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The Ten Most Important Games

Taking a page from the National Film Preservation Board, the History of Science and Technology Collections at Stanford University and a group of five prestigious games industry figures have inducted ten games into a sort of 'canon'. The New York Times reports that some of these titles represent the start of weighty gaming genres, while all are laudable for their place in gaming history. "[Henry] Lowood and the four members of his committee -- the game designers Warren Spector and Steve Meretzky; Matteo Bittanti, an academic researcher; and Christopher Grant, a game journalist -- announced their list of the 10 most important video games of all time: Spacewar! (1962), Star Raiders (1979), Zork (1980), Tetris (1985), SimCity (1989), Super Mario Bros. 3 (1990), Civilization I/II (1991), Doom (1993), Warcraft series (beginning 1994) and Sensible World of Soccer (1994)." Most likely, future years will see additional titles inducted into this game canon.

97 of 577 comments (clear)

  1. pong by mastershake_phd · · Score: 5, Insightful

    What no PONG?

    1. Re:pong by SageinaRage · · Score: 5, Informative

      Pong is significant for bringing video gaming to the masses, and being the first large commercial success. This list is more for games of great cultural significance, artistic works deserving of praise. I wouldn't really include Pong, fun though it may be.

    2. Re:pong by Umbrel · · Score: 2, Interesting

      I'd put pong on the list, but also Prince of Persia and Donkey Kong Country for artistic works and technical achievement.

      What is Zork and what is so special about Mario 3?

      --
      Ave Maria
    3. Re:pong by Threni · · Score: 2, Insightful

      > What is Zork

      There's information about it in the internet. Use a "search engine" such as Google (www.google.com) and find out.

      > and what is so special about Mario 3?

      I didn't get that either. It's more significant than 1 or 2? I'd have thought they'd have been better of with games like Manic Miner or Elite. It's just a personal list though, albeit by more than one person. There's not the same problem with computer games as with films, as we can always play the originals using emulation. Every year someone will discover those old games for the first time.

    4. Re:pong by Anonymous Coward · · Score: 5, Funny

      What is Zork...
      I think you need to look around and ask yourself "Do I really belong here?"
    5. Re:pong by textstring · · Score: 5, Funny

      It is pitch black. You are likely to be eaten by a grue.

    6. Re:pong by Tackhead · · Score: 5, Funny
      > What is Zork

      There's information about it in the internet. Use a "search engine" such as Google (www.google.com) and find out.

      > TYPE ZORK INTO WWW.GOOGLE.COM

      Google suggests that the original poster try the Zork Wikipedia Entry.

      It is almost 5:00 pm in your office. You are feeling a mite peckish.

      > TRY THE NEXT LINK

      Google's second link points to the Infocom-IF page on the history of Interactive Fiction.

      It is almost 5:30 pm in your office. You are hungry. Because Congress fucked up Daylight Saving Time, it is not yet dark.

      > TRY THE THIRD LINK.

      Google's third link points to a live PHP-based implementation Zork, cleverly disguised as a 404 page.

      By the time you're done with that, you will have either starved to death, or despite Congress' fucking up Daylight Saving Time, it will be sufficiently dark that you will have been eaten by a grue.

      *** You have died ***
      Your score is 2 out of a possible (+5, Funny)

    7. Re:pong by Anonymous Coward · · Score: 5, Insightful
      It seems to be something of an underground indie hit.

      Heh, no, that's not quite it. It's just really old. There was no game industry at the time to have an "underground" or "indie" from.

    8. Re:pong by Threni · · Score: 5, Insightful

      > My point being that you shouldn't need to google for one of the 10 most important games

      Depends on how much you know about the history of computer games, I guess. Zork is a classic - probably the most important game on the list.

    9. Re:pong by coolgeek · · Score: 2, Interesting

      Funny that Zork somehow trumps Adventure on this list. But what do I know.

      --

      cat /dev/null >sig
    10. Re:pong by poot_rootbeer · · Score: 3, Insightful

      "you shouldn't need to google for one of the 10 most important games"

      And if you've been gaming for more than 20 years, you don't need Google to know about Zork.

    11. Re:pong by 0111+1110 · · Score: 5, Insightful

      I don't object to your being a newbie. What I object to is your insistence on talking about something about which you obviously know nothing. Zork was a major game at the time of release. Lots of people had it. I remember reading a review of it in Creative Computing (written by Isaac Asimov iirc) before I bought it. A glowing review. Just because you weren't alive at the time of a game's release doesn't mean it wasn't significant.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    12. Re:pong by gEvil+(beta) · · Score: 5, Insightful

      but my point is that it is not such a important game, it is almost unimportant at all.

      And everyone is rightfully pointing out to you how you are very very wrong on that point. It's funny that you're sitting there saying that Zork was unimportant, yet you want to put Prince of Fucking Persia on the list? Warning: Bad Car Analogy Ahead - That's like saying that Henry Ford is insignificant in the world of cars, but that John DeLorean should be on the list because he made a car out of stainless steel (not that you'd know who John DeLorean is)...

      It's very clear that you were born in the early nineties and that anything that happened before that is "unimportant" in your world...

      --
      This guy's the limit!
    13. Re:pong by admiralh · · Score: 5, Interesting

      So it might have been the first command line adventure game, but being the first doesn't make it important if it didn't included some technical breakthrough: AI, intuitive gameplay, impressive artwork that was not supposed to be posible for that system, original story or something like that. i.e. PoP introduced a new kind of animation fo the movements of the character looked realistic.

      You are so wrong.

      Zork was not the first text adventure, but the technical breakthough there was that it was able to pack lots verbose descriptions of places and events in a very small space (less than 48KB mem, 130KB floppy disks)). You forget the (lack of) power that home computers had in 1980.

      AI: Zork's parser an incredible leap at the time. Previous adventures used commands like "USE SCREWDRIVER" unscrew a screw.

      Zork did stuff like:

      >> UNSCREW THE SCREW

      Which screw, the Phillips screw or the standard screw?

      >> STANDARD

      >> You unscrew the standard screw. The control panel falls on your foot. Your scream of pain wakes up a grue, who decides to eat you.

      ANd remember, artwork is more than graphics. Since the graphics on the computers of the time was either poor or non-existent, Zork made up for it with the verbosity of the descriptions.

      In summary, here's a (likely incomplete) list of the technical breakthroughs of Zork:
      1) A parser that could understand more that just two-word "Verb Direct-Object" commands (e.g. "GO HOUSE". Look at the old Scott Adams Adventures for more examples).
      2) Paragraph-length (or more) descriptions of places and events, that allowed the player to become more immersed into the game. This all packed into the tiny computers of the late 70's.
      3) Multi-platform. Zork ran on virtually every home computer from the Osborne to the Apple II.
      4) Z-Interpreter. Zork was done as Z-code, ran though an interpreter. The same interpreter was used for several games.
      5) Fun packaging. The manuals and other sundries that came with the game were interesting, and prized by collectors today.

      I think you need a little more appreciation for the state of home computing in 1980.

      --
      Hopelessly pedantic since 1963.
    14. Re:pong by NMerriam · · Score: 4, Funny

      It seems to be something of an underground indie hit.


      Yes, a it's bit like Citizen Kane that way :P
      --
      Recursive: Adj. See Recursive.
    15. Re:pong by slashbob22 · · Score: 5, Funny

      *** You have died ***
      Cancel or Allow?
      --
      Proof by very large bribes. QED.
    16. Re:pong by Krux · · Score: 2, Interesting

      It's just letting you know someone else is playing zork and happens to be in the same location. I didn't write the ability to actually interact with other users yet. I kind of got side tracked by other shiny things.

      --
      "One of these days... milkshake... BOOM!!!!" - emb
    17. Re:pong by coolgeek · · Score: 2, Informative

      I resent that. :-P When it comes to resentments, tis better to give than to receive. heh heh

      In general I'm not an ageist, I just wasn't gonna stand for Umbrel saying Zork is obscure and insignificant.

      The one thing Zork, Adventure, Starcross (my fave) and Planetfall had is they really got your imagination going. Basically, they are non-linear interactive books, and the score is merely a way to tell if you've read the whole story or not. Or in the case of Adventure, whether you were worthy of receiving a copy of the source. Some googling will reveal that someone has made a modernized "player" for the old Infocom games, and I'm sure a little more digging will, ahem, reveal where you can find the data files for any of these games. If you've never played one, I strongly suggest it to anyone. In 10-15 years from now, when they start offering courses in geek culture at various universities, certainly playing one of these games will be part of the curriculum.
      --

      cat /dev/null >sig
    18. Re:pong by Korin43 · · Score: 2, Insightful

      The fact that our generation for the most part didn't play text based games doesn't make them any less important to gaming as a whole.

    19. Re:pong by suckmysav · · Score: 2, Insightful

      "It should not be gamer age dependant, "

      Why?

      Would you say the same if someone made a list of the "ten most important bands in history" only to have some clueless teenager say "who are the Beatles?".

      Just because the reader is too young/ignorant to know all of the entries it doesn't make them any less relevant.

      --
      "You can't fight in here, this is the war room!"
    20. Re:pong by popo · · Score: 2, Insightful

      "Seems to be something of an underground indie hit"

      Apparently you're too young to have experienced spending an entire day in class just thinking of how to get across that damn ravine, or how to keep the lamp from getting wet, or how to get Floyd the robot to stay alive, or how to get the black rod. Infocom was probably as huge a part of my childhood as George Lucas (and if that statement seems silly to you, then you're really young and were tarnished by Jar Jar at too young an age). Underground? Indie? No. Just very early 80's. Unlike "video games", Infocom games were (at the time) as full immersion as you could get. It might seem funny now, but for me and many others the nostalgia runs deep.

      --
      ------ The best brain training is now totally free : )
  2. Simcity by CastrTroy · · Score: 3, Interesting

    Simcity, and moreso, Simcity 2000 was awesome. I never really got into Simcity 3000, because I found that you had a little too much to manage, there was too much to control, and you couldn't keep it all in your head. I wasted many days on my simcity (2000). I never got to the point where the Arcologies would launch into space, although that may have been a myth, like the ability to pick up and throw the puck in fight mode in blades of steel.

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    1. Re:Simcity by Wah · · Score: 5, Funny

      Someone needs to fix the Wikipedia bit.

      Does anyone know the editor over there?

      --
      +&x
    2. Re:Simcity by malsdavis · · Score: 3, Funny

      "Does anyone know the editor over there?"

      I "wiki-know" him.
      He says he's a tenured professor of religion at a private university somewhere.

  3. WarCraft vs StarCraft by moore.dustin · · Score: 4, Insightful

    I am happy to see that they recognize WarCraft as the basis for which the success of StarCraft was built upon.

    1. Re:WarCraft vs StarCraft by freedumb2000 · · Score: 5, Informative

      And I am not happy to see Dune II by Westwood Studios not beeing recognized as the basis for which the success of WarCraft was build on.

    2. Re:WarCraft vs StarCraft by Z0mb1eman · · Score: 5, Informative

      No mod points, but hear hear.

      Dune II was the first PC game (that I'm aware of) that had all the elements of today's strategy genre.

      Warcraft was Dune II with orcs.

      Command&Conquer was... the next version of Dune II. :p

      Everything since has simply been a refinement of the same formula.

      --
      ClutterMe.com - easiest site creation on the Net. Just click and type.
    3. Re:WarCraft vs StarCraft by Wah · · Score: 5, Informative

      Dune 2 was primitive because it was the first "real-time strategy" game. And they had to put that in quotes on the box too, since no one really knew what it meant.

      The only thing Warcraft had different was the humor and a fantasy instead of sci-fi storyline.

      --
      +&x
    4. Re:WarCraft vs StarCraft by Anonymous Coward · · Score: 5, Insightful


      It's not clear that Warcraft was influenced by Dune 2 at all;


      This has got the be the single most stupid thing I've ever read on slashdot.


    5. Re:WarCraft vs StarCraft by rhyder128k · · Score: 2, Interesting

      When I first played the original Warcraft, I began to wonder if it was the same game engine as Dune II with a different sprite set.

      I think some people get WC and WCII mixed up.

      --
      Michael Reed, freelance tech writer.
    6. Re:WarCraft vs StarCraft by bVork · · Score: 2, Informative

      Herzog Zwei says hi.

    7. Re:WarCraft vs StarCraft by naoursla · · Score: 2, Informative

      But Dune was inspired by Herzog Zwei on the Genesis.

    8. Re:WarCraft vs StarCraft by Beetle+B. · · Score: 2, Informative

      Dune 2 was primitive because it was the first "real-time strategy" game.

      Nope. The first was The Ancient Art of War from way back in 1984. If there ever was a game that deserved a remake, this is it!

      --
      Beetle B.
    9. Re:WarCraft vs StarCraft by stonecypher · · Score: 2, Informative

      Dune 2 was primitive because it was the first "real-time strategy" game.

      You're off by about 12 years.

      Dune 2 was a blatant knock-off of the earlier Sega Genesis game "Herzog Zwei." It is commonly believed that Stonkers, a ZX Spectrum game from 1983, was the first modern RTS; Stonkers has every game feature in Dune 2 other than network play, despite looking like ass. There are, however, good arguments for older games as modern RTSes missing simple features. Some people believe that Stonkers' game balance is closer to a tactical rush game, and that The Ancient Art of War is a better candidate for first RTS.

      The earliest networked RTS I'm aware of with all the major features of Dune 2 is a largely forgotten BBS door called Yankee Crossfire!, from 1985.

      Dune 2 was primitive because Westwood was underfunded and poorly managed. It was, at the time, basically a bunch of talented developers trying to bootstrap a company by working really really hard. That game gave them enough money to build Westwood into a real company with real management. Pity it didn't last. Basically, contracting Eye of the Beholder to SSI got them enough money to pay for a bunch of artists and musicians.

      --
      StoneCypher is Full of BS
  4. WarCraft by MattyCobb · · Score: 2, Interesting

    Not that I don't love WarCraft (because I do, all of them... even WoW), but shouldn't Westwood's Dune 2 have been in its place? Was it as good a game as even WC1? No, but I am not sure a WarCraft 1 would have existed (at least in that form) without Dune 2.

    --

    Matt
    You have 1 Moderator Point! Use it or lose it! Is that a threat? -vapid
    1. Re:WarCraft by Nasarius · · Score: 2, Informative

      Look at the reason stated: "The first three Warcraft games represent the introduction of real-time strategy overlaid on a narrative"

      As I recall, Dune 2 didn't really have a plot. Command & Conquer would be a more appropriate comparison, but came slightly later than Warcraft: Orcs & Humans.

      --
      LOAD "SIG",8,1
    2. Re:WarCraft by demonbug · · Score: 3, Insightful

      Dune 2 had at least as much of a plot as Warcraft. At any rate, I remember it better than I remember the plot from Warcraft. You play the Noble Atreides, the Evil Harkkonnen, or the Insidious Ordos, and try to take over the world. You pick which territory to invade (not that it actually mattered), and towards the later levels the emperor or whatever starts helping out your opponents (IIRC). Not great, but then I don't even remember anything about the plot in Warcraft.

      Yeah, I played a hell of a lot more Dune 2 than I did Warcraft - who doesn't love running over Fremen with a harvester, or building rocket towers in the middle of the enemy base and watching the fun (yeah, the game had some issues)?

      Dune 2 was a whole lot more significant than Warcraft, as it really broke open the genre (I'm sure it wasn't the first). Warcraft had a sense of humor, but other than that it had all been done before.

  5. Not a bad list but. by LWATCDR · · Score: 3, Interesting

    Limiting to just 10 is silly.
    What about
    Summer Games?
    Combat?
    Pong?
    But two big thumbs up for Star Raiders!

    --
    See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    1. Re:Not a bad list but. by KingSkippus · · Score: 4, Interesting

      Aw, hell, this is as good a post to reply to as any.

      Myst. It was artistically gorgeous, and it was rather unique in that it just tossed you in with no fancy instruction manual or tutorial. Hell, you didn't even know what the objective of the game. It was just kind of like, "Here, play this. Don't know what to do? Well, you're smart, figure it out."

      Very cool game.

    2. Re:Not a bad list but. by sfled · · Score: 3, Interesting



      Agreed!

      The puzzles in the game were fun, all if the "levels" were intricately designed and the atmosphere was other-wordly without being alien.

      Shoot-'em-ups are OK for the kiddies, this was a game for adults. Perhaps that's why it wasn't on the list.

      --
      I'm not really a web designer, I just play one on the Internet.
    3. Re:Not a bad list but. by glwtta · · Score: 4, Insightful

      That's what you get when artists make a game on their own.

      dang, kinda makes you wish more artists made games.

      --
      sic transit gloria mundi
  6. Missing option by Overzeetop · · Score: 4, Insightful

    Life

    --
    Is it just my observation, or are there way too many stupid people in the world?
  7. Pong Parody by StCredZero · · Score: 2, Interesting

    Cheesy Blaxploitation + the grandaddy videogame = great parody.

    Or scroll to the bottom of this page for better resolutions:

  8. What are they smoking? by Sciros · · Score: 4, Insightful

    And where can I buy some?

    How can Mario Bros 3 be considered one of the 10 most important games of all time when the original Super Mario Bros is the foundation is was built on in the first place? It wasn't even all that innovative if we're talking "grand scales" such as this (it was innovative, but not nearly the leap that the original was).

    Then there's Donkey Kong Country, which to my knowledge popularized actually using 3d models for characters in a game.

    The Legend of Zelda, anyone? Action/adventure one of those genres that never really took off or spawned a descendant that is considered widely to be the greatest game of all time? Ocarina is yet to be dethroned according to most critics (and gamers I know).

    How about Doom? Or is FPS a fad? :-P

    I just find it hard to justify putting in WarCraft when it didn't even spawn the genre it "represents" in the first place, and on top of that not putting in the games that spawned much more prominent genres.

    --
    I like basketball!!1!
    1. Re:What are they smoking? by Anonymous Coward · · Score: 3, Insightful
      Start Craft really set the standard for Multiplayer RTS

      No way. Dune 2 was the first, and Warcraft was the first mass success. Starcraft came long after that.


      while WoW has clearly set the standard for MMORPGs.

      You are clearly too young. Ultima Online was the first (not counting MUDs), and Everquest was the first with the appearance of WoW. WoW has been (by far) the greatest success, but it didn't set the standards that it follows.

    2. Re:What are they smoking? by pnevin · · Score: 3, Insightful

      I would have thought that they'd have Wolfenstein 3D before Doom. Oh well.

    3. Re:What are they smoking? by CodeBuster · · Score: 4, Informative

      I just find it hard to justify putting in WarCraft when it didn't even spawn the genre it "represents" in the first place

      While this is technically true, it is also true to say that very few people either played or remember the prototypes of the modern real-time strategy genre during the 1980s. Indeed, even the first game which mostly resembled the genre in its modern form (i.e. using the mouse to move units, gathering resources, etc...), Dune II from Westwood Studios in 1992, was not widely played and would not be immediately recognized by the average gamer. It was really the WarCraft series, beginning in 1994, from Blizzard that exploded the genre into the mainstream and cemented its long-term popularity. The Wikipedia article on real-time strategy games really sums up the history quite nicely (including some obscure early games that I was previously unfamiliar with).

    4. Re:What are they smoking? by 7Prime · · Score: 2, Interesting

      And as great of a game as Doom was, it's Quake that really was the break out point of FPS and the GPU requirements. If it wasn't for Quake where would nVidia and ATI be now?
      Yeah, Doom makes no sense to me either, it was neither the first: Wolfenstien came out long before, nor probably the most popular: Quake or Halo probably recieve that honor. Wolfenstien was a huge hit... maybe not as much as Doom, but still large enough to be recognized in its spawning of FPSs. I'd also argue that Marathon and Rise of the Triad, which came out nearly the same time as Doom, were far more advanced, if we want to talk about technical advancements in a series, and were huge influence on the genre as well. But the bottom line, for FPSs, I think the honor goes, unquestionably, to Wolfenstien 3D.
      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    5. Re:What are they smoking? by Jarlsberg · · Score: 2, Insightful

      If you'd been around when Doom shook the gaming world, you'd know why it's on the list, and why Wolfenstein is not.

  9. Huh? by msauve · · Score: 5, Interesting

    Where's Hunt the Wumpus? Where's Lunar Lander? Where's Star Trek? Pong?

    And most egregiously, where is Crowther and Woods' Colossal Cave Adventure, to which Zork owes everything?

    --
    "National Security is the chief cause of national insecurity." - Celine's First Law
    1. Re:Huh? by Anonymous Coward · · Score: 5, Funny

      "Where's Hunt the Wumpus? "

      My girlfriend and I play that all the time, and just after I hide the wumpus, she finds it. After she finds it, I always acknowledge with a "Nice Hunt" kind of thing.

    2. Re:Huh? by antime · · Score: 5, Funny

      This is the worst euphemism for sex I've ever read.

    3. Re:Huh? by wolfemi1 · · Score: 5, Funny

      This is the worst euphemism for sex I've ever read.

      Thanks to the nested comment structure, I thought you were talking about "Crowther and Woods' Colossal Cave Adventure"...

      Which works just as well.

  10. Re:Emphasis? by richdun · · Score: 2, Funny

    tags aren't allowed in HTML strict, the DTD used for /. tags are.

  11. One of these is not like the others by ucblockhead · · Score: 5, Funny

    "Sensible World of Soccer"?

    --
    The cake is a pie
    1. Re:One of these is not like the others by rtechie · · Score: 2, Insightful

      Yeah, this one is pretty obscure. I think it's listed as the "prototype" for later sports games, but I still don't get it. Where's Madden? Maybe they just wanted an Amiga game.

    2. Re:One of these is not like the others by Anonymous Coward · · Score: 4, Insightful

      While I was reading this, I imagined that Americans would probably have that reaction, but I can assure you that SWS (the original) and SWOS (the early ones) are without doubt the best football games ever made, and probably the best sports game ever made, in terms of game controls and pure fun.

      Oh man, the hours I lost on those games on my 286(SWS) and Pentium(SWOS).

    3. Re:One of these is not like the others by Mikelikus · · Score: 2, Insightful

      SWOS was a truly ground breaking sports game. It was the first to introduce the offside rule, it had management capabilities, it had a career mode. All before it became mainstream. The fast paced gameplay was just what made it addictive.

      It's not that obscure if you're not in America, north of Mexico.

      --
      -- Would it be acceptable to just put my name on my sig?
  12. Zork? by koreth · · Score: 3, Informative

    What about the original "Adventure" (aka "Colossal Cave") by, if memory serves, Crowther and Woods? Nothing wrong with "Zork" but it wasn't the first of its genre.

  13. Strange criteria by omnilynx · · Score: 5, Insightful

    There's obviously something going on with the criteria that's not being mentioned in the article. The one that sticks out most to me is Super Mario Bros. 3, when that game is obviously based on Super Mario Bros. (1, of course) Similarly, Zork is based on the earlier Colossal Cave Adventure. Apparently part of the criteria is not just genre-defining but rather some sort of popularization of a genre. So, like any supposedly defining canon, this comes down to a matter of opinion on what is "important".

    --
    ceci n'est pas une .sig
    1. Re:Strange criteria by jeffeb3 · · Score: 2, Interesting

      Why not go back to the original Mario Bros? Or Donkey Kong? It's all the same characters right?

      Probably because Super Mario Bros took a big leap forward from the first two. And I think the list creators would suggest that there is a bigger, more important leap to Super Mario Bros 3. I may not agree, but that's at least up to qualitative evidence.

      If you look at all the posts in this thread you will notice a lot more than ten games that people will swear need to go on the list. That should proove that there are a whole lot of influential games. Sitting in my chair, I say the soccer thing is a little weird, but I don't have the scope of an average person. I have the scope of a technical engineer with a wealthy North American video gaming experience. I'm guessing some other demographic really thought that game was important.

  14. Wolfenstein was what attracted many people to id by twolfe · · Score: 5, Insightful

    Doom was basically just a graphics upgrade and subsitution of aliens for german soldiers. Doom/2/3, Quake/2/3, Return to Wolfenstein, Quakeworld (arguably the precursor to the Battlefield series), teamfortress, Duke Nuke'em, Unreal et al would never have existed without the popularity of Wolfenstein which resulted in hundreds of thousands of pirated installs globally and raised the perception of FPS as a genre to levels that enabled all of these a viable demographic in the business.

    At least that's my opinion, I could be wrong... I'm not though.

  15. Series... but no series by Fozzyuw · · Score: 4, Insightful

    Super Mario Bros. 3 (1990), [...] Warcraft series (beginning 1994)

    Odd, why only pick Super Mario Bros. 3 and not the entire Super Mario Bros. series like they did with Warcraft? From the article...

    Mr. Grant, the editor of the popular Web site joystiq.com, who selected Super Mario Bros. 3, said the game was important for its nonlinear play, a mainstay of contemporary games, and new features like the ability to move both backward and forward.

    Super Mario Bros. 3 added some interesting new elements to the side scroller, but I would argue that it didn't define the side scrolling genre. I think Super Mario Bros. 3 improved upon the genre defining Super Mario Bros. game, even if I enjoy Super Mario Bros 3 more. Could 'nonlinear' games be found before Super Mario Bros. 3? What about any RPG game like Dragon Warrior? It would have been better to just include the entire Mario series for their significance on the video game world. I think Mario 64 is far more revolutionary than Mario 3, but the entire franchises importance shouldn't be underestimated.

    Cheers,
    Fozzy

    --
    "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    1. Re:Series... but no series by stratjakt · · Score: 2, Interesting

      There were nonlinear platformers before SMB3. I could go back to the Jumpman series on C64, where how you finished one stage would influence the next, other times it could be random. I'm trying to remember a game where you moved around a map, and performed little levels, very much like SMB3, but can't think of it. You did stuff like that in Bionic Commando, though, that predates SMB3.

      This isn't really about firsts so much as it is about first big commercial hits - Doom was by no means the first FPS.

      If I were to credit Nintendo for platformers, I'd go all the way back to the original Donkey Kong - which broke a lot of new ground. It had different levels, with different objectives on each - in an era where a video game was by and large "same level over and over, but harder and faster"

      It, following Pac Man's lead, also had characters - ones you could market over and over.

      It was also the first time I know of that the movie and game industries clashed in a big way, Universal suing over the name Kong, then losing a huge countersuit to Nintendo in the end.

      Also, DK was supposed to be Popeye, but the licensing fell through, so they changed Brutus into an ape, and replaced Popeye with a charicature based on one of their US warehouse managers and named him Jump Man (so the legend goes). After a new license was cooked up, they made a whole new Popeye game (another one of my favorites).

      --
      I don't need no instructions to know how to rock!!!!
  16. Re:Emphasis? by richdun · · Score: 2, Insightful

    I hate you /. Now with previewing before I post: <i> tags aren't allowed in HTML strict, the DTD used for /. <em> tags are.

  17. Re:Emphasis? by HTH+NE1 · · Score: 2, Informative

    <i> tags aren't allowed in HTML strict, the DTD used for<nobr> <wbr></nobr>/. <em> tags are.
    Then what is this in strict.dtd, a mirage?

    <!ENTITY % fontstyle
      "TT | I | B | BIG | SMALL">
    They're not even deprecated.

    Meanwhile, where's the WBR tag in that DTD? Did slashcode generate that?
    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  18. Space invaders? by pubjames · · Score: 3, Insightful

    No Space Invaders? No PacMan?

  19. Best game by 26199 · · Score: 4, Insightful

    I have yet to have more fun gaming than playing Deus Ex (although a few games have come close).

    To me that makes it an important game :)

    1. Re:Best game by unicomp · · Score: 3, Insightful

      Thank you for voicing that sentiment, sir. Deus Ex also captivates me to this day; it forever changed the way I feel about games as art. I still get the impression that DX was an actual chapter in my life rather than just a game I played for a while. Top honors.

    2. Re:Best game by Shadukar · · Score: 2, Interesting

      I couldn't agree less.

      I love deus Ex 1 and i re-play it every few months :)

      I love the atmosphere, i love the story, i love the writing, i love the way the free gameplay.

      I love how you can try any mix of skills and still have fun. I love finding new areas or texts even after probably close to 20 full re-plays of that game.

      The game is full of little secrets, small references, books, emails. And i am not talking about dumb trash like in Oblivion where they just copied and pasted some background lore into a few books. I am talking about finding an npc in the back alley restaurant of Hong Kong who gets into a full on philosophical debate with you or hacking a pc of an arms dealer to find he has been exchanging emails with an experimental AI that wants to know his thoughts about color orange.

      Stuff you can miss the first time, second time, third time, without noticing it. There are TONS of obscure stuff in DX1 :)

      Some examples:

      In the first level, it is possible to finish it without killing anyone, in any way: your brother who normaly tells you "you killed a lot of people today, pace yourself" at the end of that level tells you something different if you don't kill anyone.

      In the UNATCO hq, if you walk into the female toilets while Sharon(i think) is in there, she lodges a complaint with Manderley who gives you a talk about it.

      Your brother can survive! You have to be caught at just the right moment though, when the agents are outside of his house, you need to be caught before he dies. If you run away from his appartment and get caught later on, he is dead.

      Another thing i love about the game is how you can approach every situation from a variety of ways: You can sneak past, you can just run in with a pistol or shotgun, you can set mine-traps, you can lure enemies into turrets or robots, you can use any combination of these! This goes for almost every situation in DeusEx - it is one of very few games that really give you freedom.

      I would easily say Deus Ex, with it's smallish levels, set storyline, inability to get back to all levels, gives players more freedom to play how they want to than games that have been heavily marketed as being trully free, eg GTA SA and Oblivion.

      Plus it ran great on the hardware it was released for! And nowdays, when you play it on hardware that was only dreamt about when the game was released, DX1 plays fantastic - the graphics scale up to use the new hardware!

      Sadly, DX2 was a piece of trash :( Unresponsive (even on top hardware with all patches), mind numbingly boring gameplay where all the possible ways of dealing with set encounters are pre-coded/scripted and neatly pre-chewed for you. Dont get me started on the console interface, console-complexity(lol) character customisation, consolish inventory management (universal ammo? come on). The levels were tiny even compared to original DX1. The only saving grace of dx2 was the storyline - especially the part of the two fiercely competing coffe companies ...and then you find that ... :) oh yeah, and idoru in dx2 was absolutely incredible :o Oh yeah, one more good thing about dx2: machinae supremacy soundtrack/music.

  20. Rogue by Procyon101 · · Score: 2, Insightful

    Nuff said.

  21. Why Doom instead of Wolfwenstein? by sitturat · · Score: 2, Insightful

    To me, Doom was just the next iteration of Wolfenstein. Wolfenstein started the whole violent, popular fps id thing.

  22. Duke Nukem Forever? by Matt_R · · Score: 5, Funny

    What about Duke Nukem Forever?

    DNF is a very important game.. If it ever gets released, hell will instantly freeze over.

  23. The criteria for greatness shifts by Astarica · · Score: 3, Interesting

    For most games I assume it's because it's some game that first came up with the idea of whatever. But Warcraft does not have anything innovative in the first 2 games unless you count a quasi-story as innovative. It may have been popular but from the innovation point of view, it contributed roughly nothing to the RTS genre. If you're to pick a RTS game that really revolutionized the genre it has to be Starcraft, which is not Warcraft in space. So here Warcraft seems to get a pass due to its massive sales and popularity. That's fine but then where's the Pokemons and Final Fantasies? It seems to me Warcraft is only on there probably because whoever made this list actually plays Warcraft but not Pokemon, even though the two games are very similar: massive sales and popularity and not much contribution in terms of innovation to the genre. Which is fine. No one says a great game has to come up with something no one else thought of before. But don't bend the rules just to get your favorite game inducted.

  24. My top 15 most important games... by krunoce · · Score: 4, Insightful

    In no particular order:

    1) Pac Man
    2) Sim City
    3) Wolfenstein 3D
    4) The Legend of Zelda
    5) Super Mario Bros
    6) Mortal Kombat
    7) Grand Theft Auto
    8) NBA Jam
    9) Tetris
    10) Warcraft
    11) Myst
    12) Pong
    13) Space Invaders
    14) Tecmo Super Bowl
    15) Final Fantasy

  25. List hacked together... by fahrbot-bot · · Score: 3, Insightful

    Hack / NetHack
    [God I'm old.]

    --
    It must have been something you assimilated. . . .
    1. Re:List hacked together... by Oracle+of+Bandwidth · · Score: 2, Funny

      ...
      .@.
      ...

      That entry got lost, otherwise it'd have to be on there. Maybe it's blind.

  26. Sensible World of Soccer by bigwave111 · · Score: 2, Informative

    Sensible World of Soccer was one of my favorite games ever. First appearing on Commodore and Amiga, it was a hit in the UK and eventually made it to the US. It allowed you to build teams and play as either Club or World Cup teams with a perspective (bird's eye) not often used in soccer games. It eventually made its way onto SNES and Genesis, but the gameplay is addictive (very quick paced and responsive) and overall ball control is fantastic. One game I wish hadn't been left off was "Alone in the Dark." That game built the entire genre that the highly successful Resident Evil and Silent Hill series are based on.

  27. What is the world coming to? by BinaryCodedDecimal · · Score: 3, Insightful

    What about Elite or Frontier?

    Mercenary or Damocles?

    *sigh*

  28. Emulators by ClamIAm · · Score: 2, Insightful
    From the article:

    thousands [of old games] can only be played through computer programs called emulators, which, while readily available on the Internet, technically violate copyright laws.

    This is not true: emulators only violate "copyright" law when (A) there exists DMCA-like anti-circumvention language in said law, and (B) the machine in question actually uses anti-copying mechanisms. So unless both of these apply, you're pretty much in the clear to write emulators for whatever you want.
  29. Subjective lists are good for arguments--that's it by saunderscc · · Score: 2, Insightful

    How can one deny Pong or Space Invaders or PacMan or Atari Adventure a spot on a list of important games? Like any list, the 10 presented may have some reasoning behind the selections. However, the list is still subjective. I can make a case as to why these four (and many others) should be on an important games list. Is it impact on pop culture? Innovative gameplay? Innovative technology? Graphics? We can argue about it and agree on nothing. In the end, I can still find the invisible dot using the bridge in the black castle maze which enables one to discover one of the great original easter egg rumors in video gaming--Adventure was "created by Warren Robinett." Sorry, I just had to tell someone who might get it.

  30. Three revolutionary things about Zork by morcheeba · · Score: 3, Interesting

    1. Zork understood english sentences. All other text-based games used 2-word commands, like "take beer" and then "drink beer". Zork would understand things like "pick up the beer and drink it".
    2. Zork used an interpreter (Z-code), so the game content was separate from the code. This allowed them to port to far more platforms than their competitors (and back then, there were a lot more platforms!)
    3. Zork was marketed more like a book. When new games came out, the old games remained on the shelves because they still had value. This was a revolution in marketing game software.

    Also, read this. It's a fascinating story about the company behind zork.

  31. Multiplayer by Khomar · · Score: 4, Insightful

    I was a huge fan of both Wolfenstein and Doom (having wasted many hours of my college life on both), but I have to agree with their choice. Doom brought one huge factor into the FPS that Wolfenstein lacked: multiplayer capability. Before Doom, we used to hike up to Macintosh lab so we could play Bolo, a simple player-vs-player real network game where you fought each other in little tanks. It was actually a very fun and addictive game. But it was Doom that brought this concept to the mainstream. In Wolfenstein, once you solved the maps, there was no replay unless you downloaded your own level builder, but with Doom and multiplayer, you could play the same levels again and again. It made Doom highly addictive at the time.

    I remember a couple friends of mine created a network of four computers in our dorm(at a time when they still gave out college credit to CS students who fought through the headaches of networking a couple computers), and for the next semester, there was a death match running until about 2 am every night. It was huge. Of course, later came Descent (a revolutionary game in its own right), Hexen, Quake, etc., but it was Doom that truly kicked off the revolution. Without multiplayer, it would have been a pretty substantial upgrade to the graphics, but the player-vs-player death match would change the gaming world forever.

    --

    I believe in de-evolution. God made the world perfect, man fell, and its been going downhill ever since!

  32. What we need is a rubric by Glowing+Fish · · Score: 3, Insightful

    The original list, like so many other lists I have seen naming the "Top 10" etc, seems to be unbalanced. Some things are put in that shouldn't be (Sensible World of Soccer)?!?!!? and there were many exclusions, (Zelda, Super Mario Brothers, Pac-Man, many Microprose games). And we can all argue over what goes where, but what you really need is some sort of rubric to judge games.

    For example, how do you compare Super Mario Brothers and Super Mario Brothers 3? Obviously Super Mario Brothers 3 was much more polished, but it only owes its success to the originality of the first. How do you compare a game with great graphics, sound and story lines, but whose gameplay is selecting from a menu over and over (like Final Fantasy VII) to a game that is almost pure concept (like Tetris)? How would you compare The Legend of Zelda, a great adventure/RPG game that everyone has played, with a game like Terranigma, a fascinating adventure/RPG game that was never released in the United States? Tomb Raider could be translated into a movie, which Civilization couldn't, do does that make it a better game?

    For all of these questions and more, you have to have a rubric, a means of grading, that you can explain your choices. A rubric would include graphics, sound, gameplay concept, originality, cultural impact, popularity, immersiveness, technical achievement, amongst other things, so that we could fairly rate games against each other. Without that, its just tossing out suggestions and haggling.

    --
    Hopefully I didn't put any [] around my words.
  33. Quake, not Doom or Wolfenstein by unicomp · · Score: 2

    Shooters up to and including Doom were two dimensional games that tried hard to look 3D. Quake was was the first truly three dimensional FPS, which set the mold for every FPS that followed it. Nobody makes FPS's in 2.5D any more, unless we're talking about limited platforms like mobile devices. In a sense Doom teased us with possibilities, while Quake actually delivered the goods. There were a few truly 3d games such as Descent which preceded Quake slightly, but none of them had ALL the essentials of the modern FPS the way Quake did.

  34. No Quake? by SC.Kane · · Score: 2

    How can they exclude quake? Wasn't it one of the first FPS (if not the first) that was supporting 3d models? Not to mention how many thousands of people played some version(ie Team Fortress or Threewave CTF) of it on the net. Quake gave birth to QSpy which lead to gamespy.

  35. Re:a list for late thirty something gamers by unicomp · · Score: 2, Funny

    Don't waste time envying the children of today -- look forward to your retirement. Our generation will settle for nothing less than top of the line gaming rigs and fat connections whilst enjoying our golden years. It's gonna make childhood seem boring!

  36. It's called the tipping point. by ClioCJS · · Score: 5, Informative
    Tipping point, dude. Importance is not defined as first, or they would just use the word first. Importance is a different word. Certain games achieved certain statuses by reaching a tipping point where they became "big".

    A game that 80% of people played, that was the second game in a genre of which >50% of people ultimately played -- is going to be considered more important than a game that only 2% of people played, that was the first game in a genre that 100% of people play today. Popularity means a lot in importance.

    The most important horror movie isn't the first horror movie.

    Oh, and it's all based on DONKEY KONG, actually! :)

    --
    -Clio
    Karma: Bad (mostly from not giving a fuck)
    Blog: http://clintjcl.wordpress.com
  37. No Populous? by Tim+C · · Score: 2, Insightful

    I know the god-game genre isn't exactly huge, but Populous is generally credited with being the first; how can you ignore a game that created an entire genre?

    (And no Elite either? For shame)

  38. Re:Wolfenstein was what attracted many people to i by Dalroth · · Score: 4, Insightful

    Hardly. Doom introduced multi-player death match to the masses and ushered in the era of online multiplayer gaming. That is Doom's real legacy.

    Bryan

  39. Empire, the Wargame of the Century by WalterBright · · Score: 3, Funny

    Empire pretty much invented the strategy type computer game back in 1977, and was selected as Computer Gaming World's 1987 game of the year.

    http://www.classicempire.com/

    Yes, I wrote it :-)

  40. Surely you actually meant... by alispguru · · Score: 3, Informative

    ...rogue?

    The precursor to hack, which added at least a year to my sentence^Wstay at the University of Maryland in the 1980's?

    The game referenced in the classic AI paper ROG-O-MATIC: A Belligerent Expert System?

    --

    To a Lisp hacker, XML is S-expressions in drag.
  41. Marathon? by v1 · · Score: 3, Interesting

    Though I detest Bungee for selling out to microsoft, they had one of the most ground-breaking games of their time. Marathon featured 3D maps (not merely 2D, it had stairs and lifts) as well as real physics models, (your bullets and you were affected by gravity) ammunition limits (what, no 999 bullets in your pistol? really!) and used a physics model that allowed for adjustment of things like gravity and weight. I beleve it was also the first game to allow you to be submerged in a "medium" such as water, muck, and lava. (with the physics models adjusting accordingly, try firing an RPG in the water...)

    There was nothing even remotely like it until after the realease of the second in the series, Marathon II Durandall. They even published the map editor with M2 and you could make your own levels and even modify the physics of the game. Monsters could be set to trigger on a variety of events, including each other, and it was possible to "pull" several other mobs so if you were spotted, by the time the mob found his way to you (and he WOULD find a way to get to you) he may have pulled several other mobs with him. MMORPG fans will recognize the "train" effect.

    Mobs could even aggro each other. If a fighter's missile weapon hit a grunt one too many times the fighter would be on the grunt's aggro list and it was quite possible to get them sufficiently pissed off at each other that they would mostly kill each other.

    Even with all that it had a flawless network play for up to 16 people. (admittedly poor internet performance, but LAN was smooth) Unfortunately multiplayer was only for the arenas, not for the actual game.

    And the game... the depth of the plot and storyline was unheard of at that time. Even moving as fast as you could you might get to the end in a week. Most players took months to beat the game, and spent the next several months discovering the amazing variety of hidden rooms, secret weapons, and amazing powerups hidden on every level, of which there were what, 20? Large and unique, each map with a theme that set it visually apart from the other levels. (how could you not get tired of seeing the same room over and over and over again in Halo??) The different levels used different color pallates for the walls, ceiling, floors, etc, and all of them had a unique background sound.

    Although it did not have dynamic lighting, individual map squares (3-8 sided polys actually!) could be lit individually, and even dynamically change by itself or due to player action. Ambient sounds were also present, and were variable by distance and in stereo - you could follow a sound to its source if you were wearing headphones.

    It took almost four years for anything like Marathon I to come out on any platform, it was groundbreaking on every front. Doom was the only thing like it at the time and that was sad by comparison.

    It occurs to me that in some ways Marathon was more real than even today's games. Think of a FPS game you like. Can you turn while you are falling? How is that possible? You can't turn while falling in Marathon. And ignoring the 999 bullets in your pistol, what happens after you have shot seven of them? You shoot #8 right? In marathon you see his hand come out, drop out the clip, jam in a new clip, and cock the gun. You can't shoot while you're doing that, so emptying a clip in preparation for a tough encounter was one of many strategy decisions you had to make. It was years before any other FPS decided that guns needed to be reloaded. Authentic sound FX too, and bullets that ricocheted off a wall would have one of several random visual effects result on the wall.

    Not only did you have to worry about ammo and health, but some levels were hard vacuum and you had to manage your air as well. Certain mobs were resistant to certain weapons also, so you had to be peticular about who you used your limited fusion pistol shots on.

    If something exploded on the floor beside you, you didn't just take damage. You were tossed up into the air and over

    --
    I work for the Department of Redundancy Department.
  42. That makes some sense... by Rix · · Score: 2, Funny

    But why would you want to pay homage to the yearly vomit of dull, repetitive sports games? And why not acknowledge the full vision, infinite fps massively multiplayer version that's been available since the invention of the ball?

  43. ...shares the title with... by Riktov · · Score: 2, Funny

    Lee Carvallo's Putting Challenge

    http://carvallo.ytmnd.com/

  44. Where's Myst? by SnowDog74 · · Score: 4, Insightful

    Myst was not only the first million-selling CD-ROM game ever, but it is also the best selling computer game in history until it was overtaken by The Sims.

    The ingenuity of Myst was that it ushered in an era of adventure-puzzle games but in my opinion there wasn't even a close second until the sequel, Riven, came along. Some other notes of distinction attributable to Myst:

    1. Prior to Myst's release on the Macintosh, CD-ROM drives were optional on computers. The timing of Myst's release with the emergence of Macintoshes that came standard with CD-ROM drives and the explosion in sales of Myst drove consumers to demand CD-ROM drives in their computers which quickly led to CD-ROM drives becoming standard equipment.

    2. Myst was not originally ported to Windows and until it was, many consumers bought Macintoshes just so they could play Myst.

    3. The use of Cinepak compression and other resource-conserving techniques resulted in a game that had outstanding still graphics and video for the time.

    4. With the success of the independently developed Myst (by Rand and Robyn Miller) and, incidentally, the low-budget sleeper hit "The Usual Suspects", one could argue that the plot twist became a staple in entertainment culture... Games and movies developed suspenseful storylines often predicated upon a last-minute twist.

    5. Myst was one of the few games where the objective wasn't merely to survive (you technically cannot die in the game).

    6. The actual objective of the game, the concept, and anything beyond basic navigation is not even hinted at in the documentation. In fact, figuring out the objective of the game IS part of the objective of the game.

    7. Myst was one of the first successful wholly-immersive experiences whereby visual and auditory cues were not merely window dressing but an integral part of understanding how your actions affect your immediate surroundings (e.g. listening to water flow in the Channelwood age to verify whether valves are set properly to power the machinery of that age).

  45. Most Important != First by RingDev · · Score: 2, Insightful

    Sure, everyone will chime in with "obscure reference" games claiming that each was the "first" in a genre, but it doesn't matter. We are talking about IMPORTANCE. No body gives a crap about some text based mud that started in the 70's (except for those of us who were playing it in the 80's). Start Craft set the standard for multiplayer RTS games for years. Yes, there were others before it, and many clones of it, but it was the flag ship. Much like Counter Strike is the flag ship of team based FPSs. Quake was the most important standard set in the FPS arena though because of what it did to the industry. Quake was the software that was needed to sell the hardware, which spawned a whole industry of PC Gaming, not just a little fan base.

    WoW is the standard setter not for its timing, but for its total package. Technically, the game is very impressive, marketing, customer service, balance, web experience... it's not perfect, but it is the closest anything has come on a large scale. 8+ million players can't be wrong. ;)

    Anyways, it's after 1:00am, I'm half passed out writing this, so I'll retain the right to rebut any and everything I may have said come morning.

    -Rick

    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs