The Ten Most Important Games
Taking a page from the National Film Preservation Board, the History of Science and Technology Collections at Stanford University and a group of five prestigious games industry figures have inducted ten games into a sort of 'canon'. The New York Times reports that some of these titles represent the start of weighty gaming genres, while all are laudable for their place in gaming history. "[Henry] Lowood and the four members of his committee -- the game designers Warren Spector and Steve Meretzky; Matteo Bittanti, an academic researcher; and Christopher Grant, a game journalist -- announced their list of the 10 most important video games of all time: Spacewar! (1962), Star Raiders (1979), Zork (1980), Tetris (1985), SimCity (1989), Super Mario Bros. 3 (1990), Civilization I/II (1991), Doom (1993), Warcraft series (beginning 1994) and Sensible World of Soccer (1994)." Most likely, future years will see additional titles inducted into this game canon.
What no PONG?
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Where's Hunt the Wumpus? Where's Lunar Lander? Where's Star Trek? Pong?
And most egregiously, where is Crowther and Woods' Colossal Cave Adventure, to which Zork owes everything?
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"Sensible World of Soccer"?
The cake is a pie
There's obviously something going on with the criteria that's not being mentioned in the article. The one that sticks out most to me is Super Mario Bros. 3, when that game is obviously based on Super Mario Bros. (1, of course) Similarly, Zork is based on the earlier Colossal Cave Adventure. Apparently part of the criteria is not just genre-defining but rather some sort of popularization of a genre. So, like any supposedly defining canon, this comes down to a matter of opinion on what is "important".
ceci n'est pas une
Doom was basically just a graphics upgrade and subsitution of aliens for german soldiers. Doom/2/3, Quake/2/3, Return to Wolfenstein, Quakeworld (arguably the precursor to the Battlefield series), teamfortress, Duke Nuke'em, Unreal et al would never have existed without the popularity of Wolfenstein which resulted in hundreds of thousands of pirated installs globally and raised the perception of FPS as a genre to levels that enabled all of these a viable demographic in the business.
At least that's my opinion, I could be wrong... I'm not though.
And I am not happy to see Dune II by Westwood Studios not beeing recognized as the basis for which the success of WarCraft was build on.
No mod points, but hear hear.
:p
Dune II was the first PC game (that I'm aware of) that had all the elements of today's strategy genre.
Warcraft was Dune II with orcs.
Command&Conquer was... the next version of Dune II.
Everything since has simply been a refinement of the same formula.
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What about Duke Nukem Forever?
DNF is a very important game.. If it ever gets released, hell will instantly freeze over.
Someone needs to fix the Wikipedia bit.
Does anyone know the editor over there?
+&x
Dune 2 was primitive because it was the first "real-time strategy" game. And they had to put that in quotes on the box too, since no one really knew what it meant.
The only thing Warcraft had different was the humor and a fantasy instead of sci-fi storyline.
+&x
This has got the be the single most stupid thing I've ever read on slashdot.
A game that 80% of people played, that was the second game in a genre of which >50% of people ultimately played -- is going to be considered more important than a game that only 2% of people played, that was the first game in a genre that 100% of people play today. Popularity means a lot in importance.
The most important horror movie isn't the first horror movie.
Oh, and it's all based on DONKEY KONG, actually! :)
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