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More Videogames, Fewer Books at Some Schools?

A News.com article highlights a plan that may please word-weary students: more games, fewer books in some educational settings. That's one plan put forth by some educators who feel that current learning plans don't fully engage today's classes. By offering real-world dilemmas in a virtual setting ('discover why fish are dying in a park'), teachers hope that games will turn kids onto the idea of learning, and eventually lead them back to books. The article covers several of the projects geared towards exploring this idea, as well as research on the subject. "A game designer, Salen is working with a group called New Visions for Public Schools to establish a school in New York City for grades 6 through 12 that would integrate video games into the entire curriculum. 'There's a lot of moral panic about addiction to games. There's a negative public perception, and we know we have to deal with that. But teachers have been using games for years and years.'"

6 of 252 comments (clear)

  1. is this bad? by User+956 · · Score: 5, Funny

    A New.com article highlights a plan that may please word-weary students: more games, fewer books in some educational settings.

    Look, I learned everything I need to know about the Great Western Expansion by playing Oregon trail. Such as, it is very easy to die of dysentery.

    --
    The theory of relativity doesn't work right in Arkansas.
  2. A good way to teach programming.. by SpaghettiCoder · · Score: 5, Interesting

    .. by introducing principles in games like ZZT, for instance. ZZT came with ZZT-OOP (ZZT Object Oriented Programming Language) so that you could create your own rooms with puzzles involving monsters that interact with the player and other monsters (or other objects). Each monster could be programmed with its own set of instructions (where it's told to start or react to specific events). ZZT is a great teaching and learning tool. I have 2 decades of programming experience (starting with BASIC on an 8-bit Amstrad), and the stuff I did as a child left the deepest impression (although it was, unfortunately, the BASIC language). So teach them when they're young.

  3. I object. by sakusha · · Score: 5, Insightful

    I strenuously object to the hasty, ill-concieved rush to computerize education by turning everything into a video game. Pretty soon, everyone will think science only takes place inside a computer. Let me give an example.

    One of my favorite childhood memories was going to the Museum of Science and Industry in Chicago. Up on the second floor, there was a permanent display of historic scientific apparatus, like a Wimshust Generator about 20 feet in diameter. I went back to visit it about 10 years ago, all those exhibits were gone, replaced with computer kiosks. Really BAD computer kiosks, uninspiring, ill-planned junk that had all the bells and whistles, but little educational content. I thought about the tens, maybe hundreds of thousands of dollars spent on developing and deploying those horrid, amateurish kiosks, and how they replaced a whole museum wing that represented the technological development of America, and I can only consider it the greatest educational tragedy I ever saw. I remember being inspired, as a little child, seeing those monuments to science, but that will never happen again. And it's a damn shame.

  4. Re:My take on this... by ClaraBow · · Score: 5, Insightful

    I agree with many of your assertions, but as an educator, I see too many students in middle school and high school who lack basic reading and writing skills. It is extremely important for students to have a strong foundation in cultural literacy and in the "basic skills" or it becomes extremely difficult for students to succeed. It takes hard work to become proficient in reading, writing, and arithmetic. It seems to me that too many young people today want everything to be fun and easy.

  5. Fewer books? by Etherwalk · · Score: 5, Interesting

    "Fewer books" is not the right answer. Educational videogames can be a lot of fun--I'm reminded of Rocky's Boots (digital logic for kids) or Fraction Action (Okay, so graphics have improved over the years)--but "Fewer books" is almost always the wrong answer. There are so many incredible books out there--books that are written with beautiful language, books that can be enjoyed and explored.

    (On a tangent, schools which assign BAD books to be read are pretty criminal--there's so much good stuff out there the last thing you need to do is assign a book that's going to turn someone off of reading before they've graduated grade school.)

    I applaud the use of video games for education--and I have no problem with having video games to play, for children or adults. But how much would we gain by simply having a month each semester, or each year, when all the children at a school were told "No television and no video games." With more books assigned in that period--even if it's a question of asking each student to pick five or ten books out of a hundred choices. Television and video games are more immediately engaging, and maybe you need to starve someone of them for a little while to make them be more willing to try a book. If there's nothing else to do, even the most avid watcher of cartoons might eventually pick up a book and read for a while.

  6. Mod as Funny, not Insightful... by Pollux · · Score: 5, Insightful
    It may sound humorous, but the parent makes an important point that these educators don't seem to understand. Kids see games as entertainment, and they will only engage themselves insofar as they remain entertained. In Oregon Trail, there was always that option to "Talk With People," where you would learn historical facts and viewpoints, but that only slowed me down from getting to Oregon. The point I'm sure the parent post was trying to make was that kids only absorb information in a game when it's directly a part of gameplay, and even then, they're only snippets of information. (To be absolutely honest, I still don't know exactly what dysentery is, even though I can attribute probably 500 character deaths to it over my lifetime of playing Oregon Trail.)

    I think many educators do not understand that engagement in a game does not mean a child will be learning anything from it. Here's the difference:
    • When a child is engaged in learning, learning is the goal they set upon themselves, and they seek information to further their understanding of what they are studying. Since learning is the goal, information they find on their research brings them further to their goal.
    • When a child is engaged in a game, winning the game is the goal they set upon themselves, and they seek information to further their understanding of what they are playing. Since winning is the goal, information they find during their gameplay brings them further to their goal.

    The information you gain when playing a game is very fragmented, because you only absorb enough that you need to get you closer to winning. As the parent poster noted, you don't know what dysentery is, you only know that it's bad and it kills your characters.

    Teach these kids how to learn, not how to play a game. (Perfect example: MadTV Hooked on Phonics Parody)