that created an entire genre?
(And no Elite either? For shame)
It's official. Most of you are morons.
That's what you get when artists make a game on their own.
dang, kinda makes you wish more artists made games.
sic transit gloria mundi
Hardly. Doom introduced multi-player death match to the masses and ushered in the era of online multiplayer gaming. That is Doom's real legacy.
Bryan
Dune 2 had at least as much of a plot as Warcraft. At any rate, I remember it better than I remember the plot from Warcraft. You play the Noble Atreides, the Evil Harkkonnen, or the Insidious Ordos, and try to take over the world. You pick which territory to invade (not that it actually mattered), and towards the later levels the emperor or whatever starts helping out your opponents (IIRC). Not great, but then I don't even remember anything about the plot in Warcraft.
Yeah, I played a hell of a lot more Dune 2 than I did Warcraft - who doesn't love running over Fremen with a harvester, or building rocket towers in the middle of the enemy base and watching the fun (yeah, the game had some issues)?
Dune 2 was a whole lot more significant than Warcraft, as it really broke open the genre (I'm sure it wasn't the first). Warcraft had a sense of humor, but other than that it had all been done before.
While I was reading this, I imagined that Americans would probably have that reaction, but I can assure you that SWS (the original) and SWOS (the early ones) are without doubt the best football games ever made, and probably the best sports game ever made, in terms of game controls and pure fun.
Oh man, the hours I lost on those games on my 286(SWS) and Pentium(SWOS).
Myst was not only the first million-selling CD-ROM game ever, but it is also the best selling computer game in history until it was overtaken by The Sims.
The ingenuity of Myst was that it ushered in an era of adventure-puzzle games but in my opinion there wasn't even a close second until the sequel, Riven, came along. Some other notes of distinction attributable to Myst:
1. Prior to Myst's release on the Macintosh, CD-ROM drives were optional on computers. The timing of Myst's release with the emergence of Macintoshes that came standard with CD-ROM drives and the explosion in sales of Myst drove consumers to demand CD-ROM drives in their computers which quickly led to CD-ROM drives becoming standard equipment.
2. Myst was not originally ported to Windows and until it was, many consumers bought Macintoshes just so they could play Myst.
3. The use of Cinepak compression and other resource-conserving techniques resulted in a game that had outstanding still graphics and video for the time.
4. With the success of the independently developed Myst (by Rand and Robyn Miller) and, incidentally, the low-budget sleeper hit "The Usual Suspects", one could argue that the plot twist became a staple in entertainment culture... Games and movies developed suspenseful storylines often predicated upon a last-minute twist.
5. Myst was one of the few games where the objective wasn't merely to survive (you technically cannot die in the game).
6. The actual objective of the game, the concept, and anything beyond basic navigation is not even hinted at in the documentation. In fact, figuring out the objective of the game IS part of the objective of the game.
7. Myst was one of the first successful wholly-immersive experiences whereby visual and auditory cues were not merely window dressing but an integral part of understanding how your actions affect your immediate surroundings (e.g. listening to water flow in the Channelwood age to verify whether valves are set properly to power the machinery of that age).
Sure, everyone will chime in with "obscure reference" games claiming that each was the "first" in a genre, but it doesn't matter. We are talking about IMPORTANCE. No body gives a crap about some text based mud that started in the 70's (except for those of us who were playing it in the 80's). Start Craft set the standard for multiplayer RTS games for years. Yes, there were others before it, and many clones of it, but it was the flag ship. Much like Counter Strike is the flag ship of team based FPSs. Quake was the most important standard set in the FPS arena though because of what it did to the industry. Quake was the software that was needed to sell the hardware, which spawned a whole industry of PC Gaming, not just a little fan base.
;)
WoW is the standard setter not for its timing, but for its total package. Technically, the game is very impressive, marketing, customer service, balance, web experience... it's not perfect, but it is the closest anything has come on a large scale. 8+ million players can't be wrong.
Anyways, it's after 1:00am, I'm half passed out writing this, so I'll retain the right to rebut any and everything I may have said come morning.
-Rick
"Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
SWOS was a truly ground breaking sports game. It was the first to introduce the offside rule, it had management capabilities, it had a career mode. All before it became mainstream. The fast paced gameplay was just what made it addictive.
It's not that obscure if you're not in America, north of Mexico.
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