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The Ten Most Important Games

Taking a page from the National Film Preservation Board, the History of Science and Technology Collections at Stanford University and a group of five prestigious games industry figures have inducted ten games into a sort of 'canon'. The New York Times reports that some of these titles represent the start of weighty gaming genres, while all are laudable for their place in gaming history. "[Henry] Lowood and the four members of his committee -- the game designers Warren Spector and Steve Meretzky; Matteo Bittanti, an academic researcher; and Christopher Grant, a game journalist -- announced their list of the 10 most important video games of all time: Spacewar! (1962), Star Raiders (1979), Zork (1980), Tetris (1985), SimCity (1989), Super Mario Bros. 3 (1990), Civilization I/II (1991), Doom (1993), Warcraft series (beginning 1994) and Sensible World of Soccer (1994)." Most likely, future years will see additional titles inducted into this game canon.

28 of 577 comments (clear)

  1. pong by mastershake_phd · · Score: 5, Insightful

    What no PONG?

    1. Re:pong by Anonymous Coward · · Score: 5, Insightful
      It seems to be something of an underground indie hit.

      Heh, no, that's not quite it. It's just really old. There was no game industry at the time to have an "underground" or "indie" from.

    2. Re:pong by Threni · · Score: 5, Insightful

      > My point being that you shouldn't need to google for one of the 10 most important games

      Depends on how much you know about the history of computer games, I guess. Zork is a classic - probably the most important game on the list.

    3. Re:pong by poot_rootbeer · · Score: 3, Insightful

      "you shouldn't need to google for one of the 10 most important games"

      And if you've been gaming for more than 20 years, you don't need Google to know about Zork.

    4. Re:pong by 0111+1110 · · Score: 5, Insightful

      I don't object to your being a newbie. What I object to is your insistence on talking about something about which you obviously know nothing. Zork was a major game at the time of release. Lots of people had it. I remember reading a review of it in Creative Computing (written by Isaac Asimov iirc) before I bought it. A glowing review. Just because you weren't alive at the time of a game's release doesn't mean it wasn't significant.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    5. Re:pong by gEvil+(beta) · · Score: 5, Insightful

      but my point is that it is not such a important game, it is almost unimportant at all.

      And everyone is rightfully pointing out to you how you are very very wrong on that point. It's funny that you're sitting there saying that Zork was unimportant, yet you want to put Prince of Fucking Persia on the list? Warning: Bad Car Analogy Ahead - That's like saying that Henry Ford is insignificant in the world of cars, but that John DeLorean should be on the list because he made a car out of stainless steel (not that you'd know who John DeLorean is)...

      It's very clear that you were born in the early nineties and that anything that happened before that is "unimportant" in your world...

      --
      This guy's the limit!
  2. WarCraft vs StarCraft by moore.dustin · · Score: 4, Insightful

    I am happy to see that they recognize WarCraft as the basis for which the success of StarCraft was built upon.

    1. Re:WarCraft vs StarCraft by Anonymous Coward · · Score: 5, Insightful


      It's not clear that Warcraft was influenced by Dune 2 at all;


      This has got the be the single most stupid thing I've ever read on slashdot.


  3. Missing option by Overzeetop · · Score: 4, Insightful

    Life

    --
    Is it just my observation, or are there way too many stupid people in the world?
  4. What are they smoking? by Sciros · · Score: 4, Insightful

    And where can I buy some?

    How can Mario Bros 3 be considered one of the 10 most important games of all time when the original Super Mario Bros is the foundation is was built on in the first place? It wasn't even all that innovative if we're talking "grand scales" such as this (it was innovative, but not nearly the leap that the original was).

    Then there's Donkey Kong Country, which to my knowledge popularized actually using 3d models for characters in a game.

    The Legend of Zelda, anyone? Action/adventure one of those genres that never really took off or spawned a descendant that is considered widely to be the greatest game of all time? Ocarina is yet to be dethroned according to most critics (and gamers I know).

    How about Doom? Or is FPS a fad? :-P

    I just find it hard to justify putting in WarCraft when it didn't even spawn the genre it "represents" in the first place, and on top of that not putting in the games that spawned much more prominent genres.

    --
    I like basketball!!1!
    1. Re:What are they smoking? by Anonymous Coward · · Score: 3, Insightful
      Start Craft really set the standard for Multiplayer RTS

      No way. Dune 2 was the first, and Warcraft was the first mass success. Starcraft came long after that.


      while WoW has clearly set the standard for MMORPGs.

      You are clearly too young. Ultima Online was the first (not counting MUDs), and Everquest was the first with the appearance of WoW. WoW has been (by far) the greatest success, but it didn't set the standards that it follows.

    2. Re:What are they smoking? by pnevin · · Score: 3, Insightful

      I would have thought that they'd have Wolfenstein 3D before Doom. Oh well.

  5. Strange criteria by omnilynx · · Score: 5, Insightful

    There's obviously something going on with the criteria that's not being mentioned in the article. The one that sticks out most to me is Super Mario Bros. 3, when that game is obviously based on Super Mario Bros. (1, of course) Similarly, Zork is based on the earlier Colossal Cave Adventure. Apparently part of the criteria is not just genre-defining but rather some sort of popularization of a genre. So, like any supposedly defining canon, this comes down to a matter of opinion on what is "important".

    --
    ceci n'est pas une .sig
  6. Wolfenstein was what attracted many people to id by twolfe · · Score: 5, Insightful

    Doom was basically just a graphics upgrade and subsitution of aliens for german soldiers. Doom/2/3, Quake/2/3, Return to Wolfenstein, Quakeworld (arguably the precursor to the Battlefield series), teamfortress, Duke Nuke'em, Unreal et al would never have existed without the popularity of Wolfenstein which resulted in hundreds of thousands of pirated installs globally and raised the perception of FPS as a genre to levels that enabled all of these a viable demographic in the business.

    At least that's my opinion, I could be wrong... I'm not though.

  7. Series... but no series by Fozzyuw · · Score: 4, Insightful

    Super Mario Bros. 3 (1990), [...] Warcraft series (beginning 1994)

    Odd, why only pick Super Mario Bros. 3 and not the entire Super Mario Bros. series like they did with Warcraft? From the article...

    Mr. Grant, the editor of the popular Web site joystiq.com, who selected Super Mario Bros. 3, said the game was important for its nonlinear play, a mainstay of contemporary games, and new features like the ability to move both backward and forward.

    Super Mario Bros. 3 added some interesting new elements to the side scroller, but I would argue that it didn't define the side scrolling genre. I think Super Mario Bros. 3 improved upon the genre defining Super Mario Bros. game, even if I enjoy Super Mario Bros 3 more. Could 'nonlinear' games be found before Super Mario Bros. 3? What about any RPG game like Dragon Warrior? It would have been better to just include the entire Mario series for their significance on the video game world. I think Mario 64 is far more revolutionary than Mario 3, but the entire franchises importance shouldn't be underestimated.

    Cheers,
    Fozzy

    --
    "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
  8. Space invaders? by pubjames · · Score: 3, Insightful

    No Space Invaders? No PacMan?

  9. Best game by 26199 · · Score: 4, Insightful

    I have yet to have more fun gaming than playing Deus Ex (although a few games have come close).

    To me that makes it an important game :)

    1. Re:Best game by unicomp · · Score: 3, Insightful

      Thank you for voicing that sentiment, sir. Deus Ex also captivates me to this day; it forever changed the way I feel about games as art. I still get the impression that DX was an actual chapter in my life rather than just a game I played for a while. Top honors.

  10. My top 15 most important games... by krunoce · · Score: 4, Insightful

    In no particular order:

    1) Pac Man
    2) Sim City
    3) Wolfenstein 3D
    4) The Legend of Zelda
    5) Super Mario Bros
    6) Mortal Kombat
    7) Grand Theft Auto
    8) NBA Jam
    9) Tetris
    10) Warcraft
    11) Myst
    12) Pong
    13) Space Invaders
    14) Tecmo Super Bowl
    15) Final Fantasy

  11. List hacked together... by fahrbot-bot · · Score: 3, Insightful

    Hack / NetHack
    [God I'm old.]

    --
    It must have been something you assimilated. . . .
  12. What is the world coming to? by BinaryCodedDecimal · · Score: 3, Insightful

    What about Elite or Frontier?

    Mercenary or Damocles?

    *sigh*

  13. Multiplayer by Khomar · · Score: 4, Insightful

    I was a huge fan of both Wolfenstein and Doom (having wasted many hours of my college life on both), but I have to agree with their choice. Doom brought one huge factor into the FPS that Wolfenstein lacked: multiplayer capability. Before Doom, we used to hike up to Macintosh lab so we could play Bolo, a simple player-vs-player real network game where you fought each other in little tanks. It was actually a very fun and addictive game. But it was Doom that brought this concept to the mainstream. In Wolfenstein, once you solved the maps, there was no replay unless you downloaded your own level builder, but with Doom and multiplayer, you could play the same levels again and again. It made Doom highly addictive at the time.

    I remember a couple friends of mine created a network of four computers in our dorm(at a time when they still gave out college credit to CS students who fought through the headaches of networking a couple computers), and for the next semester, there was a death match running until about 2 am every night. It was huge. Of course, later came Descent (a revolutionary game in its own right), Hexen, Quake, etc., but it was Doom that truly kicked off the revolution. Without multiplayer, it would have been a pretty substantial upgrade to the graphics, but the player-vs-player death match would change the gaming world forever.

    --

    I believe in de-evolution. God made the world perfect, man fell, and its been going downhill ever since!

  14. What we need is a rubric by Glowing+Fish · · Score: 3, Insightful

    The original list, like so many other lists I have seen naming the "Top 10" etc, seems to be unbalanced. Some things are put in that shouldn't be (Sensible World of Soccer)?!?!!? and there were many exclusions, (Zelda, Super Mario Brothers, Pac-Man, many Microprose games). And we can all argue over what goes where, but what you really need is some sort of rubric to judge games.

    For example, how do you compare Super Mario Brothers and Super Mario Brothers 3? Obviously Super Mario Brothers 3 was much more polished, but it only owes its success to the originality of the first. How do you compare a game with great graphics, sound and story lines, but whose gameplay is selecting from a menu over and over (like Final Fantasy VII) to a game that is almost pure concept (like Tetris)? How would you compare The Legend of Zelda, a great adventure/RPG game that everyone has played, with a game like Terranigma, a fascinating adventure/RPG game that was never released in the United States? Tomb Raider could be translated into a movie, which Civilization couldn't, do does that make it a better game?

    For all of these questions and more, you have to have a rubric, a means of grading, that you can explain your choices. A rubric would include graphics, sound, gameplay concept, originality, cultural impact, popularity, immersiveness, technical achievement, amongst other things, so that we could fairly rate games against each other. Without that, its just tossing out suggestions and haggling.

    --
    Hopefully I didn't put any [] around my words.
  15. Re:Not a bad list but. by glwtta · · Score: 4, Insightful

    That's what you get when artists make a game on their own.

    dang, kinda makes you wish more artists made games.

    --
    sic transit gloria mundi
  16. Re:Wolfenstein was what attracted many people to i by Dalroth · · Score: 4, Insightful

    Hardly. Doom introduced multi-player death match to the masses and ushered in the era of online multiplayer gaming. That is Doom's real legacy.

    Bryan

  17. Re:WarCraft by demonbug · · Score: 3, Insightful

    Dune 2 had at least as much of a plot as Warcraft. At any rate, I remember it better than I remember the plot from Warcraft. You play the Noble Atreides, the Evil Harkkonnen, or the Insidious Ordos, and try to take over the world. You pick which territory to invade (not that it actually mattered), and towards the later levels the emperor or whatever starts helping out your opponents (IIRC). Not great, but then I don't even remember anything about the plot in Warcraft.

    Yeah, I played a hell of a lot more Dune 2 than I did Warcraft - who doesn't love running over Fremen with a harvester, or building rocket towers in the middle of the enemy base and watching the fun (yeah, the game had some issues)?

    Dune 2 was a whole lot more significant than Warcraft, as it really broke open the genre (I'm sure it wasn't the first). Warcraft had a sense of humor, but other than that it had all been done before.

  18. Re:One of these is not like the others by Anonymous Coward · · Score: 4, Insightful

    While I was reading this, I imagined that Americans would probably have that reaction, but I can assure you that SWS (the original) and SWOS (the early ones) are without doubt the best football games ever made, and probably the best sports game ever made, in terms of game controls and pure fun.

    Oh man, the hours I lost on those games on my 286(SWS) and Pentium(SWOS).

  19. Where's Myst? by SnowDog74 · · Score: 4, Insightful

    Myst was not only the first million-selling CD-ROM game ever, but it is also the best selling computer game in history until it was overtaken by The Sims.

    The ingenuity of Myst was that it ushered in an era of adventure-puzzle games but in my opinion there wasn't even a close second until the sequel, Riven, came along. Some other notes of distinction attributable to Myst:

    1. Prior to Myst's release on the Macintosh, CD-ROM drives were optional on computers. The timing of Myst's release with the emergence of Macintoshes that came standard with CD-ROM drives and the explosion in sales of Myst drove consumers to demand CD-ROM drives in their computers which quickly led to CD-ROM drives becoming standard equipment.

    2. Myst was not originally ported to Windows and until it was, many consumers bought Macintoshes just so they could play Myst.

    3. The use of Cinepak compression and other resource-conserving techniques resulted in a game that had outstanding still graphics and video for the time.

    4. With the success of the independently developed Myst (by Rand and Robyn Miller) and, incidentally, the low-budget sleeper hit "The Usual Suspects", one could argue that the plot twist became a staple in entertainment culture... Games and movies developed suspenseful storylines often predicated upon a last-minute twist.

    5. Myst was one of the few games where the objective wasn't merely to survive (you technically cannot die in the game).

    6. The actual objective of the game, the concept, and anything beyond basic navigation is not even hinted at in the documentation. In fact, figuring out the objective of the game IS part of the objective of the game.

    7. Myst was one of the first successful wholly-immersive experiences whereby visual and auditory cues were not merely window dressing but an integral part of understanding how your actions affect your immediate surroundings (e.g. listening to water flow in the Channelwood age to verify whether valves are set properly to power the machinery of that age).