The Ten Most Important Games
Taking a page from the National Film Preservation Board, the History of Science and Technology Collections at Stanford University and a group of five prestigious games industry figures have inducted ten games into a sort of 'canon'. The New York Times reports that some of these titles represent the start of weighty gaming genres, while all are laudable for their place in gaming history. "[Henry] Lowood and the four members of his committee -- the game designers Warren Spector and Steve Meretzky; Matteo Bittanti, an academic researcher; and Christopher Grant, a game journalist -- announced their list of the 10 most important video games of all time: Spacewar! (1962), Star Raiders (1979), Zork (1980), Tetris (1985), SimCity (1989), Super Mario Bros. 3 (1990), Civilization I/II (1991), Doom (1993), Warcraft series (beginning 1994) and Sensible World of Soccer (1994)." Most likely, future years will see additional titles inducted into this game canon.
What no PONG?
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I am happy to see that they recognize WarCraft as the basis for which the success of StarCraft was built upon.
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Is it just my observation, or are there way too many stupid people in the world?
And where can I buy some?
:-P
How can Mario Bros 3 be considered one of the 10 most important games of all time when the original Super Mario Bros is the foundation is was built on in the first place? It wasn't even all that innovative if we're talking "grand scales" such as this (it was innovative, but not nearly the leap that the original was).
Then there's Donkey Kong Country, which to my knowledge popularized actually using 3d models for characters in a game.
The Legend of Zelda, anyone? Action/adventure one of those genres that never really took off or spawned a descendant that is considered widely to be the greatest game of all time? Ocarina is yet to be dethroned according to most critics (and gamers I know).
How about Doom? Or is FPS a fad?
I just find it hard to justify putting in WarCraft when it didn't even spawn the genre it "represents" in the first place, and on top of that not putting in the games that spawned much more prominent genres.
I like basketball!!1!
Where's Hunt the Wumpus? Where's Lunar Lander? Where's Star Trek? Pong?
And most egregiously, where is Crowther and Woods' Colossal Cave Adventure, to which Zork owes everything?
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"Sensible World of Soccer"?
The cake is a pie
There's obviously something going on with the criteria that's not being mentioned in the article. The one that sticks out most to me is Super Mario Bros. 3, when that game is obviously based on Super Mario Bros. (1, of course) Similarly, Zork is based on the earlier Colossal Cave Adventure. Apparently part of the criteria is not just genre-defining but rather some sort of popularization of a genre. So, like any supposedly defining canon, this comes down to a matter of opinion on what is "important".
ceci n'est pas une
Doom was basically just a graphics upgrade and subsitution of aliens for german soldiers. Doom/2/3, Quake/2/3, Return to Wolfenstein, Quakeworld (arguably the precursor to the Battlefield series), teamfortress, Duke Nuke'em, Unreal et al would never have existed without the popularity of Wolfenstein which resulted in hundreds of thousands of pirated installs globally and raised the perception of FPS as a genre to levels that enabled all of these a viable demographic in the business.
At least that's my opinion, I could be wrong... I'm not though.
Odd, why only pick Super Mario Bros. 3 and not the entire Super Mario Bros. series like they did with Warcraft? From the article...
Super Mario Bros. 3 added some interesting new elements to the side scroller, but I would argue that it didn't define the side scrolling genre. I think Super Mario Bros. 3 improved upon the genre defining Super Mario Bros. game, even if I enjoy Super Mario Bros 3 more. Could 'nonlinear' games be found before Super Mario Bros. 3? What about any RPG game like Dragon Warrior? It would have been better to just include the entire Mario series for their significance on the video game world. I think Mario 64 is far more revolutionary than Mario 3, but the entire franchises importance shouldn't be underestimated.
Cheers,
Fozzy
"The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
I have yet to have more fun gaming than playing Deus Ex (although a few games have come close).
To me that makes it an important game :)
Aw, hell, this is as good a post to reply to as any.
Myst. It was artistically gorgeous, and it was rather unique in that it just tossed you in with no fancy instruction manual or tutorial. Hell, you didn't even know what the objective of the game. It was just kind of like, "Here, play this. Don't know what to do? Well, you're smart, figure it out."
Very cool game.
What about Duke Nukem Forever?
DNF is a very important game.. If it ever gets released, hell will instantly freeze over.
In no particular order:
1) Pac Man
2) Sim City
3) Wolfenstein 3D
4) The Legend of Zelda
5) Super Mario Bros
6) Mortal Kombat
7) Grand Theft Auto
8) NBA Jam
9) Tetris
10) Warcraft
11) Myst
12) Pong
13) Space Invaders
14) Tecmo Super Bowl
15) Final Fantasy
Someone needs to fix the Wikipedia bit.
Does anyone know the editor over there?
+&x
I was a huge fan of both Wolfenstein and Doom (having wasted many hours of my college life on both), but I have to agree with their choice. Doom brought one huge factor into the FPS that Wolfenstein lacked: multiplayer capability. Before Doom, we used to hike up to Macintosh lab so we could play Bolo, a simple player-vs-player real network game where you fought each other in little tanks. It was actually a very fun and addictive game. But it was Doom that brought this concept to the mainstream. In Wolfenstein, once you solved the maps, there was no replay unless you downloaded your own level builder, but with Doom and multiplayer, you could play the same levels again and again. It made Doom highly addictive at the time.
I remember a couple friends of mine created a network of four computers in our dorm(at a time when they still gave out college credit to CS students who fought through the headaches of networking a couple computers), and for the next semester, there was a death match running until about 2 am every night. It was huge. Of course, later came Descent (a revolutionary game in its own right), Hexen, Quake, etc., but it was Doom that truly kicked off the revolution. Without multiplayer, it would have been a pretty substantial upgrade to the graphics, but the player-vs-player death match would change the gaming world forever.
I believe in de-evolution. God made the world perfect, man fell, and its been going downhill ever since!
A game that 80% of people played, that was the second game in a genre of which >50% of people ultimately played -- is going to be considered more important than a game that only 2% of people played, that was the first game in a genre that 100% of people play today. Popularity means a lot in importance.
The most important horror movie isn't the first horror movie.
Oh, and it's all based on DONKEY KONG, actually! :)
-Clio
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That's what you get when artists make a game on their own.
dang, kinda makes you wish more artists made games.
sic transit gloria mundi
Hardly. Doom introduced multi-player death match to the masses and ushered in the era of online multiplayer gaming. That is Doom's real legacy.
Bryan
Myst was not only the first million-selling CD-ROM game ever, but it is also the best selling computer game in history until it was overtaken by The Sims.
The ingenuity of Myst was that it ushered in an era of adventure-puzzle games but in my opinion there wasn't even a close second until the sequel, Riven, came along. Some other notes of distinction attributable to Myst:
1. Prior to Myst's release on the Macintosh, CD-ROM drives were optional on computers. The timing of Myst's release with the emergence of Macintoshes that came standard with CD-ROM drives and the explosion in sales of Myst drove consumers to demand CD-ROM drives in their computers which quickly led to CD-ROM drives becoming standard equipment.
2. Myst was not originally ported to Windows and until it was, many consumers bought Macintoshes just so they could play Myst.
3. The use of Cinepak compression and other resource-conserving techniques resulted in a game that had outstanding still graphics and video for the time.
4. With the success of the independently developed Myst (by Rand and Robyn Miller) and, incidentally, the low-budget sleeper hit "The Usual Suspects", one could argue that the plot twist became a staple in entertainment culture... Games and movies developed suspenseful storylines often predicated upon a last-minute twist.
5. Myst was one of the few games where the objective wasn't merely to survive (you technically cannot die in the game).
6. The actual objective of the game, the concept, and anything beyond basic navigation is not even hinted at in the documentation. In fact, figuring out the objective of the game IS part of the objective of the game.
7. Myst was one of the first successful wholly-immersive experiences whereby visual and auditory cues were not merely window dressing but an integral part of understanding how your actions affect your immediate surroundings (e.g. listening to water flow in the Channelwood age to verify whether valves are set properly to power the machinery of that age).