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Video Racing Games May Spur Risky Driving

kiwimate writes "A study concludes that people who play car racing games may be more likely to take risks and drive aggressively when driving in real life. According to the article, "The study appeared in the Journal of Experimental Psychology: Applied, published by the American Psychological Association"." Just because after I play Grand Theft Auto I want to ram other cars does not mean I'm a worse driver. Honest.

30 of 428 comments (clear)

  1. My sorta story by MrShaggy · · Score: 3, Funny

    After playing GTA; Vice City, I saw a parking lot full of police cars, and I thought to myself, that would be worth it.

    I never did.

    Now I broke the ice, everyone else can post there coming-out story.

    --
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    1. Re:My sorta story by Rob+T+Firefly · · Score: 5, Funny

      Well, there was that time I patronized a hooker, then immediately afterward bludgeoned her to death, and plucked the money I paid her from where it was floating in the air several inches above her slowly vanishing corpse... wait, that was years before GTA came out. Never mind.

    2. Re:My sorta story by russ1337 · · Score: 5, Funny

      Look, this is ridiculous.

      If people thought playing computer games would affect your actions in real life, then all those hours of PacMan would have had us running around in darkened rooms listening to repetitive music munching on pills.

      Oh wait....

    3. Re:My sorta story by Digital+Vomit · · Score: 4, Funny

      It's pretty lame that they're trying to blame GTA for stuff like that. I was beating up hookers and taking their money *way* before GTA came out.

      --
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  2. Arrg! by Anonymous Coward · · Score: 4, Insightful

    This is a pretty stupid assertion.

    Wouldn't the people most likely to enjoy this genre be predisposed to this behaviour?

    Why don't these "researchers" understand the importance of self-selection?!?

    1. Re:Arrg! by voice_of_all_reason · · Score: 3, Insightful

      Why don't these "researchers" understand the importance of self-selection?!?

      Silly consumer. The purpose of studies is to support your hypothesis, not find facts!

    2. Re:Arrg! by jonin · · Score: 5, Informative

      The study did show some causation. They used subjects that were both video game players and non video game players. They had them either play a racing game or non racing game. Those who played the racing game showed more agressive behavior (in a formal driving simulator) regardless of their video gaming history.

    3. Re:Arrg! by fbjon · · Score: 5, Insightful

      But doesn't that just mean that the formal driving sim was seen more as a game, instead of a sim? I.e. the "it's only a game" though bleeds into the normally serious situation. They should do real-life driving for comparison instead.

      --
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  3. Who plays racing games? Teenage boys? by khasim · · Score: 4, Insightful

    And who, according to insurance companies, is the riskiest group? Teenage boys.

    Next study! People who date teenage girls are risky drivers!

    1. Re:Who plays racing games? Teenage boys? by TerranFury · · Score: 4, Funny

      >Next study! People who date teenage girls are risky drivers!

      "Damn! There go my insurance rates!" -- Moe, age 40.

    2. Re:Who plays racing games? Teenage boys? by garcia · · Score: 5, Insightful

      And who, according to insurance companies, is the riskiest group? Teenage boys.

      I still find myself wanting to take turns faster and change lanes as if no one was really there (no signaling, etc) after playing a few games of Gran Turismo and I'm 28.

      Generally I have more control over this impulse than a 16 to 19 year old might have but still the impulse is there. As the numbers of individuals that still play video games continues to increase into the 20/30 age range it *could* have an effect on the driving styles of those individuals past the "teenage boy risky group" you mention.

    3. Re:Who plays racing games? Teenage boys? by WinterSolstice · · Score: 4, Interesting

      Ironically, the fact that I am really into race sims (not GTA, but Gran Turismo et al) probably is what saved me in my first accident. I was rear-ended in the right rear at freeway speeds and sent into a spin. If I hadn't already had the muscle memory to recover from spins, I would have probably caused other collisions as opposed to being able to recover. I only ended up doing roughly a 720.

      I was judged "not at fault" in the accident, and praised for paying attention in driver's ed...

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    4. Re:Who plays racing games? Teenage boys? by CmdrGravy · · Score: 4, Insightful

      In a driving simulator though, if someone put me in one of those I'd feel no responsibility to drive sensibly since I would have no worries about killing people or dying like you have on real roads. In effect it's just a more boring driving game.

    5. Re:Who plays racing games? Teenage boys? by nasch · · Score: 3, Insightful

      The researchers then studied 68 men and found those who played even one racing game took more risks afterward in traffic situations on a computer simulator than those who played another type of game.
      Not very compelling to me. They find correlation (which is useless without causation), then find that people who play a racing game then drive more aggressively in another car driving game. Yawn. I'm not saying they're definitely wrong, I'm saying they've failed to convince me. Until they can show causation with actual driving, or a correlation between "thoughts and feelings associated with risk-taking" and actual driving behavior, I don't think they're finished.
    6. Re:Who plays racing games? Teenage boys? by voice_of_all_reason · · Score: 5, Funny

      I was judged "not at fault" in the accident, the body armor was unlocked at my hideout for completing a Unique Stunt

      Fixed.

  4. Alternate equally cogent headline by Thaelon · · Score: 4, Insightful

    People who play racing car games may be more likely to be seagulls.

    --

    Question everything

  5. Makes me careful by 4D6963 · · Score: 4, Insightful

    Crashing constantly in GTA actually makes me more careful by fear of having as many accidents as in GTA

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    1. Re:Makes me careful by Vexorian · · Score: 3, Funny

      Yeah seriously, I hate to rush since my car might eventually flip , show fire in the front and then explode... I am very, very cautious when driving...

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  6. In related news... by LordEd · · Score: 5, Insightful

    watching 'care bears' for an extended period of time will make you a more caring and sensitive person.

    Any time i see the 'video games made me do it' excuse, I think that the appropriate sentence should be forced to watch 'Barney' for an entire month. Since the person is so easily influenced, this should work perfectly for rehabilitation.

  7. Or... by Cougem · · Score: 3, Insightful

    People who like to drive cars really bloody quickly and dangerously, surprisingly, also like to play computer games where they can drive cars really bloody quickly and dangerously. Other people on the otherhand, who are less interested in killing themselves in flashy cars, prefer other types of games. Sounds a bit like reverse causation? Really should be a cohort study.

  8. Not just games by phorm · · Score: 4, Interesting

    I've seen this after movies too. I remember well seeing "Gone in 60 seconds" (when it came out, long ago) and then watching all the idiots do burn-outs from the theatre and go peeling out. The funny thing was that apparently the cops were aware of this too, so they had some cars strategically placed after the shows ended.

    Of course one could still bring up the cause->effect arguement, as it's unclear as to whether or not people drive like idiots due to game/movie influence, or people who drive like idiots like those types of games/movies.

  9. It's all about GTA by PIPBoy3000 · · Score: 5, Insightful

    I played GTA pretty seriously for awhile. The sense of freedom was amazing.

    When I first played (and when my wife first played), we tried to obey the traffic laws and stay in the proper lane. After realizing how pointless that was, we were driving on sidewalks, ignoring pedestrians, and laughing with glee when running red lights.

    Your brain is very good at unlearning old skills and relearning new ones. The catch is that when doing very similar things, it's easy for one set of skills to bleed into another. Switching from throwing a whiffle ball to a softball requires a period of adjustment. Driving like an insane maniac to a law abiding citizen requires a degree of concentration.

    The vast majority of people will likely use caution, focus, and not have any problem at all. Some folks, however, may have difficulty making the switch. Ban all driving games? That seems a bit silly. Banning cell phones or music in cars would likely have a more concrete effect.

    1. Re:It's all about GTA by nine-times · · Score: 4, Insightful

      Honestly, seriously: there was a moment for me when, after playing a whole lot of GTA3, I was driving around and found myself thinking, "I'm tired of this car. I should go get that guy's car." Not very consciously, I mean. I didn't literally think those words I just typed, but I was driving, saw a nicer car than the one I was driving, and for a split second it went through my head that I should pull him over, yank him the driver out of his car, and drive away leaving my own car behind.

      Of course, I didn't actually *do* anything. I just laughed a little to myself, thought, "that's awesome" and kept driving.

      I'm not in favor of censoring video games or anything. You don't really know what activities are going to do for people. Maybe playing football would make one guy feel accustomed to violence and more likely to hit someone, while it might give another guy some sort of an outlet which prevents him from being violent. The government shouldn't take over responsibility for deciding which experiences are appropriate for people to have.

      On the other hand, let's not pretend that this stuff has no effect. If I play solitaire enough, my mind starts sorting visual information differently. After playing Zelda for a long time, I look at the world differently. It's all having an effect, and you know, maybe sometimes some games have a bad effect on a person's psyche. So, if you're a parent of a teenager who you think can't handle driving safely after playing GTA, don't let them play GTA. Better yet, just don't let them drive at all. I'll tell you something, we are far too insistent that people drive everywhere, even when they're bad drivers, and it's bad all around.

  10. This is unusual, but plausible by Anonymous+Brave+Guy · · Score: 4, Interesting

    I'm a keen driver, and a strong advocate of road safety, so I've looked at a fair bit of the research that's available. Most variables that have been found to affect driver attitude are based on something that is happening while they're actually in the car: things like tiredness, drink and drugs obviously have an effect, but so do things like the type (actually, speed) of music you're listening to. (Some groups of drivers also generally exercise better judgement regardless of the immediate circumstances: to find out who, take a look at what counts for/against you when your insurance premium is worked out!)

    Then again, perception of speed is also affected by recent experience: think how slow it feels when you come off a high speed road into a town, even if you're doing the limit around town, and compare that with how that limit feels when you're just starting driving and already in town. That's perception rather than attitude and judgement, though.

    So while the conclusions here seem plausible, they're also a bit unusual. I saw a story very similar to this a few days ago in the UK media. Anyone know if these are all the same thing, or there's a recent research trend generating several sets of results in quick succession?

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  11. The bland world we could live in ,,, by ConfusedSelfHating · · Score: 3, Insightful

    We could live in a world without excitement. A world in which we are not stimulated or thrilled. A world in which we could only watch movies or play games approved by the Flanders family of the Simpsons. There will be unbalanced people who will be inspired by what they watch. So instead of collecting cat skulls, they pretend they're the hero of GTA. Or Manhunt. Or Barbie Horse Adventures.

    Note that they found a correlation between driving fast and people who play racing games. Maybe people who like to drive fast can't drive as fast as they want, so they pop in a racing game simulater. As far as the shooter game comment, most young men are aggressive to one extent or another. If someone blows off some steam by playing Halo 3, I would prefer that to them blowing off someone's head in real life.

  12. Video game saved me! by wandazulu · · Score: 3, Insightful

    I don't know why GTA is always mentioned when somebody talks about games involving cars ...yes it's a driving game, but there's a big difference between driving a car to mow down people and driving a car to win a race. The former is just silly and uses the car as a vehicle (pun intended) to drive (pun intended also) a story or a plot. The latter is, depending on the game, a true test of how driving is supposed to be done, or not done.

    True story, as it just happened a couple of months ago: For the first time in my life my car severely fishtailed on me and without ever having experienced it before in real life, I knew what to do in that I had slammed enough rally cars into the snow in various games like GT4 to know "oh, when the car goes like this, I should do that..." and I translated my controller movements into real turns of the wheel. And it worked! I got out of it and kept going.

    In this case I feel like my time with GT4 made me a better driver because I recognized a situation I had never experienced in real life but had so many times in the game that I was able to "figure it out". I'm not even going to pretend I'm ready to take an Aston-Martin Vanquish out on the Nurenburg, but I get the difference between "real" driving and "fantasy ha-ha no big deal if I crash a $600k car into the wall at 200mph" type.

    Frankly, if I really had a Vanquish, I'd be too nervous about getting it into an accident that I doubt I'd ever leave the garage.

  13. Re:Say it with me by EJSully · · Score: 3, Insightful

    But isn't the simulator just another video game?

  14. Arrrgggh! Please stop saying that! by cascadingstylesheet · · Score: 4, Insightful

    Say it with me: Correlation does not imply causation.

    Yes, it does!

    What it doesn't do is prove causation. Of course it implies causation. Then you investigate that implication.

  15. Why not RTFA and find out? by spun · · Score: 3, Informative

    Oh, you are too lazy? Then I shall help you out. Yes, they ruled that out by taking people who had never played video games, giving them a driving test, having them play the games, and take another driving test.

    Sorry, I know you wanted to feel like you were smarter than these scientists and had, like, totally thought of something they hadn't. Maybe next time.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  16. Marcus Brigstocke by cliveholloway · · Score: 4, Informative
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