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Video Racing Games May Spur Risky Driving

kiwimate writes "A study concludes that people who play car racing games may be more likely to take risks and drive aggressively when driving in real life. According to the article, "The study appeared in the Journal of Experimental Psychology: Applied, published by the American Psychological Association"." Just because after I play Grand Theft Auto I want to ram other cars does not mean I'm a worse driver. Honest.

57 of 428 comments (clear)

  1. My sorta story by MrShaggy · · Score: 3, Funny

    After playing GTA; Vice City, I saw a parking lot full of police cars, and I thought to myself, that would be worth it.

    I never did.

    Now I broke the ice, everyone else can post there coming-out story.

    --
    I have mod points and I am not afraid to use them.
    1. Re:My sorta story by Rob+T+Firefly · · Score: 5, Funny

      Well, there was that time I patronized a hooker, then immediately afterward bludgeoned her to death, and plucked the money I paid her from where it was floating in the air several inches above her slowly vanishing corpse... wait, that was years before GTA came out. Never mind.

    2. Re:My sorta story by russ1337 · · Score: 5, Funny

      Look, this is ridiculous.

      If people thought playing computer games would affect your actions in real life, then all those hours of PacMan would have had us running around in darkened rooms listening to repetitive music munching on pills.

      Oh wait....

    3. Re:My sorta story by Digital+Vomit · · Score: 4, Funny

      It's pretty lame that they're trying to blame GTA for stuff like that. I was beating up hookers and taking their money *way* before GTA came out.

      --
      Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    4. Re:My sorta story by cayenne8 · · Score: 2, Funny
      "If people thought playing computer games would affect your actions in real life, then all those hours of PacMan would have had us running around in darkened rooms listening to repetitive music munching on pills. "

      Heck, in the old days...we had to live with dropping anvils onto people's heads...or aim them towards the edge of a high cliff with a large ACME rocket on their back while on roller skates.

      Yup...we had it tough before PacMan had its nefarious influence on us. Looney Tunes was bad enough.....

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
  2. Arrg! by Anonymous Coward · · Score: 4, Insightful

    This is a pretty stupid assertion.

    Wouldn't the people most likely to enjoy this genre be predisposed to this behaviour?

    Why don't these "researchers" understand the importance of self-selection?!?

    1. Re:Arrg! by voice_of_all_reason · · Score: 3, Insightful

      Why don't these "researchers" understand the importance of self-selection?!?

      Silly consumer. The purpose of studies is to support your hypothesis, not find facts!

    2. Re:Arrg! by jonin · · Score: 5, Informative

      The study did show some causation. They used subjects that were both video game players and non video game players. They had them either play a racing game or non racing game. Those who played the racing game showed more agressive behavior (in a formal driving simulator) regardless of their video gaming history.

    3. Re:Arrg! by fbjon · · Score: 5, Insightful

      But doesn't that just mean that the formal driving sim was seen more as a game, instead of a sim? I.e. the "it's only a game" though bleeds into the normally serious situation. They should do real-life driving for comparison instead.

      --
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    4. Re:Arrg! by ContractualObligatio · · Score: 2, Insightful

      The problem is, in essence you're suggesting that the only experimental result you'd trust is if someone actually conducted an experiment intended to get guys hyped on adrenaline and subsequently injuring / killing people in real life driving! Apart from the clear ethical problems with an experiment that requires risks for non-participants, you can also be practical and take on board the fact that experiments in simulated environments can bring useful and indeed valid results.

      For example, even a risk taking person would lock down their instincts for dangerous driving if they knew were being watched, so conducting the experiment "in real life" also has as big a flaw. In this case of identifying causes for dangerous driving, it could even be more dangerous to get a false negative.

      The mistake in this experiment is the tautology between the 2nd and 3rd studies. In the second, they established that racing games (as compared to "neutral" games) make people more disposed towards risk, as indicated by various accepted symptoms. If you accept that result, then what they found in study free could be summarised as:

      "People more disposed to take risk at a given moment in time, are more likely to take risks while driving"

      Can I get a chorus of "No shit, Sherlock!" ?

      Surely a more useful experiment would be to compare enter the simulator having taken a number of activities known to get your blood pumping: after playing racing games, playing other games shown to get people "hyped" rather than "neutral", to other things like playing competitive sports, arguing high pressure lawsuits in the court house, trying to ignore the neighbours having excessively loud sex, etc? I mean, what if the "neutral" games are actually relaxing?

      I drive differently according to my mood, and most everyone does no matter your self-control. And I wouldn't find it too difficult to believe that a bunch of teen age guys are more likely to do something stupid driving-wise after just trying to beat each other on the virtual race track. But at the end of the day, if all they've found is that playing racing games is just as dangerous as the frustration having to fill in your tax forms, what's the conclusion? Forbid high powered lawyers driving home after winning a case? Making meditation a legal requirement prior to getting behind the wheel?

  3. Who plays racing games? Teenage boys? by khasim · · Score: 4, Insightful

    And who, according to insurance companies, is the riskiest group? Teenage boys.

    Next study! People who date teenage girls are risky drivers!

    1. Re:Who plays racing games? Teenage boys? by Applekid · · Score: 2, Insightful

      It's a trick. Since a third of all console owners are adults now the auto insurance I'm required to have by state law can happily up my premiums because I own a console.

      One part I don't miss about being a stupid teenager is the insurance premiums.

      --
      More Twoson than Cupertino
    2. Re:Who plays racing games? Teenage boys? by TerranFury · · Score: 4, Funny

      >Next study! People who date teenage girls are risky drivers!

      "Damn! There go my insurance rates!" -- Moe, age 40.

    3. Re:Who plays racing games? Teenage boys? by garcia · · Score: 5, Insightful

      And who, according to insurance companies, is the riskiest group? Teenage boys.

      I still find myself wanting to take turns faster and change lanes as if no one was really there (no signaling, etc) after playing a few games of Gran Turismo and I'm 28.

      Generally I have more control over this impulse than a 16 to 19 year old might have but still the impulse is there. As the numbers of individuals that still play video games continues to increase into the 20/30 age range it *could* have an effect on the driving styles of those individuals past the "teenage boy risky group" you mention.

    4. Re:Who plays racing games? Teenage boys? by Raistlin77 · · Score: 2, Funny

      Actually, the riskiest group is NASCAR drivers.

    5. Re:Who plays racing games? Teenage boys? by WinterSolstice · · Score: 4, Interesting

      Ironically, the fact that I am really into race sims (not GTA, but Gran Turismo et al) probably is what saved me in my first accident. I was rear-ended in the right rear at freeway speeds and sent into a spin. If I hadn't already had the muscle memory to recover from spins, I would have probably caused other collisions as opposed to being able to recover. I only ended up doing roughly a 720.

      I was judged "not at fault" in the accident, and praised for paying attention in driver's ed...

      --
      An operating system should be like a light switch... simple, effective, easy to use, and designed for everyone.
    6. Re:Who plays racing games? Teenage boys? by ptbarnett · · Score: 2, Interesting
      I still find myself wanting to take turns faster and change lanes as if no one was really there (no signaling, etc) after playing a few games of Gran Turismo and I'm 28.

      After playing SOE's PlanetSide for a while, I was driving through a parking lot one day and reflexively swerved to avoid driving over an oil stain (a dark spot on an otherwise mostly clean parking lot).

      In Planetside, mines are not visible until you are close to them. If you are driving at full speed, you usually cannot stop fast enough to avoid them. The best you can do is to not drive right over them, which reduces the damage.

      In the parking lot, I came around a row of cars and there was this dark spot that looked like a mine. It took me a while to stop laughing, and later that night my entire outfit was laughing at me when I told them about it.

    7. Re:Who plays racing games? Teenage boys? by CmdrGravy · · Score: 4, Insightful

      In a driving simulator though, if someone put me in one of those I'd feel no responsibility to drive sensibly since I would have no worries about killing people or dying like you have on real roads. In effect it's just a more boring driving game.

    8. Re:Who plays racing games? Teenage boys? by nasch · · Score: 3, Insightful

      The researchers then studied 68 men and found those who played even one racing game took more risks afterward in traffic situations on a computer simulator than those who played another type of game.
      Not very compelling to me. They find correlation (which is useless without causation), then find that people who play a racing game then drive more aggressively in another car driving game. Yawn. I'm not saying they're definitely wrong, I'm saying they've failed to convince me. Until they can show causation with actual driving, or a correlation between "thoughts and feelings associated with risk-taking" and actual driving behavior, I don't think they're finished.
    9. Re:Who plays racing games? Teenage boys? by voice_of_all_reason · · Score: 5, Funny

      I was judged "not at fault" in the accident, the body armor was unlocked at my hideout for completing a Unique Stunt

      Fixed.

    10. Re:Who plays racing games? Teenage boys? by drinkypoo · · Score: 2, Insightful

      It's also a bullshit concept. No driving simulator is like the real thing because none of them can correctly implement the "butt-o-meter" (or as I like to call it, the "butt dyno") that you use while driving. It works like this: The force on your ass (and the rest of you, but one of the best places to feel it is at the interface of seat and ass) informs you as to how much force you're putting on your tires. That tells you how much traction you have available. This is unavailable in driving simulators. Some try to emulate it by rolling the cockpit but that doesn't accurately stimulate your inner ear and frankly the end result is disorienting. You can do this pretty convincingly for an aircraft with little more than pitch and roll, but it just doesn't work for a car. It's hard enough to accurately judge your speed when for example you leave the freeway after hours of driving on it and drive around on surface streets. It's vastly harder to accurately judge your speed when you stop playing one driving game and play another, and have only the wheel's force feedback and the tire squealing noises (which are ALWAYS unrealistic, can you imagine the computations needed to produce them from a physics standpoint?) to guide you.

      --
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  4. Alternate equally cogent headline by Thaelon · · Score: 4, Insightful

    People who play racing car games may be more likely to be seagulls.

    --

    Question everything

  5. Makes me careful by 4D6963 · · Score: 4, Insightful

    Crashing constantly in GTA actually makes me more careful by fear of having as many accidents as in GTA

    --
    You just got troll'd!
    1. Re:Makes me careful by Vexorian · · Score: 3, Funny

      Yeah seriously, I hate to rush since my car might eventually flip , show fire in the front and then explode... I am very, very cautious when driving...

      --

      Copyright infringement is "piracy" in the same way DRM is "consumer rape"
  6. In related news... by LordEd · · Score: 5, Insightful

    watching 'care bears' for an extended period of time will make you a more caring and sensitive person.

    Any time i see the 'video games made me do it' excuse, I think that the appropriate sentence should be forced to watch 'Barney' for an entire month. Since the person is so easily influenced, this should work perfectly for rehabilitation.

  7. Or... by Cougem · · Score: 3, Insightful

    People who like to drive cars really bloody quickly and dangerously, surprisingly, also like to play computer games where they can drive cars really bloody quickly and dangerously. Other people on the otherhand, who are less interested in killing themselves in flashy cars, prefer other types of games. Sounds a bit like reverse causation? Really should be a cohort study.

    1. Re:Or... by pete.com · · Score: 2, Informative

      This was covered in the article you didn't read.

  8. Not just games by phorm · · Score: 4, Interesting

    I've seen this after movies too. I remember well seeing "Gone in 60 seconds" (when it came out, long ago) and then watching all the idiots do burn-outs from the theatre and go peeling out. The funny thing was that apparently the cops were aware of this too, so they had some cars strategically placed after the shows ended.

    Of course one could still bring up the cause->effect arguement, as it's unclear as to whether or not people drive like idiots due to game/movie influence, or people who drive like idiots like those types of games/movies.

  9. Dunno about driving, but after playing Duke Nukem by dlleigh · · Score: 2, Funny

    ... I kept peering around corners wanting to shoot fire extinguishers.

    Not that I ever actually did it.

    Of course, if I could've gotten my hands on that shrink ray gun thing...

  10. It's all about GTA by PIPBoy3000 · · Score: 5, Insightful

    I played GTA pretty seriously for awhile. The sense of freedom was amazing.

    When I first played (and when my wife first played), we tried to obey the traffic laws and stay in the proper lane. After realizing how pointless that was, we were driving on sidewalks, ignoring pedestrians, and laughing with glee when running red lights.

    Your brain is very good at unlearning old skills and relearning new ones. The catch is that when doing very similar things, it's easy for one set of skills to bleed into another. Switching from throwing a whiffle ball to a softball requires a period of adjustment. Driving like an insane maniac to a law abiding citizen requires a degree of concentration.

    The vast majority of people will likely use caution, focus, and not have any problem at all. Some folks, however, may have difficulty making the switch. Ban all driving games? That seems a bit silly. Banning cell phones or music in cars would likely have a more concrete effect.

    1. Re:It's all about GTA by paintswithcolour · · Score: 2, Insightful
      Really? The problem I'd have with this is does the brain really collerate holding a controller to driving with a real steering wheel? I guess if you play with a real wheel then there could be some confusion, but to be honest there are so many differences between getting in a real car and playing a video game, I have to manually change gears, have mirrors to check, indicators to turn on....

      I can see how playing GTA plants the 'what if...?' seed in my mind...'this traffic is bad, if only I drive on the curb?' But this is no different to thinking 'I could rob this bank...' I wouldn't and I suspect those that do are predisposed to it anyway.

    2. Re:It's all about GTA by nine-times · · Score: 4, Insightful

      Honestly, seriously: there was a moment for me when, after playing a whole lot of GTA3, I was driving around and found myself thinking, "I'm tired of this car. I should go get that guy's car." Not very consciously, I mean. I didn't literally think those words I just typed, but I was driving, saw a nicer car than the one I was driving, and for a split second it went through my head that I should pull him over, yank him the driver out of his car, and drive away leaving my own car behind.

      Of course, I didn't actually *do* anything. I just laughed a little to myself, thought, "that's awesome" and kept driving.

      I'm not in favor of censoring video games or anything. You don't really know what activities are going to do for people. Maybe playing football would make one guy feel accustomed to violence and more likely to hit someone, while it might give another guy some sort of an outlet which prevents him from being violent. The government shouldn't take over responsibility for deciding which experiences are appropriate for people to have.

      On the other hand, let's not pretend that this stuff has no effect. If I play solitaire enough, my mind starts sorting visual information differently. After playing Zelda for a long time, I look at the world differently. It's all having an effect, and you know, maybe sometimes some games have a bad effect on a person's psyche. So, if you're a parent of a teenager who you think can't handle driving safely after playing GTA, don't let them play GTA. Better yet, just don't let them drive at all. I'll tell you something, we are far too insistent that people drive everywhere, even when they're bad drivers, and it's bad all around.

    3. Re:It's all about GTA by Kadin2048 · · Score: 2, Interesting

      I'm not in favor of censoring video games or anything. You don't really know what activities are going to do for people. Maybe playing football would make one guy feel accustomed to violence and more likely to hit someone, while it might give another guy some sort of an outlet which prevents him from being violent. The government shouldn't take over responsibility for deciding which experiences are appropriate for people to have.

      And that, of course, is the key issue. Jack Thompson, et al, want to regulate what everyone can do, based on the small percentage of people who apparently can't handle the fine distinction between fantasy and reality.

      It's all part of the increasing tend towards nanny-stateism, and in my opinion a direct product of many people's lack of faith in the ability of other people around them. If you think that everyone around you is an idiot unfit to make decisions for themselves, it's easier to rationalize giving control over everyone's lives up to some jackbooted Authority Figure.

      --
      "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    4. Re:It's all about GTA by Anonymous Coward · · Score: 2, Interesting

      Racing games have changed the way I drive. I generally take the "racing lin e" when going through corners, within the limits of staying in my lane and so forth. I actively avoid braking while cornering, unlike many other drivers, because racing games taught me this decreases your traction and is actually more likely to cause loss of control than going through at whatever speed you've got. Brake before, not during! In general, I think racing games have improved my car-handling abilities--I can instinctively countersteer, I know when to brake and when to accelerate for best control, and in general I have a better idea of how cars act on the limits of handling. I guess I'm a more aggressive driver, but I don't think I'm significantly more dangerous because of it.

      It's worth noting I prefer racing sims over arcade racers--I.e. Live for Speed instead of Need for Speed.

      On the other hand, I wouldn't say I'm an excellent driver. My attentive abilities are dismal--I can't talk to people in the car, even passengers, because I start failing to notice people stopping in front of me. I miss exits all the time, and I back into signs getting out of parking spaces. But none of this can really be connected to video games--it's just me.

  11. In related news... by AVee · · Score: 2, Insightful

    A study has shown that people who are generally behaving badly in trafic are more likely to enjoy games like GTA. Other research has shown that people who are using have had an X-Ray taken of a leg are more likely to have had a broken leg. This clearly shows the dangers of X-Ray imaging. Statistical Relation != Cause

  12. This is unusual, but plausible by Anonymous+Brave+Guy · · Score: 4, Interesting

    I'm a keen driver, and a strong advocate of road safety, so I've looked at a fair bit of the research that's available. Most variables that have been found to affect driver attitude are based on something that is happening while they're actually in the car: things like tiredness, drink and drugs obviously have an effect, but so do things like the type (actually, speed) of music you're listening to. (Some groups of drivers also generally exercise better judgement regardless of the immediate circumstances: to find out who, take a look at what counts for/against you when your insurance premium is worked out!)

    Then again, perception of speed is also affected by recent experience: think how slow it feels when you come off a high speed road into a town, even if you're doing the limit around town, and compare that with how that limit feels when you're just starting driving and already in town. That's perception rather than attitude and judgement, though.

    So while the conclusions here seem plausible, they're also a bit unusual. I saw a story very similar to this a few days ago in the UK media. Anyone know if these are all the same thing, or there's a recent research trend generating several sets of results in quick succession?

    --
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    1. Re:This is unusual, but plausible by Anonymous Coward · · Score: 2, Funny

      the type (actually, speed) of music you're listening to


      I listen to NPR and drive 10 mph below the speed limit in the left lane. With my left blinker on. I'm not bothered by the honking from other drivers because Robert Siegel has a very soothing voice.

  13. The bland world we could live in ,,, by ConfusedSelfHating · · Score: 3, Insightful

    We could live in a world without excitement. A world in which we are not stimulated or thrilled. A world in which we could only watch movies or play games approved by the Flanders family of the Simpsons. There will be unbalanced people who will be inspired by what they watch. So instead of collecting cat skulls, they pretend they're the hero of GTA. Or Manhunt. Or Barbie Horse Adventures.

    Note that they found a correlation between driving fast and people who play racing games. Maybe people who like to drive fast can't drive as fast as they want, so they pop in a racing game simulater. As far as the shooter game comment, most young men are aggressive to one extent or another. If someone blows off some steam by playing Halo 3, I would prefer that to them blowing off someone's head in real life.

  14. Lies. by Ikyaat · · Score: 2, Insightful

    I'm a better driver after I play video games. I learned 90% of what I know about cars from Gran Turismo 3. I can see the lines of a turn, can apply the use of braking and acceleration better, and I am better at avoiding other drivers and retaining awareness of my surroundings. I think bad drivers should play more racing simulators and stop doing so many studies.

    --
    "Luck is a tag given by the mediocre to account for the accomplishments of genius." -Heinlein
  15. FTFA: Gamers take risks in games! Shocking! by Lightwarrior · · Score: 2, Insightful

    "The researchers then studied 68 men and found those who played even one racing game took more risks afterward in traffic situations on a computer simulator than those who played another type of game."

    Oh man - you mean, after playing a game where you're rewarded for driving recklessly, the same gamers drove a little recklessly IN ANOTHER GAME?

    SHOCKING.

    The end conclusion is totally nonsensical.

    "The question of age restrictions, legally or voluntary, should be discussed not only for "shooter" games but also for [racing] games, which have an impact on traffic safety," Kubitzki said.

    The research didn't prove that. Correlation != Causality. Why do so many researchers have a problem with this?

    --
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  16. Re:Say it with me by jonin · · Score: 2, Insightful

    Say it with me: RTFA.

    The article didn't just study if gamers were more likely to agressively drive. They also used individuals who were not games and had them play either a race car game or a control game. Those playing the race car game had more risky behavior in a more formal driving simulator than those who played the control game.

    Granted not a perfect study, but there is some causation.

  17. Video game saved me! by wandazulu · · Score: 3, Insightful

    I don't know why GTA is always mentioned when somebody talks about games involving cars ...yes it's a driving game, but there's a big difference between driving a car to mow down people and driving a car to win a race. The former is just silly and uses the car as a vehicle (pun intended) to drive (pun intended also) a story or a plot. The latter is, depending on the game, a true test of how driving is supposed to be done, or not done.

    True story, as it just happened a couple of months ago: For the first time in my life my car severely fishtailed on me and without ever having experienced it before in real life, I knew what to do in that I had slammed enough rally cars into the snow in various games like GT4 to know "oh, when the car goes like this, I should do that..." and I translated my controller movements into real turns of the wheel. And it worked! I got out of it and kept going.

    In this case I feel like my time with GT4 made me a better driver because I recognized a situation I had never experienced in real life but had so many times in the game that I was able to "figure it out". I'm not even going to pretend I'm ready to take an Aston-Martin Vanquish out on the Nurenburg, but I get the difference between "real" driving and "fantasy ha-ha no big deal if I crash a $600k car into the wall at 200mph" type.

    Frankly, if I really had a Vanquish, I'd be too nervous about getting it into an accident that I doubt I'd ever leave the garage.

  18. Let me see... by clickety6 · · Score: 2

    ... they put people in a fairly realistic driving game where they were perfectly safe from harm and encouraged them to drive badly.

    They then put them in another driving simulator where they were also perfectly safe and they drove worse than those who hadn't played the video game.

    At not time did they put them in a situation where their driving may have had actual consequences to themselves or others, but they taught them it was fun and safe to drive recklessly in a video game and then put them in front of another video game? Why am I not suprised...?

    --
    ----------------------------------- My Other Sig Is Hilarious -----------------------------------
  19. Re:Ridge Racer by HTH+NE1 · · Score: 2, Funny

    Apparently this study was spurned from interviews in Portland, Oregon. I don't think they've mastered the art of drifting through corners.
    I think you meant "spawned" instead of "spurned".

    I'm cognizant of how I feel after playing hours of Burnout 3, but I haven't felt compelled to cause major pileups, run people off the road, or drift around corners. I've never found myself racing under an Interstate overpass thinking, "Checkpoint!"

    However, I have felt the urge to jockey for the most favored position at the next red light after playing hours of Tetris. But then that's just common sense: no one wants to get stuck in the lane behind a slowly accelerating long piece... er, I mean truck.
    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  20. Re:Ridge Racer by cayenne8 · · Score: 2, Interesting
    Who needs a game to breed 'agressive driving'?

    Hell...I've been driving that way WAY before they ever came out with racing video games....that's the fun of having a 2 seat sports car, or muscle cars with powerful engines.

    I'd dare say the radar detector is more of a driving force than the video game. I don't even look at the speedometer till I hear the Valentine One go off....

    --
    Light travels faster than sound. This is why some people appear bright until you hear them speak.........
  21. Re:I for one... by gEvil+(beta) · · Score: 2, Funny

    But it's a really laid back sort of impatience...

    --
    This guy's the limit!
  22. Re:Say it with me by EJSully · · Score: 3, Insightful

    But isn't the simulator just another video game?

  23. What constitutes good driving? by spun · · Score: 2, Interesting

    For most people "good driving" means "The particular way I drive." Drive slow? Slow drivers are good drivers. Drive fast? Fast drivers are good drivers. Drive carefully? Careful drivers are good drivers. Drive recklessly? "Daring" drivers are good drivers.

    Nearly everyone thinks they are a better than average driver. They aren't.

    Bad drivers have certainly been around long before video games. Hell, I'm sure there were Roman charioteers who yelled at other charioteers, "Learn to drive, ya moron!" That does not in any way imply that video games do not contribute to reckless driving. RTFA, the experiment was well designed.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  24. Re:Is it like herbalism in WoW? by markbt73 · · Score: 2, Funny

    Of course, I am reefering to when I see a flower on the side of the road I want to pick it, and add it to my inventory.

    Your Freudian slip is showing.

    --
    "Oh boy! Are we going to try something dangerous?"
  25. Arrrgggh! Please stop saying that! by cascadingstylesheet · · Score: 4, Insightful

    Say it with me: Correlation does not imply causation.

    Yes, it does!

    What it doesn't do is prove causation. Of course it implies causation. Then you investigate that implication.

  26. Why not RTFA and find out? by spun · · Score: 3, Informative

    Oh, you are too lazy? Then I shall help you out. Yes, they ruled that out by taking people who had never played video games, giving them a driving test, having them play the games, and take another driving test.

    Sorry, I know you wanted to feel like you were smarter than these scientists and had, like, totally thought of something they hadn't. Maybe next time.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  27. in the early 1990s by circletimessquare · · Score: 2, Insightful

    there was a period of my life i played doom for hours a day, every day, for months on end (endlessly downloading free mods)

    and, i am an avid gun control advocate. for example, i think the line "guns don't kill people, people kill people" is a hilarious example of propaganda, because it conveniently forgets that a gun is not neutral technology: it is designed with a specific purpose in mind, that enables people to easily express murderous will in a way that without easy access to guns, they would not be able to express

    now some of you might say that this represents an interesting bit of hypocrisy on my part: that i am saying a gun enables evil actions, but a violent video game doesn't

    exactly. tha tis what i am saying. 100%. ill will, violence, is in the heart of every man and woman (and child: study your average toddler for five minutes). therefore, there is nothing a violent videogame can impart upon a person that is not already there. a violent videogame can not enable someone to think something that they already had thought of before. violent rage and anger is violent rage and anger. it is original sin. we are not born vessels of purity that are corrupted. we are born screaming shit flinging demons (again: study your avergae toddler) that is molded into cilivized human beings. media cannot ENABLE you to violence, but it can enable the HARMLESS RELEASE of violence that already exists in you. it's not like suddenly people started commiting crimes they had never thought of before because of a videogame. are you telling me ancient rome was populated by video game addicts? blamign violent media for the state of the world is a classic bullshit "the devil made me do it" effort at avoiding personal responsibility

    meanwhile, a gun is a bit of technology with a specific purpose: to kill people. the argument that a gun is neutral, without intent, is false: millions of hours of mental effort and design went into making a tool that, in your hand, is ideally designed for point and click murder. that has real meaning as to the blameability of a gun

    this is real life, not fantasy we're talking about now. most people can tell the difference

    now technology IS neutral. something like chemistry, or physics, is neutral. for example, E=MC2 is neutral technology. what does it mean? it doesn't mean anything until applied. a nuclear power plant? not neutral, a quantifiable good. a neutron bomb? not neutral, a quantifiable evil

    likewise with guns: a blasting cap is a quantifiable good: it is meant, it is designed, for the purpose of shaping hills for highways, for example. what is a gun meant for, designed for? the underlying chemistry for a blasting cap and a gun is the same, and is neutral. and of course you can use a blasting cap to kill someone, or use a gun to do good: compete in target practice, announce the start of a race, etc. but these examples are ludicrous: you can't argue that these esoteric uses have any bearing on what 99.999% of guns or blasting caps are INTENDED for

    INTENT. it's a magic word. it changes the argument

    so yes, guns kill people. and if you parse my words above, i am not destroying the concept of personal responsibility by saying that: if you play violent videogames for 10 months straight, and go out and kill someone, you, and YOU ALONE, are responsible. because fantasy, media, cannot enable you to do something in real life. actually, the opposite: it can enable the harmless release in fantasy of pent up energies that might be imparted on someone else in real life. violent videogames are catharsis, a bleeding of ill will that already exists in us, each of us. a violent videogame can NEVER impart into someone a murderous will in real life that would not exist had the videogame not existed. to say it can, is to buy the lame excuses of a criminal

    but, in real life, if you had a piece of technology which made it easier to express your ill will? that has real meaning. guns ENABLE evil. they are DESIGNED to be efficient killing machines. if you honest

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
  28. It seems kind of silly to deny ... by cascadingstylesheet · · Score: 2, Interesting

    ... that what we bathe our minds in will affect us.

    How and how much it will affect us are debatable, but the standard Slashdot denials seem a bit naive.

  29. And what about Katamari Damacy ? by DrYak · · Score: 2, Funny

    In other news, Katamari Damacy has proven to cause Diogenes syndrome (Compulsory Hoarding) in players.

    Space Invaders players more likely to become Fighter Jet pilots !

    PacMan players more likely to develop eating disorders !

    Politicians to start paying to develop games where the player has to vote for them !

    Click on my website to download my new creation : a game called "Give me all your money, and pay me hookers"

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  30. Re:huh? by tha_mink · · Score: 2, Insightful

    I think that this is quite plausible; however, it's not the law. I actually drive SLOWER than I did before I became a Gran Turismo junkie, but it really taught me to follow a line, to preload, etc etc. I think a lot more about what the suspension is doing, for example, when I make a turn than I did before. Perhaps it's the other way around. Perhaps people who are dangerous drivers are attracted to games that allow one to be a dangerous driver? It seems pretty obvious to me. I love how people fail to see the fact that it COULD work the other way around when trying to link video game behavior to real life behavior. Why can't it be that, if you like a certain thing in life, you might seek that thing out in a game instead of the game affecting your life?
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    You'll have that sometimes...
  31. Marcus Brigstocke by cliveholloway · · Score: 4, Informative
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    -- Trinity in high heels carrying a whip: The donimatrix - there is no spoonerism
  32. good point by circletimessquare · · Score: 2, Interesting

    i am perfectly happy to backtrack and say that all of my words should only apply to handguns as you say, not the nebulous concept of a firearm, which can include things like rifles for hunting deer, etc. because my original point was to have people look closely at what a tech was designed for: it's intent. rifles are clearly for hunting deer. handguns are clearly for killing people. so your point is well taken, and i adjust my argument accordingly, thank you for pointing that out

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it